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Found 12 results

  1. So, I've been thinking of making a Tau Recon style list to thematically go with my Kroot Army. I've dabbled in Tau proper here and there, but I'm far from an expert, so I wanted to know from those more experienced if this seems like something that would work. It doesn't have to be super competitive or anything, but if you see any obvious gaps/flaws in the list, that would be great to know. T'au Mont'Ka (2000 Points) Darkstrider: 60pts Pathfinders with Ion Rifles 2x10: 180pts Pathfinders with Rail Rifles x10: 90pts Stealth Battlesuits with Fusion Blasters 3x6: 360pts Ghostkeel with Cyclic Ion Raker 2x1: 320pts Ghostkeel with Fusion Collider x1: 160pts Pirahnas with Burst Cannons 2x3: 310pts Pirahnas with Fusion Blasters 1x3: 155pts Vespid with GL and Rail Rifle 2x10: 260pts Vespid with Neutron Blasters 1x5: 65pts Kroot Hounds x5: 40pts Aside from the thematic recon / sabotage force feel, the idea is very much in the Mont'Ka style of hitting very hard and fast. Everything in the list either infiltrates and/or scouts, or compensates with a very fast move profile to get into the opponents face quickly and remove key targets. The Stealthsuits guide the massive volume of Pirahna missiles, giving them re-roll hits and wounds, to take any hard targets off the table, then moving on to mow down infantry. Meanwhile the Ghostkeels focus on the elite infantry with support from the Vepsid and Pathfinders. The extra Vespid unit gets to be an action monkey and the Kroot hounds just run around being annoying since I had an extra 40 points in the list. I kinda wanted to include a Firesight Marksman for thematic reasons, but he just seems... real bad right now. Thoughts?
  2. Putting together a 3k list to take advantage of the bonus VP from both Moebius and Leviathal. I'd have loved to get a tank or two in, but dreads > tanks this edition, and with leviathal they have to be off-board (which isn't bad, but not for this list. The usual alpha sneakiness, with some grav thrown in for movement blocking the opponent. The BA are there to charge in and die, hopefully applying pressure, the headhunters go after the warlord T1, or try to slag the transport they're in then die heroically. The librarian goes with the Fulmentarus to make them a frightening unit, that will return fire and pin you, probably. Vigilator roams with the seekers trying to hunt characters and pin things, the delegatus either goes with the lascannons or the recons. Basic troops including the fast assault squad that will try and hide, then score late game. The speeder is there to unlock the second heavy slot, but I could drop this and the levi for another contemptor + 2 more rapiers, or other stuff? Is the dilution of the army with BA worth the potential extra/near guaranteed VP? +++ HH AL 3k ((HH V2) Horus Heresy (2022)) [2,985Pts] +++ ++ Crusade Force Organisation Chart (LA - XX: Alpha Legion) [2,690Pts] ++ Allegiance: Loyalist + Rite of War: + Rite of War: Headhunter Leviathal (AL) + HQ: + Centurion [100Pts] . Vigilator: Artificer Armour, Power Dagger . . Bolt Pistol . . Chainsword: Chainsword . Vigilator: Infilitrate Centurion [110Pts]: The Mobius Configuration (Loyalist Only), Warlord . Delegatus: Artificer Armour, Nemesis Bolter, Pair of Lightning Claws . Delegatus Centurion, Cataphractii [130Pts]: Librarian, Psychic Discipline: Telepathy . Librarian: Cataphractii Terminator Armour . . Force Weapon: Force Axe . . Power Weapon: Power Maul + Elites: + Contemptor Dreadnought Talon [195Pts] . Contemptor Dreadnought: Gravis Melta Cannon, Gravis Power Fist with in-built ranged weapon, Graviton Gun Effrit Disruption Cadre [275Pts]: Power Dagger . 1) Effrit Principal: Banestrike Shotgun . 9x Effrit Disruptors w/ Banestrike Shotgun: 9x Banestrike Shotgun Fulmentarus Terminator Squad [320Pts] . Fulmentarus Decurion: Chainfist . 