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Found 17 results

  1. So I've been trying to make the Malcador tanks a little bit better in the 41st Millennium. Here are the 3 variants I have cooked up, being the Malcador Assault Tank, Malcador Tank Commander and Malcador Siege Tank (that last name is a placeholder). Malcador Assault Tank Point Values Heavy Support Malcador Assault TankPoint Values Heavy Support Unit Models per Unit Points per Model (does not include wargear) Malcador Assault Tank 1 190 Malcador Assault Tank Damage Remaining W M BS A 10 – 18+ 10" 4 3 5 – 9 7" 5 D3 1 – 4 4" 6 1 NAME M WS BS S T W A Ld Sv Malcador Assault Tank * 6 * 7 8 18 * 8 3 A Malcador Assault Tank is a single model equipped with a Battle Cannon, a Heavy Bolter and two Heavy Stubbers. Weapon Range Type S AP D Abilities Autocannon 48" Heavy 2 7 -1 2 - Battle Cannon 72" Heavy D6 8 -2 D3 - Conqueror Battle Cannon 48" Heavy D6 8 -2 D3 - Eradicator Nova Cannon 36" Heavy D6 6 -2 D3 Units being attacked by this weapon do not get any bonuses to their saving throws for being in cover. Heavy Bolter 36" Heavy 3 5 -1 1 - Heavy Stubber 36" Heavy 3 4 0 1 - Hunter-Killer Missile 48" Heavy 1 8 -2 D6 A Hunter-Killer Missile can only be fired once per battle Lascannon 48" Heavy 1 9 -3 D6 - Storm Bolter 24" Rapid Fire 2 4 0 1 - Vanquisher Battle Cannon 72" Heavy 1 8 -3 D6 Roll two dice when inflicting damage with this weapon and discard the lowest result. Wargear Options This model may replace its Battle Cannon with a Conqueror Battle Cannon, Eradicator Nova Cannon or Vanquisher Battle Cannon This model may replace its Heavy Bolter with a Lascannon This model may replace its two heavy Stubbers for two Autocannons or two Lascannons This model may take a hunter-killer missile This model may take a storm bolter or heavy stubber Abilities Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Assault Tank: This model does not suffer the penalty to hit rolls for moving and firing a Battle Cannon, Conqueror Battle Cannon, Eradicator Nova Cannon or Vanquisher Battle Cannon. Unreliable Engine: If this model is reduced to 8 wounds or less it loses the Assault Tank rule unless armed with a Conqueror Battle Cannon. Smoke launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle Faction Keywords IMPERIUM, ASTRA MILITARUM, <REGIMENT> Keywords VEHICLE, MALCADOR, MALCADOR ASSAULT TANK Assault Tank CommanderPoint Values Heavy Support Unit Models per Unit Points per Model (does not include wargear) Assault Tank Commander 1 235 Assault Tank Commander Damage Remaining W M BS A 10 - 18+ 10" 3 3 5 – 9 7" 4 D3 1 – 4 4" 5 1 NAME M WS BS S T W A Ld Sv Malcador Assault Tank * 6 * 7 8 18 * 8 3 An Assault Tank Commander is a single model. He rides to battle in the cupola of a Malcador Assault Tank, which is equipped with a Battle Cannon, a Heavy Bolter and two Heavy Stubbers. Weapon Range Type S AP D Abilities Autocannon 48" Heavy 2 7 -1 2 - Battle Cannon 72" Heavy D6 8 -2 D3 - Conqueror Battle Cannon 48" Heavy D6 8 -2 D3 - Eradicator Nova Cannon 36" Heavy D6 6 -2 D3 Units being attacked by this weapon do not get any bonuses to their saving throws for being in cover. Heavy Bolter 36" Heavy 3 5 -1 1 - Heavy Stubber 36" Heavy 3 4 0 1 - Hunter-Killer Missile 48" Heavy 1 8 -2 D6 A Hunter-Killer Missile can only be fired once per battle Lascannon 48" Heavy 1 9 -3 D6 - Storm Bolter 24" Rapid Fire 2 4 0 1 - Vanquisher Battle Cannon 72" Heavy 1 8 -3 D6 Roll two dice when inflicting damage with this weapon and discard the lowest result. Wargear Options This model may replace its Battle Cannon with a Conqueror Battle Cannon, Eradicator Nova Cannon or Vanquisher Battle Cannon This model may replace its Heavy Bolter with a Lascannon This model may replace its two heavy Stubbers for two Autocannons or two Lascannons This model may take a hunter-killer missile This model may take a storm bolter or heavy stubber Abilities Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Assault Tank: This model does not suffer the penalty to hit rolls for moving and firing a Battle Cannon, Conqueror Battle Cannon, Eradicator Nova Cannon or Vanquisher Battle Cannon. Unreliable Engine: If this model is reduced to 8 wounds or less it loses the Assault Tank rule unless armed with a Conqueror Battle Cannon. Smoke launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle Tank Orders: This model can issue one order each turn to a friendly <REGIMENT> MALCADOR at the start of your Shooting phase. To issue a tank order, pick a target MALCADOR within 6” of this model and choose which order you wish to issue from the table on the right. Each MALCADOR can only be given a single order each turn. TANK ORDERS ORDER Full Throttle! Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge this turn. Gunners, Kill on Sight! Re-roll hits rolls of 1 for the ordered model until the end of the phase. Strike and Shroud! This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and use its smoke launchers during this phase. Faction Keywords IMPERIUM, ASTRA MILITARUM, <REGIMENT> Keywords CHARACTER, VEHICLE, MALCADOR, MALCADOR ASSAULT TANK, OFFICER, TANK COMMANDER Malcador Siege TankPoint Values Heavy Support Unit Models per Unit Points per Model (does not include wargear) Malcador Siege Tank 1 190 Malcador Siege Tank Damage Remaining W M BS A 10 - 18+ 10" 4 3 5 – 9 7" 5 D3 1 – 4 4" 6 1 NAME M WS BS S T W A Ld Sv Malcador Assault Tank * 6 * 7 8 18 * 8 3 A Malcador Assault Tank is a single model equipped with a Twin Lascannon, a Demolisher Cannon and two Heavy Stubbers. Weapon Range Type S AP D Abilities Autocannon 48" Heavy 2 7 -1 2 - Demolisher Cannon 24" Heavy D3 10 -3 D6 When attacking units with 5 or more models, change this weapon's type to Heavy D6. Executioner Plasma Cannon Standard Supercharge 36” 36” Heavy D6 Heavy D6 7 8 -3 -3 1 2 - For each hit roll of 1 the bearer suffers 1 mortal wound after all this weapon's shots have been resolved. Heavy Bolter 36" Heavy 3 5 -1 1 - Heavy Stubber 36" Heavy 3 4 0 1 - Hunter-Killer Missile 48" Heavy 1 8 -2 D6 A Hunter-Killer Missile can only be fired once per battle Lascannon 48" Heavy 1 9 -3 D6 - Storm Bolter 24" Rapid Fire 2 4 0 1 - Twin Lascannon 48" Heavy 2 9 -3 D6 - Wargear Options This model may replace its Twin Lascannon with a Executioner Plasma Cannon This model may replace its two heavy Stubbers for two Autocannons or two Lascannons This model may take a hunter-killer missile This model may take a storm bolter or heavy stubber Abilities Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Assault Tank: This model does not suffer the penalty to hit rolls for moving and firing a Battle Cannon, Conqueror Battle Cannon, Eradicator Nova Cannon or Vanquisher Battle Cannon. Unreliable Engine: If this model is reduced to 8 wounds or less it loses the Assault Tank rule unless armed with a Conqueror Battle Cannon. Smoke launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle Faction Keywords IMPERIUM, ASTRA MILITARUM, <REGIMENT> Keywords VEHICLE, MALCADOR, MALCADOR ASSAULT TANK Naturally I broke the formatting...working on making it look like the nice word document that I have.
  2. ...or how I learned to stop worrying and love the Vindicator Why there is almost no talk here or the lapdogs ( :P ) forum about this stratagem and how it makes Vindicators a lot better? Well, I admit I still have to try them out but on paper they seem great! The BIG problem with Vindicators is relatively short range, meaning it usually needs at last at last one turn of movement to shoot where is needed. Spending one CP offsets this problem and grant you a very powerful attack, meaning you can move forward 10" and shoot with no penalty (the wording seems very permissive, as I see no limitation on the fact that the 3 Vinidicators should be able to shoot or not...but let us take the rules as if they should, it still seems very good to me) to an effective range of 34 (plus 3") Even if one (or all!) of the vindicators has only one wound left, the LB stratagem is still at full power 3" range is a 6" plate! With almost all auras having 6" this grants at least one unit+character "hit". 4+ or even 5+ are not a bad place to spend another CP for a reroll (bringing the 5+ hit to a 55% of probability)... you also force the enemy to spread out for pure fear and I see this as another advantage, as massed Imperial guards artillery tanks formation massively benefits from cover los blocking terrain... Also you have to see the point, not your target, so you can shoot something behind a wall, if said wall is less then 3" tick... So, it seems to me awesome on paper...anyone have tested it on the table?
