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  1. If someone is looking for ideas for their own projects or just want to enjoy some well made illustrations, this link is plenty of that and much more. https://earltheartist.tumblr.com/ Mostly are illustrations of Astartes but not only. Even some not related with Warhammer at all but still interesting. Enjoy!
  2. Merry Christmas to all of you. I think this is the proper place for this. @TrueHitMan666 sent me this today and now I want to bake some cookies... https://www.instagram.com/reel/C1Pq1whu1Q9/?igsh=MWlueTIyNmhpOW1nMQ%3D%3D This cookie cutters/molds are still in beta testing, but soon we can purchase them.
  3. Welcome to the Legiones Astartes If you are reading this circa 2024 then there's a decent chance you bought the core boxset and have the following models: - 2x Legion Command Squads - 8x Tactical Legionaries Squads - 2x Legion Terminators Squads - 2x Assault Marines Squads - 2x Support Legionaries with Plasma Guns Squads - 2x Support Legionaries with Missile Launchers Squads - 4x Contemptor Dreadnoughts - 2x Sicaran Tanks - 3x Predator Tanks But what can you do with all these miniatures? Models are organized into detachments or used to upgrade detachments. The models, when organized into detachments give you the following: - 2x Legion Command Squads - 2x Legion Tactical Detachments - 1x Legion Terminator Upgrade - 1x Assault Marine Upgrade - 1x Plasma Support Upgrade - 1x Heavy Support with Missile Launchers Upgrade - 1x Legion Dreadnought Talon - 1x Legion Predator Squadron - 1x Legion Sicarus Squadron Note how some of those are Upgrades. The way the sprue is cut, those options don't have enough models to make their own Detachment. For example, a Legion Tactical Detachment consists of 4 Tactical Marine models and a Legion Plasma Support Detachment consists of 4 Plasma Marine models. A Legion Tactical Detachment can be upgraded to include 2 Legion Plasma Marine models. Detachments are organized into formations, you cannot just make a list out of the units you like. The core box models are (according to Designer Commentary) meant to be used as an introductory, mixed formation - Legion Astranii Class Augmented Spearhead - to expose players to different unit types, rules, and interactions. The formation is not meant for matched play without your opponents permission. There are enough detachments to build all the compulsory detachments for two Legion Astranii Class Augmented Spearhead. The optional detachments and upgrades can be distributed to balance out points. Here are examples: Army 1 Army 2 Each army list has the same basic layout. You get to play with all the infantry options, you get one set of smaller tanks and one set of larger tanks, and you get one of the walkers.You could play around with the upgrades, put all the Auxilia upgrades into one list and then put both sets of walkers in the other list; you’ve got options. Add a Warhound to both lists to experiment with titans. They may skew the gameplay experience, being about 40% of the points per side at this point. But what if you want to do matched play, or off-loaded the Solar Auxilia, or vice-versa, on-loaded the Astartes? The good news is that the core box does give such a matched play legal combination; the ubiquitous Legion Demi-Company. The Legion Demi-Company requires 1 Headquarters, 2 Core, and 1 Support detachments. This leaves the following leftovers: - 1x Legion Terminator Upgrade - 1x Assault Marine Upgrade - 1x Plasma Support Upgrade - 1x Heavy Support with Missile Launchers Upgrade - 1x Legion Predator Squadron - 1x Legion Sicarus Squadron The upgrades can be attached to the Legion Tactical Detachments. Each Legion Tactical Detachment can include one of each upgrade. You don’t have multiples of either (or they could be their own Detachment) so you can put your upgrades wherever you’d like. You might want to put the missile launchers with one detachment to sit on a backfield objective and use their longer range to affect the battle and make your other detachment a big hammer. At this point feel free to experiment! What about the tanks? Well, that’s the bad news. Legion Demi-companies can only take one battle tank detachment; you’re either leaving the Sicarans or the Predators out. The other option would be adding a Legion Armoured Company to your list. The Legion Armoured Company would put your tanks in their own, separate formation. Unfortunately, there’s more bad news. The compulsory detachments for it are two battle tank detachments and a heavy armour detachment. You’ll have to pick up a Kratos Heavy Tank Squadron box to do it. That’s not a bad addition to your Astartes, but it is an addition. Assuming you do, your list would look something like this: Congratulations, you now have enough points to finish out a 1,000 point list with 30% from another faction! Fill those remaining 298 points with Solar Auxilia from the core box. Here’s one way to do it with a Solar Auxilia Sub-Cohort: That gets you to 999 points. Or, if you and your opponent are okay with bending the rules, kick it up to 1,032 points with one of the Warhound Titans from the core box.
  4. I was looking for ideas on which force I wanted to start next (New Year and all that) After hours of trawling through images of Space Marines I came across one of a Castellan, in Black Templars livery, they were just what I was looking for! I read some of the background and really liked the idea of the Crusade, I'd already bought some Death Korps of Krieg models so thought why not do both? So with that in mind I needed to find a suitable story to bring the 2 together, then I read about the Barbarossa Crusade, given that both Tempars and DKoK have Germanic influences I thought it would be a good fit. The original Barbarossa Crusade was too early in the time line for Primaris so the Second Barbarossa Crusade was born! To start with I'll be concentrating on DKoK and Primaris Black Templars but over time I'll probably dip in and out of other Imperial factions (gotta love the Imperium and it's wide range of interesting factions!) For the Templars I wanted to start at the top (I wanted a leader to start building the Crusade around) So here's Primaris Marshal De Molet Templar Marshal Templar Marshal Templar Marshal Templar Marshal Templar Marshal I used a lot of bitz to try and make him look the part, this is probably the scheme I'll be going for with all the Templars stuff. Now all I need is a symbol (Campaign badge) for the Crusade to tie everything in. I want something simple but effective so I can add it to the Guard elements too. Any ideas?
  5. The Inquisitorial Guard are my custom Space Marine Chapter, featured in two videos from One Mind Syndicate on YouTube.. Unfortunately, the history and lore I've made for them is much too long (32 pages in notepad... lol) to post here without breaking it into multiple separate posts, so instead I'll post it in it's entirety on my profile in the 'files' section. I'm also currently working on a story for Family 192, whether it ends up being short or long, or even an epic, is still up for debate. However, if y'all would like to see it here as well, just let me know, and I'll post the story here as I work on it. Anyway, I appreciate any ideas for more lore, or just y'alls thoughts on it! Let me know, thanks! Edit: Well, until I figure out how to add Files to the File tab, I'll just post the Chapter info in separate posts here.
