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Greetings Frater, I'm a fairly long time member but infrequent poster to Bolter and Chainsword, and you'll find a few of my plogs littered around the various sub forums. I'm embarking on a new project for 2018; the Carcharodons! This will be for my local club's summer tournament which has some quirky rules and missions (1250 points, single faction keyword, no Imperial or Chaos soup), and I'm hoping to build something both fluffy and effective. According to the Badab War book, the Space Sharks are Raven Guard successors so I'm making this my home for the plog; I certainly intend to use the RG rules for the army. Any way, every plog needs pictures, so here are a couple of shots from a few Sharks I painted a couple of years ago: Tactical Marine: The Red Brethren And finally something new; a Librarian with an overriding desire to whack stuff with an Axe! Thanks for reading and I'll post both hobby updates, lists, cunning plans, etc. as the whim strikes!
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Well ...i tried to paint RavenGuard, then i tried Raptors (not too bad attempt) but then that dropped by the wayside... I still really love the RavenGuard chapter and all it's sneakiness so when the new dex dropped and the idea of a raven guard supplement coming with decals etc it rekindled some of the embers that were on the back burner... but what to do well along comes Paul Norton of GW's Eavy Metal team with a smashingly good Raven Guard successor chapter that is surprisingly easier to paint than i thought here's a model i'd already started with a Leadbelcher armour layer and just added his extra colours to it... Cheers, Mithril
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I'm just curious now that we have a taste of our Chapter Tactics, Relics, etc...from the new codex. What type of army do you feel would work as a Primaris ONLY army? Can it even work? This army would solely have Primaris Marines so the only options to take are as follows: Primaris Captain Primaris Librarian Primaris Chaplain Primaris Lieutenants Intercessor Squad Primaris Apothecary Primaris Ancient Reiver Squad Redemptor Dreadnought Aggressor Squad Inceptor Squad Hellblaster Squad Primaris Repulsor I'm not talking a full 2000 points yet but let's say a started army, 1000-1500 points.
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Guess who Duncan paints today! https://www.facebook.com/WarhammerTVteam/videos/405776353150682/ Nice to see GW giving the Raptors some attention. Been noticing a lot of new Raptor players popping up in various FB groups. I blame Issodon's rules...
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The Fists of Corax were created solely from the Primaris Marine template developed by Archmagos Cawl as part of the reinforcements for the Imperium as designed by Robute Guilliman before his unfortunate slumber. The Fists of Corax were compliant with the organisational roles and approved markings and signifiers until their first deployment against Xenos forces, during their training periods. Training for the Fists of Corax was delayed significantly while the commanders of the Chapter attempted to figure out how to protect their sergeants, while allowing them to perform their duties while leading squads. The simple answer came from Sergeant Horath. He repainted his helmet from the stark red, as prescribed in the Codex Astartes-Primaris, to the same greys as his subordinates. He maintained the skull emblem to signify his rank, mounted in the centre of his helm. After much argument and discussion with the tech-adepts overseeing their equipment needs, the other sergeants of the chapter followed suit. Officers of command level or higher also maintain the grey helm, though, tend to be better protected by other means while still visible to the forces around them. The Fists of Corax are fleet-based, having failed to secure their desired homeworld close to Kiavahr and Deliverance due to hostility from the Raven Guard, who felt the gene-based experiments their Primarch undertook should have been left to the fog of history. Their manufacturing facilities rival many Forge Worlds, while their recruitment spans many planets and systems that have been overlooked by traditional chapters due to genetic instability. The Fists of Corax use Raven Guard Geneseed, and manifest many of their physical characteristics in the same vein as the Raven Guard themselves. Their manner of warfare, currently mimics that of the Ultramarines Legion during the Great Crusade, albeit with much smaller squad sizes. Current Chapter, Company, and support element numbers are unknown, as this chapter avoids contact with members of the Inquisition in a manner that is suspicious to many. The Fists of Corax are reported to be engaged across a vast area of the Indomitus Crusade, each company being held responsible for its own recruitment and training to replace casualties until the chapter is reformed. WIP Pictures to follow of the first of my Intercessors.
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From the album: Ravens Revenant
First test of colour scheme.- 1 comment
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From the album: Ravens Revenant
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A Loyalist Space Marine project? Eww! I'll be honest, I've been eyeing up a Primaris army for a good while now. I'm a big fan of Phobos armour, I love the special forces vibe and the way they look. The idea for this force is that it's entirely Phobos armoured, I don't like Gravis or any of the units that use it so I won't have to worry about them. Units that are normally MK10 like Bladeguard, Suppressors and Hellblasters will be converted into Phobos armour. The background of the chapter is that they are on the outer rim of Imperium space, fighting with the dregs of resources they have against the hordes of Xenos running rampant. Orks, 'nids, 'crons and small scale Chaos Excursions/mostly human revolts. They receive a distress beacon from a nearby ship with the Custodes seal but find it empty. It's the Torchbearer ship meant for another chapter somewhere else in the galaxy so decide to take the Primaris amrour, upgrades, tech etc for themselves as they're essentially running on fumes as a Chapter. They have to be smart with their deployments, only using small scale forces to drop in and complete specific missions, ie: Kill a warboss, destroy a 'nid gesstation pool etc. Even with these new Resources, they're very stretched across a large expanse with no real help. This can lead to long deployments and battered armour, not receiving reinforcements or resupplys for some time. I picked up the Phobos killteam as a great dip of the toe and loved painting these guys. This is the scheme I'll be going with going forward, I like the Asymmetrical colours being a nod to the other chapter that the Carrion Lords pilfered from. They're suitably battered of course:
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Grey Ravens Chapter Badge
golfdeltafoxtrot posted a gallery image in Adeptus Astartes/Legiones Astartes
From the album: Grey Ravens
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Grey Ravens 4th Company Marine
golfdeltafoxtrot posted a gallery image in Adeptus Astartes/Legiones Astartes
From the album: Grey Ravens
