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I found this in Vincent Knotley's blusky account and I think can be very useful. It's a tutorial about painting a Mechanicum Thanatar Cavas, with the recipes for every area of this miniature. Hope you find it useful
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This Again? Before someone complains about me bombarding the Age of Darkness forum with threads, I'll say that this thread is a direct result of my decision to retire the "IHF's HH Designs" thread. Basically, with the investment in a graphics tablet, I'm now able to expanad the media I can work in - namely, creating images from scratch - and I'm hoping to explore a number of avenues for creating new images all around the setting of the Heresy. Very Important Stuff: A massive thank you to: Dominic Oedinger Rachel Pierce Rhys Pugh Paul Rudge Ian Strickland who provide the amazing talent to bring to life the 30k universe we know and love. Obviously I also want to thank the writers who create the framework in which these artists work, which spans the pantheon of BL and FW writers. What's This Thread for, Anyway? This'll basically be where I compile any artwork I'm involved with, so that includes line drawings & sketches. If there are relevent rules associated with the image(s) from over on my HH rules thread, I'll post them with the finished image(s). My intention is to keep the 1st couple of posts updated with new stuff as I post it, so there's a single point of reference for all this stuff, but it might seem a little empty for a while as it gets started. ....Sorry: I just wanna say straight off the bat, that I don't take requests, and I don't do commisions. This is partly because of the amount of requests I get for this kinda stuff, and partly because of the time it actually takes to produce a design that's up to the standard I'm happy with - I've got my own plans / narrative for the designs I do, and even if I did take requests, I'd encounter the problem of selecting which ones I'd want to do whilst avoiding any kind of favoritism. Plus, this is a hobby for me, and the time I spend on it waxes and wanes depending primarily on how much I have to focus on my Degree, amongst other things - the time I do spend making new artwork is best spent if I'm really enthusiastic about a project. Now, occasionally in the past, I have included factions designed by other members of the board amongst the work, but that's primarily if I'm being lazy - ultimately, I don't have to make new background or design new insignia because I get to draw from other users' crazy imaginations. This is pretty rare, becuase I have ideas for pretty much all of the different 30k factions, and the faction in question has to fit into the narrative I've got planned.
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INTRO: Yup, it's me, starting yet another WIP thread for a new project that I'll never finish - except, this one isn't for it's own project, it's to collate all the other ones. Now that the forum is open to Xenos content, I'm starting a new thread here to collect all my designs from 30k and 40k in one place, and although I don't yet have any xenos concepts to show, they're certainly on their way. Basically, while my blog is a place where I can have a separate archive to refer back to, all that content will also be posted here, in addition to works in progress, teasers and discussion of rules tweaks. INDEX: This is for fully finished stuff only - concepts with rules WHAT'S NEXT? For those of you who've followed my 30k designs, you'll know I've got a considerable back-log of concepts under my belt - part of this will be reviewing those (some will inevitably be consigned to the trash pile) and bringing them up to scratch, so they should appear in their final form at some point or another - you might have noticed I tend to do these in themed batches of three, so some are merely waiting for appropriate counterparts. In terms of new stuff, I foolishly started a thread for designing new Imperial Guard Regiments from planets we're familiar with, so that'll be rolled into this one. I've also got a whole host of other stuff in the pipeline, so I'll give you a glimpse: Harlequins Units - "Stilt Dancers, Furies and Shadowalkers" A whole host of new Legion vehicles, including an entirely original tank chassis Mechanicum Explorator units - Agrimensor Cadres, Hormeas Grav-Attack, Silphar Ornithopter Ordo Reductor units Imperial Army / Guard Tanks An entirely new faction - Questoris Yeomanry - the retainer infantry troops of Knight Households 30k & 40k And a whole bunch of stuff loitering on the edges of my feverish imagination I hope you'll follow me along for the ride, and as always - thanks for looking
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General thread for my 30K Legio XVI The Luna Wolves Legio Mortis Mechanicum Taghmata Imperial Militia (Vostroyans rebranded) Solar Auxilia Knight House - Sexta Equites White power armour doesn't photograph well under artificial light I rebase all my marines to 25mm. Heads are a mixture of different legion upgrade packs and regular mk armour pattern helmets. Going to have to try to finish the bases of everything eventually too. I prefer Mk II armour with different helmets (White Scars upgrade pack in particular looks great) over the other armour Mks. Mk IV is second favourite. MK V from FW feels a bit ruined from the short squatting pose of one of the sculpts.
