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Grey Ravens Chapter Badge
golfdeltafoxtrot posted a gallery image in Adeptus Astartes/Legiones Astartes
From the album: Grey Ravens
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Grey Ravens 4th Company Marine
golfdeltafoxtrot posted a gallery image in Adeptus Astartes/Legiones Astartes
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4th Co, 1st Tac, Marines 2
Loddfafnir113 posted a gallery image in Adeptus Astartes/Legiones Astartes
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Ravens Revenant, 4th Company, 1st Tactical Squad.-
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From the album: RR WIP
Ravens Revenant 4th Company, 1st Tactical Squad, Plasma gunner.-
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From the album: Ravens Revenant
First test of colour scheme.- 1 comment
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From the album: Ravens Revenant
Colour scheme.-
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A Loyalist Space Marine project? Eww! I'll be honest, I've been eyeing up a Primaris army for a good while now. I'm a big fan of Phobos armour, I love the special forces vibe and the way they look. The idea for this force is that it's entirely Phobos armoured, I don't like Gravis or any of the units that use it so I won't have to worry about them. Units that are normally MK10 like Bladeguard, Suppressors and Hellblasters will be converted into Phobos armour. The background of the chapter is that they are on the outer rim of Imperium space, fighting with the dregs of resources they have against the hordes of Xenos running rampant. Orks, 'nids, 'crons and small scale Chaos Excursions/mostly human revolts. They receive a distress beacon from a nearby ship with the Custodes seal but find it empty. It's the Torchbearer ship meant for another chapter somewhere else in the galaxy so decide to take the Primaris amrour, upgrades, tech etc for themselves as they're essentially running on fumes as a Chapter. They have to be smart with their deployments, only using small scale forces to drop in and complete specific missions, ie: Kill a warboss, destroy a 'nid gesstation pool etc. Even with these new Resources, they're very stretched across a large expanse with no real help. This can lead to long deployments and battered armour, not receiving reinforcements or resupplys for some time. I picked up the Phobos killteam as a great dip of the toe and loved painting these guys. This is the scheme I'll be going with going forward, I like the Asymmetrical colours being a nod to the other chapter that the Carrion Lords pilfered from. They're suitably battered of course:
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Founding: 27th (Ultima) Gene Line: Raven Guard Specialisation: Void Combat/Anti-Insurgency Origins: "It is a thankless, lonely task I set you men. There will be little glory out in the darkness between the stars, few grand wars to be fought. But it is a true purpose, vital to the Crusade, to Humanity and to the Emperor Himself." - Roboute Guilliman. Born of Guilliman's Ultima Founding, the War Dogs were formed from a portion of the fleet elements of the Unnumbered Sons Of Corax. Assigned by the Lord Commander to operate behind the battle lines of the Indomitus Crusade, the War Dogs were originally missioned with protecting Imperial supply lines and eliminating pirates and insurgents, whether Chaotic, heretical or Xenos in origin. The Chapter took to this task with a vengeance, ranging out across the stars in the swiftest vessels they could find, eager to harry and destroy the enemies of the Imperium wherever they could be found. By the end of the Indomitus Crusade, with some small measure of stability returned to the Ultima Segmentum, the Chapter has refocused a sizeable part of its attention on the Cicatrix Maledictum. All along the edge of the Great Rift, the War Dogs track and hunt those traitor vessels that attempt to slip quietly across its borders and target unsuspecting Imperial worlds. Chapter Organisation: "A hundred Space Marines? Hah! I'll do it with thirty-four!" - Captain Maric, 18th Patrol, 'Iron Raptors'. Although the War Dogs were organised according to the strictures of the Codex Astartes at the time of their creation, in the centuries that followed they have adapted to better fulfil their purpose. The primary division of force within the Chapter is now the Patrol. Each Patrol consists of around thirty Primaris Space Marines, led by a Captain. The Chapter uses this higher rank because each Patrol leader is also commander of one or more of the many ships of the Chapter Fleet. This fleet is primarily made up of squadrons of Gladius-class frigates and Hunter-class destroyers, supported by deadly Nova-class frigates, though Patrols have been seen using repurposed Navy escorts and light cruisers. While entirely non-standard, this organisation is perfectly suited to War Dogs' role, allowing their forces to act with far greater flexibility and cover a vastly larger area than an average Chapter. The War Dogs Patrols are typically built around a solid core of Mark X Tacitus armoured Intercessor squads, ably supported by a mix of Phobos and/or Gravis units. Inceptor and Suppressor squads are rarely seen, their jump packs proving far less useful within the cramped environs in which the War Dogs usually operate. Likewise, the Chapter maintains very few vehicles other than void-capable transports such as Stormravens or Caestus Assault Rams. However, mobile fire support is provided by a variety of Dreadnought platforms deployed by modified Boarding Torpedoes, which are able to keep pace with the War Dogs fast moving infantry. While many Ultima Founding Chapters have been supplied en masse with the new Redemptor Dreadnoughts, the War Dogs have continued to favour and request the older Contemptor and Castraferrum Patterns, as their smaller chassis are often better suited for fighting within the relatively narrow corridors of many space vessels. Unsurprisingly the War Dogs Patrols and frigates need a great deal of support, both technical and medical. In an ideal Galaxy, each frigate would have aboard an Apothecary and at least one Techmarine. However, given the sheer number of such vessels within the Chapter Fleet, it is sometimes the case that a Patrol must rely on experienced Chapter serfs in these roles. Combat Doctrine: "Fourteen minutes. Fourteen stinking minutes! That's all the time it took for them to board us, hit the bridge and warp drive, cripple the life support, and leave us to choke... Astartes basta..." - Raun Trenchard, former Captain of the Grand Cruiser 'Ruination', awaiting execution for piracy. The War Dogs are furious close quarter specialists, their equipment and tactics focussed almost entirely on the maelstrom of ship-to-ship combat and boarding actions. Chapter frigates operate alone across the breadth of the Ultima Segmentum, patrolling shipping lanes and searching out the vessels and bases of raiders and corsairs. Brutal boarding torpedo assaults hammer such heretics, delivering squads into the very heart of their defences. In combat, the War Dogs are aggressive and yet tactically precise, channeling their fury into a coldly efficient and effective fighting style. Few renegade Captains are ready to face the physical or strategic power of these highly professional gene-hanced soldiers and are quickly defeated, their crews executed and their ships scuttled. Picapt.ref.WD-221.1+VCM.M41- Sgt Zdravko, 28th Patrol, 'Hellborn'. When heretics are discovered in strength beyond the capability of the Marines of a single frigate or squadron to crush, a Company gathers for the kill, forming a coursing pack consisting of as many as a dozen Rapid Strike Vessels. Any of these ships would be no match for a cruiser or battleship on their own, but as a precisely coordinated fleet, darting in to target key systems or launch boarding parties, they are more than capable of dragging down a far larger foe. On occasion, however, the War Dogs far ranging Patrols will encounter a vastly larger enemy force, an entire Battle Fleet or invasion force. Under such circumstances, the Chapter feels no compunction to engage in a foolhardy or suicidal attack and will instead shadow the enemy, picking off scouts or stragglers even as they send an urgent call for other Imperial forces to prepare a suitably heavy handed response. Homeworld: "For three days it darkened the skies, hiding us from the Emperor-Sun's blazing sight. Then the giants came, clad