4x Fulmentarus Terminator w/Power Fist: 4x Combi-Bolter, 4x Power Fist Rapier Battery [60Pts]: Graviton Cannon . Rapier Battery + Troops: + Assault Squad [180Pts] . Legion Assault Sergeant: Artificer Armour, Bolt Pistol, Power Fist . 7x Legionaries (collective): 7x Bolt Pistol, 7x Chainsword . 2x Legionary w/ Options: Bolt Pistol, Power Axe Reconnaissance Squad [145Pts] . Legion Recon Sergeant: Bolt Pistol, Nemesis Bolter . Recon Legionary: Augury Scanner, Bolt Pistol, Nemesis Bolter . 3x Recon Legionary: Bolt Pistol, Nemesis Bolter Tactical Squad [125Pts] . Legion Tactical Sergeant: Artificer Armour, Bolt Pistol, Bolter, Power Dagger . 8x Legionaries (collective): 8x Bolt Pistol, 8x Bolter . Legionary w/ Options:: Bolt Pistol, Bolter, Legion Vexilla + Fast Attack: + Headhunter Kill Team [205Pts] . Headhunter Prime: Bolt Pistol, Magna Combi-Weapon - Meltagun, Power Armour . 3x Headhunter w/Combi-weapon: Magna Combi-Weapon - Meltagun . Headhunter w/Heavy Weapon: Multi-Melta . Rhino Transport: Searchlights Proteus Land Speeder Squadron [75Pts] . Proteus Land Speeder: Bolt Pistol, Volkite Culverin, Volkite Culverin Seeker Squad [195Pts] . Legion Seeker Sergeant: Artificer Armour, Bolt Pistol, Kraken Bolter, Power Dagger . 9x Legion Seeker: Bolt Pistol, Kraken Bolter + Heavy Support: + Heavy Support Squad [260Pts]: Lascannon . Legion Support Sergeant: Bolt Pistol, Power Armour . 7x Legionaries (collective): 6x Bolt Pistol . Legionary w/ Options: Augury Scanner, Bolt Pistol Leviathan Dreadnought Talon [315Pts] . Leviathan: Leviathan Siege Claw, Leviathan Storm Cannon, Phosphex Discharger . . 2x Twin-linked Volkite Calivers ++ Allied Detachment (LA - IX: Blood Angels) [295Pts] ++ + HQ: + Centurion [115Pts] . Champion: Artificer Armour, Warhawk Jump Pack . . Bolt Pistol . . Chainsword: Chainsword . Champion + Troops: + Assault Squad [180Pts] . Legion Assault Sergeant: Artificer Armour, Bolt Pistol, Power Fist . 7x Legionaries (collective): 7x Bolt Pistol, 7x Chainsword . Legionary w/ Options: Bolt Pistol, Power Axe . Legionary w/ Options: Bolt Pistol, Power Axe
  3. I've been humming and hahing about making a sisters army for the past little while, and when the new box set came out, I finally pulled the trigger. With that and what I've already got, I managed to just scrape together 1000 points. I haven't actually played as or against Sisters before (somehow I manage to unintentionally dodge them in all my games despite there being a fair few sisters players in my local meta). So I just wanted to get some thoughts on the list. It's not meant to be super competitive by any means, but I do like keeping things optimized with what I have. Battalion Detachment: Order of the Penitent Sinners (Custom Order): Hallowed Martyers (+1 to hit if under max unit strength), Shield of Aversion (Ignore Ap-1) HQ Canoness with Plasma Pistol & Blessed Blade: 65pts Relic: Blade of Saint Ellyonr, WT: Righteous Rage (Re-roll hits and wounds in melee) Taddeus the Purifier: 55pts Troops 10 Battle Sisters Squad with x2 Meltagun, Combi-Melta, Power Sword, Simulacrum, Cherub: 155pts 10 Battle Sisters Squad with Heavy Bolter, AC Storm Bolter, Cobi-Plasma, Chainsword, Simulacrum: 140pts. 10 Sisters Novitiate Squad: x2 Ministorum Flamer, Plasma Pistol, Power Sword, Sacred Banner, Simulacrum: 105pts. Elite 5 Celestian Sacresants with x4 Hallowed Maces, Spear of the Faithful: 75pts. Pious Vorne: 30pts Dogmata: 65pts WT: Indomitable Belief (6" Aura +1 Invul)(1CP) Relic: The Sigil Ecclesiasticus (Extra Hymn, can intone two)(1CP) Transport Immolator with Twin Immolation Flamers: 130pts. Heavy Support Exorcist with Exorcist Missile Launcher: 180pts. Total: 1000 Points The idea is to have the Exorcist and the Bolter Sisters hold the backfield while moving up the Immolator/Sacresants/Taddeus to take on Elite Infantry, The Novitiate and Vorne with protection of the Dogmata's Litany of Enduring Faith to take on Light infantry, and the Canoness and Melta Sisters to go after anything big.