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Evening all, It has been generations I would assume since I have been to this site with college and life taking my time I have had very little time to do anything with models...well that time is over and now I am turning my gaze upon the new prospects of conversion mining! My current project is to reposing and overhauling (somewhat) of the 40k Guilliman model, I wasn't exactly happy with many of its elements and think that it could have used a personal touch. So here I am! The updates may be few and far inbetween as I go back to doing college work and then focusing on the conversion, down the line I will be making a Custodes Strike Force with a Solar Auxilia force that has an attachment of Sisters and finally a primary detachment of Dark Angels when Book 8: Angelus is released. So to show a little off here is the base for the Guilliman conversion, will hopefully have some WIP's of the actual model within a week or two and inbetween that time I will have some Custodes. Enjoy for the time being!
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This is the place to discuss matters and post things pertaining to the Mechanicum and Dark Mechanicum as a whole, as well as a place to present Mechanicum units not intended to be limited to a single faction (i.e. Cognis, Abyssii) but rather for use by the Mechanicum as a whole, or specifically by loyalists or traitors
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I'm proud to present my (mildly) bee-themed collection of painted Mechanicus and Mechanicum models, along with two Imperial Knight Households, House Nestis and House Temporis. If after looking at my models, you're interested in knowing more about their background, you can find it via the following links: Forgeworld Bezoa House Temporis House Nestis Legio Kerberos Gnosis Prime (for more information on the homeworld of both House Nestis and the Legio Kerberos, Forgeworld Janus) Let's start with the Skitarii
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Hey everyone, Just wanted to see if anyone could paint a concise picture of the mechanics of Knight Households/Families. I don't have all the fluff and a busy school/work schedule doesn't leave me the time for the research I'd like to do on the subject. Most importantly it'd be nice to no what the fluff "Faux Pas" are as I intend on crafting an allied Knight household for my 30k Blood Angels. So far all I really know about the workings of Knight families is the incestuous Game-of-Thrones-Style intrigue and murder of house Devine in "Vengeful Spirit". Are all Knight households that back-stabby and politically motivated?
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There's only a little bit of discussion about the Mechanicum on the forum, so thought we should start a dedicated Tactica thread! With the Red Book starting to make it's way into our hands now, it is the perfect time to discuss what they can do, both on their own and as Allies. Major changes are listed here: http://www.belloflostsouls.net/2015/09/mechanicum-taghmata-codex-changes.html As expected, the Castellax increased in price - they were a bit too cheap before, but they're still worth it. Ordinator getting Armourbane is nice! They've allowed the Magos Dominus to join Monstrous Creature units, with some caveats. Mechanicum Land Raiders have changed massively - I expect a model to be released for the "Macroarid Explorator", and pity anyone who has to change their weapon-loadouts now. Edit: this is all conjecture until we have the book in hand, but it seems legit.
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- Mechanicum
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Hello all. Quick rules question. Can a magos do both battlesmith and cybertheurgic rite at the same time? Both are done instead of making a shooting attack. I can't seem to find anything written stating they can't be. I'm running dark mech for the first time and want to get it right. Also, I'm aware that the paragon of metal upgrade does not allow for a cybertheurgic rite to be used on it. Does this extend to the animus integro? This allows for battlesmith to be used at 12" and to be done twice if the check is passed. I would assume not as the rite is making modifications to the standard rule but that a normal battlesmith would be fine. Thanks.
