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Found 18 results

  1. From the album: Forge Hawks

    I shot of my entire army to date, all done as Forge Falcons, except the the blue dreadnought, he's still in the colors of an old friend of mines marines.
  2. Hey Guys A long time ago I made a WS army, but I have (due to corona) not been playing since an age ago. I an currently trying to put together an army which at one time is for fun play and at another time for turnement play. I am hoping for some feedback. ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [92 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Hungry for Battle, Tactical Withdrawal, White Scars Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Gifts of the Khans [-1CP] Relics of the Chapter [-1CP]: Number of Extra Relics + HQ + Captain [6 PL, -1CP, 120pts]: Astartes Chainsword, Chogorian Storm, Jump Pack, Storm shield, Stratagem: Tempered by Wisdom, Teeth of Terra, The Imperium's Sword, Warlord Captain on Bike [8 PL, -1CP, 170pts]: Chapter Command: Chapter Master, Master of the Codex, Storm shield, Stratagem: Hero of the Chapter, Thunder hammer, Wrath of the Heavens + Troops + Infiltrator Squad [6 PL, 130pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Infiltrator Squad [6 PL, 130pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Tactical Squad [5 PL, 130pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Combi-plasma, Power fist . Space Marine w/Heavy Weapon: Multi-melta Tactical Squad [5 PL, 130pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Combi-plasma, Power fist . Space Marine w/Heavy Weapon: Multi-melta + Elites + Relic Terminator Squad [9 PL, 190pts] . Relic Terminator: Combi-bolter, Lightning Claw . Relic Terminator: Combi-bolter, Lightning Claw . Relic Terminator: Combi-bolter, Power fist . Relic Terminator Sergeant: Chainfist, Plasma blaster . Relic Terminator w/Heavy Weapon: Lightning Claw, Reaper autocannon Terminator Assault Squad [9 PL, 200pts]: Teleport Homer . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield: Thunder hammer . 2x Assault Terminator w/THSS: 2x Storm shield, 2x Thunder hammer . 2x Assault Terminator w/x2LC: 2x Lightning Claw (Pair) Vanguard Veteran Squad [7 PL, 155pts]: Jump Pack . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: Storm shield, Thunder hammer . Vanguard Veteran Sergeant: Relic blade, Storm shield + Fast Attack + Land Speeders [6 PL, 140pts] . Land Speeder: Multi-melta . Land Speeder: Multi-melta Outrider Squad [6 PL, 150pts]: Outrider Sgt . 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle + Heavy Support + Devastator Squad [8 PL, 135pts]: Armorium Cherub . Devastator Marine Sergeant: Astartes Chainsword, Boltgun . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon Eliminator Squad [5 PL, 90pts]: Bolt sniper rifle . Eliminator Sergeant: Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades + Dedicated Transport + Razorback [6 PL, 130pts]: Hunter-killer missile, Storm bolter, Twin lascannon ++ Total: [92 PL, 8CP, 2,000pts] ++ Created with BattleScribe
  3. I'm a big fan of KR multicase's modular system and really like the hard card case system. For some models I'd ideally like a more durable foam such as the Battlefoam type. Question for anyone able to answer is are the battlefoam trays compatible with the card cases? KRMs are 400x270x120 whereas the BF trays are 394x305x121 so the length is a slight bit greater. Possible to bend/squeeze them in?
