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Found 3 results

  1. From the album: Space Marine Art

    This was my entry into the 2010 Golden Daemon contest at Games Day UK of that year, this is the model prior to it being permanently attached to it's display base. this model is a plastic conversion, the helmet actually being of a Chaos Space Marine with the markings filed off completely, the only peice that's metal is the shaft of the Crozius Arcanum, the remainder of the model was a combination of the SM Commander kit, and Dark Angels upgrade kit.
  2. Join this cabale, brothers and sisters. Let us pool our knowledge as to better smite our enemies! Looking at our arsenal of weapons it becomes quite obvious that we are very capable at demolishing MEQs with Inferno Bolters, Tzaangor Blades and a myriad of other ways. But tanks, vehicles and MCs are a different story. Neither our Troops nor our Terminators are really effective against those. Glimpsing over to the Death Guard or vanilla CSM we can see that they can take (Combi-)Plasmaguns, Melters, Blightlaunchers etc. in their troop and Terminator units, making them way more flexible. So we have to look for other ways to dispatch of those pesky Leman Russes, Imperial Knights, rigid Ork constructs and Space Marine vehicles. I want to compile our knowledge and experiences with our different anti-tank weapons/units in this thread to get a better understanding of those. I'll start with my humble contribution: (Hellforged) Predator I don't own a normal Predator but instead play a Hellforged variant with a Plasma Destroyer (2D3 S7 AP-3 D2 shots without "Get's Hot") and Lascannon sponsons. Performes well as a tank hunter but is often the first thing to get blown to bits on my opponent's turn. The degrading profile also stings. Which takes me to my favourite AA unit. Helbrute Now that our Exalted Sorcerers provide a re-roll of 1s to-hit a rifleman dread with a Missile Launcher and Lascannon combo is very attractive. It is also almost 50 points cheaper than the Predator and never degrades. WIth the Fire Frenzy stratagem, it can also throw out 4 Lascannon and 2 Missile Launcher shots which is more than a Land Raider can shoot. I also like to change out the Lascannon for the Plasmacannon. Most vehicles are T7 so it still wounds on a 3+ and the damage isn't as swingy as on the Lascannon. The nearby Exalted will keep the Helbrute from overheating and even if he does this might trigger his Crazed rule to let him shoot again. It is paramount however, that you take at least two Helbrutes since they aren't that tanky. Maulerfiend Love the model. As with anything that needs to cross the field to get into CC you need to run this beast either in pairs or with other CC distractions (like the Mutalith, a CC Helbrute etc.) so that at least one or two of those units make it into close combat. Once there pop the Daemonforge stratagem and enjoy the show as the Maulerfiend rips apart whatever you send it against. I also strongly urge you to take the Lasher Tendrils and NEVER the Magma Cutters. The former not only look more badass they also help the fiend to dispatch infantry while the later is very unreliable with only two shots. Forgefiend In almost any other Legion this might be meh at best. But with our ability to buff it up with Flickering Fire, Prescience and Daemonforge it can put in some serious work! The volume of fire is good enough to deal with MEQs and it can shred tanks! So far these are the units I have tried. Feel free to add your experiences. Maybe some of you can enlighten us on our Forgeworld options?
  3. So now that I have actually finished a few models, I wanted to share them with you. C&C are always welcome! Rubric Marines As you can see I took the whole "Legion of Dust" theme quite literally. However, the inspiration for my dusty legionaries doesn't come from the "All is Dust" warcry etc but from a scene in one of the Ahriman books. In the book they destroy a planet by killing off all flora, thus leaving only dust and a starving population. After smashing aside the resistance, Ahriman leaves some Rubric Marines on the planet, which are getting covered by the sand and eventually buried under it. Years later Ahriman and his retinue return to the (rebuild) world and fight there once more. They awake the slumbering Rubrics and the enemy is shaking in their boots as sand bursts apart and green glowing eyes pierce through the shifting dust. That scene was so epic that I decided to replicate it for my army. Thus most of my minis will be covered with brown pigment as if they just rose from the sand. Notice however, that the Sorcerers aren't covered in sand (apart from their boots), since they weren't dormant under the ground, thus they aren't covered in sand. Scarab Occult Terminators Legion Contemptor Dreadnought I regularly fight Orks and I got some old models from a buddy of mine. Seems like this Greenskin wasn't fast enough to evade the Contemptors grasp... Maulerfiend The tank is from the Hero Bases kit. Love my big Daemonsaurus! Rhino Sorry for the blur, my smartphone can't make sharp photos when the object is so close to it. :/ Blue Horrors A selection of my Blue Horrors. Quick and dirty! Just basecoated them white and made everything else just with washes. I still have a TON to paint. My pile of shame consists of: 30K Ahriman (painted, Disc of Tzeentch unpainted) 3x Exalted Sorcerers 1x Warpsmith 1x Maulerfiend 1x Heldrake 1x Forgeworld Predator 1x Rhino (mostly painted) 3x Chaos Spawn (converted from AoS Ghost Swarms) 1x Daemon Prince some Cultists 1x Converted Sorcerer in Scarab Termi Armour w/ Power Fist
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