in iron that turned away arrow, blade and stone, to carry off the youngest of our kin." - Elder Cha'tima, Shaman of the Bison Clan. Given their assignment, it is unsurprising that the War Dogs have never claimed any single world as their home. Instead they operate from a Chapter Barque, the Canis Domum, a huge vessel that travels the stars behind the War Dogs' frigates. It visits all manner of worlds; civilised Hives to feral Deathworlds, primitive Feudal planets to high tech Forgeworlds. From these the Chapter requisitions, trades or simply takes whatever it needs to continue in its mission, whether it be supplies, weapons and ammunition, or young fighters to join their ranks. Within its vast hull, the Barque holds the Chapter's Forges, the Apothecarion where new initiates are transformed into mighty warriors and, at its deepest heart, the stasis-locked vaults that hold the Chapter's precious Geneseed. The vessel's outer edges contain the Labyrinth, a maze of mile after mile of twisting corridors, dead ends, choke points and bastions. This maze forms a part of the Canis Domum's defensive measures, but more importantly also provides the training ground in which the War Dogs learn their skills in short-ranged combat and boarding actions. While the Canis Domum is not a dedicated warship, being too slow to hunt beside the rest of the Chapter Fleet, it is nevertheless fully able to defend itself. Massively thick armour, dozens of void shield generators and countless weapons batteries and torpedo tubes protect its gargantuan hull, not to mention an ever-present and numerous shoal of smaller ships, frigates returning to resupply or awaiting new patrol routes to be assigned. The crews of these vessels would willingly give their very lives to defend the Canis Domum, for it carries within its halls and cavernous holds the future of the Chapter itself. Beliefs: "We are gathered from a hundred different worlds. Tall and short, light and dark, noble men of God and savage hunters. But we are united. United by duty, by training, by purpose. We are the War Dogs, the faithful hounds of the Emperor, and what greater honour could any man ask for?" - Chaplain Acanthio. The cosmopolitan nature of the War Dogs recruits, gathered as they are from countless different worlds and cultures, means that they have no common level of education or unified system of belief. The Chapter considers these differences as of minimal importance. Their Cult is very much a secular organisation, focussing purely on the Marines' duty to the Imperium, the Chapter and their shipmates. Those Initiates gathered from worlds of a religious disposition are permitted to worship the Emperor in their own time as they see fit, with the simple caveat that it must not interfere with either the fulfilment of their battlefield roles or their ability to work together with their brethren as a united force. Hence, Chaplains have become less religious, mythic figures within the Chapter and more morale and cultural integration officers. As such, they are most commonly found aboard the Canis Domum, working closely with the Chapter's recruiting Sergeants. The training given by these stern and dutiful veterans instills in the Chapter's diverse warriors an attitude of professionalism and humility. The War Dogs, as their name implies, see themselves as nothing more than simple, loyal servants of the Emperor and Mankind. While Marines are sometimes boisterous and boastful with their squad mates, like any band of soldiers, there is generally little concern among the brethren for such a nebulous concept as personal glory or any kind of self-aggrandisement. Honours won in battle are nevertheless treasured, but these tend to be kept with a Marine's personal effects rather than emblazoned across their armour. In fact, the Chapter seems to view such decorative adornments as overly ostentatious and ill-befitting for true soldiers of the Emperor. Geneseed: "...Implantation Success: 79%... ...Genome degradation: 0.06%... ...Status: Acceptable..." The War Dogs hail from the Unnumbered Sons of Corax. Unlike that of the inheritors of the Raven Guard since the dark days of the Horus Heresy, the Geneseed of the Primaris Marines created by Belisarius Cawl appears to have been cured of all degradations and losses. The War Dogs thusly have a full complement of working implants, though only time will tell whether these will continue to function on a permanent basis. Like all the sons of Corax, the skin tone of the Chapter's warriors tends to pale over time, even as their hair and eyes darken, though this does vary somewhat depending on the planetary origin and genetic makeup of each Marine. War Cry: "Kill! Kill! Kill!" - Captain Jabari, 22nd Platoon, 'Dragon Axes'. The diverse cultural origins of the War Dogs Marines, compounded by their Patrols' propensity for working alone for lengthy periods of time, has resulted in a vast variety of battle calls and chants among the brethren. It is often the case that these cries are tied in with the preferences and experiences of their Captains, ranging from the devout to the barbaric. However, some appear to be common to most battle groups, 'For the Emperor!' or 'For Corax!' being unsurprisingly ubiquitous. ***** Discussion Link
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So points have dropped today via some leaks, and they are being parsed, broken out by faction, analyzed, complained about etc in high volume across the internet. I've been tinkering with adjustments to my list, and now that points have dropped, find myself close to a list I think I'll be trying out initially. I ran a RG-Successor list that did not rely on the Centurion "bomb" that the faction is so well known for, and felt pretty good with it. So the new points impact to me was only about 18% increase across the board, but my new list, in an effort to take advantage of some of the new stuff is going to cost me at least one Invictor (if not both) from my list, both of my suppressors, and my wicked cool little attack bike for being an engineer (also not really an issue in 9e comp missions). *Sad face.* A Battle-forged Battalion (12 CP) Primaria Chaplain - Warlord, Trifold Path (extra WL trait), Master of Sanctity: WL traits - Wise Orator (reroll litanies), Swift & Deadly (charge even if you advanced, all chapter units <6"), and three litanies (inspiring two per round) Canticle of Hate (+2" charge), litany of hate, recitation of focus; free relic is Reliquart of Gathalamor (3+ invuln) - 85pts, - 2CP Jump pack Captain Hero of the Chapter (WL trait): WL trait - Imperium Sword (reroll this char's charge, either die or both, and +1S/A for charging/being charged/heroic intervention), with a TH/SS 155pts, - 1CP Primaris LT - with Ex Tenebris (relic) - 70pts, - 1CP Assassin - 100ptsIntercessors x 5, with aux grenade launcher - 102 Intercessors x 5, with aux grenade launcher - 102 Intercessors x 5, with aux grenade launcher - 102 Scouts x 5, with bolt rifles - 70 Aggressors x 5 - 225 Blade Guard Veterans x 5- 175 Relic Contemptor Dreadnaught w/ TLC - 185 Eradicator x 3 - 120 Eradicator x 3 - 120 TFC - 130 So I should be starting the game with 8CP (or 6 if forced to use Shadow Assignment to swap assassins from what I normally start with on the list), which takes me to 13 (11) over the course of the game, which is 2 more than I'm used to playing with. Additionally, this list comes out to about 1741 (and is assuming BG Vets will be like aggressors, and allow to add models to hit 6 in total; obviously will reconfigure if that's not the case). I'm torn on what to add to finalize this list. I like the Assault intercessors, but for the price, and given I still have elite slots, BG Vets just seem to do the job better. I like the Invictor (was just about to pop the boxes open and start painting them for my Army as I've been playing exclusively online with my previous list), and while I don't want to be that guy.....the Eradicator team just seems to be so much better point for point, that I'm considering adding a third to this list, but that comes at the loss of utility in the TFC. Maybe a Suppressor squad and additional scouts? Idk. Option B - swap Master of Ambush into the Smash Captain, move Imperium Sword to the Chaplain, and let go of Swift and Deadly -- but with the random way the game starts, just not convinced MoA is worth it given you'll only get to use it 50% of matches. I can't see it being super likely to use going second (willing to hear different perspectives on that). Critiques, recommendations welcome. Thanks.