  4. With our new Codex, I'm looking at making a casual army list that uses the most ubiquitous Space Wolf units, but also integrates them in a synergistic way. Just wanted to share some of the units I wanted to include and what units I think synergizes the best. Wanted to hear thoughts on if there were any synergies I missed. Wulfen: The obvious choice, this unit screams SW more than any other unit in the codex. I don't think I need to explain more. Only question is what combination of TH/SS and Great Frost Axes should they be run. Potentially depends on whether they are footslogging, riding in a transport, and what their final target is which can depend on local meta. Wolf Priest with Jump Pack: Wolf Priests go great with Wulfen, helping to heal your expensive models and granting them re-rolls on failed hits. Doesn't do much for standard Wulfen on the charge with our new Hunter's Unleashed chapter tactic, but can be very useful for TH/SS. Wulfen. Jump Pack allows the Wolf Priest to keep up with the Wulfen. Could consider replacing with Ulrik the Slayer if taken in a Stormwolf. Great Company Ancient / Primaris Ancient: Correct me if I'm wrong, but I believe their ability procs alongside Death Frenzy, giving an even greater boost when they eventually die. Only works when they are in CC and not quite as effective as with ranged weapons, but if flootslogged between the Wulfen and a core of the army, could provide benefits to both. Stormwolf: 16 transport capacity, 2 for Wulfen means you can carry up to 8 Wulfen or 5 Wulfen and 6 normal bodies. Great way to keep your Wulfen alive and deploy them right next to your enemy's favorite things. Loses some efficiency as Wulfen are some of the fastest units in the Codex already and keeps Curse of the Wulfen away from other units while in the transport. However, allows for other units to move with the Wulfen, as talked about below. Blood Claws: Cheap, effective, 65 points to hold up whatever enemy unit you want. Increased range of Curse of the Wulfen, greater benefit from Wolf Priest's leadership bubble. Maybe replace with Grey Hunters, some have shown the extra Bolter shot may be more valuable than the extra attack, now that they cost the same. Reivers could also multiply Wulfen effectiveness with their shock grenades, but their added cost may not be worth it. Then again, 2W would slow down their deaths. Wolf Guard: Drop in a 5 man squad equipped with Melta guns or Plasma guns to delete any specific target. Wulfen also fill this slot, but why delete 1 enemy unit when you can delete 2 for twice the price? Also a great target for Lone Wolf due to small squad size. Bjorn the Fell Handed: 30 point reduction makes our already good dreadnought commander even more appetizing. +1 CP for being on the board, 5+ Fell no Pain, but most importantly his 6" re-roll 1s to Hit aura, giving him pretty much constant Wisdom of the Ancients for free (That's 1 CP per turn saved plus the one he generates already). An absolute beast in CC with his 5 S12 AP-4 D6 rerolling wounds attacks. Conflicted between running him with a Heavy Plasma Cannon for anti-TEQ efficiency with his re-roll 1s or just coughing up all of it for the Twin Lascannon. Not sure if he needs a unit in front to cover him, but his 3+/5+++ 8W does make him one hard bastard to kill. Great warlord option, increasing the range of his aura to 9" and a good chance to unlock his Deed of Legends by slaying the enemy warlord. Hellblasters: You know what's better than 20 supercharged plasma shots? 20 supercharged plasma shots that kill your units 83% less. Utilize Bjorn's re-rolling aura to take away the big downside of plasma. Run the assault variant and keep up with Bjorn as he runs towards the biggest thing on the enemy's side of the table. Concern is whether or not these points are better used as Long Fangs in the backline, or if I should just run both. Iron Priest: Great if you really want to keep Bjorn alive, but might not be worth it just for Bjorn. Could allow you to put Bjorn ahead of your army to soak damage. Could also be put on a Bike or Thunderwolf from the Index if you want it to move forward and be a beat stick Rune Priest: With our new psychic powers and stratagems, I can't stop hearing about these boys. Cloaked by the storm to give -1 to hit against SW units within 6". Expensive at 3 CP for use with just Long Fangs, but great if included in the center of your army. Chooser of the Slain for anti-reinforcements shots at only 2 CP. Living Storm seems good, but requires 3 Rune Priests within 6", which becomes a solid core of your army for a single stratagem which may or may not really proc effectively. Could be replaced with Njal Stormcaller for added reliability, but can be cheaper otherwise. Long Fangs: First obvious traditional choice. Throw him next to some Long Fangs and give them cover through Storm Caller if easy cover is not available. Maybe not as useful as it has been traditionally, but still an idea. Just throw it in the center of your army with Bjorn. Moves the Rune Priest forward to do offensive attacks while providing cover to anything around it. Maybe protect the Hellblasters that are brought with. Arjac Rockfist: I have been hearing great things about this character, but I'm unsure how to fit him in. Thought I'd throw him down on this list and see if anyone has ideas. Wolf Guard Terminators: Obvious first choice, but I'm unsure where they fit in with the rest of the army. Land Raiders don't really fit my style, so they are either deep striking or footslogging. I also feel a lot of their role in being able to delete enemy units is covered by Wulfen, their only upside being their resiliency. Also seem to slow compared to the other parts of the army. Thunderwolf Cavalry: The Index and Codex haven't been great to these guys, but I still feel the need to run at least a 3 man pack of them now. Throw Frost Sword and Storm Shield on them and get a fast moving, hard to kill Distraction Carnifex for 171 points that can grab objectives or hold down important units. If they run into Arjac, then they get his aura benefit. Not sure exactly what synergizes well with them now when the real idea is to keep them cheap. Maybe just get buffs from whatever may be near and leave it at that. Wolf Guard on Bikes: These have been removed from the Codex, but (correct me if I'm wrong) they can still be ran, and I have a few so I plan to do so. Throw Stormbolter and Chainsword on each to have a highly mobile anti-horde option. If there are any other fun synergies or units that you feel I've left out, or if you feel a synergy I've detailed isn't actually that great, definitely tell me.