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I'm actually a bit surprised that a thread like this hasn't popped up already (unless I'm missing something). Anyway, what all do you guys think of the Solar Auxilia? After humming and hawing over Word Bearers and Mechanicum for the better part of a year, I've personally been sucked in by their awesome models. :p That said, looking over their army list in Conquest, it seems like the army will play very differently depending on whether or not you base your army around Lasrifle Sections or Veletaris. It looks to me like the two obvious builds would involve either a gunline using the superior range of your Lasrifle Sections backed up by all sorts of big guns, or a very aggressive mechanized army with Veletaris and Flamer Sections. I was actually hoping to fit some of all of the different types of infantry into my initial build, but they seem a bit mismatched given how grossly different their basic weapon ranges are. Otherwise, the army looks pretty solid - at least on paper. I'm curious to see what the Bolter and Chainsword community has to say. :)
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Heresy Era Death Guard & Mechanicum Small update + fix
Packe posted a topic in + WORKS IN PROGRESS +
Hi everyone! "New" on the forum, been a member for some time, but never posted a thread (maybe not even a comment?). But here we go! So just to get it out there, I suck at updating but I will do my best, since I believe this is the most amount of minis I ever painted in one color scheme (yeah I'm bad at that too xD) But not to drag on, pictures! The first marine, finished except the shoulder guard. IMG_4960 by pAcKiE93, on Flickr More Pictures Cheers!- 259 replies
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http://www.bolterandchainsword.com/index.php?app=downloads&module=display§ion=screenshot&id=697 File Name: The Marching Forge File Submitter: codewalrus File Submitted: 01 Apr 2022 File Category: Age of Darkness This supplement allows for the use of all 40k admech units - and some custom ones - in 30k. This is a complete book, containing a full army list designed to be integrated with Taghmata Mechanicum or used standalone, lore, and much, much more. This has even been endorsed by the mournival team! It's regularly patched in response to feedback so before you use it please ensure you grab the latest version. If you do have any feedback, please join the HH Age of Darkness discord (via the link below!) and let me know in the dedicated channels there. https://discord.gg/HH-Age-of-Darkness I really hope you all enjoy it. Click here to download this file
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The Salient Cluster ++++++++ Welcome to the Salient Cluster. For thousands of years, since the dawn of the Imperium, the Salient Cluster has stood resolute against the terrors of the galaxy, its billions of citizens across dozens of worlds paying fealty to the God-Emperor of Mankind through blood, sweat, and tears; always ready to sacrifice for Him-on-Earth. To the naked eye, it is a place of stability, its worlds prosperous and lively, its populace humble and stoic, despite their aloof and isolated nature. To many, this is a pocket of peace in a war-ravaged galaxy, a dull gem in a sea of mud. This “peace” is not one born of idle chance or a lack of strength, for its battle-tested Guard regiments are some of the finest in the sector, always on alert for the signs of the heretic, the alien, or worse. But behind them stands the true face of the Cluster’s power, the Omydan Mechanicum, a potent force in its own right, who themselves enjoy compacts and writs from bygone eras that ensure their supremacy is never in question. Beside them, the greatest Engines of the Imperium walk to war, with Omyda itself maintaining the patronage and fealty of not only the Questoris Knight House Ataman, but even a small detachment of Legio Crucius God-Engines, their mighty tread felt only in the times of greatest need, or celebration. But for every soldier, every Skitarius, there are those who operate in the shadows, dozens of Inquisitorial Cells and Storm-trooper units prosecuting unseen wars on the Emperor’s behalf in the bowels of the Cluster’s hive-cities, their own ranks both bolstered and threatened at times by the power of various other enigmatic armies, whose allegiances lies either with their house, clan, or more commonly, the highest bidder. Above them all stands the Astral Guard Astartes Chapter, paragons of battle, their lineage and duty as wardens to the Salient Cluster dating back thousands of years, their histories replete with great and