  6. http://www.bolterandchainsword.com/index.php?app=downloads&module=display%C2%A7ion=screenshot&id=537 File Name: Doom Eagles<p>File Submitter: Carlson793</p >File Submitted: 29 Aug 2017File Category: Index AstartesDoom Eagles Space Marine Chapter. Layered PDF: Top layer is the logo; bottom layer is intended to print Silver ink on an ALPS printer.Click here to download this file
  7. The Lions Eternal III Company “They will endure. They will endure the storms and the freezing temperatures; and if the Emperor wills it, they will endure to enter our brotherhood.” – Anon on the people of Ursrik. Welcome to my latest plog and hopefully the one that will be on going. This will follow my progress with my Space Marine Company based on my DIY Chapter the Lions Eternal. Below is my latest offering, a so far unnamed Assault Squad. C&C is very welcome and some fluff is to follow. The squad so far: And some close ups:
  8. Sorry but I am back, well my wifey told me I should continue posting my stuff or otherwise... I am depressive, there are good days, bad days and very bad days. I try to take everything with a lot of humor. Preferable of the deep black british kind. Please forgive me in advance and dont forget: Never take anything I write to serious. I made some repaints and better pictures, still not good but better... I hope. Some of my Iron Hands even made it into the Forgeworld Gallery! Must have been a quiet week on the painting front. The Swabiankiwi stuff, eleven (11) miniatures/units. I was quite suprised that they did choose my miniatures and so many. I am currently repainting my collection. Just minor improvements mostly and some full repaints. And now to a very important question! What Chapter should my Primaris belong to? Storm Wardens, Mantis Warriors or Emperors Scythes. Gork and Mork (seven and four) are eager to stump me into the ground with their greenskins.
  9. +++++++ Gods created their angels not to dispense peace upon the meek, but to bring death to creation's teratisms Gods created their angels not to sit and defend the hearth, but to visit bloody vengeance upon oathbreakers We were created in the image of those very beings by our beloved Emperor Why should we be any different? The Proclamation of the Sanguine Twillight +++++++ >>>>Accessing File 3384772-81<<<< >>>>Please stand by<<<< .... .... .... >>>>Access granted<<<< >>>>Unspooling telemetric datastorage<<<< CHAPTER: The Emperor's Reavers HOMEWORLD: Polybius(Recruitment Planet) & Kula(Main Vessel) STATUS: Operational, nearly at full strength, loyal CODEX ADHERENCE: Divergent in extremis EMBLEM: The Gauntlet Argentum LIVERY: Bisected, aquatic green & dark lilac FOUNDING: 3rd (Officially) PRIMOGENITOR: Ferrus Manus (Allegedly) +++++++ -Lord Inquisitor Colmar, I bring you the geno-screening results. The process has been repeated thrice, as per your request- -Very well, you have my thanks. The results?- -Yes of course. The Emperor's Reaver's geneseed is derived from the line of Ferrus Manus and has deteriorated little. The acceptance of mechanic augmentation is formidable and the displayed zeal and contempt for 'lesser mortals' is comparable to those of the Iron Hands and Brazen Claws. However, divergent strains have been discovered- -Divergent strains, genetrix?- -Yes lord. Not so much impurities, but rather underlying strains of genic material that I was able to discover by manually dissecting and analyzing the material you have provided me with instead of feeding it to the machines. The resulting markers point to the Raiders of Dusk and the Children of the Night, both of Terran stock- -What conclusion do you draw from this?- -There are two distinct possibilities, lord Colmar. Either, I have made a severe mistake in my analysis and accused an ancient and respected chapter of not only muddied blood, but tainted one too- -Or?- -Somebody has manipulated technology and records for millenia in order to hide geno-heresy. I believe later to be the truth, my lord. Who sanctioned and supervised the creation of this chapter?- -Two seals are imprinted upon their chapter history and data-troves. One belongs to a now dissolved coven of genetors that had been put in place by the High Lords- -The other?- -The Sigillite- +++++++ +++++++ Why is it, that the sons bear their fathers' taints? Why is it, that sin is passed down by blood? Why is it, that where once a rotten apple has grown, ne'r a sweet and healthy one will do so again? If corruption can be passed down, then why not virtue too? How can corruption sprout from virtue, but virtue not from corruption? Is it not the son that understands his father's sins the best? Is it not he that has the greatest reason of all to aspire towards greatness: redemption? I say, it is not blood that taints the sons of lesser fathers, it is the minds of zealots and mongrels. I say, let a phoenix arise from ashes, for the deepest darkness is still cast by the greatest fire. I say, let Dracul's heir strive towards light, for at least he may immolate himself in his gambit for redemption. Greatness and, indeed, purity can be wrested from darkness. If a chance is given, that is. Al'Amir, Pre-Imperial Philosopher, early m3 +++++++ +++++++ Polybius, the frozen jewel of the Segmentum Obscuros. Situated close to the galactic north, a scant few lightyears away from the eternal void, lies the home-world of the Emperor's Reavers. Where Fenris is trapped in an eternal cycle of furious ice and roiling summer's heat, Polybius is a sphere of eternal, silent glaciers so clear, that one can, at times, see miles below oneself. Several great hive-cities dot the landscape, all isolated for decades at times, save for the few traders and smugglers that operate in the ever-hungry wastes. Considering the mineral wealth of Polybius, it is not surprising that the Mechanicus had taken great interest in the planet in millenias past. One hive, a decrepit thing destroyed by glacial shifts, had been given to refugee-priests of forgeworld Shyngar, which had been destroyed somewhen in m33 due to massed orkoid attacks. The chapter allows the since then estabilished coven to practice their faith upon Polybius and mine as much material as needed, provided they use their knowledge and mastery of the iron arts to supply the chapter with a rich variety of weapons, tanks and armours. Apart from this hive, aptly named the Cauldron due the seas of boiling water that had formed around it, the chapter recruits exclusively from the various gangs that have formed in the underbellies of the various mega-cities, much like how the Imperial Fists prefer certain hardied stocks when drawing new blood from Necromunda. +++++++ +++++++ The Emperor's Reavers place little emphasize on personal valour and honour while recruiting from the local gangs. Instead, they search for small groups of individuals, preferably between five and ten in number, which are then collectively subjected to trials of skill, strength and knowledge. It is their aim to create a pool of recruits that already shows an affinity for working together and in tight, gang-like unity; such qualities are desired amongst the Adeptus Astartes, especially chapters that focus on Zone Mortalis and boarding actions, such as the Emperor's Reavers. Armed with sword, axes, and simple stub-pistols, the recruits are sent into the lowest underbellies in search of hidden caches of bolt-shells. Each recruit is to bring one to his future lords. Those who fail, who fall to treason or to the eldritch fauna within the cavernous halls of ice, are left there to rot, their arms and clothes scavenged by their fellow men to ensure better survival. Polybius is a hard world and it breeds cutthroats, corsairs and drug-frenzied berzerks alike. The Reavers welcome all with open arms. +++++++ +++++++ The chapter cares little for the structures laid out by the codex astartes and has faced critique time and time again from both the Imperial Fists and the genealogy of Guillaume. It was during m39 that the Genesis chapter and the Emperor's Reavers had come to blows over an insult that had been voiced by Captain Irilius of the Genesis' second company. Since then, contact has been scarce between the two chapters and the Genesis have been declared unwelcome within the domain of the Reaver's and that no fraternity shall exist between the two chapters, unless Ilius would be willing to settle his differences in a duel. The nine companies of the Emperor's Reavers are expected to function as independently as possible, thus recruiting and providing independently of each other. The chapter master, called Imperial Commander, presides over the company he had led before his election; it is Imperial Commander Ivan that leads the chapter at the helm of the fourth company. Each company has an own cadre of veterans and is expected to keep its suits of terminator