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4th Co, 1st Tac, Marines 2
Loddfafnir113 posted a gallery image in Adeptus Astartes/Legiones Astartes
From the album: RR WIP
Ravens Revenant, 4th Company, 1st Tactical Squad.-
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From the album: RR WIP
Ravens Revenant 4th Company, 1st Tactical Squad, Plasma gunner.-
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Founding: 27th (Ultima) Gene Line: Raven Guard Specialisation: Void Combat/Anti-Insurgency Origins: "It is a thankless, lonely task I set you men. There will be little glory out in the darkness between the stars, few grand wars to be fought. But it is a true purpose, vital to the Crusade, to Humanity and to the Emperor Himself." - Roboute Guilliman. Born of Guilliman's Ultima Founding, the War Dogs were formed from a portion of the fleet elements of the Unnumbered Sons Of Corax. Assigned by the Lord Commander to operate behind the battle lines of the Indomitus Crusade, the War Dogs were originally missioned with protecting Imperial supply lines and eliminating pirates and insurgents, whether Chaotic, heretical or Xenos in origin. The Chapter took to this task with a vengeance, ranging out across the stars in the swiftest vessels they could find, eager to harry and destroy the enemies of the Imperium wherever they could be found. By the end of the Indomitus Crusade, with some small measure of stability returned to the Ultima Segmentum, the Chapter has refocused a sizeable part of its attention on the Cicatrix Maledictum. All along the edge of the Great Rift, the War Dogs track and hunt those traitor vessels that attempt to slip quietly across its borders and target unsuspecting Imperial worlds. Chapter Organisation: "A hundred Space Marines? Hah! I'll do it with thirty-four!" - Captain Maric, 18th Patrol, 'Iron Raptors'. Although the War Dogs were organised according to the strictures of the Codex Astartes at the time of their creation, in the centuries that followed they have adapted to better fulfil their purpose. The primary division of force within the Chapter is now the Patrol. Each Patrol consists of around thirty Primaris Space Marines, led by a Captain. The Chapter uses this higher rank because each Patrol leader is also commander of one or more of the many ships of the Chapter Fleet. This fleet is primarily made up of squadrons of Gladius-class frigates and Hunter-class destroyers, supported by deadly Nova-class frigates, though Patrols have been seen using repurposed Navy escorts and light cruisers. While entirely non-standard, this organisation is perfectly suited to War Dogs' role, allowing their forces to act with far greater flexibility and cover a vastly larger area than an average Chapter. The War Dogs Patrols are typically built around a solid core of Mark X Tacitus armoured Intercessor squads, ably supported by a mix of Phobos and/or Gravis units. Inceptor and Suppressor squads are rarely seen, their jump packs proving far less useful within the cramped environs in which the War Dogs usually operate. Likewise, the Chapter maintains very few vehicles other than void-capable transports such as Stormravens or Caestus Assault Rams. However, mobile fire support is provided by a variety of Dreadnought platforms deployed by modified Boarding Torpedoes, which are able to keep pace with the War Dogs fast moving infantry. While many Ultima Founding Chapters have been supplied en masse with the new Redemptor Dreadnoughts, the War Dogs have continued to favour and request the older Contemptor and Castraferrum Patterns, as their smaller chassis are often better suited for fighting within the relatively narrow corridors of many space vessels. Unsurprisingly the War Dogs Patrols and frigates need a great deal of support, both technical and medical. In an ideal Galaxy, each frigate would have aboard an Apothecary and at least one Techmarine. However, given the sheer number of such vessels within the Chapter Fleet, it is sometimes the case that a Patrol must rely on experienced Chapter serfs in these roles. Combat Doctrine: "Fourteen minutes. Fourteen stinking minutes! That's all the time it took for them to board us, hit the bridge and warp drive, cripple the life support, and leave us to choke... Astartes basta..." - Raun Trenchard, former Captain of the Grand Cruiser 'Ruination', awaiting execution for piracy. The War Dogs are furious close quarter specialists, their equipment and tactics focussed almost entirely on the maelstrom of ship-to-ship combat and boarding actions. Chapter frigates operate alone across the breadth of the Ultima Segmentum, patrolling shipping lanes and searching out the vessels and bases of raiders and corsairs. Brutal boarding torpedo assaults hammer such heretics, delivering squads into the very heart of their defences. In combat, the War Dogs are aggressive and yet tactically precise, channeling their fury into a coldly efficient and effective fighting style. Few renegade Captains are ready to face the physical or strategic power of these highly professional gene-hanced soldiers and are quickly defeated, their crews executed and their ships scuttled. Picapt.ref.WD-221.1+VCM.M41- Sgt Zdravko, 28th Patrol, 'Hellborn'. When heretics are discovered in strength beyond the capability of the Marines of a single frigate or squadron to crush, a Company gathers for the kill, forming a coursing pack consisting of as many as a dozen Rapid Strike Vessels. Any of these ships would be no match for a cruiser or battleship on their own, but as a precisely coordinated fleet, darting in to target key systems or launch boarding parties, they are more than capable of dragging down a far larger foe. On occasion, however, the War Dogs far ranging Patrols will encounter a vastly larger enemy force, an entire Battle Fleet or invasion force. Under such circumstances, the Chapter feels no compunction to engage in a foolhardy or suicidal attack and will instead shadow the enemy, picking off scouts or stragglers even as they send an urgent call for other Imperial forces to prepare a suitably heavy handed response. Homeworld: "For three days it darkened the skies, hiding us from the Emperor-Sun's blazing sight. Then the giants came, clad in iron that turned away arrow, blade and stone, to carry off the youngest of our kin." - Elder Cha'tima, Shaman of the Bison Clan. Given their assignment, it is unsurprising that the War Dogs have never claimed any single world as their home. Instead they operate from a Chapter Barque, the Canis Domum, a huge vessel that travels the stars behind the War Dogs' frigates. It visits all manner of worlds; civilised Hives to feral Deathworlds, primitive Feudal planets to high tech Forgeworlds. From these the Chapter requisitions, trades or simply takes whatever it needs to continue in its mission, whether it be supplies, weapons and ammunition, or young fighters to join their ranks. Within its vast hull, the Barque holds the Chapter's Forges, the Apothecarion where new initiates are transformed into mighty warriors and, at its deepest heart, the stasis-locked vaults that hold the Chapter's precious Geneseed. The vessel's outer edges contain the Labyrinth, a maze of mile after mile of twisting corridors, dead ends, choke points and bastions. This maze forms a part of the Canis Domum's defensive measures, but more importantly also provides the training ground in which the