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I'm co-running a crusade campaign with my new gaming group, and we're doing an escalation campaign. 1 PL is about 20 pts and so 1 RP = 100pts so you potentially could have a 3k OoB by the end if you didn't spend your RP on anything else. The metagame is pretty diverse, roughly thus: 2x Necrons 4x Loyalist Space Marines incl. Blood Angels (mix of Primaris?) Death Guard 2xOrks Custodes Sisters Knights/Mechanicus Thousand Sons Tau Astra Militarum We're doing 1000pt Orders of Battle to start, with the following missions and escalation tiers: 3 Combat Patrol missions at 500pts 3 Incursions at 750pts the other 3 Incursions at 1k 3 Strike Force missions at 1500 the final 3 Strike Force at 2k The core of the list is shooty with some objective holding elements; I may take a page from Lukoi's book and trying to orient play along the long end of the boards, and I'm also taking after Riddlesworth's Bolter Fusillades obsession given that my Captain(s) are hanging out with non-bolter units. I'm not running many snipers (one) and I think with the incoming RG CT nerf hitting rapid fire weapons particularly hard (can't fire two shots at 15" and stay outside 18" range for Dense Cover), the RG CT and super doctrine doesn't do me as much good as Stealthy plus another one. I'm tempted to take Rapid Assault but the Hellblasters are the only guys with assault weapons right now. The core of the list is this 495pt patrol. I'm using the Captain (and optionally Infiltrators) to block deep strike and charge shenanigans and to prevent the Hellblasters offing themselves. I can use Concealed Positions to put him slightly forward of my DZ and then the Infiltrators stratagem to move the Hellblasters up to join him before turn 1. I did some math and I think 2 shots at 24" with the ability to shoot and advance is better than wounding t4 on a 2+ when overcharged; there's not much Primaris in the meta. I could be convinced otherwise, though - I'm modelling them as Rapid Fire and I doubt anyone will care if I opt for either one as long as I don't change it without paying RP. The stupid little square boxes on top look awful. Captain in Phobos Armour w/ Ex Tenebris (-1 RP) 3x Eradicators (or 5x Infiltrators) 5x Veteran Intercessors w/ Power Fist (-1 RP) 5x Hellblasters w/ Assault Plasma Incinerators At 750 points, I'm adding Outriders to give me some more anti-infantry and mobility. At this point we'll be getting 6 CP to start with, and none have to be spend on pre-game upgrades, so I'm thinking of using Stranglehold and keeping the rest around for See, but Remain Unseen for performing actions, Deadly Prize, Transhuman Physiology, Skilled Riders, False Flight, etc. something like that. 3x Outriders 5x Infiltrators (or 3x Eradicators if not added before) 1k brings in an Invictor to join the Outriders in supporting a forward Infiltrator squad as well as a Judiciar with Master of Ambush to deploy the Veteran Intercessors to a forward objective and protect them from charges. Mathhammer says him plus the PF sergeant and the rest of the boys, on top of shooting, should be able to pulp 5 Sanguinary Guard before they get to attack back, even on the charge. Judiciar with Master of Ambush (-1 RP) and maybe Storm of Fire Invictor Tactical Warsuit At 1500pts I want to max out the Hellblasters and Intercessors, and add a couple more squads. I think it's important to do this now while I can still buy Fresh Recruits with RP, as I'll lose that ability once they get 16 Experience Points and become Battle-Hardened. With 1 point for every game (9), 1 for every third unit killed and 3 if Marked for Greatness, I think that's a serious risk. A big squad of Veteran Intercessors also lets me make the best use of Rapid Fire, Steady Advance, Gene-wrought Might, False Flight and Honour the Chapter now that we'll be getting 9 CP to start. Honestly I don't love Suppressors but I think I have a bit of an autocannon hole in my list, and they should be more effective at higher points levels with their 48" range than they've been so far in smaller games. +5 Veteran Intercessors +5 Hellblasters 3x Suppressors 5x Infiltrators Then finally at 2000pts, a long way off, but I'm thinking I'll expand to a second Patrol - there's no need right now, I could just run a Battalion, but at this point we'll be three months into the campaign and I expect the new Space Marine codex to be out, limiting us to 1 Captain per detachment. We should also have the new Smash Chaplain hopefully with his bonus attacks on the charge. I'm planning to bring the Centurions and CM along with SftS as a counterpunch, though they could easily start on the board if people get wise to zoning out their side of the table. I based the points cost for the Chaplain on the Legends Bike version so as it stands now, I have room to add an Apothecary to help protect the Centurions, but might not depending. Outrider Chaplain w/ Master of Sanctity, Wise Orator & Swift & Deadly, Exhortation of Rage & Mantra of Strength, and Benediction of Fury Primaris Captain w/ Chapter Master, Power Sword, Bellicos Bolt Rifle 3x Centurion Devastators w/ Grav-Cannons and Centurion Missile Launchers Primaris Apothecary w/ Chief Apothecary, Father of the Future Generally the overall plan is to largely abandon my deployment zone and try to form a few castles on mid-board objectives, with overlapping fields of fire so they can support each other. I have almost 50 multi-wound models on the table by 2k and I hope they'll be resilient enough with Stealthy and have enough damage output to earn primaries and deny my opponent. I'd love alternate ideas for Chapter Tactics, feedback on the efficacy of Invictors, Suppressors and Outriders, and any ideas on units I maybe haven't considered yet. I've looked at Terminators but so far rejected them in favour of stronger characters coming in at the end. Thanks for reading if you got this far!