  5. Hi all, I've been lurking in the shadows for the past year in the B&C RG forum since getting back into the hobby and thought it was time to finally make a post. I got back in late last year during 7th edition after about fifteen years and decided to switch to Raven Guard, and I've been building up an army since. Now that 8th had dropped I don't have to worry as much about needing so many models to make 2000 points, but it is a bit late for that I had a chance over the weekend to take some photos of everything together. Not featured would be the absurd amount of magnets in the vanguard vets, tanks, and tactical, and characters.
  6. So now that I have actually finished a few models, I wanted to share them with you. C&C are always welcome! Rubric Marines As you can see I took the whole "Legion of Dust" theme quite literally. However, the inspiration for my dusty legionaries doesn't come from the "All is Dust" warcry etc but from a scene in one of the Ahriman books. In the book they destroy a planet by killing off all flora, thus leaving only dust and a starving population. After smashing aside the resistance, Ahriman leaves some Rubric Marines on the planet, which are getting covered by the sand and eventually buried under it. Years later Ahriman and his retinue return to the (rebuild) world and fight there once more. They awake the slumbering Rubrics and the enemy is shaking in their boots as sand bursts apart and green glowing eyes pierce through the shifting dust. That scene was so epic that I decided to replicate it for my army. Thus most of my minis will be covered with brown pigment as if they just rose from the sand. Notice however, that the Sorcerers aren't covered in sand (apart from their boots), since they weren't dormant under the ground, thus they aren't covered in sand. Scarab Occult Terminators Legion Contemptor Dreadnought I regularly fight Orks and I got some old models from a buddy of mine. Seems like this Greenskin wasn't fast enough to evade the Contemptors grasp... Maulerfiend The tank is from the Hero Bases kit. Love my big Daemonsaurus! Rhino Sorry for the blur, my smartphone can't make sharp photos when the object is so close to it. :/ Blue Horrors A selection of my Blue Horrors. Quick and dirty! Just basecoated them white and made everything else just with washes. I still have a TON to paint. My pile of shame consists of: 30K Ahriman (painted, Disc of Tzeentch unpainted) 3x Exalted Sorcerers 1x Warpsmith 1x Maulerfiend 1x Heldrake 1x Forgeworld Predator 1x Rhino (mostly painted) 3x Chaos Spawn (converted from AoS Ghost Swarms) 1x Daemon Prince some Cultists 1x Converted Sorcerer in Scarab Termi Armour w/ Power Fist
  7. Hi guys, After lurking for Emperor knows how long, I decided to start posting my work here. Since I have been playing and collecting Ultramarines for 20+ years this is what you will mostly see here. So without furher delay: WIP venerable dreadnought http://i.imgur.com/63xADQL.jpg Need to finish the base and highlight the blues all around. Arms are magnetised of course. Bonus pics of my librarian, counts as Tigurius as the current model is not so awesome... Front http://i.imgur.com/fW0Ye7R.jpg Side http://i.imgur.com/3AX7JdC.jpg Back http://i.imgur.com/mal9Gid.jpg Critic and discussion is welcomed Mitsman
  8. https://www.warhammer-community.com/2017/06/22/army-showcase-maxime-pastourels-plague-marines-june22gw-homepage-post-4/ So I saw this article from Warhammer Community profiling Maxime Pastourel's Plague Marines. And of course I was amazed (even though I've seen it before) and thought, what other armies have been made that are of the same caliber as this one, using established lore but adding their own conversions to make an original but amazing army? Links would be greatly appreciated!
  9. Greetings Brothers! Long time since I played last (circa 2007). So much has changed since then, but I always wanted to start a Grey Knights army so now that the kiddos are older I'm back. I am working on a 1000 pt list to get started and moving forward from there. Looking to post WIP pics of my models, post my lists, and generally get critiques/bad ideas from the rest of the more veteran players. TIA, OMK
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