terrible wars across the galaxy, each victory claimed marking another ancient oath fulfilled. Together, these mighty forces stand as the Cluster’s shield, repelling any foe brazen enough to try their luck. Understandably, as guarded as the Cluster is by such honorable soldiers, the attitude of its citizens is one of prideful security, believing themselves safe behind such legions, their only worry; the two routes into the Cluster. Imperial Proclamations spread across void do nothing to cast doubt on that belief, praising the Cluster and its accomplishments across the breadth of the Imperium. But not all is as it seems… Indeed, those who recognize the propaganda for what it is are cursed, forced to see the truths they have uncovered, the myriad of threats that face the Cluster on a usual basis repulsed only through the expenditure of thousands of lives, each one paying the blood-price for the safety of those who will never know their struggle. They know of the dark omens and portents that shroud the Cluster, violence reaching levels unseen since the Emperor’s Great Crusade and the slaughter of the Heresy. They can see the unseen talons of anarchy closing in, each beginning to squeeze the Cluster like a vice. These enlightened few know of the Cluster's civil war, its outbreak brutally suppressed by pogroms initiated by the Inquisition. Once thought unimaginable, a full third of the Astral Guard Chapter turned on the Emperor’s Light in pursuit of some unknown aim. Beside them marched a sizable force of Omydan Janissaries and Guard forces, all at the behest of a mad prophet, his lunatic ravings casting a dark pall over the Cluster’s elite. They see the rise in cult activity on Hakann, which plunged the world into chaos, while reports began to emerge of a new Orkoid threat growing along the Cluster’s western edge, a region previously thought to have no connection to the rest of the galaxy outside the hyper-fortified Beshkorian Path. Meanwhile, on Turiz, a new menace emerged to threaten the Cluster’s worlds, while an ominous silence from Tuumonsha clouded Imperial efforts there, the extensive network of agents and monitoring stations mysteriously unresponsive to Imperial hails. This was the state of the Cluster in 999.M41, its warriors already hard-pressed to contain their foes, embattled in dozens of silent wars against foes most people knew nothing about. Then, the Cicatrix Maledictum opened. Like a raw and bloody wound, it tore across part of the cluster, its backlash sending thousands across the sector into fits of madness. From this wound in reality spilled the forces of the Iron Warriors Legion, seeking to settle a grudge that has festered in their black hearts for ten millennia. For sixty years, the Cluster fought a brutal war on all fronts, their soldiers dying in droves for a sheer seconds of strategic control. Entire battlegroups were sacrificed to the meatgrinder of war, and only the vast numerical strength of the Omydan Janissariate proved capable of keeping the horrors beyond at bay, millions of Skitarii dying just to hold back the wave of insanity that now crashed at their borders. For their part, the surviving Astral Guard fought bravely, coming out of their self-imposed exile to stem the tide that threatened their legacy, selling their lives dearly in one last bid to keep the oaths forged in the days of the Primarchs. Alas, the toll on their already battered numbers was too high, and now, whatever remains of the Astral Guard limps across the stars of the Cluster, bound eternally to their once proud fleet. However, hope remains, as a small force of Space Marines from the Raptors Chapter, arrived through pure chance, joined the war in time to battle viciously against their traitorous kin, holding the Vylian Rift against all odds while Imperial Generals fortified the world of Samarghast. Behind them came a sizable force of Greyshield Primaris, who fought hard to repel the Cluster’s invaders, only departing when the main Iron Warriors’ attack had been blunted and the Rift fortified against further encroachment. Their departure was marked by one final gift to the Cluster- a new Chapter, known as the Void Shrikes, formed to shield its vulnerable worlds. They wasted no time in throwing themselves into conflicts across the Cluster. Sons of the Khan, they proved adept at rooting out the Cults that had taken hold across the Cluster, and purged a number of enemy strongholds before returning to their vigil over the pathways into the Cluster, taking up the mantle of Wardens to the Cluster, so recently vacated by the remnants of the Astral Guard. 