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Well ...i tried to paint RavenGuard, then i tried Raptors (not too bad attempt) but then that dropped by the wayside... I still really love the RavenGuard chapter and all it's sneakiness so when the new dex dropped and the idea of a raven guard supplement coming with decals etc it rekindled some of the embers that were on the back burner... but what to do well along comes Paul Norton of GW's Eavy Metal team with a smashingly good Raven Guard successor chapter that is surprisingly easier to paint than i thought here's a model i'd already started with a Leadbelcher armour layer and just added his extra colours to it... Cheers, Mithril
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What if one of the Terran-bred Crusades Corax sent off to the Eastern Fringe got lost in the Warp and subsequently ended up crash-landing their Battle-Barge on a random planet? What if they got reduced in number through attrition on that planet and decided to enter stasis pods for a few thousand years? And what if they were subsequently discovered by one of the successor chapters in the area, like the Death Spectres or Knights of the Raven? How different from modern Raven Guard would those guys be? Would there be enough divergence to justify splitting them off into a separate chapter? Just a random idea I had that seemed like a cool thing to explore. As far as I'm aware none of the other original Legions have any splinter groups that could potentially still exist other than the 13th Company of Space Wolves. I'm just spitballing ideas here. Feel free to chime in if you have any helpful insights or ideas as to how something like that might happen.
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+++Accessing Data-Loom XCVIIΦ... +++Establishing Link.... ++Servitor Φ-264 has connected to Terminal Σ221 ++Servitor Φ-89A has connected to Terminal Ω79 +CONNECTING.... +CONNECTING.... +CONNECTING.... +++CONNECTION ESTABLISHED+++ *hissing electronics and vox feedback* "Welcome, Commander, to the Khymara Sub-Sector. If we had thought times were hard for the Imperium of Man due to the Thirteenth Black Crusade, then we knew nothing of what has lurked in the shadows for us here. The Kymara sub-sector lies in the Western Fringe of the Ultima Segmentum and sits along the Malestrom. Such a thing has given it great prosperity and great danger, as such things are seen throughout the galaxy.” "Currently we have been unable to regain contact with one of our Imperial Mining Stations, Alpha -67c on Kymara. Imperium forces only control four systems out of the eight within the sub-sector. The sub-sector capitol of Josufa, which is positioned in the center and has had a shaky foothold throughout the last century, but that could be lost.” "Reports have been flooding in for the past decade now on new dangers. The Xenos and Renegade threats have been growing in number and daring, moving out further and more aggressively from various locations. We are afraid one our worlds might become a xenos or renegade vile nest. Aid from several Adeptus Astartes Chapters has been requested in an attempt to assist in exterminating these xenos and renegade threats.” "The last Adeptus Arbites Patrol sent to Kymara in an attempt to regain contact with Alpha-67c has not reported in -- much like the previous 6 such patrols. The Sub-Sector Adeptus Arbites Precinct has filed several more complaints with the Administratum, protesting the lack of initiative on the sub-sector Governor's part to look further into the issue. The old legends about there being several technologically advanced xenos and renegades within the area continue to dissuade their desire to reach them. The local Ecclesiarch has already sent a report via channels to the Inquisition, requesting advice and help in this heretical matter.” "Much is happening beneath the surface events however, Commander. I can feel it. I can only hope that with your arrival that the Imperium of Man will emerge victorious...even through it is against training to entertain doubt, I feel worried. Things are happening within the sub-sector and for all I know, things will not be brighter on the other side." ++END MESSAGE+++ UPDATED 05/19/2017: War009's Raptor 10th company Plog is built around the idea of an All Scout army with very little Power Armour (HQs and Elites only) supported by various other vehicles to give the army the punch it needs. This is a slow moving plog, is built for fun and no way intended to be for competive use, some conversions, and rule of cool is in effect. In preparation for 8th I have broken down the selections as follows. As a model is completed a link will be added to it. UPDATED 07/20/2020: WAR009's Raptors 10th Company Plog has been changed from an all Scout army to focusing on the 2 elements that make up the 10th Company: Vanguard and Scouts. The Army will be comprised of the those 2 elements and support from various other companies.10th Company Shadow Captain Admar Voss has crossed the Rubicon and became a Primaris Marine and is overall Commander of the Raptor Forces on Khymara. UPDATED 02/2022: WAR009' Raptors 10th Company Plog has been forced to change gears due to 9e rules changes. The Army will consisit of mainly Phobos armor units with Support in the form of different detachments from the 2nd Company, Armory and Various Headquarters staffing. some units may be deleted and other units may be added over time Update 01/2024 : My Raptors Chapter has been disbanded and no longer. Update 04/12/2024 Please see this link for HH Ravenguard
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Well for years i've painted several colours of marines but never truly been happy to make a full force from any of them (ultra's was the closest) but recently i was painting some Death Watch and painted up one of my stalkers with the pad in Raptors colours and suddenly it was a keanu Reeves moment "Like Woah Dude!" when i saw how cool the pad looked....i thought what does a marine look like...suffice to say i painted one up and I'm hooked and actually Wanting to paint up a force!. The History/Fluff of the chapter really grabs me and i like the no nonsense get the job done approach of em and i'm looking forward to really getting into them and having a table full of olive drab. I will be starting with a standard marine squad and rhino transport and attempt to see if i have any scouts(really shouldn't have sold those storms i used to have ) followed by a couple of FA units standard MM speeder and a bike unit (from my failed to finish Ravenwing army).* i saw on here "The Yak" had done an awesome job on his MM speeder with his 2 never die crew members= inspiration overload !! I also have had a Stormraven tee'd up in a black basecoat for about 2 years ready for the colour of whatever army i was going to commit to (will be dusting that off soonish). I have been trolling the forum for info on army comp etc etc but would like feedback on what people have found we're absolute must haves for a "Themed" Raptors force and any advice they could give will be greatly appreciated ++ Pic to be Added of First raptor test Marine++ cheers, Mithril
