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From the album: My WIPs
Used some Grey Knight pieces for the torso and head, standard marine assault legs, and a Death Company thunder hammer topped with GK bit.-
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So I just had a horrid game. Probably my worst beating in 8th edition. But what I'm trying to figure out is if the Landraider or the Corvus is the 'go to' in the codex.... but I do believe it has to be one of those options because otherwise we have a very, very vanilla looking army. (just thinking of the constraint issues GW have given us with transport options for "Kill Teams".) I'm not going to do a full run down of the game and bore you to tears with it. Basically I had two very beefy Kill teams and they were both deployed in Corvus Blackstars. One had the Watchmaster, and a Termie + Vanguard vet + Black shield a few dudes with Frag Cannons. This loaded it up. The second Blackstar was deployed on the very opposite corner of the table. It had the second most kitted out Kill team. Similar to above, but a little less expensive and it was lead by Artemis and his super bomb. I had a third kill team which was fairly average, but flexible in a Razorback with twin- Assault Cannons. Then I had 5 bikes with a few good hth weapons for flexibility. The plan was to use the biker's TP homer to pull back the KT's with Termies if I needed it for objectives (This was a Maelsrtom game). So I had turn 1 and just to give some perspective how it went I deployed my first Corvus in the corner like so: That's a homing device, the Razorback is full, but it was hard getting full cover so it is definitely not 'center' of table.... The bikes are hidden in the middle... and the other Corvus is at the very far left, but you get the idea. I had such a small army that I of course am going first.... BUT Chaos steals the initiative, and this was a sign of things to come. The Chaos player had a well rounded army. Nothing over the top, probably most of his list was just adjusted with some recommendations I actually made including Abaddon and a 5 man Black Legion-esque Combi weapon Termie squad, and a lot of marines/cultists/Decimator dread/Defiler/Predator, Oblits. Well after stealing the initiative I tell him which Corvus has the Watchmaster/Librarian in it, and he unloads the Predator annihilator at it, needing 4's to hit because of Supersonic... he takes all the wounds off of it... the Corvus goes down, I lose 2 Kill team dudes. I basically end up with this. The Kill team is engaged by the defiler, 10 marines, shot up by a ton of stuff, the bikers hold their own and the other Corvus does surprisingly little in the air. This forces me to get the contents of it out, and assault the Decimator dread which heavy flames a good portion of the squad out of close combat and Artemis does 1 Mortal wound to the Decimator with his bomb, I re-roll it with a CP and it turns into a 2. Deep in my zone my large kill team did make an assault on a Rhino, but ... and this is a really, really goofy mechanism of 8th, the Watchmaster and Librarian FAIL their independent charge rolls. This leaves them alone, as the rest of the kill team has advanced beyond them. Of course Abe comes in with 5 Termies on my back row and the Combi weapons annihilate the Watchmaster (Slay the Warlord) and the Librarian is the recipient of everything else. The only thing I can hope to do to retaliate is the Razorback mini-Kill team pours out, the Bikers join in and shoot everything at the Termies. with only one Frag cannon, and higher AP SIA rounds, I manage to kill a whooping 2 termies (4 unsaved wounds). I won't have a chance in close combat so in T2 I call the game. perhaps the worst game I've had in 8th. I've already played a lot of armies, against a lot of very different opponents and this was one game that was very difficult to figure out what the appropriate changes would be. This is why I started thinking of the Corvus. It was so dehabilitating to lose one Corvus in the top of T1. Sure it was a bit of luck, but it's quite plausible to happen against a few opponents. But the result was so bad I knew I could not come back using a super slow army, with super small numbers. The opponent could circle me at will and throw rocks at my head until it was safe to come in for the kill. That weird mechanic of the HQs not making the charge has happened to me in other games and I find it one of the more awkward things in 8th where this results in squads 'abandoning' their HQ's, but it's super dangerous, and it can be incredibly self destructive because the HQ's become very exposed, and in some cases you're losing the 'aura/buff' which you heavily rely on. This made me think about the Landraider. I have a love/hate with it. I've used it in several games and it's finally become something that kind of plays like it is written. It can take a good beating, and it does perhaps have the best delivery system out of the codex in terms of reliability. BUT it is so incredibly expensive it takes a small army, and makes it smaller. One complaint about the Corvus I have is the Cluster Launcher bombs are kind of crappy... compared to the 2 Ork Bomber ones, and the Tau one (I've seen these so I don't know about other flyers.) But at 250-260 points each, the Corvus bombs give up to 10 D6 attempts at hitting units with Mortal wounds on a roll of a "6". Orks (!) and Tau seem to have better bombs, resulting in mortal wounds on a 4+. The Flyer is expensive, but still much cheaper than a landraider. So I'm starting to think of just using one flyer, even though the load out and speed is pretty impressive on paper.