War Dogs learn their skills in short-ranged combat and boarding actions. While the Canis Domum is not a dedicated warship, being too slow to hunt beside the rest of the Chapter Fleet, it is nevertheless fully able to defend itself. Massively thick armour, dozens of void shield generators and countless weapons batteries and torpedo tubes protect its gargantuan hull, not to mention an ever-present and numerous shoal of smaller ships, frigates returning to resupply or awaiting new patrol routes to be assigned. The crews of these vessels would willingly give their very lives to defend the Canis Domum, for it carries within its halls and cavernous holds the future of the Chapter itself. Beliefs: "We are gathered from a hundred different worlds. Tall and short, light and dark, noble men of God and savage hunters. But we are united. United by duty, by training, by purpose. We are the War Dogs, the faithful hounds of the Emperor, and what greater honour could any man ask for?" - Chaplain Acanthio. The cosmopolitan nature of the War Dogs recruits, gathered as they are from countless different worlds and cultures, means that they have no common level of education or unified system of belief. The Chapter considers these differences as of minimal importance. Their Cult is very much a secular organisation, focussing purely on the Marines' duty to the Imperium, the Chapter and their shipmates. Those Initiates gathered from worlds of a religious disposition are permitted to worship the Emperor in their own time as they see fit, with the simple caveat that it must not interfere with either the fulfilment of their battlefield roles or their ability to work together with their brethren as a united force. Hence, Chaplains have become less religious, mythic figures within the Chapter and more morale and cultural integration officers. As such, they are most commonly found aboard the Canis Domum, working closely with the Chapter's recruiting Sergeants. The training given by these stern and dutiful veterans instills in the Chapter's diverse warriors an attitude of professionalism and humility. The War Dogs, as their name implies, see themselves as nothing more than simple, loyal servants of the Emperor and Mankind. While Marines are sometimes boisterous and boastful with their squad mates, like any band of soldiers, there is generally little concern among the brethren for such a nebulous concept as personal glory or any kind of self-aggrandisement. Honours won in battle are nevertheless treasured, but these tend to be kept with a Marine's personal effects rather than emblazoned across their armour. In fact, the Chapter seems to view such decorative adornments as overly ostentatious and ill-befitting for true soldiers of the Emperor. Geneseed: "...Implantation Success: 79%... ...Genome degradation: 0.06%... ...Status: Acceptable..." The War Dogs hail from the Unnumbered Sons of Corax. Unlike that of the inheritors of the Raven Guard since the dark days of the Horus Heresy, the Geneseed of the Primaris Marines created by Belisarius Cawl appears to have been cured of all degradations and losses. The War Dogs thusly have a full complement of working implants, though only time will tell whether these will continue to function on a permanent basis. Like all the sons of Corax, the skin tone of the Chapter's warriors tends to pale over time, even as their hair and eyes darken, though this does vary somewhat depending on the planetary origin and genetic makeup of each Marine. War Cry: "Kill! Kill! Kill!" - Captain Jabari, 22nd Platoon, 'Dragon Axes'. The diverse cultural origins of the War Dogs Marines, compounded by their Patrols' propensity for working alone for lengthy periods of time, has resulted in a vast variety of battle calls and chants among the brethren. It is often the case that these cries are tied in with the preferences and experiences of their Captains, ranging from the devout to the barbaric. However, some appear to be common to most battle groups, 'For the Emperor!' or 'For Corax!' being unsurprisingly ubiquitous. ***** Discussion Link
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So points have dropped today via some leaks, and they are being parsed, broken out by faction, analyzed, complained about etc in high volume across the internet. I've been tinkering with adjustments to my list, and now that points have dropped, find myself close to a list I think I'll be trying out initially. I ran a RG-Successor list that did not rely on the Centurion "bomb" that the faction is so well known for, and felt pretty good with it. So the new points impact to me was only about 18% increase across the board, but my new list, in an effort to take advantage of some of the new stuff is going to cost me at least one Invictor (if not both) from my list, both of my suppressors, and my wicked cool little attack bike for being an engineer (also not really an issue in 9e comp missions). *Sad face.* A Battle-forged Battalion (12 CP) Primaria Chaplain - Warlord, Trifold Path (extra WL trait), Master of Sanctity: WL traits - Wise Orator (reroll litanies), Swift & Deadly (charge even if you advanced, all chapter units <6"), and three litanies (inspiring two per round) Canticle of Hate (+2" charge), litany of hate, recitation of focus; free relic is Reliquart of Gathalamor (3+ invuln) - 85pts, - 2CP Jump pack Captain Hero of the Chapter (WL trait): WL trait - Imperium Sword (reroll this char's charge, either die or both, and +1S/A for charging/being charged/heroic intervention), with a TH/SS 155pts, - 1CP Primaris LT - with Ex Tenebris (relic) - 70pts, - 1CP Assassin - 100ptsIntercessors x 5, with aux grenade launcher - 102 Intercessors x 5, with aux grenade launcher - 102 Intercessors x 5, with aux grenade launcher - 102 Scouts x 5, with bolt rifles - 70 Aggressors x 5 - 225 Blade Guard Veterans x 5- 175 Relic Contemptor Dreadnaught w/ TLC - 185 Eradicator x 3 - 120 Eradicator x 3 - 120 TFC - 130 So I should be starting the game with 8CP (or 6 if forced to use Shadow Assignment to swap assassins from what I normally start with on the list), which takes me to 13 (11) over the course of the game, which is 2 more than I'm used to playing with. Additionally, this list comes out to about 1741 (and is assuming BG Vets will be like aggressors, and allow to add models to hit 6 in total; obviously will reconfigure if that's not the case). I'm torn on what to add to finalize this list. I like the Assault intercessors, but for the price, and given I still have elite slots, BG Vets just seem to do the job better. I like the Invictor (was just about to pop the boxes open and start painting them for my Army as I've been playing exclusively online with my previous list), and while I don't want to be that guy.....the Eradicator team just seems to be so much better point for point, that I'm considering adding a third to this list, but that comes at the loss of utility in the TFC. Maybe a Suppressor squad and additional scouts? Idk. Option B - swap Master of Ambush into the Smash Captain, move Imperium Sword to the Chaplain, and let go of Swift and Deadly -- but with the random way the game starts, just not convinced MoA is worth it given you'll only get to use it 50% of matches. I can't see it being super likely to use going second (willing to hear different perspectives on that). Critiques, recommendations welcome. Thanks.