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I have only posted a few things but I am a serial lurker - like the Raven Guard version of a forum user... I thought I would post some of my army. I chose to use the Dark Eagles - who are briefly mentioned in Imperial Armour as potentially being a successor of the Raven Guard. They are meant to wear dark green, but as I already had some green marines (Dark Angels), I decided to use grey. This fit with my regular gaming table - a city scape. I made the lore decision that they would (being RG successors) be happy to repaint in order to fit their environs. Hence they repainted themselves to be grey. The red trim denotes them as being third company and there are other codex markings (squad designation/number etc) on them. One lore based divergence is the marking for a sergeant - they wear something red. It could be an elbow pad, a gauntlet etc. I have a bunch of notes about background for them but I will add those later by editing it into this post... Now I know my painting isn't the best and the photos make them look worse *sigh* but I wanted to get something up to motivate me to do more... Edit: Inquisitorial Report: Clearance codified as Alpha - Titan - Sigma 234: Astropath signal received clearly. The Chapter known as the Dark Eagles are, allegedly, scions of the vaunted Raven Guard chapter. They appear to be compliant with the Codex Astartes and are willing to cooperate with Inquisitorial presence. However, they have only given me limited access to their records and limited presence amongst their fleet. I have been following the 3rd Company of this Chapter for 6 Terran months and I can attest to their battlefield acumen. I have not been granted access to their armouries or the sites of battle - instead being given time to observe training and battle rites. In battle they appear to talk in some form of battle cant - a dialect they refer to as 'Hraafn'. It seems to be based on the language of their home planet - Mororium. Their combat doctrine follows that of many of the Astartes - balanced combat groups that are supported by specialists. Following their claims to be related to the Raven Guard, their focus is on rapid deployment and stealth assaults - jump infantry supported by scouts and fast moving recon units. According to their own records, their genetic make-up is that of Corvus Corax, but research has revealed that they lack many of the impurities linked to that Chapter - as a result there is some debate as to the specific origin of their gene-seed. This is further compounded by their recruitment - although my questioning of this was completely dismissed. The Marines of the Dark Eagles are shorter, squatter than those of other chapter and seem to be built to be more compact. This, when coupled with the fact that I have not been given access to their recruitment information, raises more questions regarding their lineage. The 3rd Company refer to themselves as the 'Driifan' which translates loosely into the 'Hunt'. Their specialism seems to be urban warfare and close assault - they prefer to insert away from a battlefield and infiltrate before assaulting - exchewing the typical Drop Pod tactics of other Chapters. Their colouration is also a feature of note - having been repainted grey, despite their Chapter's colours as being listed as green. When pressed about this, the only answer I received was a shrug and the brief response of 'Cities and their shadows are grey. So are we.' This seemed to cause great mirth amongst the other Marines present and I did not continue the line of inquiry. They appear a very pragmatic group - willing to withdraw to avoid losses if needed, to strike at a later date. In my time with them, I have noted an interesting camaraderie amongst the Marines. They are quiet and calm, but they seem to have an unshakeable bond with one another and a fervent belief that they are the protectors of humanity. Each marine, when not in combat or training, is also tasked with completing a civilian task - be it artistic, lingusitic or musical. When I asked about this, the answer was profound. 'How can we defend humanity, if we do not see as they do?' It appears that behind the training and genetic alterations there are some secrets I need to investigate more. I will report further. Inquisitor P.A. Dreag ------- Captain (I play with Relic Blade and Shield Eternal, but I built him before that option...if anyone whinges about WYSIWYG, I blutack a shield on...) http://i970.photobucket.com/albums/ae184/CordovaBiconis/DSCF1379.jpg First Tactical Squad and their Razorback http://i970.photobucket.com/albums/ae184/CordovaBiconis/DSCF1358.jpg Second Tactical Squad and their Razorback (called Contempt - purely as I brought it second hand in an awful state and contempt sums up how I felt about it as I tried to fix it). http://i970.photobucket.com/albums/ae184/CordovaBiconis/DSCF1363.jpg Third Tactical Squad and their Razorback http://i970.photobucket.com/albums/ae184/CordovaBiconis/DSCF1362.jpg 1st Devastator Squad and their Razorback http://i970.photobucket.com/albums/ae184/CordovaBiconis/DSCF1364.jpg 1st Assault Squad http://i970.photobucket.com/albums/ae184/CordovaBiconis/DSCF1365_2.jpg There will be more, but that is the Demi-Company as it stands.
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Alright, I'm a BA and occasional AdMech player, but I've been working on a codex chapter lately. I foolishly made both my BA and AdMech similar paint schemes so I wanted a change. I had settled on a color scheme but not a parent chapter, but the more I read into the Raven Guard the more intrigued I am, so here I am. Before I get into the messy details, here's pics of my first tac squad (and so far only painted unit). It's really overcast right now which apparently is screwing up my camera so I adjusted the brightness after which isn't the most faithful, but it's close enough. I'm working my way towards a Pinion Demi Company to start with (though I do have a handful of other vehicles/models already) and I'll expand beyond that when I get there. I'm not sold on a name yet, or a "theme" for the army, but I do have some background settled. I almost exclusively play against Xenos so I wanted to have that reflected in my fluff. What I have so far is that they have an error in their brainwashing part of their recruitment (possibly an intentional experiment to ensure loyalty, possibly just a mistake) which leads them to always feel that they must prove themselves. As a result, they try desperately to get marines into the Deathwatch and to do things that will earn themselves and the chapter acclaim. Also, I had some DW bits I wasn't going to use... As a result, many of the chapter's higher leaders have served in or alongside the Deathwatch, and they will gladly send more when the opportunity comes up. I'll devise more backstory once I'm firm on a theme. I could go for something raptor-inspired but haven't thought of anything catchy and dangerous sounding yet. I was also (before settling on Raven Guard) toying with taking themes from Greek mythology, which I think at least lends some good grimdark soldier names if not a clear chapter name. I think Knights of Cronus (which would be their home world if I went with that) was lingering in my mind. I suppose I could mix the two, and take a taxonomical name for a bird of prey, 40kify it and make that their home world. I have a lot of unconvincing ideas bouncing around, at the moment. Feedback welcome, thanks for reading!