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From the album: Deathwatch
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From the album: Ordo Xenos
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From the album: Deathwatch - Watch Fortress Talasa Prime
After the release of the 8th ed codex, it's back to the Deathwatch. For ETL, I'll be building up the Primaris aspects of the force in a mixed Primaris Kill Team, a Primaris Captain & Redemptor Dreadnought, with another Veteran Kill Team & Sicaran Venator for support. By the end of the summer I should have 2000 points ready to go!-
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From the album: Deathwatch HQ
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From the album: Deathwatch HQ
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From the album: Death Watch Conversions
This is my conversion of the Dark Angels Primaris character into a Deathwatch Primaris Intercessor Sergeant.-
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From the album: Death Watch Conversions
This is a Deathwatch Redemptor Dread with a action pose, and a primaris head inserted vs the standard face plate. On the base he is standing over rubble of broken Tau parts, a dead Firewarrior, and a cut in half Kroot. -
From the album: Death Watch Conversions
This is the "Iron Raven" he is a Deathwatch Captain conversion. He is made from the Captain Artemis kit body, Iron Hands Head, and arms bits. Thunder Hammer and Deathwatch Shield as his wepons, with a standard Jump Pack on the back. His wings are bits from the Dark Angel biker kit. His base is made from parts of a Drukhari Raider, as well as a dead Drukhari at his feet.-
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From the album: Death Watch Conversions
This is Watch Master He'Stan. He is my Deathwatch Watch Master conversion made from the Vulkan He'Stan model. His Guardian Spear is made from a Grey Knights Spear combined with a bolt gun. His base is slightly larger than the standard Watch Master base in order to fit the dead scarabs at his feet. -
From the album: Deathwatch HQ
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From the album: Deathwatch
Artaia BlackHammer Deathwatch Captain jetpack lightning Claw Power Fist- 1 comment
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From the album: Deathwatch WiP
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From the album: Deathwatch WiP
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From the album: Deathwatch WiP
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From the album: Deathwatch WiP
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Hey guys, So after looking though the Index, and FAQs I had a few questions about the weapon restrictions to the Deathwatch. Thanks for clearing up this stuff! For the Watch! Can Deathwatch Veterans take both a Boltgun and a Chain sword? From what I'm reading they can replace their Boltgun with two items from the weapon lists. Meaning that they're limited to a Bolt Pistol when equipped with a chain sword. I see a lot of posts on forums that say other wise, but maybe I'm just getting confused. Can the Deathwatch Razor Back take a Lascannon? I don't see it listed as an option in the Index, and I didn't see it in any FAQs. A part of me has to think this is a typo because on the Deathwatch Razorback box you see a lascannon on the back of the packaging. http://www.tabletopencounters.com/wp-content/uploads/2016/09/DWRazorback-e1473793401554.jpg
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From the album: Majkhel's gallery
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From the album: Imperial Fists Veteran Sergeant and tactical sgt.
This is a kit bash of asimondi's powersword arm, iron hands bionics legs, deathwatch head, terminator shield on the chest, metal imperial/crimson fist backpack and a standard plasma pistol and chest.-
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From the album: Deathwatch
deathwatch captain Artaia BlackHammer - Iron Hands -
From the album: Deathwatch WiP
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From the album: Deathwatch WiP
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From the album: Ordo Xenos
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Hi Fraters, Alright so I've tried to write up this post *dozens* of times now and never quite managed to finish it up, so sorry if it's missing any important details. Essentially I've been sat on an two squads of Deathwatch Veterans from a Start Collecting box for literally years now and have built all my other DW units except for these guys simply because I'm too indecisive about how to actually build them. There's so many possible loadout combos which is a big factor in why I love the unit, but also the bane of my existence because I get easily crippled by choice. So I want to spec them to mulch infantry at range, preferably with some degree of versatility (i.e. be it Gaunts, Skitarii or Marines) but can't really settle on the loadout for that. I'd build the 10 models as 2 x 5 man Squads and put them either in a Rhino or a Drop Pod if that helps, looking to get them up close or into a good position. I like the idea of the following, to go through some of my current thoughts: Sgt with Plasma gun and Xenophase Blade, Veterans with Plasma Guns and Chainswords - Cheap and cheerful, really nice damage output at a reasonably good price and can hold their own in melee (probably) The same as the above, but with Combi-Plasma instead of regular Plasma guns. Gives me that sweet SIA bolter action plus the ability to absolutely spray multiple shots with both profiles albeit at -1. Obviously a full 50pts more expensive than option 1. Deathwatch Shotguns. Everyone gets a shotgun, except maybe the Sergeant who could have a XPB and another weapon (Melta gun maybe) for close range punch. These shotguns seem like a really nice and versatile close range gun for a cheap overall model price Sgt with bolter and XPB, 2 x Veterans with DW Bolter + Storm shield, 2 x Veterans with DW Frag Cannons. Frag cannons look solid if unexceptional on paper, I dunno if these heavy weapons are really worthwhile up close? Shield guys are obviously for tanking shots, SIA bolters seem great but maybe not unless deployed in bulk? Stalker Bolter and XPB on Sergeant, 2 x Veterans with Stalker Bolter and SS, 2 x Infernus Heavy Bolters, no transport for these. Decent long range damage output again? Those are generally the ideas I've had, kinda ranked in order from favourite to least favourite on paper, I'm just kinda really stumped on what to go with and would love to hear some ideas for reasonable squad loadouts that could go in a Rhino/Drop pod. I'll also list what I've got built and painted/available below in case that presents context that would be useful. Watchmaster Terminator Captain with TH + SS (would be using Dominus Aegis) Primaris Techmarine Primaris Apothecary Fortis Kill Team - 5 x Auto Bolter Intercessors + PF Sgt, 5 Hellblasters with Assault Plasma Incinerators DW Veterans - Sgt with combi-plasma + XPB, Vet with combi-plasma + Power sword, Vet with Frag Cannon, 2 x Vet with Infernus Heavy Bolter 5 Deathwatch Bikers, Sgt with TH Ven Dread with Twin-Lascannon + SB Redemptor Dreadnought (will be paired with the TM) Corvus Blackstar with twin-lascannon + Hurricane bolter Rhino Drop Pod Thanks for reading!