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I'm co-running a crusade campaign with my new gaming group, and we're doing an escalation campaign. 1 PL is about 20 pts and so 1 RP = 100pts so you potentially could have a 3k OoB by the end if you didn't spend your RP on anything else. The metagame is pretty diverse, roughly thus: 2x Necrons 4x Loyalist Space Marines incl. Blood Angels (mix of Primaris?) Death Guard 2xOrks Custodes Sisters Knights/Mechanicus Thousand Sons Tau Astra Militarum We're doing 1000pt Orders of Battle to start, with the following missions and escalation tiers: 3 Combat Patrol missions at 500pts 3 Incursions at 750pts the other 3 Incursions at 1k 3 Strike Force missions at 1500 the final 3 Strike Force at 2k The core of the list is shooty with some objective holding elements; I may take a page from Lukoi's book and trying to orient play along the long end of the boards, and I'm also taking after Riddlesworth's Bolter Fusillades obsession given that my Captain(s) are hanging out with non-bolter units. I'm not running many snipers (one) and I think with the incoming RG CT nerf hitting rapid fire weapons particularly hard (can't fire two shots at 15" and stay outside 18" range for Dense Cover), the RG CT and super doctrine doesn't do me as much good as Stealthy plus another one. I'm tempted to take Rapid Assault but the Hellblasters are the only guys with assault weapons right now. The core of the list is this 495pt patrol. I'm using the Captain (and optionally Infiltrators) to block deep strike and charge shenanigans and to prevent the Hellblasters offing themselves. I can use Concealed Positions to put him slightly forward of my DZ and then the Infiltrators stratagem to move the Hellblasters up to join him before turn 1. I did some math and I think 2 shots at 24" with the ability to shoot and advance is better than wounding t4 on a 2+ when overcharged; there's not much Primaris in the meta. I could be convinced otherwise, though - I'm modelling them as Rapid Fire and I doubt anyone will care if I opt for either one as long as I don't change it without paying RP. The stupid little square boxes on top look awful. Captain in Phobos Armour w/ Ex Tenebris (-1 RP) 3x Eradicators (or 5x Infiltrators) 5x Veteran Intercessors w/ Power Fist (-1 RP) 5x Hellblasters w/ Assault Plasma Incinerators At 750 points, I'm adding Outriders to give me some more anti-infantry and mobility. At this point we'll be getting 6 CP to start with, and none have to be spend on pre-game upgrades, so I'm thinking of using Stranglehold and keeping the rest around for See, but Remain Unseen for performing actions, Deadly Prize, Transhuman Physiology, Skilled Riders, False Flight, etc. something like that. 3x Outriders 5x Infiltrators (or 3x Eradicators if not added before) 1k brings in an Invictor to join the Outriders in supporting a forward Infiltrator squad as well as a Judiciar with Master of Ambush to deploy the Veteran Intercessors to a forward objective and protect them from charges. Mathhammer says him plus the PF sergeant and the rest of the boys, on top of shooting, should be able to pulp 5 Sanguinary Guard before they get to attack back, even on the charge. Judiciar with Master of Ambush (-1 RP) and maybe Storm of Fire Invictor Tactical Warsuit At 1500pts I want to max out the Hellblasters and Intercessors, and add a couple more squads. I think it's important to do this now while I can still buy Fresh Recruits with RP, as I'll lose that ability once they get 16 Experience Points and become Battle-Hardened. With 1 point for every game (9), 1 for every third unit killed and 3 if Marked for Greatness, I think that's a serious risk. A big squad of Veteran Intercessors also lets me make the best use of Rapid Fire, Steady Advance, Gene-wrought Might, False Flight and Honour the Chapter now that we'll be getting 9 CP to start. Honestly I don't love Suppressors but I think I have a bit of an autocannon hole in my list, and they should be more effective at higher points levels with their 48" range than they've been so far in smaller games. +5 Veteran Intercessors +5 Hellblasters 3x Suppressors 5x Infiltrators Then finally at 2000pts, a long way off, but I'm thinking I'll expand to a second Patrol - there's no need right now, I could just run a Battalion, but at this point we'll be three months into the campaign and I expect the new Space Marine codex to be out, limiting us to 1 Captain per detachment. We should also have the new Smash Chaplain hopefully with his bonus attacks on the charge. I'm planning to bring the Centurions and CM along with SftS as a counterpunch, though they could easily start on the board if people get wise to zoning out their side of the table. I based the points cost for the Chaplain on the Legends Bike version so as it stands now, I have room to add an Apothecary to help protect the Centurions, but might not depending. Outrider Chaplain w/ Master of Sanctity, Wise Orator & Swift & Deadly, Exhortation of Rage & Mantra of Strength, and Benediction of Fury Primaris Captain w/ Chapter Master, Power Sword, Bellicos Bolt Rifle 3x Centurion Devastators w/ Grav-Cannons and Centurion Missile Launchers Primaris Apothecary w/ Chief Apothecary, Father of the Future Generally the overall plan is to largely abandon my deployment zone and try to form a few castles on mid-board objectives, with overlapping fields of fire so they can support each other. I have almost 50 multi-wound models on the table by 2k and I hope they'll be resilient enough with Stealthy and have enough damage output to earn primaries and deny my opponent. I'd love alternate ideas for Chapter Tactics, feedback on the efficacy of Invictors, Suppressors and Outriders, and any ideas on units I maybe haven't considered yet. I've looked at Terminators but so far rejected them in favour of stronger characters coming in at the end. Thanks for reading if you got this far!