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Liberalia Martiale 2017 - Collaboration - Discussion
Damo1701 posted a topic in + ADEPTUS ASTARTES +
Hope this one is ok. Kind of felt discussing minor things here was better than cluttering up the threat with non-story parts. I've pulled everything together so far and added a little extra ;) lol. Is this something you would like me to do, periodically? Just to keep everything updated in a quote bubble? -
Welcome, Sons and Daughters of Corax! It is that time of year agian, the 17th of March. If you've been watching the scrolling banner for longer than most do, then you might have noticed that today, yes today, is Liber Day. Liberalia Martiale. A time to celebrate creativity in the written form. But Olis, I hear you say, what the devil does the Raven Guard have to do with Titans? Um... Not terribly much. But we can be inventive! That's the beauty of this writing malarky. We are going to attempt a collaborative story. I tried something like this last year with the Chaos subforum with some success, and I hope the Raven Guard will step up to the plate and make Corax proud. So, here's the deal. The first poster will determine the character involved and where the story goes at the start. Each person will write one paragraph to advance the story. And... that's it. All you have to do is try not to double post (although posting every other reply in the thread is permitted). Should a full story play out, with a decent number of replies (let's say at least two pages), then the people who join in will be given a badge to display in their signature space, to prove their participation. Setting the scene: So, let us assume that you were part of the mission to Kastorel-Novem. Gargants, meks, stompas... the lot. It has not gone well. In fact, you are the last survivor of your squad. For the rest of the survivors of the task force to get off-world, you must intercept, disable and/or destroy a gargant. If you succeed, you must then attempt an extraction yourself.
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Founding Chapter - Raptors Founding - 22nd Founding, mid M37 Primarch - Corvus Corax Known Descendants - None known Chapter Master - Archus Horvath (deceased), Captain Logrus of the 2nd Company is the current acting Chapter Master Homeworld - Horatius (destroyed, chapter is now fleet-based) Fortress-Monastery - The Vanquisher-class battleship Truthseeker Colors - (pre-fall) Silver and Blue (post-fall) Black Chapter Symbol - Black raptor's claw on blue background (same as the Raven Guard veteran marker) Specialty - Guerilla warfare, hit and fade operations. Strength - 427 (no access to gene-seed for recruiting) Battle-Cry - For Corax and the Emperor! Allegiance - Declared Excommunicate Traitoris HISTORY Created in the 22nd Founding, the Steel Shrikes were part of the effort to erase the stain of the 21st Founding. At least one Chapter was created from the gene-seed of each loyal Legion save the Space Wolves. The Steel Shrikes represent the Raven Guard contribution to that Founding. They were created using the Raptors gene-seed, as it is somewhat more stable than the Raven Guard's. They were given the industrial world of Horatius to use as their homeworld and primary recruiting center. While not a Forge World, Horatius manufactured a great many things that were used all across the Imperium, mostly agricultural equipment. Shortly after the chapter reached full strength, three Companies of the Steel Shrikes served with distinction in the 7th Black Crusade, mostly operating on the fringes of battles to deny the enemy the ability to outflank their allies. They would go on to serve in a similar capacity in the 8th and 9th Black Crusades as well. Other than their noted presence in the 3 Black Crusades, the Steel Shrikes would mostly limit themselves to smaller operations that could be carried out by a single company or less. Being an insular Chapter much like their gene-fathers, the Steel Shrikes would keep mostly to themselves for the next several millennia. This decision would cost them dearly. Early in M40, the Steel Shrikes were targeted by an Alpha Legion warband that were dedicated to weakening the Imperium by manipulating them into destroying their own. They did this by masquerading as a loyal chapter and committing atrocities in their name, then fading into the darkness before they could be found out. They specifically targeted chapters that had no close ties to other Imperial forces so the atrocities would not be questioned by an intolerant and suspicious Inquisition. Claims of innocence had fallen on deaf ears as 7 entire chapters were eradicated by their former allies. The Steel Shrikes were the 8th chapter targeted in this way and the first to have any survivors escape, largely due to a premonition their Chief Librarian had the day before Imperial forces attacked their homeworld. In a moment of fatalism Chapter Master Horvath ordered that 5 Companies be dispatched immediately in a random direction to ensure the Chapter's survival, as he was aware of the 7 previous Chapters to fall victim to he Alpha Legion's plot (though he knew not who was responsible). The companies so dispatched were tasked with seeking out those responsible for their fall and destroying them, while remaining loyal to the Emperor. He also ordered that as many of the chapter serfs be sent with them as could fit on the 3 Strike Cruisers they were given leave to take. The remaining 5 companies fortified their fortress-monastery and prepared for the end. They knew they had been set up in such a way that their persecutors would never believe their innocence. They had been suspicious of the events surrounding the destruction of the other 7 chapters, as none of them had shown any indication of taint in the long centuries they had served and it seemed unlikely that 7 chapters in the same general region would succumb to Chaos one after another the way they apparently had. It was a hard fought battle, but in the end the 3 chapters sent to destroy them proved too much for 5 companies to overcome and they were killed to a man. But not before the Chief Librarian had another premonition. He learned of the Alpha Legion's involvement, and of the location of a space hulk that contained an intact Vanquisher-class battleship. His last act before he fell in a hail of bolter fire was to telepathically impart this information to his pupil who was sent with the survivors. As soon as it was discovered that only half the chapter had been destroyed on Horatius, the High Lords declared the Steel Shrikes Excommunicate Traitoris and ordered that they be killed on sight. They also ordered that Horatius be virus-bombed in the assumption that the taint infecting the chapter had spread across the planet, killing billions of innocent people. Knowing that every Imperial force in the galaxy was on the lookout for them, the Steel Shrikes repainted their armor black, covering over their traditional silver and blue livery. This was done with a heavy heart, but was deemed necessary by Captain Logrus. He had been elected acting Chapter Master by the other 4 captains and the few Librarians and Chaplains they had with them, though he refused to officially take the title in honor of Master Horvath's sacrifice on Horatius. The first task set before them was to recover the battleship the Chief Librarian had seen in his vision. The Steel Shrikes viewed this knowledge as a gift from the Emperor, and saw it as a sign that He had not abandoned them. Upon finding the space hulk it was discovered to be infested with Orks that needed to be eliminated before work