armour in battle-ready condition. During the efforts of the Indomitus Crusade, lord Guillaume has brought the knowledge of Primaris creation to the Reavers. What conversations had been held between Ivan and the lord commander were not recorded, but both parties had parted in surprisingly amicable mood. +++++++ +++++++ Indeed, the integration of Primaris Astartes has occurred seamlessly and without the creation of new companies or philosophical strife. Much of the armoury that lord Guillaume had provided, however, had been traded with other chapters or heavily modified in order to fit the Emperor's Reavers modus operandi better. The bolt-rifles have been replaced with the RT-B01 subtype Umbra-pattern bolter, a weapon very common amongst chapters that fight within tight confines as its compact size, decreased weight and high fire-rate have proven to be invaluable in such circumstances, even if it requires more maintenance and is more prone to jamming. Each primaris is equipped with slightly modified mark X armour, usually modifications apply to shoulders and helmets, a bolter and a close combat weapon, be that a knife, machete or power-swords in the case of the chapter's Reaver equivalent, the Bukavac. Indeed, primaris Reavers and Intercessors have been blended together in purpose, as the stripped down mark X armour that Reavers usually employ has proven to be too unstable in boarding actions. Inceptors do not feature within the chapter, for all companies have abandoned such equipment in favour of more common assault formations and tactics. Aggressors, and indeed Gravis armour, are still a heavily discussed topic within each company's strategium, as some argue that with modifications, such units could prove much valuable to the chapter's tactics, while other argue that the material invested in the production of gravis suits should rather be invested in tactical dreadnought armour. +++++++
  10. Well to follow on my new post in the WIP forums bringing back Operation Reclamation, which some of you older members may remember form around 2010-11, here's the Completed, or "Reclaimed" thread, where I showcase the completed miniatures from my exploits! Now to start off with, I'm very embarrassed to say the first mini I'm showcasing is one that I in fact damaged/abused. After getting my first Storm Talon through the post from GW, I immediately got to work on building it and I decided it would be in the colours of my newest Space Marine army, a Crimson Fist successor called the "Vanquishers", who are the masters of city-fighting and urban warfare. Unfortunately, I made a mistake I will only ever do once, after discovering what a lamp's light bulb does to a Storm Talon if too close. I was trying to dry the blue wash on the cockpit glass, but I got too engrossed in an Imperial Armour book and must have lost a few minutes, which led to this horrific outcome, after 12 hours of work on it: Needless to say, I was pretty stunned and felt a bit hollow after seeing what I'd done, the Talon was so close to being finished too, all it needed was some washes, detail painting and transfers and then it would have been finished! But pretty much immediately after this moment of neglect happened, I immediately got to work on making emergency repairs, seeing this as a chance to make my Storm Talon look a teensy bit more unique. Grabbing my Green Stuff, I started to work on fixing the giant hole in the Talon and start making a base for my plasticard shrouding on the aircraft: Eventually, I managed to build a suitable Plasticard cockpit shroud/cover, making it look like a field addition for added shielding and worked on finishing the Storm Talon and its base. Unfortunately, the painting gods were clearly not on my side as more calamities befell the Talon. My black wash went crazily goopy and all over the place, leading to horrific streaks and other nasties and the 'Ardcoat I added onto the cockpit area did not cooperate well with the plasticard, leading to a bit of a mess on the front edges...but I stuck to it and finished the Storm Talon up, leading to this: And here's a better look at the base, where I made a custom satellite dish using a round base and some sprue pieces, along with other detritus I had in my bitz box. The Vanquishers are the masters of city/urban warfare, so I wanted to emphasise that with the pieces on the base: Whilst the Storm Talon isn't drop-dead gorgeous, I'm very proud and happy with how it looks after my huge error. Unfortunately, I had no way of repairing the upper vent intakes on the Talon, so I've kept them as they are and I've come up with a back story for this Storm Talon to explain its appearance: The Storm Talon "Kalore's Revenge", is a venerated aircraft in the armoury of the Vanquishers chapter. Kalore's Revenge has a very unique cockpit shrouding addition to it, along with distinctive battle damage along the top of its fuselage. This damage, and the subsequent naming of this Talon to be "Kalore's Revenge" emerged in the wake of the fall of the Hiveworld Kalore in M37; where a Chaos incursion, led by the Oblivion Warriors occurred. In the final days of the war, where the Imperial forces worked on evacuating as many citizens and Imperial assets as possible, the Storm Talon and its pilot, Techmarine Tandiel worked on harassing enemy aircraft to prevent them from attacking the evacuation forces. Despite the overwhelming numbers against Tandiel and his Storm Talon, they successfully brought down four Heldrakes and two Hellblades, before a squadron of Heldrakes managed to score a direct hit on the Storm Talon with a combined cataclysmic torrent of balefire. The top of the Storm Talon suffered serious damage, with the cockpit and upper fuselage being melted away and warped from the tainted flames, but remarkably, in his sheer stubbornness of refusing to die, Techmarine Tandiel and the Storm Talon continued to battle with the Chaos flyers, taking out the squadron with barely contained fury before retreating after expending all ammunition and running out of fuel. When Tandiel returned, his fellow Techmarines were stunned and awed by the damage wrought upon the aircraft and the apothecaries marvelled at how Tandiel was still alive, despite suffering catastrophic burns to his upper body and bionics. Eventually, with Kalore lost to an Exterminatus and the Vanquishers returning to their homeworld of Caeron, the Techmarines of the chapter began to work on repairing the Storm Talon. Despite the horrific damage from the taints of warpfire, they discovered that the Machine Spirit within the aircraft was defiant of the damage and still pure from any taint. Eventually, the Storm Talon and Tandiel were ready to take to the skies once more, with both having been extensively repaired and healed form their damage. The Storm Talon was giving extra reinforcing to repair its damage and was given an up-armoured cockpit, which also added sensor filters to better aid its pilot in dogfights. Upon flying with his Storm Talon once more, Tandiel declared that it would be renamed "Kalore's Revenge," bringing fire and vengeance for all those lost on Kalore. Kalore's Revenge continues to serve in the Vanquishers' forces, attached to the Fourth Company and has earned further honours since the Fall of Kalore. To pilot this aircraft is seen as a great honour and responsibility amongst the Techmarine pilots of the chapter and only the very best are permitted the honour to fly it into battle. And that's that! I will hopefully bring new images of reclaimed miniatures soon, now that I have a RT Land Speeder being stripped along with a classic Apothecary, so stay tuned! Any and all comments/critiques are greatly welcomed and appreciated! Cambrius
  11. From the album: Aldurukh archive

    A Dark Angels, an Ultramarines, and a Blood Angels.
  12. My son has finally settled on an army for 40k! We've gone through Space Wolves, Black Legion to name a few! As I have got a playable force of Tyranids and a start to my Death Korps of Krieg it's time to put some time into my boy's Ultramarines. He's not really interested in the painting side of things so I have free reign over the artistic aspect of the force. I'm easing him into it slowly and have started the army with models he thinks are cool, which will hopefully keep his interest. With that in mind I thought I'd start him off with an HQ. I'll be using the colour scheme I used for my Horus Heresy Ultramarines. I have fond memories of those years so seemed a fitting place to begin. Ultramarines Indomitus Captain Ultramarines Indomitus Captain Ultramarines Indomitus Captain Ultramarines Indomitus Captain Ultramarines Indomitus Captain I've started this thread to gather my thoughts on this project and hope people with experience of getting their kids into 40k will offer constructive advice! Many thanks.