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Hello! Departed for the farthest reaches of our Galactic Cluster, the armies of the Carcharodon Astra split from the XIX legion before the time of the Horus Heresy. Spread across the Galactic plane and reaching far into the nearby galactic clusters, Carcharodon Astra have become a thing of myth and misunderstanding. Spread into Nomad Predation Fleets, each Company has evolved into an independent fighting force capable of fielding huge numbers of warriors. Human recruits forced into caged deathmatches and augmented against their will are conscripted into Scout platoons capable of overcoming even highly trained PDF or Xenos soldiers. Only after proving their loyalty and skill will a Scout be elevated to the position of Battle Brother Marine of the Carcharodons. Casualties are high for these Scouts as they are used to prepare worlds for the appearance of their Carcharodon brothers. When brothers are fitted with their Power armor, they are originally assigned to Devestator squads and drill endlessly on using heavy weapons. They are then promoted to Tactical squads and can choose to learn to use Jump Packs and Bikes as their skill increases. The role between Tactical and Assault brothers blurs with these warriors as each and all wields a panalopy of chainswords, knives, Bolters and close combat weapons. As the brothers achieve greater victories, they might be chosen to join the ranks of the Terminator armored warriors of the chapter. Each fleet keeps its own supply of Terminators and has its own special lineage of honor. The Red Wake assigned to Chapter Master Tyberos is just one such Honor Guard. http://images.dakkadakka.com/gallery/2016/5/28/803102_md-.JPG http://images.dakkadakka.com/gallery/2016/5/28/803103_md-.JPG
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I'm creating a homebrew chapter which runs the RG chapter tactics. The chapter is the remnants of a task force optimised for boarding actions, drawn from 2 chapters who historically worked together and came from the same geneseed line. The mission went disastrously wrong and the taskforce was out of contact and assumed detroyed. When they turned up again, one of their parent chapters had been destroyed, the other had turned traitor. The remaining 350 marines amalgamated - as after 200 years of working together so closely they already had been forced to pool resources and command structures, and also to protect those marines from the traitor chapter. The veterans of the mission wear the metallic green of the Ananta, while the colourscheme is quartered, drawing it's colours from the parent chapters. It is veteran heavy and scout heavy, and I have recently started work on the concept of them running an auxiliary made up from failed aspirants (probably counts as scions) and a force made up of the marines who are working off the shame of their chapters disgrace and are a sort of perilous mission force (probablty a counts as Legion of the Damned). Anyway, I've loved the process of getting to know the Ravenguard formations and CTs, and have had reasonable success so far. Anyway, here is a gallery of my forces so far - I've got 1500pts painted, and counting! This is Chaplain Adis Shanga and magnetised with the Power Fist option
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Hey guys, I had an idea the other day regarding a potential complete overhaul of my DIY Chapter's origins- but I wanted to run the general idea past everyone to make sure it fitted in with the established background or not before trying to write it all up. My idea is to have my Chapter born from the remnants of one of the Nomad-Predation Fleets that Corax exiled before the Dropsite Massacre at Isstvan V, and here's the rough plan for how I envision it to work. The fleet began to use the name 'Sable Hawks' to distinguish themselves from the old XIXth Legion & from the Raven Guard from which they were exiled. (General feeling amongst the fleet after the Battle for Gate 42 was that Horus saw the XIXth as nothing more than a disposable tool to further the glory of his own Legion, whereas Corax viewed them as nothing more than a constant reminder of his traumatic past.) They drew the name from an ancient Terran myth that spoke of ominous "Black Hawks" that would descend upon the enemies of the old Tyrants to deliver their wrath. These mythological creatures were said to bring with them the Tyrants most elite warriors, highly trained hunters from which escape was almost impossible. (This ties into the XIXth's role prior to the great Crusade as the Emperor's hidden hand of vengeance, tasked with hunting down those who would rather flee than bend the knee.) The fleet was formed from the remnants of an Assault Company noted for their use of gunships to launch lightning assaults upon the enemy. Although originally made up entirely of Terrans, battlefield losses had seen about 40% of their number replaced with Deliverance-born Legionnaires. Reason for exile: Corax saw them as a reminder of the regime he had overthrown, due to their wholesale slaughter of the enemy and their refusal to accept any surrender once hostilities had began as well as their casual disregard for the lives of civilians on the battlefield. When the news of Horus' betrayal reached the fleet, it was brought by to them through a chance encounter with a Mechanicum fleet when they were forced to seek refuge in the Kasio System from warp storms. The Mechanicum Priests had declared for Horus and sought to turn the fleet to the Warmasters cause, however, they had no intention of being involved in any war between a Father & his Son(s). This was until they heard the details of the massacre at Isstvan V. Hearing how their brothers had been deceived, butchered then hunted like animals by those they had once called friend & ally enraged the fleet. Rage soon became action, and the Sable Hawks attacked the Mechanicum fleet without warning, leading to a swift and decisive capture of their ships. With emotions running so high, the ships were scoured clean of all life save for the most high ranking Priests who were captured for interrogation. Upon investigation, the data-stacks & holds of the ships would divulge a horrific secret- the traitor Mechanicum had created heretical creations that fused both machine & warpborn flesh. Furthermore, there was details of numerous Forge Worlds practising this blasphemous work. The news of their Legions demise and the discovery of these heretical creations led to a massive debate amongst the fleet, one that almost led to open war, for some of the Sable Hawks wanted to rush back to Deliverance to aid their brothers in their darkest hour, whereas others wanted to launch a campaign against the corrupted Forge Worlds before they could unleash their foul creations upon the Imperium. This leads me to a point where I could go several ways with them: Idea 1- The fleet decides they must go to Deliverance to aid their brothers, for even in exile, they are XIXth Legion! Idea 2- They decide to honour their exile, but remain loyal to the Imperium & the Emperor, so launch a campaign to destroy corrupted forge Worlds & hunt the heretic Mechanicum Priests. Idea 3- They decide that they need to strike for Terra and take orders from the Emperor himself. Whatever path I decide to take them, will see them set upon the path of relic hunters who seek out the lost & ancient tech from the Great Crusade and before to prevent the forces of Chaos using them against the Imperium. As always, all thoughts and opinions are greatly appreciated. Hopefully this all makes some sort of sense and can be the new beginnings for my Chapter. Thanks in advance.