could begin on the recovery of the vessel. This took several months and great care was taken to avoid casualties, as they knew they could not be replaced. Even with the caution they employed 61 battle brothers fell to the greenskins. They also had to be careful not to damage the ship, which was on the surface of the space hulk and was being used by the Orks as their home base. After the Orks were eliminated, the daunting task of recovering the ship could begin. With only 6 Techmarines among them it was going to be a long process. It took nearly 7 years to restore the ship to operational condition. It would not have been possible to awaken the ship's machine spirit if not for the efforts of a junior Techmarine who was also a psyker of some skill in the Technomancy discipline. After the ship was recovered the Steel Shrikes named her Truthseeker and she became their new fortress-monastery, crewed by the chapter serfs that had escaped destruction with them. Over the next centuries the Steel Shrikes would continue to fight at the side of Planetary Defense Forces and Imperial Guard regiments, while scrupulously avoiding any battles that involve any other chapters of Astartes or Inquisitorial presence. To this day, rumors persist among the Guard of a mysterious chapter of Space Marines that sometimes appear when a battle looks bleak for an isolated regiment and fight alongside them. They wear solid black armor with no markings of any kind and use an unusual variant of the Land Speeder Tempest. After the tide of the battle is turned in the Imperial forces favor, they disappear as suddenly as they arrived. The Imperial Navy has numerous reports of a massive black Imperial battleship accompanied by a trio of black Strike Cruisers which translate out of the Warp and lay waste to enemy fleets before disappearing once more. No one has yet successfully communicated with this vessel, but it is generally viewed as an ally by anyone who has personally witnessed it. The Inquisition is very interested in these reports, but thus far have not been able to catch up with the mysterious vessel. COMBAT DOCTRINE Prior to their fall the Steel Shrikes were a Codex-adherent chapter with an emphasis on the use of the Land Speeder Tempest variant developed on their homeworld, which replaced the usual nose-mounted assault cannon with twin-linked lascannons for anti-armor purposes. They did not rely heavily on tanks but had aircraft in abundance, which they used in surprise air attacks ahead of their ground forces. After their fall, necessity dictated a shift to guerilla-style hit and fade tactics. They still possess a large number of their Land Speeder variants, but only a handful of tanks. They deploy via Thunderhawks and Stormravens, as their supply of drop pods is limited and if left behind could provide the Inquisition with clues to their identity. With only 2 Battle Companies (2nd and 5th), the Steel Shrikes tend to field Assault squads supported by Devastators, Land Speeders and Scouts, as the 8th, 9th, and 10th Companies all survived intact. The chapter only has 2 dreadnoughts, both of whom were interred after the fall. GENE SEED Being drawn from the Raptors gene-seed, the Steel Shrikes share all of their traits. The pale skin and black hair along with the missing Mucranoid. Like the Raptors and unlike the Raven Guard, they do have a functioning Betcher's Gland. The remaining Apothecaries have found no further deviance in the Steel Shrikes geneseed. They have recruited a small number of Scouts from backwater planets to replenish their losses with the gene seed recovered from fallen brothers. However, they have no Black Carapaces available to make full battle brothers out of them. EQUIPMENT, ARMORY, and FLEET Having only a small amount of replacement parts, the Techmarines are forced to improvise in repairing the chapter's power armor. This results in the cobbled together appearance many Steel Shrikes display, with pieces from as many as 4 different armor marks in a single suit. They have no Terminator armor, and the few suits of artificer armor they possess are cherished. They also have no Centurion warsuits. The chapter favors lascannons for their heavy weapons units, due to the rechargeable nature of their power sources. Gravguns and plasma weapons are utilized as well, but less frequently. Their heavy bolters and missile launchers have been set aside for times of need, as the ammo for them is difficult to replace. They frequently engage small bands of renegade marines that have truly fallen so they can scavenge ammunition from their dead. They also occasionally explore space hulks found to include Imperial ships in search of equipment they can use. However, this is done with care due to the dangers often present on such hulks. The chapter has 2 dreadnoughts, both of whom were interred after the fall. Their armory is small, and not used unless necessary to preserve it as long as possible. The 3 Predator Destructors they had have been converted to Annihilator variants due to the autocannon ammunition having been long since expended. Their 6 Razorbacks have all been converted to mounting twin-linked plasma cannons instead of heavy bolters, also due to lack of ammunition. They possess 19 Land Speeder "Shrike Pattern" Tempests, 4 Thunderhawks, 7 Stormravens, 9 Storm Talons, and 12 Stormhawk Interceptors. They have 2 Whirlwinds and 1 Vindicator. Their fleet consists of: Vanquisher-class battleship Truthseeker Strike Cruiser Vengeance Strike Cruiser Vendetta Strike Cruiser Vindication All 3 Strike Cruisers have been renamed since the fall. NOTABLE STEEL SHRIKES Captain Ephram Logrus - Formerly the Captain of the 2nd Company, Logrus currently serves as the acting Chapter Master, though he still will not accept the official title. He has a keen analytical mind and is not prone to making rash or hasty decisions. He is well aware that any mistake on his part could spell doom for the entire chapter. Tech-Librarian Azra Brandis - Initially began training as a Librarian when his psychic powers were noted, he went to Mars to train as a Techmarine after it was discovered he had a strong affinity for Technomancy but little else. He was responsible for the awakening of the Truthseeker's machine spirit through a combination of his skills as a Techmarine and ability as a psyker. He serves as psuedo-Navigator for the Truthseeker, as he has a strong bond with her machine spirit. He can direct the ship in combat by himself if necessary, though with less efficiency than a full crew. Captain Raul Frenneth - Captain of the 8th Company, he was the most experienced of the 5 remaining Captains. He prefers to lead his Company and has no interest in leading the chapter as a whole, though he is one of Logrus' chief advisors. His lightning claws have cut swaths through heretics and xenos alike for centuries, and he shows no signs of slowing down any time soon. Chief Librarian Tork Ezriel - The pupil of the former Chief Librarian, it was he who received the telepathic message that led the chapter to the Truthseeker. He has become the Chief Librarian by default, though he still does not feel he is experienced enough for the position. Chaplain Raviel - Tasked with keeping up morale in the face of an Imperium that has turned on them, he firmly believes the Emperor has not abandoned them but sometimes has doubts about their chances of succeeding at their mission. His Rosarius has proven to be almost completely impenetrable, protecting him from blows that would have crumpled a dreadnought. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- That's all I have for now! C&C very welcome!