  13. http://www.bolterandchainsword.com/index.php?app=downloads&module=display&section=screenshot&id=684 File Name: Index Astartes - Space Owls File Submitter: MECHFACE File Submitted: 23 Aug 2021 File Category: Background (Lore) The Space Owls Chapter, or the
  14. Hi there fellow frater, I picked these up at Christmas and finally built them this morning. Each one took around 15 mins to assemble. Only trouble I had was the sword dudes arm broke at the insert so I had to drill the insert out and then cut a sliver off the sword arm to join it to the pauldron. I’ve not glued the backpacks or the marines that have guns going over their Aquila as I want to try and paint these to the best of my ability. Also the Captain hasn’t been glued together either. I’m not a fan of sub assemblies as I get mixed up where bits go so try not to do it if I can help it. I’ll prime them tomorrow and maybe basecoat them too. Not sure what chapter I’m going but more than likely it’ll be Ultramarines as they are my favourite chapter.
  15. During the Psychic Awakening timeframe, Warhammer Community released a short story by Andy Clark titled Consequences: https://www.warhammer-community.com/2020/04/20/psychic-awakening-consequences/ Reading both the story and the community reaction to it inspired me to create a 1-page comic, which I've since updated slightly: Posting here for posterity and for hopefully the ease of searching, in case you want to forward it to your Warhammer WhatsApp groups. Thanks for reading.
  16. Greetings from the Imperium Resurgent! We are starting a new project, set in a (very) alternate 30k universe, and by very, we mean very. Non-Chaos rebellions against the Emperor, a fallen lord of Terra, thousands of years of lasting peace and prosperity, the board is set, but before we can move onto that, we need legions! We already have most of our positions taken, including all of those legions who fall to chaos, but we still have three legions that need filling. Importantly, these three legions will be part of the Great Secession. This means that they rebel against the Emperor, but do not fall to Chaos, in effect fighting for the Imperium to dispose the Emperor after He attempts to purge a loyal legion and nearly succeeds in wiping out another. If you write one of these legions, you need to figure out why they turn against the Emperor and side with their brothers instead. Are they just, fighting against a cruel tyrant? Are they caught up in the war and forced to pick a side but would have rather stayed neutral? Are they simply power hungry and see the Secessionist cause as a way to claim more power? It is important to note, regardless of why they turn, the Imperium becomes a legitimately peaceful place after this war, they do not stagnate. Chaos is an unknown factor (for now) and xenos threats are few and far between. This means if you write a legion who are outright hostile, they may struggle to fit with the greater universe as the Imperium largely de-militarizes post-Scouring. It is also worth thinking about their ‘peacetime roles’, what will the legion do when there is no Great Crusade or eternal war? We have a legion who ensures the Agri-worlds of the galaxy run smoothly, another who handles the Assassinorum, one who hunts down rogue Psykers, another who handles important infrastructure construction and another who patrols the galaxy for any xenos threats popping up. Non-military ideas would be preferable, though it’s not required. We already have both our psyker legion and our twin legion, so please do not write a twin primarch or a primarch with any active psychic powers (passive powers are still ok, depending on what they are clearly). Perpetual Primarchs are also something that will be looked at very critically, as the Emperor is not going to be bringing his enemies back to life like he did with Vulkan. Slots available are: IV, VIII and X We have a list of the current legions here: https://docs.google.com/document/d/11aUGtpTBZo9zS6Xh2qwgFje3Ft78TF3su9v6LqsMLBg/edit?usp=sharing So if you are interested, please fill in the below template and send it to whoever posted this announcement! https://docs.google.com/document/d/1xLdf1i61siTRaP2Xn3R3FA4ThTS9ZlNh2I_a_pY7aYI/edit?usp=sharing Good luck, and may the odds be ever in your favour!
  17. First 2000 point list I’ve made and would appreciate any and all input although I’ve not got too much flexibility as I’ve already bought and painted most of them...I won’t let it take all my money. I’ve decided to go with a list full of models that I like, hopefully relatively competitive and stays true to my idea of space wolves, particularly Iron Wolves. Please see below: ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [103 PL, 1,997pts, -2CP] ++ + Configuration + **Chapter Selection**: Space Wolves Detachment Command Cost + Stratagems + Relics of the Chapter [-1CP]: Number of Extra Relics + HQ + Canis Wolfborn [6 PL, 120pts] Chaplain in Terminator Armour [6 PL, 100pts]: 6. Canticle of Hate (Aura), Combi-flamer, The Wulfen Stone Wolf Lord on Thunderwolf [7 PL, 140pts, -1CP]: Resolve of the Bear, Storm shield, Stratagem: Warrior of Legend, The Armour of Russ, The Imperium's Sword, Thunder hammer, Warlord + Troops + Blood Claws [13 PL, 187pts] . 7x Blood Claw: 7x Astartes Chainsword, 7x Bolt pistol, 7x Frag & Krak grenades . Blood Claw Pack Leader: Power fist . Wolf Guard Pack Leader: Plasma pistol, Power fist Grey Hunters [6 PL, 105pts]: 4x Astartes Chainsword . Grey Hunter Pack Leader: Astartes Chainsword . 3x Grey Hunter w/Bolt Pistol: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Grey Hunter with Special Weapon: Bolt pistol, Plasma gun Intercessor Squad [5 PL, 100pts]: Stalker Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant Intercessor Squad [5 PL, 100pts]: Stalker Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant + Elites + Lukas the Trickster [4 PL, 80pts] Murderfang [8 PL, 150pts] Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Wolf Guard Terminators [9 PL, 205pts] . Wolf Guard in Terminator Armour: Chainfist, Storm shield . Wolf Guard in Terminator Armour: Chainfist, Storm shield . Wolf Guard in Terminator Armour: Power fist, Storm shield . Wolf Guard in Terminator Armour with Heavy Weapon: Assault cannon, Power fist . Wolf Guard Terminator Pack Leader: Storm shield, Thunder hammer Wulfen Dreadnought [7 PL, 130pts] . Fenrisian Great Axe and Blizzard Shield . . Blizzard Shield: Blizzard shield, Heavy flamer + Fast Attack + Thunderwolf Cavalry [14 PL, 315pts] . Thunderwolf Cavalry: Storm shield, Thunder hammer . Thunderwolf Cavalry: Storm shield, Thunder hammer . Thunderwolf Cavalry: Storm shield, Thunder hammer . Thunderwolf Cavalry: Lightning Claw, Storm shield . Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer + Dedicated Transport + Rhino [4 PL, 80pts] ++ Total: [103 PL, -2CP, 1,997pts] ++ Created with BattleScribe The Plan: 1: Most Fun part - Run Wulfen Dred and Murderfang up the board to cause a raucous. 2: Wolf Lord + Canis + Thunderwolf Cav strategically run up board targeting the strong targets in strategic positions. 3: Intercessors stay and guard back line objectives 4: Redemptor + Grey Hunters march to the mid board for some flexibility with both Shooting and CC. 5: Blood Claws + Rhino + Lucas go up the board helping out by hopefully shredding some infantry or light vehicles if they have to. Could help out with midboard CC support. 6: Terminators + Chaplain drop in 2nd/3rd turn where needed to hopefully get a charge off. I’m thinking to clear objectives or assist with particularly tricky units. What are peoples thoughts on the competitiveness? I’ve not tried the list but had some fun with a similarly themed 1500 point list. My aim is to be a bit more competitive whist retaining the fun and heart of the army.