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- DIY
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I have decided to set myself a challenge to only play games with the models I have painted. The result of this is that I constructed a list that has getting on for 40 tactical marines in it, and using the Raptors chapter tactics I've played a couple of games. Here's my list at 1500pts HQ Lias Issodon *And They Shall Know no Fear, Chapter Tactics: Raptors, Cunning Strategist, Independant Character, Infiltrate, Isolate, Destroy, Shrouded, Warlord Bolt Pistol, Malice (^), Power Sword Elites Sternguard Veteran SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads 4x Veteran RazorbackTank Twin-Linked Assault Cannon Space Marine SergeantBoltgun, Melta Bombs, Power Weapon Troops Tactical SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads 9x Space Marine Space Marine SergeantBolt pistol, Bolter, Melta Bombs Tactical SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads 9x Space Marine Space Marine SergeantBolt pistol, Bolter, Melta Bombs Tactical SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads 8x Space Marine Space Marine SergeantBolt pistol, Bolter, Melta Bombs Tactical SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads Meltagun, 9x Space Marine Drop PodDeathwind Missile Launcher Space Marine SergeantBolt pistol, Bolter, Melta Bombs Fast Attack Bike SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads Plasma Gun, 5x Space Marine Biker Attack BikeMulti-Melta Biker SergeantBolt pistol, Melta Bombs Bike SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads Plasma Gun, 5x Space Marine Biker Biker SergeantBolt pistol Heavy Support Devastator SquadAnd They Shall Know no Fear, Chapter Tactics, Combat Squads 2x Lascannon, 2x Missile Launcher, 4x Space Marine Space Marine SergeantBolt pistol, Bolter Lots and lots of scout, infiltrate, rending bolters. People are intimidated when they see just how many men I get out of my case. It's glorious. Anyway, I've played two games with this list, one against space wolves where the only difference was the Sternguard were in the pod and tacticals in the razorback, and one against chaos space marine where it was as it is now. Game One: Space Wolves He had Krom Dragongaze in a unit of terminators, another unit of terminators, some grey hunters in a razorback, an axe and shield venerable dreadnought, a bastion with lascannon longfangs and a stormwolf with Grey Hunters in (I think this was all) I infiltrated three of the tactical squads all around the board, essentially camping on all the objectives, since we were playing the mission where you get cards for the number of objectives you hold each turn. He went first and killed just a few of my marines. The highlight of the first couple of turns was Issoden doing three hull points to the bastion with Isolate, Infiltrate, Destroy. :) I managed to rend off one of the squads of terminators and my bikes were harassing the dreadnought, keeping it away from my tacticals. When the Stormwolf came on I thought I was done for but by that point I had so many objectives thanks to the number of squads I had and the speed of my units, that he had to table me to win, which he almost managed to do as I was left with two devastators and two bikes at the end, having destroyed all of his army apart from the stormwolf and the longfangs in the bastion. This was a great game, and I feel that the rending on the bolters, whilst it doesn't kick in all that often, makes bolters just that bit more tactically flexible. Final score 17-4 to the raptors. My second game was against a Slaanesh and Tzeentch themed CSM list. He had a Ahriman, a level three sorcerer, a unit of terminators, a unit of slaanesh marines in a rhino, a unit of slaanesh bikers, a forgefiend and some thousand sons. Again I infiltrated and scouted really close, and took two hull points off the forgefiend with isolate (such a good ability). In my first turn I destroyed the forgefiend with my assault cannon, and took off nine out of ten of the thousand sons with the tacticals nearby and the drop pod squad. Highlight of the first part of the game was my tactical marines killing one bike which left him off the objective I needed allowing my bikes to turbo boost onto it. :) The game pretty much went my way from there, I was able to tie up his terminators with a squad of bikes, shoot off everything else, then mob the terminators with everyone at the end. Final Score 16-1 to the Raptors. Raptor chapter tactics are amazing. Taking Issoden, giving a bunch of units infiltrate and scout, which you use to get into a good position, then open up and rend things all the way to the bank. Simply stunning. I feel like if I'd gone up against more mech i'd have struggled, and I'm thinking of swapping out a bike squad for a stormtalon. Anyway, that's my short defense of the humble bolter, thoughts?