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Homebrew chapter time! I'll try and keep this thread updated with lots of pretty pictures and fluffy fluff. It is of course a work in progress so please bear with me as I edit, alter and rehash. Lots. Located on the northern marches of Segmentum Obscurus the Ash Raptors stand vigil over the Halo Stars. The Ash Raptors chapter of space marines are descended from the legion of Corax, the Raven Guard. Their home-world Karrek is a savage place, unforgiving and utterly hostile. Once a vibrant industrialised hive world with sprawling manufactorum spires covering the north and western hemispheres and deep swamp ridden jungles in the south and east, Karrek became a victim of its own splendour. Dragged into the ravages of civil war in ages past, the world and all in it burned, reducing a once stable profitable tithe-world into dust and ash. Its hive cities torn and tumbled ruins plagued by gang wars. To live is to learn to move silently, kill in the shadows and sleep with a blade. Far from the city-shells of the north, the southern continents once life bearing jungles are dust. A vast arid wasteland pock-marked with the ruins of promethium refineries and haunted by the howling dust wraiths of the dead. These apocalyptic lands are ruled and warred over by violent warlords in a storm of blazing guns and exhaust fumes. Barely knowing or caring of each others existence, these two continents provide the recruits of the Ash Raptors chapter. In the equatorial east rises a vast mountain chain, piercing the horizon with sheer cliffs and ragged peaks. It is in this cold and hard landscape that the Ash Raptors have made their roost. From their vantage point in the high cliffs they launch patrols across their world seeking those judged worthy enough to compete for a place amongst the Emperors finest. Selection into the ranks of these mighty warriors does not guarantee full advancement to the black carapace of the Astartes. Those chosen to compete but found wanting in their final tests are given the singular honour of returning to the scout companies to serve out their days with honour. Though not raised to the martial level of fully transformed marines these men have still taken oaths to fight and die for the Emperor. Maintaining in this way large numbers of scout squads, the Ash Raptors begin their campaigns with covert infiltrations, slowly and carefully working units into position to bring enemy infrastructure to a sudden violent halt or drawing enemy units from the safety of their bunkers. Striking swiftly from their Storm class landspeeders these scouts clear landing sites and disable anti-aircraft emplacements as they call in their power armour clad brethren. Such is the cunning of the Astartes. Advancing on enemy strong points their Tactical squads are equally adapt at forcing a frontal engagement or splitting into combat squads to maximise destructive potential. With decades of infiltration experience these warriors are well learned in guerilla warfare. Such is the skill of the Astartes. Riding the dust storms high above, chapter air support forces traitor and xenos air power from the skies clearing approach paths for warrior laden Stormravens. Carrying the hardened combat veterans of the chapter these might gunships clear landing zones of foes with explosive force, even as their landspeeder brethren hunt enemy armour and harass infantry in lighting attacks. Such is the might of the Astartes. As the enemy is drawn out, his battle plans thrown into disarray, assault troops tear into his flanks, descending on wings of fire into a maelstrom of vengeance. Pinned in place by assault troops and scout laid traps, the enemy finds himself open to the lancing strikes of bike mounted troops. Piercing deep behind enemy lines to harry and raid, these warriors are almost exclusively drawn from the wasteland raider gangs of the southern continents. Such is the fury of the Astartes. Appearing in sight shattering electromagnetic discharge, the mighty and terrible warriors of the first company teleport into the battle. Clad in the black of their parent chapter these terminator warriors are the pinnacle of the Astartes war-force. As the forces of the enemy are torn and his ranks split wide open, these veterans assault into the heart of his command structure. The work of their brothers done well, these might men are free to dispatch their foe untroubled by other, lesser warriors. Such is the right of the Astartes.
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With hidden hands approaching I've decided to put together a record of my RG successors, the Knights of Corax. This will have the dual purpose of firstly being a personal incentive and record of my vows for the hidden hands challenge, and secondly getting me up to my original goal of having a half company plus support elements. I'll fill in some lore in a later post, and start posting some of my stuff. But a quick ask; I'm hoping to become a better painter as my previous armies have always been of a pretty average standard. I'd appreciate feedback on my painting and modelling if you have time to give it- hopefully I'll end up a bit more accomplished by the end of this project, ready for whatever GW tempts me with next.
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The Fists of Corax were created solely from the Primaris Marine template developed by Archmagos Cawl as part of the reinforcements for the Imperium as designed by Robute Guilliman before his unfortunate slumber. The Fists of Corax were compliant with the organisational roles and approved markings and signifiers until their first deployment against Xenos forces, during their training periods. Training for the Fists of Corax was delayed significantly while the commanders of the Chapter attempted to figure out how to protect their sergeants, while allowing them to perform their duties while leading squads. The simple answer came from Sergeant Horath. He repainted his helmet from the stark red, as prescribed in the Codex Astartes-Primaris, to the same greys as his subordinates. He maintained the skull emblem to signify his rank, mounted in the centre of his helm. After much argument and discussion with the tech-adepts overseeing their equipment needs, the other sergeants of the chapter followed suit. Officers of command level or higher also maintain the grey helm, though, tend to be better protected by other means while still visible to the forces around them. The Fists of Corax are fleet-based, having failed to secure their desired homeworld close to Kiavahr and Deliverance due to hostility from the Raven Guard, who felt the gene-based experiments their Primarch undertook should have been left to the fog of history. Their manufacturing facilities rival many Forge Worlds, while their recruitment spans many planets and systems that have been overlooked by traditional chapters due to genetic instability. The Fists of Corax use Raven Guard Geneseed, and manifest many of their physical characteristics in the same vein as the Raven Guard themselves. Their manner of warfare, currently mimics that of the Ultramarines Legion during the Great Crusade, albeit with much smaller squad sizes. Current Chapter, Company, and support element numbers are unknown, as this chapter avoids contact with members of the Inquisition in a manner that is suspicious to many. The Fists of Corax are reported to be engaged across a vast area of the Indomitus Crusade, each company being held responsible for its own recruitment and training to replace casualties until the chapter is reformed. WIP Pictures to follow of the first of my Intercessors.
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With the 8th edition upon us, I've decided to start a new army. I have decided on the Raptors, mainly because I like their fluff and gorilla warfare style of fighting. My question is how would be the best way to represent a fluffy, hit-and-run type of army on the tabletop but is also effective game wise?
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I found this today and nice to see Raptors getting some love. Raptor Accessories I have been using these decals with some modifications Old style Decals shown here on my Land Speeder Crew
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Ladies and gentleman, brothers and sisters, comrades and friends, I'd like to take this oppertunity to share some pictures of my Raven Guard successor chapter, the Night Claws. Here's a little sneak peak: This is around about my 1500 point towards the end of 7th; it includes the following: HQ's: Shrike, 3 Librarians (inherited BA models) Troops: 10 Scouts w/ Land Speeder Storms Elites: 15 Vanguard Veterans, 5 Sternguard Veterans w/ Drop Pod Fast Attack: 3 Land Speeders With 8th edition around the corner, there's a lot of changes I'd like to make to this list. I plan on magnetizing all the arms for the Vanguard and potentially the Sternguard this time around to take advantage of the combi weapon changes. I'll post WIP's of the process and any other additions to the Night Claws that come along. I've got some more scouts coming in soon and some of the BA models need some touching up.
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- Raven Guard
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