  4. Just like it sounds, I want to make a 2k list I can just pick up and play when I get some time. Plan A is pretty simple. Sentinels rush the objectives, infantry behind. Mortars and basilisk give fire support. Snipers fill in the gaps to help deter deep strikers, flyers go tank hunting. The russ can either push a flank or give cover to an advance as needed. Keep the psykers in the middle of the advance to protect the push against enemies and put some mortal wounds on. Plan B is go a bit cheeky. Tank commanders and basilisk hold back line. Demolishers push one flank with the vultures supporting. The tempestors drop in on objectives and hold them while the vultures and russ move on. Would it be better to swap the two vultures for 3 Valkyrie? What about ditching the scions? It would only afford another tank if I swap them and the valks, or 3 more dropping the whole detachment. It could open up to get some sentinels to grab objectives too, but thats the same job as the tempestus. Ive never used them so advice is welcome. I lean towards option B. A seems like my current army and TTS is an option to get something different. Would that list have a shot or stick with plan A?
  5. Hey all. First time delving into the Deathwatch with a fully Firstborn army, trying to capitalise on the lore in terms of Kill Team compositions whilst still being a fairly competitive list. In terms of a game plan: Combat squad Termie Proteus KT to cover deployment zone and home objectives. With the Malleus Specialism, they'll form the bulk of my army's heavy ranged weaponry to take down monsters/vehicles. Combat squad both VanVet/Bike KTs so that I have 2 quick and durable T5 squads to advance up the left and right flanks and to hopefully capture objectives near the enemy's deployment zone. The two footslogging halves of the KTs will advance up the centre to contest/capture objectives there, with the 3 HQs following close behind them to provide buffs and contribute to combat. Vanguard Vets will be my tank/monster hunters whose mobility I'll use to leap from cover to cover or bring them in from reserve to catch a big unsuspecting target. What do you fellow Watch Masters think? Would love to get your thoughts on it and any advice would be greatly appreciated! ++ Battalion Detachment (Imperium - Adeptus Astartes - Deathwatch) [76 PL, 11CP, 1,500pts] ++ + HQ [17 PL, -1CP, 295pts] + Chaplain: 6. Canticle of Hate (Aura), Bolt pistol, Crozius arcanum, Litany of Hate Librarian: 1. Premorphic Resonance, 2. Fortified With Contempt, Bolt pistol, Force sword, Smite Watch Master: Spear of the First Vigil, Stratagem: A Vigil Unmatched [-1CP], Vigil Spear, Warlord . 1. Vigilance Incarnate . 5. Castellan of the Black Vault: Adamantine Mantle + Troops [52 PL, 1,040pts] + Proteus Kill Team: Jump Packs [315pts] . Deathwatch Veteran: Astartes Chainsword, Storm shield . Deathwatch Veteran: Astartes Chainsword, Deathwatch Combi-plasma . Deathwatch Veteran w/ Heavy Weapon: Deathwatch Frag Cannon . Deathwatch Veteran w/ Heavy Weapon: Infernus Heavy Bolter . 2x Vanguard Veteran: Lightning Claw, Storm shield . 3x Veteran Biker: Frag & Krak grenades, Power sword, Twin boltgun . Watch Sergeant: Deathwatch Combi-flamer, Xenophase blade Proteus Kill Team: Jump Packs [315pts] . Deathwatch Veteran: Astartes Chainsword, Storm shield . Deathwatch Veteran: Astartes Chainsword, Deathwatch Combi-plasma . Deathwatch Veteran w/ Heavy Weapon: Deathwatch Frag Cannon . Deathwatch Veteran w/ Heavy Weapon: Infernus Heavy Bolter . 2x Vanguard Veteran: Lightning Claw, Storm shield . 3x Veteran Biker: Frag & Krak grenades, Power sword, Twin boltgun . Watch Sergeant: Deathwatch Combi-flamer, Xenophase blade Proteus Kill Team : Deathwatch Teleport Homer, Malleus [410] . 