20 years of relative peace have passed since then. The Void Shrikes remain watchful, and their gene-cousins in the Raptors Garrison remaining to train alongside their brethren, their own numbers bolstered by Primaris reinforcements. Even the Astral Guard have made their presence felt in minor skirmishes across the realm, coming out of seclusion for the first time in decades. For their part, the battered Mechanicum has come back to fighting strength quickly, and across the Cluster new Guard regiments are being raised, nominally in honor of Lord Guilliman’s successful completion of the Indomitus Crusade. Only the highest generals and tacticians know the true reason behind this muster, and hushed conversations abound of the storm about to break upon the Cluster's shores. As it stands, the Salient Cluster sits in the eye, primed for war on a colossal scale. Armies and fleets moving in strengths unseen since the days of the Heresy are readying themselves to make the Cluster a battleground of epic proportions. The countdown has begun, and it will not be long before blood is shed… ++++++++ Welcome, everyone, to something I've debated starting before, but never got around to until now! Some of you may know me from my 30k logs- my tales of The Wayward Sons of the 52nd Grand Battalion, and the 209th Company of the Thousand Sons, outcast children of Magnus. Both are still active (despite a lack of new content... ) and will continue to be updated, serving as the home for those armies. But, as I am a strict devotee to the Great Hobby Butterfly and constantly changing armies, I figured one primary log would do better service to both my armies and my sanity, than a dozen new ones that would pop in and out of use. Therefore, I present the Salient Cluster, a small group of worlds that I have claimed as my own, where my resin-and-plastic-and-very-occasionally-metal hordes can duke it out. Here, both my future 30k and 40k armies will reside, in both a fluff and WIP state, accompanied by small one-off projects, concepts, ETL pledges (Go AOD!) and whatever other shenanigans my warp-tainted mind can come up with. If you have any questions, please, feel free to ask, and I look forward to any C&C you may have.
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Hello everyone! After my small allied mechanicum detachment is in the process of becoming a full army, I decided to start a new blog for them. I will try to post something as often as possible, but seeing as I plan on converting every model at least a little bit, progress might be slower than I'm used to. Also a giant thanks to Vykes for a lot of help with the fluff! The world of Kymerus II was first colonized at a now unknown period dating back before the Age of Strife. When contact was lost, a small mechanicum explorator vessel from the Belt of Iron attempted to reinitiate contact with the forgeworld. Instead of a thriving mechanicum center, they found only the half submerged ruins of a once flourishing forgeworld. The limit of human habitation had been reduced to only a few populated islands, whose human descendants had regressed into a pre-industrial level of technology and governance. After the Conclave of the Iron Belt, mechanicum representatives from Stiranex and Obellion III concluded that resettlement was the best viable option. Those forgeworlds would direct efforts into the resettlement of Khymerus II, sending small teams ahead of the vast convoys of gallions filled with tectonic stabilizers and prefabricated geothermal conductors. Mechanicum exploratory teams found the toppled spires of the ancient forges in ruins. The derelict structures judged beyond salvage, were stripped of essential parts, and a new place of settlement planned to become the heart of mechanicum operations. The new force would be established around the marine vents along an undersea volcano which would supply ample power to the fledgling forge. Mount Kiluea, became the first mechanicum facility to be built on Kymerus II since the age of strife. But with tumultuous warpstorms plaguing the region, the convoys never arrived. Further expeditions were dismissed, and Kymerus II would remain isolated for a century. But progress had not stopped on Kymerus II, and after nearly a century the station had grown considerably in size. Mount Kiluea’s forge had spread, hollowing out the undersea mountain and stretching towards the surface in massive spires. It was in this time that the first rumors began to spread of a prophet, one claiming to hear the voice of the Omnissiah emanating from a breach in realspace. This anomaly would be known in later eras, as Lacrimosus Spirae. The realspace breach was largely ignored by the