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- Raptors Chapter
- Raptors battle report
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We agreed upon 1500 points and rolled for an Eternal War mission, ended up with "The Relic". For deployment we rolled "Hammer and Anvil". No "Night Fighting". My List: Shrike Tactical Squad - 5 additional SM, Melta Gun, Combi-melta, Rhino Tactical Squad - 5 additional SM, Plasma Gun, Combi-plasma, Rhino Scout Squad - 5x Camo Cloaks, 5x Sniper Rifles Vanguard Veteran Squad - 5 additional marines, 10x Jump Packs, 3x TH, 3 SS Assault Squad - 2x Flamer, Power Sword + Melta Bomb Assault Squad - 2x Flamer, Power Sword + Melta Bomb Devastator Squad - 4x Lascannons Devastator Squad - 4x Plasma Cannons Opponent's list Chaos Lord - fully-kitted out (Lightning Claw, Power Fist, 2+/3++) Chaos Sorcerer - forgot the powers Chaos Terminators - 5-man grouped up with the Chaos Lord Noise Marines - sonic blasters and blastmasters mixed in Havocs - 4x Auto-cannons Land Raider - carrying the Lord & Terminators Obliterators - a 1-man & 2-man squad, both DS I think that's all he had... The board is a mirror image on both sides so there was no advantage to which side I picked but I was the one going first at least. The relic was placed in the center of the map where there just happened to be a large ruin, 6x12 inches in size. Since I was able to use my scout move and go first I was on top the relic right away. I had my Plasma Cannons cover the left side of the board and the Lascannons covering the right, so once course his Land Raider came at me on my left side. Shrike's VV unit deployed directly behind the ruins in the center of the map, there wasn't too many good place to infiltrate closer to his back lines. The 2 Rhinos moved up the board and ended up behind his main force and the center ruin with the relic. Granted he glanced them both to death but the Tactical Squads were able to disembark into the ruins. The big mistake my opponent made was upload his Chaos Lord & Terminators right in the middle of my 2 destroyed Rhinos. Tons of bolter fire were able to soften them up until Shrike's VV squad came in with HoW blows and massive attacks. The Land Raider was still and annoyance as the one melta gun I had was unable to hit it's mark. The combi-melta I had blew it as well. Not to mention the one attempt I made with a melta bomb whiffed. The Plasma Cannons were able to take out most of one of the Noise Marine squads. The Lascannons were just picking off a unit here and there, nothing too great, a real waste of the high strength shots. The Sniper Scouts were a waste of point this game, since there were objectives to secure they didn't do all too much. A few kills but very much "meh". Once Shrike's VV squad was done with the Terminators they just swept across my opponent's backfield and was able to take out another 2 units before Shrike was killed and 2 VV units were left. The squad performed great, totally worth it. Once his Obliterators came in from reserve into my battlefield both of my Devastator Squads bit the dust. They were left unsupported so not a big surprise. By turn 5 it was just a game of keep away. It was truly and bloodbath on both side. I had a handful of Tactical Squad guys left and a few ASM but I had the Relic. He was left with an immobilzed Land Raider and just 2 Obliterators. So when the game went on to turn 6 I had ran away just enough to be out of sight/range of the Land Raider. I had the Relic, I had the win! (/end rambling)
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- Raven Guard Successor
- Raven Guard battle report
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I'm away from the hobby for a long time again, and after years my taste and motivation changed. Due to that change, I decided to forget about the old IF's army and start from the scratch again. I leave in Brazil (as you should note 'cus the poor English) and around me there are no players ... and has been like that since I first met WH40K 28 or 29 years ago on a trip (yes I still have a Rogue Trader mint rules book) but unfortunately not the miniatures any more. So... after almost a year looking to some nice amount of sealed boxes of GW minis and reading about WH40K history and painting blogs I decided to go with the Raven Guard, and again I got caught when I was reading a painting guide from GW and saw the Black Guard chapter. And after one or two weeks of researching there is nothing about them ... only some really really few lines talking about one battle moment in particular and its done. Owhhh and a nice colour scheme (my taste is not in discussion). This was perfect, 'cus I was really wanting to paint something close to the original legions, and a 2nd founding chapter with no background was perfect. I don't have anyone to play with so fluff and nice models is all I can get ^^ Well with that small introduction I would ask for opinions about my idea for the chapter history. http://warhammer40k.wikia.com/wiki/Black_Guard That link has everything I could found about them in one place... so it is my reference. What I'm going for.... starting from the background I could found: Background "The Black Guard is a Loyalist Space Marine Chapter and a rare Raven Guard Successor Chapter of the Second Founding. Much of this Chapter's history has been lost to the passage of time." I'm assuming the Black Guard as the purest of the successors, they carries the most close from the original gene seed of the XIX Legio Astartes. Why that, it came with the name they chose when the Legio was split in chapters ... they were the guards of the abominations at the Raven Spire during Heresy Wars, and because the close relation with the Raven Guard apothecaries they kept the white colour on their power armour. They are strong in temper and consider themselves the true sons of Corax once their gene seed wasn´t touched since the raising of the 19th legion. This should be the core of my background for the chapter. To be improved with time and new ideas to grant more details. Gene seed They keep their gene seed stocks with the most pure material around all other successors, even from the Raven Guard itself. They did not suffer with Istvaan losses nor had their ranks exposed to the accelerated process that brought disgrace upon the legion during the Horus Heresy. They carry the pale skin and black hair from the Primarch, they carries the flaw of the Betcher’s Gland but with the aid of their ancient Apothecary the Mucranoid functionality was restored and made their companies able to operate under extreme circumstances. The drawback of the Mucranoid restoration was the speed up of the skin whitening process that became almost instantaneously after the gene seed inoculation. Chapter Organization The chapter adhered to the Codex Astartes each company of the chapter can be independent counting with all kind of resources available to them. There are 7 companies of Black Guards, each one leaded by a captain and counting with their own scouts, Black Guard companies can have from 120 to 150 Space Marines. The command structure is based in a counsil of war, know as Birds Nest, composed by the captains of each company, and represented by the chapter master into the Imperial affairs. The lack of faith in superior powers may have been inherited from the long time they spend assisting the abominations created by Corax during the Horus Heresy as an desperate try to replenish the ranks of the XIX Legio in time to aid the loyalists in battle. After years watching their brothers twisting in pain and agony, waiting for someone to put an end to their misery, praying for the heavens to have mercy of their souls, they only answer they got ware the loud noise of their Primarch bolter giving peace to that poor souls. That feeling can be notice at Black Guard by the lack of religious rites and also but not less important by not seeing the Emperor as God, but as the rightful and just ruler of the Galaxy of Man. Combat Doctrine The Black Guard always served the XIX Legio as guardians, keepers of fortresses and legion relics. Their training was hard in the ways of their legion focus in fast and precise attacks, guerilla and sabotage. And they mastered their training as their brothers and specialized in combat in close places, mastered the manoeuvres of a power armour in closed space. Being a sublime strike force to conquer and occupy important facilities from the many enemies of the Emperium. The scouts delivered into the battlefield and not recruits, they are Black Guards, no distinctions are made not by skills not by position, between them and their battle brothers. They just wear lighter armour to accomplish their jobs in battle. The recruits train at there fortress in a moon <<yet to decide where>> for many years before their gene mutations are totally in place and the chapter combat techniques are mastered, then they are elevated to the rank of a Astertes and join one of the 7 companies. Chapter Colours As described in GW material, I will keep the scheme but adding a lot more of Raven iconography to their colours, to demonstrate how close they are to the original XIX Legio. Still need to think on sergeant and veteran markings.