2x Deathwatch Terminator w/ Heavy Weapon: Chainfist, Cyclone missile launcher and Storm bolter . Deathwatch Veteran: Astartes Chainsword, Deathwatch Combi-plasma . 2x Deathwatch Veteran: Storm shield, Thunder hammer . 2x Deathwatch Veteran w/ Heavy Weapon: Heavy bolter . 2x Deathwatch Veteran w/ Heavy Weapon: Missile launcher . Watch Sergeant: Astartes Chainsword, Deathwatch Boltgun + Elites [7 PL, 165pts] + Vanguard Veteran Squad: Jump Pack [165pts] . 2x Space Marine Veteran: Lightning Claw, Storm shield . 2x Space Marine Veteran: Heavy thunder hammer . Veteran Sergean: Frag & Krak grenades, Storm shield, Thunder hammer ++ Total: [76 PL, 11CP, 1,500pts] ++
  6. Good day, lads. I want to ask you about how you deal with Ultramarines with Guilliman armies. I have played several games versus them and suddenly realized that I can't actually win these games against Guilliman + literally anything. I would not lie, my opponent is quite experienced player, still the army he plays is actually nothing special. It's all bout endless rerolls of everything, and I'm not that good at safe rolls (if this can be an issue ). When your opponent hits with 90% of everything and wounds with 80% of them hits, it's pretty difficult to survive, and I have no actual idea on how to counter this thing. It's usually Guilliman + centurions + any kind of heavy support, for example predators or land raider. My army is a mixture of detachments of different chaos legions. Commonly I bring some Spearhead detach. on Alpha (havocs, obliterators) and Batallion with Berzerkers + Chaos Lords in Rhinos (sometimes Chaos Land Raider) on World Eaters. I'm eager to hear your opinions on this topic, please share your thoughts and experience, thank you.
  7. Evening! So, I've been jumping on and off the hobby lately due to work, although I've been building (and lately painting) steady for the last year. Although now that the 8th edition hit the shelves I feel quite lost in how to "finalize" my army with an army list. Last edition was pretty clear and easy, since the plan was going full veteran and everything with it. Is going full Vanguard detachment army actually viable (if I've understood the detachments correctly)? Anyway, if any of you'd like to come with suggestions or a draft/design on a fitting army list I would really appreciate it. My plan is/was to have 1 Elysian detachment and 1 Astra militarum detachment - If that's viable. Any suggestions are welcome! The inventory so far (both created and planned modelwise): HQ 1x Company commander with a boltgun 1x Command squad - Nothing planned yet. Meat 1x Guard Squad - 3x Sniper & Lascannon 1x Guard Squad - 3x Grenade launcher & Rocket launcher 1x Guard Squad - 3x Plasma & Rocket launcher 1x Guard Squad - 3x "Not yet built" & Rocket Launcher 1x Guard Squad - 3x Melta & Not yet decided HW (skip?) 1x Guard Squad - 3x "Not yet built" & Autocannon 1x Scion Squad - 2x Plasma 1x Scion Squad - 1x Melta & 1x Flamer 1x Scion squad - 1x Grenade launcher & 1x "Not decided" 5 or 6 man squads? Transport 1x Chimera - Autocannon & Flamer 1x Chimera - Autocannon & Heavy bolter 2x Taurox Misc 1x HW mortar squad 1x Tauros Venator - Lascannons 3x Sentinels - 2x plasma cannon, 1x lascannon (not yet decided). Air support 2x Valkyrie - Rocket pods? 1x Marauder Destroyer 1x Thunderbolt So that's basically the inventory. Units that I can make/have/bits/whatever: Commissar/commissar lord Bits for making a few more squads or characters of "meat". Master of the Fleet/Ordonance Inquisitor 5x DW Space marines Of course, I'm happy to make/take in other units that might be vital and so on if I'm missing anything - No shortage on bits! Anyway, thank you in advance, I'll be happy to supply you with any details if I missed anything. Best regards!