  3. Join this cabale, brothers and sisters. Let us pool our knowledge as to better smite our enemies! Looking at our arsenal of weapons it becomes quite obvious that we are very capable at demolishing MEQs with Inferno Bolters, Tzaangor Blades and a myriad of other ways. But tanks, vehicles and MCs are a different story. Neither our Troops nor our Terminators are really effective against those. Glimpsing over to the Death Guard or vanilla CSM we can see that they can take (Combi-)Plasmaguns, Melters, Blightlaunchers etc. in their troop and Terminator units, making them way more flexible. So we have to look for other ways to dispatch of those pesky Leman Russes, Imperial Knights, rigid Ork constructs and Space Marine vehicles. I want to compile our knowledge and experiences with our different anti-tank weapons/units in this thread to get a better understanding of those. I'll start with my humble contribution: (Hellforged) Predator I don't own a normal Predator but instead play a Hellforged variant with a Plasma Destroyer (2D3 S7 AP-3 D2 shots without "Get's Hot") and Lascannon sponsons. Performes well as a tank hunter but is often the first thing to get blown to bits on my opponent's turn. The degrading profile also stings. Which takes me to my favourite AA unit. Helbrute Now that our Exalted Sorcerers provide a re-roll of 1s to-hit a rifleman dread with a Missile Launcher and Lascannon combo is very attractive. It is also almost 50 points cheaper than the Predator and never degrades. WIth the Fire Frenzy stratagem, it can also throw out 4 Lascannon and 2 Missile Launcher shots which is more than a Land Raider can shoot. I also like to change out the Lascannon for the Plasmacannon. Most vehicles are T7 so it still wounds on a 3+ and the damage isn't as swingy as on the Lascannon. The nearby Exalted will keep the Helbrute from overheating and even if he does this might trigger his Crazed rule to let him shoot again. It is paramount however, that you take at least two Helbrutes since they aren't that tanky. Maulerfiend Love the model. As with anything that needs to cross the field to get into CC you need to run this beast either in pairs or with other CC distractions (like the Mutalith, a CC Helbrute etc.) so that at least one or two of those units make it into close combat. Once there pop the Daemonforge stratagem and enjoy the show as the Maulerfiend rips apart whatever you send it against. I also strongly urge you to take the Lasher Tendrils and NEVER the Magma Cutters. The former not only look more badass they also help the fiend to dispatch infantry while the later is very unreliable with only two shots. Forgefiend In almost any other Legion this might be meh at best. But with our ability to buff it up with Flickering Fire, Prescience and Daemonforge it can put in some serious work! The volume of fire is good enough to deal with MEQs and it can shred tanks! So far these are the units I have tried. Feel free to add your experiences. Maybe some of you can enlighten us on our Forgeworld options?
  4. From the album: Prædicators

    Prædicators Predator Annihilator Widow.

    © Algrim Whitefang

  5. From the album: "The Dark Legion" (Death Korp of Krieg)

    Modeled with the melta cannon, which is the most fitting to use as any of the three variants while still looking the part!
  6. From the album: "The Dark Legion" (Death Korp of Krieg)

    Modeled with the melta cannon, which is the most fitting to use as any of the three variants while still looking the part!
  7. From the album: "The Dark Legion" (Death Korp of Krieg)

    All three are the same variant. Using the vanquisher model, but in game as battle cannons, since the Krieg Battle Cannons look silly/stunty.
  8. From the album: 2015

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