  18. Chapter Name: Brotherhood of Dorn Progenitor Chapter: Imperial Fists Founding: Possibly 14th Primarch: Rogal Dorn Chapter Master: Dietrich Antioch Homeworld: Draconis Secondus Fortress Monastery: Eventide Bastion Colours: White with Black arms and shoulders. Symbol: White Clenched Gauntlet Battle Cry: Bolter and Blade, We are One. Records indicate the Brotherhood of Dorn were initially founded in aftermath of the reign of blood and the age of apostasy. Originally the chapter was tasked with re taking the benighted Draconis sector which had been cut off by warp storms. Located in the north east of the eastern fringe, the sector held several highly populated hive worlds and two major Forge Worlds that until the Age of Apostasy had been highly successful at holding back the numerous dark threats that lurked within the Realm of Beasts, a region located on the rim ward edge of the sector. The Reign of Blood had changed this however with many planets cut off from the wider Imperium by the spate of Warp Storms, becoming insular or even corrupt. It was at this point that numerous Ork war bands residing in the realm of beasts united in a great Waagh and quickly overwhelmed the distracted Imperial forces who promptly resorted to defending their own worlds at the expense of a united effort. The presence of the newly founded Brotherhood of Dorn and its core of Imperial Fist Veterans filled the sector’s leaders with fear of the Emperor’s retribution though his Angels of Death and quickly fell into line. Only Draconis Primaris itself remained out of the crusade, Governor Tryst stating the worlds Guard forces were needed to quell an attempted coup by General Radren the leader of the Dragon Guard, Astra Militarum forces. The nascent Chapter was led by Veteran Imperial Fist Captain and new Chapter Master, Godric Knull and alongside a contingent of Deathwatch who had been up till then fighting a desperate lone defence began a great purge of the Greenskins. Knull fought with the stubborn determination of any Imperial Fist but had brought with him many of his parent Chapters best Swordsmen and with the combined force of Bolter and Blade the Ork’s were gradually pushed back. Eventually Knull pushed the Orks back to their first beach head the mining world of Stormvald and alongside a Deathwatch Kill Team slew the Ork Warboss Defbringa and the unusually powerful weird boy that had been controlling him Mindsmasha. The Ork horde then began to fight amongst themselves as several Orks tired to claim leadership allowing Astra Militarum forces to easily push the Orks from the world, the now once again independent war bands returning to the Realm of Beasts pursued by the Imperial Navy. Despite this victory Knull knew it was imperative the sector must be fortified against future invasions from the Orks, who could one day return in force. The sector due to its position on the edge of the Imperium would always be vulnerable to being cut off and Knull knew it must become more self sufficient, so as the area would not come so close to defeat in future. Homeworld and Location With their first campaign coming to an end it was imperative the Chapter established a Fortress Monastery in order to begin working with the Astra Militarum and Imperial Navy to improve the sector’s defences. It was at this point that Knull was informed of the fall of Governor Tryst who had been revealed by the newly formed Ordo Hereticus to have been secretly leading a chaos cult on Draconis Primaris with the intent of summoning Daemons onto the world. General Radren had in fact heroically helped the Inquisition stop the heretic Tryst before his ritual was complete. With the world of Draconis Primaris rigorously assessed by the Inquisition, Knull came to the decision to base the Chapter on the planet’s sister world of Draconis Secondus so as to watch over the Hive World below so that no one dares fall again with the Emperor’s Angels of Death watching over them. The twin worlds of Draconis Primaris and Secondus were originally brought into compliance during the Great Crusade, but records of what legion brought them into compliance have been lost over the millennia since. Some suspect the records may have in fact been redacted. The twin worlds were originally named for the Dragon’s Breath Nebula the human colonists can see from the twin worlds. This however is the only thing the worlds have in common. Draconis Primaris is a Hive World, it’s Hive Cities built on the ruins of the cities that came before the Great Crusade. Draconis Secondus is quite different. Secondus is a Feral World covered in vast forests of huge Redwood like trees, these forests are filled with vicious predators. Scattered tribes of humans live there that have never surpassed a Bronze Age level of development, perhaps because of their relatively short life spans. For this reason Knull chose the world for the Chapter’s homeworld, the tribesmen of the world reminded Knull of the brotherhood he encouraged in his men so that they fought together as one and not as individuals. A vast rocky mesa on the side of the planet tidally locked to Draconis Primaris was selected so the Chapter would forever keep watch on the world below so that the people would know that Angels watched from above ready to punish those who might stray from the Emperor’s light. A vast rock promontory was selected for the construction of their Fortress Monastery which was named the Eventide Bastion due to even day never becoming brighter than Dawn or Twilight on that part of the world due to its tidally locked nature and limited sunlight. As construction began on the fortress monastery, Knull dispatched scouts to observe the native tribes of the world, many were noted using the term when translated ‘Angel’s of Death’ to describe giant beings that came from the sky to take some of their strongest warriors. It is suspected these Angel’s they refer to and the specific use of the term ‘Angel’s of Death' could suggest Astartes from the Great Crusade had recruited there six thousand years ago. Some of the legends they spoke of differ in that some refer to some Angels being far more vicious than others. Their word of mouth traditions however did not allow them to be identified nor did these myths passed down over centuries always match up. The tribes on the world seem to have gained an aversion to technology with any new technology beyond their current bronze age development being considered witch craft, those from Draconis Primaris that have studied them believe this originates from the Dark Age of Technology. Despite this no evidence of a previously more advanced society has been found unlike its twin world and how humans got to the world whether from elsewhere or its sister world remains a mystery. At first the planets native fauna attempted to prey on the planets new residents but they quickly learnt that the Astartes were very much now the top of the food chain and most now avoid the Bastion. The Draconis system itself is located in the north eastern region of the Ultima Segmentum on the very edges of Imperial Space, only the rich amount of resources present there encouraged any Imperial presence and likely the human colonists that settled there before the Dark Age of Technology. It’s position however also makes it full of hidden threats and dark secrets, some that have already surfaced and others that are only now beginning to be identified. Recruitment While Draconis Secondus was selected for the recruitment potential of it’s natives, it is not exclusively the site of the chapter’s recruitment. The Master of Recruits in conjunction with the Chaplaincy will send recruitment squads both out to the tribes and to Primaris to assess those living in the underhives for recruitment as Astartes. Having selected the strongest individual warriors they are then grouped and sent on two different trials to test their suitability for joining the chapter. The warriors are grouped rather than sent individually to test their ability to function as a team of brothers in arms, as well as their adaptability. Warriors from Draconis Primaris are sent back to Secondus in order to be left in the forests for a week to see if they can survive the planets vicious fauna as well as they could in the underhives. Those from Secondus are sent into the underhives for a week where they must adapt to survive the gangs and mutant creatures that live there. Those that survive are then brought to the foot of the Eventide Bastion and paired up, one Tribesman and one Underhiver. Their final task is to climb the vast promontory the Bastion is built upon with no climbing equipment, the two must work together in order to reach the top. Any that arrive at the top alone are treated as much as failures as those who fall to their deaths having abandoned their partner and showing no sense of brotherhood so important to the chapter. In these cases the aspirant is refused entry to the monastery and is forced to flee into the mountains on threat of death. None have ever returned and likely either die from exposure or are killed by the predatory Ice Fiends that thrive within the Eventide Mountains. After this the aspirants begin the harsh training and implantation processes of the Adeptus Astartes, those who fail at this stage either become Chapter serfs or if their bodies and minds are too badly damaged during the implantation process the remains are made into lobotomised servitors. Chapter Organisation Like many sons of Dorn, despite