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Ladies and gentleman, brothers and sisters, comrades and friends, I'd like to take this oppertunity to share some pictures of my Raven Guard successor chapter, the Night Claws. Here's a little sneak peak: This is around about my 1500 point towards the end of 7th; it includes the following: HQ's: Shrike, 3 Librarians (inherited BA models) Troops: 10 Scouts w/ Land Speeder Storms Elites: 15 Vanguard Veterans, 5 Sternguard Veterans w/ Drop Pod Fast Attack: 3 Land Speeders With 8th edition around the corner, there's a lot of changes I'd like to make to this list. I plan on magnetizing all the arms for the Vanguard and potentially the Sternguard this time around to take advantage of the combi weapon changes. I'll post WIP's of the process and any other additions to the Night Claws that come along. I've got some more scouts coming in soon and some of the BA models need some touching up.
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- Raven Guard
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Homebrew chapter time! I'll try and keep this thread updated with lots of pretty pictures and fluffy fluff. It is of course a work in progress so please bear with me as I edit, alter and rehash. Lots. Located on the northern marches of Segmentum Obscurus the Ash Raptors stand vigil over the Halo Stars. The Ash Raptors chapter of space marines are descended from the legion of Corax, the Raven Guard. Their home-world Karrek is a savage place, unforgiving and utterly hostile. Once a vibrant industrialised hive world with sprawling manufactorum spires covering the north and western hemispheres and deep swamp ridden jungles in the south and east, Karrek became a victim of its own splendour. Dragged into the ravages of civil war in ages past, the world and all in it burned, reducing a once stable profitable tithe-world into dust and ash. Its hive cities torn and tumbled ruins plagued by gang wars. To live is to learn to move silently, kill in the shadows and sleep with a blade. Far from the city-shells of the north, the southern continents once life bearing jungles are dust. A vast arid wasteland pock-marked with the ruins of promethium refineries and haunted by the howling dust wraiths of the dead. These apocalyptic lands are ruled and warred over by violent warlords in a storm of blazing guns and exhaust fumes. Barely knowing or caring of each others existence, these two continents provide the recruits of the Ash Raptors chapter. In the equatorial east rises a vast mountain chain, piercing the horizon with sheer cliffs and ragged peaks. It is in this cold and hard landscape that the Ash Raptors have made their roost. From their vantage point in the high cliffs they launch patrols across their world seeking those judged worthy enough to compete for a place amongst the Emperors finest. Selection into the ranks of these mighty warriors does not guarantee full advancement to the black carapace of the Astartes. Those chosen to compete but found wanting in their final tests are given the singular honour of returning to the scout companies to serve out their days with honour. Though not raised to the martial level of fully transformed marines these men have still taken oaths to fight and die for the Emperor. Maintaining in this way large numbers of scout squads, the Ash Raptors begin their campaigns with covert infiltrations, slowly and carefully working units into position to bring enemy infrastructure to a sudden violent halt or drawing enemy units from the safety of their bunkers. Striking swiftly from their Storm class landspeeders these scouts clear landing sites and disable anti-aircraft emplacements as they call in their power armour clad brethren. Such is the cunning of the Astartes. Advancing on enemy strong points their Tactical squads are equally adapt at forcing a frontal engagement or splitting into combat squads to maximise destructive potential. With decades of infiltration experience these warriors are well learned in guerilla warfare. Such is the skill of the Astartes. Riding the dust storms high above, chapter air support forces traitor and xenos air power from the skies clearing approach paths for warrior laden Stormravens. Carrying the hardened combat veterans of the chapter these might gunships clear landing zones of foes with explosive force, even as their landspeeder brethren hunt enemy armour and harass infantry in lighting attacks. Such is the might of the Astartes. As the enemy is drawn out, his battle plans thrown into disarray, assault troops tear into his flanks, descending on wings of fire into a maelstrom of vengeance. Pinned in place by assault troops and scout laid traps, the enemy finds himself open to the lancing strikes of bike mounted troops. Piercing deep behind enemy lines to harry and raid, these warriors are almost exclusively drawn from the wasteland raider gangs of the southern continents. Such is the fury of the Astartes. Appearing in sight shattering electromagnetic discharge, the mighty and terrible warriors of the first company teleport into the battle. Clad in the black of their parent chapter these terminator warriors are the pinnacle of the Astartes war-force. As the forces of the enemy are torn and his ranks split wide open, these veterans assault into the heart of his command structure. The work of their brothers done well, these might men are free to dispatch their foe untroubled by other, lesser warriors. Such is the right of the Astartes.
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Hope this one is ok. Kind of felt discussing minor things here was better than cluttering up the threat with non-story parts. I've pulled everything together so far and added a little extra ;) lol. Is this something you would like me to do, periodically? Just to keep everything updated in a quote bubble?
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Welcome, Sons and Daughters of Corax! It is that time of year agian, the 17th of March. If you've been watching the scrolling banner for longer than most do, then you might have noticed that today, yes today, is Liber Day. Liberalia Martiale. A time to celebrate creativity in the written form. But Olis, I hear you say, what the devil does the Raven Guard have to do with Titans? Um... Not terribly much. But we can be inventive! That's the beauty of this writing malarky. We are going to attempt a collaborative story. I tried something like this last year with the Chaos subforum with some success, and I hope the Raven Guard will step up to the plate and make Corax proud. So, here's the deal. The first poster will determine the character involved and where the story goes at the start. Each person will write one paragraph to advance the story. And... that's it. All you have to do is try not to double post (although posting every other reply in the thread is permitted). Should a full story play out, with a decent number of replies (let's say at least two pages), then the people who join in will be given a badge to display in their signature space, to prove their participation. Setting the scene: So, let us assume that you were part of the mission to Kastorel-Novem. Gargants, meks, stompas... the lot. It has not gone well. In fact, you are the last survivor of your squad. For the rest of the survivors of the task force to get off-world, you must intercept, disable and/or destroy a gargant. If you succeed, you must then attempt an extraction yourself.