forge leaders until it began to expand and fluctuate. Discontentment ran rife through the upper eshelons of the forge, coming to a head after an attempted assassination plot, against the so called prophet Iwaes, was foiled. Dissidents took to calling themselves the Vox Eius. They took to the gathering places, and open rebellion seized Mount Kiluea. Leadership in the forges enacted purification and subjugation protocols, quelling uprisings with merciless force. In the wake of several high profile repressive pogroms against cult sympathizers, the leadership led an exodus to the surface and took shelter in the desiccated ruins of the abandoned forges, once deemed beyond repair by the explorators. While thought to be beyond resettlement, armed expeditions by the mechanicum overseers came to a halt in the crumbling labyrinthine ruins. Soon, strange reports of unnatural warp creatures inhabiting the bowels of the labyrinths emerged. In order to protect the rest of the planet, melta charges were used to destroy every known entrance to those ruins, in the vain hope of trapping its inhabitants forever. To make matters worse, once steadfast and loyal members of House Kymerus began to record and detail similar audio-visual signals, thought to be from the Omnissiah. The Screaming Vortex continued to violently expand, though few attributed the resurgent voices with the aetheric disturbance. Others, troubled by these reports, began work on a series of overlapping surface-based geller field generators to protect themselves from the predations of the warp. City defenses became even stricter until all external access was halted on pain of death. Forge Kiluea was sealed under order of Fabricator-General Iosoqth Eibira. The most important members of the magi would be placed into stasis to re-emerge when aetheric scryers detected the passing of the warp tumult. The warpstorms which had engulfed Kymerus II shrank once more, releasing the planet from its grip in 842 M30, 44 years after the great crusade had taken to the stars. Deep in the hibernating halls of the slumbering forges, old sensors detected the threshold safeties had been reached. Re-emergence subroutines toggled a systemic all clear, and the lockdown was ended. As the first mechanicum adepts emerged, they discovered that their forges had once more fallen into disrepair and were nothing but empty halls bereft of their former glory. Many areas were flooded and barbarians, creatures, and worse roamed many sections of what were once promising hab zones. The mechanicum exerted what force they could and an effort was made to salvage any materials from the surface in order to reap new organic components for their cybernetic levies and raw materials to rebuild and rearm. House Kymerus would rebuild, though the time needed to reach the previous thresholds would be significant. They were not given the luxury of time. Roaming Ork warbands flooded in-system now that the warp storms had subsided, launching raids on the salvage teams from House Kiluea. What forces could be assembled from Kymerus's Legio Tagmata would test themselves against the Ork. They proudly strode into battle against the greenskins, but losses were severe and defeat seemed inevitable. Even as recall and last-stand protocols were drawn up, distress signals were sent from aged receivers with little hope of rescue. But rescue did arrive in a form none of the mechanicum could have foreseen. Silver fleets of unknown vessels arrived in-system, announcing themselves as warriors from the XIV legiones astartes, the Dusk Raiders. The skies of Kymerus II seemed to burn as their 22nd Company made planet fall and fell into the unprotected rear of the ork-army. Indebted to the warriors who had answered the call, and renewing bonds of unity long since thought extinguished, the Fabricator-General pledged the legio's service to the cause of the XVIth legion. A vow that would change them fundamentally by the end of the Great Crusade in the days when the Dusk Raiders would transform themselves on Barbarus to emerge as Mortarion's Death Guard.
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From the album: Renegade Mechanicum
Undead Chrono Cultist 1 -
Undead Mechanicum Servitor horde and Vorax WIP 2
RatSpike posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: Renegade Mechanicum
Undead Mechanicum Servitor horde and Vorax WIP© Frank J. Agresti
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Undead Mechanicum Servitor horde and Vorax WIP 1
RatSpike posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: Renegade Mechanicum
Undead Mechanicum Servitor horde and Vorax WIP© Frank J. Agresti