their Primarch’s initial misgivings the Brotherhood follow the Codex Astartes and organise the Chapter into 10 companies normally consisting of 1000 Astartes or since the return of Lord Guilliman sometimes more than this. Aspirants who reach the rank of Neophyte will be inducted into the ranks of the 10th Scout Company where they will complete the rest of their training before being implanted with the Black Carapace and inducted into the Battle Companies as full Astartes. One major difference however is the Chapter’s far closer links to the other military organisations of the Sector and even the Sector government. Since the great Ork Waagh that ravaged the sector in M36 upon their creation and the corruption barely averted after the Reign of Blood it was agreed the Chapter would take a far more central position in Sector affairs than is considered normal. The Chapter Master of the Brotherhood of Dorn for this reason is always given a honorary position within the Sector Council and while this position technically holds no official power, it allows them to observe and advise in order to prevent the same fall as that of Governor Tryst. When it comes to the Naval might of the Sector however the Chapter takes a far more commanding role with the Chapter’s Master of the Fleet and Captain of the Fourth Company being in many ways equal to the Grand Admiral of Battlefleet Draconis. The Sector is organised using similar methods to those of Rogal Dorn in the defence of Terra during the Horus Heresy with several spheres of defence leading back to the Draconis system. Rather than one large fleet responsible for the entire sector, the spheres consist of several fleets each with a squadron of Astartes vessels. The 4th Company are known as the Void Born and specialise in void combat either on their vessels or in swift efficient boarding actions. Unlike the rest of the Chapter the companies armour is painted void black with their ships sometimes mistaken for Black Ships of the Inquisition the main difference being their white prows as opposed to Inquisition red. This unique arrangement is watched closely by the Inquisition who remain poised to sanction the Chapter should any hint of a similar sedition as the infamous Badab atrocities were to occur. This fleet arrangement would prove vital at the beginning of the 42nd Millennium. Fighting Style The Brotherhood of Dorn share the same stubborn bravery as their founding Chapter the Imperial Fists. However upon being named Chapter Master, Godric Knull placed his own personal ideology upon the Chapter. Throughout his career as an Imperial Fist, Knull had felt the importance of brotherhood and the necessity to be able to trust in your fellow warriors in the heat of battle. Even when promoted to positions of leadership from when he became a Sergeant till the day he rose to Chapter Master he never underestimated the worth of those who served below him. A true leader was only as good as the men that fought alongside him and so he always fostered mutual respect between his men. No member of the Brotherhood of Dorn fights as an individual only as a united force that no foe can break. The chapter while keeping to the tenets of siege craft as passed down by Rogal Dorn do not always resort to merely holding a position when forced on the defensive. While the Imperial Fists are experts at defending from a siege or breaking into a fortification, the Brotherhood of Dorn are often known to successfully break out of sieges seen by others as impossible to break out of, through skill of the sword or sheer indomitable will. The Chapters sense of Brotherhood extends further than within the chapter, as Dorn once stated they are but tools of the Emperor’s will and only one part of the greater Imperium. While they are the spear tip they are but a small yet powerful part of the overall spear and without the support of the Astra Militarum and the Imperial Navy the sector would fall. While an Astra Milatarum commissar may see his troops as expendable, the Brotherhood of Dorn see every guardsmen’s death as a great loss to the overall strength of the Imperium. Some Astartes will think nothing of the lowly humans that fight at their fight or the many civilians that keep the Imperium moving but the Brotherhood of Dorn value every level of Imperial society. Only when incompetence, arrogance or heresy rears its head will they disrespect any other force they serve with. In personal combat many in the chapter are accomplished swordsmen and regularly participated in the feast of blades until the opening of the Great Rift. Chapter Cult and Belief System The chapter cult of The Brotherhood of Dorn is perhaps seen by an outsider to be an oxymoron. While the Chapter does believe in the godhood of the Emperor of Mankind, their gene line having come from that of Rogal Dorn also means that they see themselves as mere weapons fulfilling the Emperor’s will. The irony being that his will is that he refuses to be called divine, a humility that the Chapter believes made him alone worthy of the title. While sharing the belief of his divinity with their fellow Imperial Fist successors the Black Templars, they do not do so with a uncontrolled zeal as they do. Instead they focus on brotherhood with the rest of the faithful believing that only together can their faith purge the darkness from the galaxy. This however does not prevent them from making the hard decisions when needed if saving a few civilians will cost the lives of many elsewhere. Geneseed As successors of the Imperial Fists their gene tithes as expected have always been found pure. Like their progenitors they also lack the the use of the Betchers gland and can therefore not spit acid as most Astartes can. The Great Rift The start of the 42nd millennium would herald the Brotherhood of Dorn’s greatest challenge as the Great Rift cut the galaxy in two and blocked the sector from the light of the astronomicon. Astropaths and navigators across the sector were driven mad as the warp surged, some died in the most gruesome of manners, while others had to be given the Emperor’s mercy before the very fabric of the warp could spill out of their minds. Likely for the same reason all contact was lost with the Nexus III astropathic duct and if not for the quick actions of the Brotherhood of Dorn the sector would have been lost. The organisation of Battlefleet Draconis and the presence of Astartes vessels in each sub fleet meant that the Chapter quickly became the main form of communication across the sector. Each sub fleet was assigned two or three members of the Chapter’s librarius as a reserve in case of communication issues with the fleets Astropaths. This meant that the fleet could respond quicker to the very sudden and unpredictable threats the sector found itself under. Some even had to resort to navigating the fleets as well with the deaths of so many navigators. Even the sector fortifications since the formation of the chapter would not be enough to save the whole of the sector however. Each sub fleet as well as the Astra Militarum, Adeptus Mechanicus and Knight households were stretched thin as numerous forces took advantage of the situation. Warbands of heretic Astartes, who many suspect had seen dark prophecies of what had been to come, struck at locations across the sector their attacks only limited by a strange calming presence in the warp that may have saved what psykers had survived the opening of the rift and the loss of the astromincon. One such warband was that of Atilla the Gore Prophet a former member of the World Eaters legion whose forces appeared in orbit of a world known as Jonson’s World on the edge of the sector. There the Second Company led by Brother Captain Saul Garus had responded to a sudden surge of violence in the populace. Until Attila’s arrival Garus alongside the planetary PDF managed to hold off those effected by the plague of rage that spread across the world. Some seemed to scream ‘we have come for you’ and ‘Ave Dominus Nox’ as if memories of the planets lost violent history had been driven into their minds. Perhaps this should have warned Garus of the Traitor Legion forces that were about to strike all be it those originating from two different legions than those during the heresy. The combined strike of Attilla’s warband and the crazed civilians quickly broke the PDF forces lines leaving the Brotherhood of Dorn to fight alone. Garus was forced into a tactical withdrawal and aimed to hold the fortified walls of the planets main space port while the unaffected civilians were evacuated. Garus fought to the last even as more than half the company fell to Atilla’s berzerkers until he came face to face with Attilla himself, engaging in a brutal duel Garus was eventually struck down by the heretic’s lightning claw. His second in command Lieutenant Alberic was able to block the killing blow and him and the squad accompanying him were able to push Attila back long enough to retrieve the body and take it on board a waiting Thunderhawk. Dying of his wounds it was decided to place Garus in the ancient sarcophagus of a Relic Cotemptor Dreadnought left to the chapter by the Imperial Fists, that had been held deep in the vaults of the Phalanx since the heresy when its previous occupant was slain. Across the sector similar events were taking place as other war bands and foul xenos struck in the confusion, yet chaos could not make the in roads they did in the rest of the Imperium Nihilus. Their greatest victory was