  8. I'm looking for guidance, I've been collecting guard for years (to many years) I'm finally getting to building and painting my force, I've going for cadians, I need guidance on how to proceed, I have a lot still on sprues. So want to know where best to focus, I've not fought using 8th yet and I'm looking for advice on a 1000pts to play some starter games. also I'd like to enter some competitions once models are painted, so want a force which i can develop. I have currently 50 guardsmen, plus, 6 plasmas, 6 meltas, 7 flamers, 8 grenade launchers, Enough sgt, and voxs, several company commanders, platoon commanders, 5 leman russ, (3 original, 2 with optional turrets,) 3 chimeras, 2 sentinals, 3 of each hws. 3 valkyries, 1 basilisk, 1 hellhound, a bane blade and an imperial knight. Availible to be made up, 50 more guardsmen, 6 more hws, 1 hell hound, 1 hydra/wyvern, 2 more sentinals scout or armoured. So please let me have some advice on the way forward and victory for the Imperium.
  9. Hello! I haven't actually played in a couple editions, but 8th has me wanting to look into possibility finding out if there's a gaming group near me. Having not played my guard much though, I was wondering if anyone had some good advice on what to build into my lists? The only really huge limitation I have is that I can't afford to buy much new at the moment, but I have a big enough collection to cover most non-flyer options. I'm also very much a play for fun player, but I don't want to paint up an army that isn't at all viable. Are there any good rules to live by? Is a single tank a bad idea, or ok in practice. Go for fewer squads of disciples, or massed militia to get off more shots and more bodies? I tend to gravitate toward infantry, but I'm unsure if a mass of 150 + infantry in a 2000pt list makes sense, or if it's better to swap a bunch of bodies for some tanks. Basically, I need help to know what I should work on digging up, converting, or painting, please :)
  10. Had one of the more enjoyable games I have played recently with a list I really enjoyed. Its played using IH but its a "successor." I have changed a few odds and ends based on how I wanted things to work and how they ended up working. Primaris Apothecary and a Primaris LT were added at the expensive of reiver squad and a hellblaster Captain in gravis, warlord, Aegis Ferrum, All Flesh is Weak Primaris Chappie, catechism of fire 6 Intercessors with stalkers 6 Intercessors with Autobolters 6 Intercessors with Autobolter Hellblasters x5 2 Implusors with shield dome, iron hail heavy stubber and 2 storm bolters 1 Repulsor dakka variant with Twin Las cannon Chapter Master in Phobos armor(probably wont give him IronStone next time). Primaris LT Aggressors x3 boltstorm gauntlets Primaris Apothecary(added to keep vanguard detachment) maybe will use the new strat for him) Relic COntemptor with 2 Kheres assault cannons Repulsor Executioner heavy laser destroyer + stuff I played against a Tesseract Vault necron list and had a blast. I used the stalkers chapter master, contemptor, Hellblasters and Executioner to hold a flank in a building. Then the impulsors and repulsor pushed the other flank against his 3 squads of immortals, destroyers, and characters. There were enough bodies that once my autobolter guys and command section got out and pushed forward they had the one turn of no chaplain buffs and then it turned into a perfect storm situation and I just started annihilating squad after squad. I did switch to tactical doctrine to take advantage of the -1Ap. One of those autobolter 6 man teams took out the final wounds on the Vault even. Pointwise it stayed close until the end and I finally took out the wraiths and deciever who were camping an objective in my deployment zone. All he had left at the end were the lord and cryptek who veiled out to safety when the writing was on the wall with his own center force became clear. I felt I really needed an LT with my mobile force with its mass of S4 weapons to get just a little more ummph out of them. I had a 5 man reiver squad along with heavy hellblasters. Since I had so many intercessors and light guns on my transports I felt that staying in the heavy doctrine didnt really benefit me much. So I dropped the reivers and swapped out the heavies for the standard hellblasters. So I needed a new elite for my vanguard and the cheapest useful option is a Primaris Apothecary. The question is on where to put him. Should I drop an intercessor and toss him in an Impulsor or put him in the rear with the hellblaster/stalker guys?