on the world of Panthereon where the entire world rebelled against the Imperium and dedicated themselves to Tzzeentch. Secretly some believed the Ordo Hereticus had been complacent as the hints of their heresy had been building long before the opening of the rift. Xenos races from the realm of beasts became braver in their strikes at the Imperium, with Drukhari raids becoming more frequent and rumblings that the greenskins sensing a great fight was coming were building a new waagh to rival the one put down by the Brotherhood millennia before. How much time passed since the rift opening was hard to calculate, but after what seems decades the first word from the rest of the galaxy arrived, a crusade fleet consisting of the Astartes of the Hawkblades chapter, the Adepta Soriortas and a small force of Custodes arrived. Barely half their fleet had survived the dangerous trip through the warp, often being forced out in parts of the galaxy way off course from their destination. With them came word from the new Lord Regent of the Imperium the returned Primarch Roboute Guilliman. The limited fleet sent would be all the help they would receive, most of his resources having been sent to Baal on the far side of the segmentum. It was at this point that the Custodes presented the Brotherhood of Dorn with a contingent of Primaris marines to reinforce their ravaged ranks. The apothecaries of the Hawkblades proceeded to then demonstrate to their brothers in the Brotherhood the nature of the Rubicon Primaris. Now Captain Gaius Alberic being the first to cross the Rubicon and don the re forged Armour of Salvation previously worn by Garus, now re-made as a suit of Mk X Gravis Armour. Notable Battles Waagh Mindsmasha (ca. 500.M36) The first campaign of the Brotherhood of Dorn as described earlier, finally broken by a combined operation by the Chapter and the Deathwatch led by their first Chapter Master Godric Knull and resulting in the death of the abnormally powerful Weirdboy Mindsmasha and the sacrifice of many Librarians to do so. End of the Dark Tithe (ca 700.M36 After several centuries discrepancies are found in records of personnel tithes provided by the Hive World of Kiros, representatives of the Administratum in an unusual demonstration of haste demand recompense and begin an investigation into the issue. In order to pay off the world’s debts many Hives faced far larger conscriptions then usual, many of which were objected to by some but oddly not the residents of Kiros. It is at this point the true recipients of the lost tithes appear to prevent what they deem their property being stolen. Those conducting the investigation are suddenly inexplicably murdered, there bodies flayed alive and left hanging for all on Kiros to see. In space the transports find themselves attacked by vessels of the Kabal of the Shattered Sky. The foul Drukhari xenos had during the Age of Apostasy secretly taken the place of the distracted Imperium and had been claiming the tithes for themselves taking members of the populace for their own dark means, threatening to take all if refused. Several Brotherhood of Dorn warships respond to the assault and finding the more mobile vessels difficult to strike find several transports are boarded. Boarding the vessels themselves the 4th Company proves their mastery of ship board warfare and push the Xenos back to their ships. While the Astartes are able to eliminate some ships before they can flee, many escape with what few slaves they could get. Shortly afterward Kiros receives a transmission from a Lord Salanez declaring vengeance on the world for ‘breach of contract’. The Ordo Xenos concerned at a Drukhari presence on Kiros have since investigated the possible presence of a Webway gate on the world as well as installing new Orbital defences and augur arrays connected directly to Watch Fortress Praxis of the Deathwatch. Night Fall (ca 870 M36) The warband of Eideris Korshak attacks the agri world of Ilius in order to reclaim a lost Night Lords weapons cache. Brotherhood of Dorn forces arrive too late to save the populace and find only burnt crops and mutilated remains. Chapter Master Knull vows to track down and slay Korshak himself and dispatches several companies to search for any other hidden Night Lords bases. Fall of the Founder (ca 908 M36) After tracking down Eideris and his fleet, Godric Knull and the 1st Company board his ship in order to slay the tyrant. The two fight upon the vessels bridge and deal each other mortal blows. With the tyrant believed slain the 1st Company is forced to withdraw with the body of their Chapter founder. Knull is remembered as a hero but decades later the chapter is horrified to discover Eideris survived and has merely been ravaging worlds nearer the galactic south where he has now also made an enemy of the Hawkblades. The two chapters vow to avenge Knull and continue the hunt for the vile heretic. Hulk of Pandaemonium (ca 48 M37) A Brotherhood of Dorn task force is dispatched to the Space Hulk Pillar of Blood in order in order to intercept a highly dangerous Chaos relic desired by the Chaos Lord and former World Eater Attilla the Gore Prophet. The nature of the relic is known only to the Inquistion, although the presence of an Ordo Xenos Inquisitor suggests the artefact is of Xenos origin. With the warband reaching the Hulk first the Brotherhood are forced to board the hulk and engage in brutal boarding actions with wave after wave of Berzerkers. The situation becomes even more chaotic when both forces discover a Hrud colony also existing on the Hulk. With both forces affected by the Hrud time warping abilities the death rate only magnifies, with some World Eaters fighting until death even as even their Astartes bodies seem to age, a situation never normally seen in Astartes. Eventually and at great cost to both sides the Hrud are eventually eliminated, but as both sides withdraw it is unclear who is the victor and while the Inquisition are unable to recover the artefact it proves impossible to ascertain if Attila had found it either. Salazen’s Revenge (ca 227 M37) Salazen finally exacts his revenge on the world of Kiros as his forces strike the world in a great culling also capturing many to take back to Commoragh. The Brotherhood of Dorn however respond to the assault and reinforce the planets main cities in order to prevent further casualties. As war rages across the planet a Deathwatch team discovers the webway gate on the world and destroys it before all of Salazen’s forces can withdraw. Salazen himself is able to escape into the void where he re joins one of his ships only to disappear once again, more than satisfied with the slaves he has gained. Those Drukhari left behind are slaughtered with no way of escaping the planet. Despite their victory it will take the world over a century to fully recover with 70% of the population killed or taken. The Summoning Echoes (ca 394 M38 The Chaos Lord Varloth formerly of the Emperor’s Children summons the Daemon Azazel deep in the Nostromo sector, using the echoes of the debased acts of the Night Lords to bring him from the warp. Three companies of the Brotherhood of Dorn banish the Daemon back into the warp but at great cost. Only the Chapter Master, Chief Librarian and Master of Sanctity are allowed to retain memory of the reports given to them. The reports themselves are taken by the Ordo Malleus and the memories of the Astartes involved are wiped. The Lost Fleet (ca 100 M39) The second fleet of Battlefleet Draconis and Astartes forces accompanying it is lost responding to an astropathic distress call from the world of <REDACTED>. Investigations since have found only a vast debris field orbiting <REDACTED> that has been identified as the second fleet, no bodies were discovered and the world itself was also now devoid of all life despite being a thriving Imperial world prior to the incident. Strange residual energy signatures were detected on the ships and on <REDACTED>, but who destroyed the fleet and all life on the planet remains unknown. The Purging of Theta 616 (ca 320 M40 - 350 M40) Rogue Trader Theod Hexite claims the world of Theta 616 and begins the colonisation process. Over the decades several Hive Cities are built and while naming the world after himself Imperial Bureaucracy sees the naming not being recognised by the Administratum until years later. Since the day of the first landing mysterious disappearances take place growing in number in the planets subterranean cities. While rich in admamantium the planet exists too close to the system’s sun to colonise the surface. Eventually in 30 years since his first arrival the deaths have risen into the thousands and as every city on the world suddenly loses power they are plunged into darkness as an un identified horde attacks. The Brotherhood of Dorn make landfall to purge the site and kill the Genestealers that have appeared, with power restored the threat is removed. Initially the Genestealers are believed to have arrived with Hexite but further investigation finds a crashed space hulk that had become buried over the millennia. Records retrieved however made little sense as some of the lost vessels suggested they came from the far side of the galaxy in M42, two thousand years in the future contradicting the thousands of years worth of sediment deposited on top of the hulk after its crash. This data is heavily classified by the Inquisition but the appearance of Hive Fleet Hydra in M41 suggests their true origin.
  19. This is the master thread for the works in progresss for the LIBER ASTARTES SWAP CHALLENGE 2019 (LASC 2019), where participants in The Liber have written an article about their Astartes Chapter/Chaos Warband and have been swapped with another participants' own creation to create a single miniature before the end of January 1st at 23:59 GMT The participants and swapped chapters/warbands assigned are as follows: Participant Swaps: Brother Cambrius: Grey Ravens (P) (COMPLETED) Link Messor: The Strigoi (COMPLETED) LINK Messor: Imperial Shields (COMPLETED) LINK Ace Debonair: Angels of Decay © (COMPLETED) LINK Ace Debonair: Apseros Astra (P) (COMPLETED) LINK Chaplain Dosjetka: The Soul Takers Daimyo-Phaeron Lenoch: The Argent Fists (P) Daimyo-Phaeron Lenoch: The Star Leopards Daimyo-Phaeron Lenoch: Knights of the Forge (P) Brother Argent: The Scything Claw © Brother Argent: Wings of Dawn Brother Argent: Shadow Lords (P) Brother Argent: Dawn Blades MARK0SIAN: White Hawks Kelborn: Knights Oracular Aothaine: The Sunder Aothaine: Legion of the Iron Lion WarriorFish: Champions Eternal (COMPLETED) LINK Inquisitor Van Horn: The Praetorian Sword golfdeltafoxtrot: Ashen Blades (P) (COMPLETED) LINK Berzul: Vanquishers (COMPLETED) LINK Zepheniah Adriyen: Thunder Coyotes (P) Trokair: Celestial Knights (COMPLETED) LINK jbaeza94: Knights of Damascus Bruce Malcom: Praetors of Denzarr Brother Lunkhead: White Talons © Smirnov: Omega Cohort AHorriblePerson : Oblivion Hunters © Watcher: Iron Heralds (COMPLETED) LINK Frostbit3: Voidborn So stay tuned, peeps, we will have plenty of activity here soon. Please do feel free to provide feedback and encouragement to these superb Fraters who have taken part. Cambrius
  20. + CXXVI Grand Company - IV Legio Astartes + Arahak slammed his pauldron against the rockrete of the bastion wall. Gunfire blazed all around him, tracer fire stitching the skies and shredding the troop lander's as they descended towards the fortress. The thick mud on the approach to the wall erupted as heavy caliber shells detonated among his squad mates, a cracked helmet slammed into the wall beside him, the pulped head rolling free. Arahak swung out and hauled himself up the heavy duty siege ladder; its thick rungs braced to support the weight of so many Astartes warriors. He was ten rungs up when a fellow legionary plummeted to the ground below; the impact crunch curled Arahak's lip inside his battle helm. His legs pushed him upwards, biceps pumping as he hauled himself ever upwards. He fired with his right hand, sending mass reactive bolts screaming up at his assailants while he pulled with his left. The Astartes above him reached the top of the wall and leaped over the battlements into the brawl just out of sight. Arahak growled in his helm as a solid shot pinged off his backpack, a warning sigil flickering into life across his dirty visor. He blinked it out of the way and brought up his gun-camera feed. Then he was over, someone heaving against him from below. He landed hard onto the rockrete battlement and tucked his shoulder underneath him, with a barrel roll he came up firing. Two bolts soared through the air and pitched the enemy off their feet; the once gold armour of his foe, cracked and spurting blood. It took but a second to survey and analyse the battle swarming around him. Arahak surged to his feet, firing from his hip. His camera feed jerked as he blasted golden armoured warriors from their feet. More of his brethren were taking the wall top now, he could hear their grunts of exertion and the heavy stomp of their foot falls. He could hear the flickering of their chain mail banner. The wall top was theirs; Arahak's lips split in a silent snarl as he flicked his bolter to burst fire. Streams of shells sped out and soon enough the number of enemy resisting the push of his allies had whittled to nothing. A golden warrior pushed himself up onto his elbows, blood drooling through the grille of his helmet. Arahak raised his bolter and put a round through the warriors visor. He sniffed and ejected his spent magazine. A single warrior stood facing the tide of gun metal grey Astartes that now dominated the wall top. Missing an arm and his breath coming in haggard rasps, the Imperial Fist opposed the approaching figures with his power sword held by his side. Like starving wolves surrounding a wounded bear in the dead of winter the enemy formed a ring around him. The sounds of battle raged on around them, but it was clear the fortress wall had all but fallen and the resistance was confined to the keep. Striding from the breach at the wall top came a tall warrior clad in blood splattered battle plate, the red crest splayed across his helm misted dust and soot around his broad shoulders. The rustle of his pteruges across his iron clad thighs signaled the warriors crowding the Imperial Fist to part. Sergeant Khanat of the 126th Grand Company strode into the circle to face the survivor. "I am Captain Veru-" The Imperial Fists skull exploded in a shower of gore, splattering the face plates of the Iron Warriors behind him. Khanat turned to the nearest warrior and his voice hissed over the unit-vox. "Legionary Arahak, inform the warsmith we have taken the wall. We are proceeding below. Meet Kharnasus as he comes up with the support weapons and help him secure the wall top for the arrival of command." Khanat didn't even wait for an acknowledgement. He prowled his way down the inner stair case of the bastion wall, heading for the keep. Barban Falk would have his victory. After a long reflection process I have thrown off my shackles and embraced the traitorous side of the Heresy. I present the start of my IVth Legion Blog. This army is in its infancy and located in both California and England. I'm hoping by the end of this year I have it fully formed and ready to attend some meet ups and regular gaming as I'll be moving to California in the near future. Thank you for reading and seeing where I've decided to lay my loyalty. Iron Within.
  21. Version PDF

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    Necropolis Hawks Space Marine Chapter. Intended to be printed on clear decal paper.
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    Black Guard Space Marine Chapter. Intended to be printed on white decal paper (background can be turned off in the Layers panel of your PDF reader).
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