  11. First things first my culln the risen has been bashed into a IH since he came out Basically the Redemptor group up with the tech marine (ironstone) and chaplain, the 2 leviathans group up. With the infantry moving up behind to take objectives. Its not intended to be hyper competitive and the leverage the mobility and toughness without being to game breaking or to obnoxious to play against. I'll start with 9 cp which I feel is a reasonable amount +++ Shadow of Naxos (Warhammer 40,000 8th Edition) [103 PL, 9CP, 1,995pts] +++ ++ Battalion Detachment +5CP (Imperium - Space Marines) ++ + No Force Org Slot + **Chapter Selection**: Inheritors of the Primarch, Iron Hands, Iron Hands Successor, Red Scorpions Battle-forged CP Detachment CP + HQ + Carab Culln the Risen: Heavy bolter, 2x Heavy flamer, 3x Hunter-killer missile, Merciless Logic, The Tarsus Scorpii, Twin assault cannon, Warlord Primaris Chaplain: 5. Recitation of Focus, Absolver Bolt pistol, Benediction of Fury, Crozius arcanum, Frag & Krak grenades, Litany of Hate + Troops + Intercessor Squad: Bolt rifle . . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . . Intercessor Sergeant: Bolt pistol, Chainsword, Frag & Krak grenades Intercessor Squad: Bolt rifle . . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . . Intercessor Sergeant: Bolt pistol, Chainsword, Frag & Krak grenades Intercessor Squad: Bolt rifle . . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . . Intercessor Sergeant: Bolt pistol, Chainsword, Frag & Krak grenades + Elites + Primaris Apothecary: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol Relic Deredeo Dreadnought: Aiolos missile launcher, Anvillus autocannon battery, Twin heavy bolter + Heavy Support + Hellblaster Squad: Plasma incinerator . . 4x Hellblaster: 4x Bolt pistol, 4x Frag & Krak grenades . . Hellblaster Sergeant: Frag & Krak grenades, Plasma pistol Relic Leviathan Dreadnought: Grav-flux bombard, 2x Heavy flamer, 3x Hunter-killer missile . . Leviathan siege claw: Meltagun ++ Vanguard Detachment +1CP (Imperium - Space Marines) ++ + No Force Org Slot + **Chapter Selection**: Inheritors of the Primarch, Iron Hands Detachment CP + HQ + Techmarine: Boltgun, Frag & Krak grenades, Power axe, Servo-arm Relic Ironstone + Elites + Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Redemptor Fist Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Redemptor Fist Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist
  12. Flesh is Weak Has anyone had success with running non-standard lists with Iron Hands? By that I mean lists that don't spam: Thunderfire Cannons Executioners Flyers I have a ITC format tournament mid November and sadly I don't own any of those units listed. I'm trying to make a list that will still do well and have all my bases covered. I was thinking something like Captain on Bike - SS and CC weapon Lieutenant Techmarine Intercessors - Stalker Intercessors - Stalker Intercessors - Stalker Venerable Dreadnought - Lascannon and Missile Launcher Relic Leviathan Contemptor Mortis Kheres Assault Cannon Contemptor Mortis Kheres Assault Cannon Whirlwind Whirlwind Repulosor - Lascannon and dakka Repulosor - Lascannon and dakka So pretty basic. I have been using the Captain on a Bike for awhile and he provides a good distraction and road block. No Ferrios due to not have much infantry (as I only have 20 Intercessors). Dreadnoughts and Repulsors trundle forward and the Whirlwinds hang back. Intercessors can either be deployed inside the tanks or on foot to screen. I know I don't have any infiltrators but with no Warsuits, Eliminators, and only 15 scouts I don't see much of options. What are some other good units people have used?
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