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Grey Knight Rumors Thread


Marmande

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I'm not too worried about the daemon weapon; Logan Grimnar and Calgar use weapons that once belonged to Chaos Champions and they aren't exactly corrupted.

There's a huge difference between a weapon that has seen use in the hands of a Chaos worshipper and a weapon that houses a literal daemon. In addition the Grey Knights are about as Puritan as they come, any one of them that would even consider using a daemon weapon should be getting a bolt to the head from his Brothers.

So assuming this is correct;

 

Fancy GK vehicle upgrades including Psybolt and Psyflame ammo

 

I take it those options would be apllied to Bolt and Flamer weapons (Including Psycannons and Incincerators) and give the 'Ignores Invulnerable Save' property.

Just came up with an other question: can Stromravens transport Dreadknights? I seen somewhere that they already got deepstrike, but charging on the turn they arrive could be cool.

 

Its been said they can't go in stormravens.

 

 

Talking about charging when arriving, can the Callidus Assassin still charge once he's come into play, or has he too followed the nerfing that all other models that used to have this power too? Also, I didn't see mention of the power "word in the ear" where you can move a model pre game. Has this fallen away too?

 

If this is the case, it seems that the vindicare got a huge boost, while the rest of the assassins now suck

Talking about charging when arriving, can the Callidus Assassin still charge once he's come into play, or has he too followed the nerfing that all other models that used to have this power too?

 

Due to wording "using Deep Strike rules, but doesn't scatter" I assume that even Callidus can't charge after appearance now. Add to this nerf of her sword (power weapon = no ignored invuls, as before), and you'll get a huge bunch of fail :D assassins entry cries out "BUY VINDICARE" -_-

-Wielder of The Blade of Antwyr, a super daemon sword that not only attracts heretics and daemons like flies, but tries to corrupt and possess the wielder, thus it was entrusted to the Purifiers to keep safe. Crowe is the only one with the fortitude to keep it under control.

 

FACEPALM...

 

So the Grey Knights get a radical-chaplain. Now that's rich...

 

 

For all these rumored things I'd reserve such passion until the dex is released. Getting snippets of information without the big picture or fluff base, means you may be missing valuable info. to make a clear review.

I'm not too worried about the daemon weapon; Logan Grimnar and Calgar use weapons that once belonged to Chaos Champions and they aren't exactly corrupted.

There's a huge difference between a weapon that has seen use in the hands of a Chaos worshipper and a weapon that houses a literal daemon. In addition the Grey Knights are about as Puritan as they come, any one of them that would even consider using a daemon weapon should be getting a bolt to the head from his Brothers.

 

Grimnars weapon is "thrumming" with energies from the warp, so not just an inert weapon.

There's a huge difference between a weapon that has seen use in the hands of a Chaos worshipper and a weapon that houses a literal daemon. In addition the Grey Knights are about as Puritan as they come, any one of them that would even consider using a daemon weapon should be getting a bolt to the head from his Brothers.

 

*shrug* Dunno what to tell you man, I think we all need to wait to read the book ourselves when it comes to the fluff.

I'm not too worried about the daemon weapon; Logan Grimnar and Calgar use weapons that once belonged to Chaos Champions and they aren't exactly corrupted.

There's a huge difference between a weapon that has seen use in the hands of a Chaos worshipper and a weapon that houses a literal daemon. In addition the Grey Knights are about as Puritan as they come, any one of them that would even consider using a daemon weapon should be getting a bolt to the head from his Brothers.

 

I know for a fact that you could give an Ordo Malleus Daemonhunter Inquisitor a Daemon Weapon during Rogue Trader (a bargain, at only 900 points!), and Grey Knight officers might have had access, too. I'll double check my Slaves to Darkness army list later to confirm. The old background material definitely condoned using the weapons of The Enemy against him.

 

I'm really digging Mordrak and his Ghost Knights; great backstory there! And he was even named after an old Space Wolf (Durfast of Mordrak).

 

As for questions, I too would really like to know what the hell a Psilencer is/does.

 

V

I'm really digging Mordrak and his Ghost Knights; great backstory there! And he was even named after an old Space Wolf (Durfast of Mordrak).

 

I was hoping someone else would pick up on this! Bravo man! BRAVO!

 

As far as everyone else being irate at the loss of WS5 Str6... you traded up for POWER WEAPONS... Why is everyone so hacked off? 1A... So? if your Storm Bolters count as PISTOLS now, it seems you'd no longer suffer the loss of bonus attack for charging. So not only do you still get 2A base (1A+2xCCW), you'd get your charge bonus... So a unit of 10 Space Marines (not counting possible substantial bonuses from psychic powers or other Nemesis weapons) charges, gets 30-31 POWER WEAPON attacks? I'd much rather face the 21 Str6 attacks that I'd at least get saves from. It's HEINOUS, not nerf.

 

Significant boost to the viability of Knights as a competitive army in 5th-ed. The old list was terrible after 5th-ed release...

I'm really digging Mordrak and his Ghost Knights; great backstory there! And he was even named after an old Space Wolf (Durfast of Mordrak).

 

I was hoping someone else would pick up on this! Bravo man! BRAVO!

 

As far as everyone else being irate at the loss of WS5 Str6... you traded up for POWER WEAPONS... Why is everyone so hacked off? 1A... So? if your Storm Bolters count as PISTOLS now, it seems you'd no longer suffer the loss of bonus attack for charging. So not only do you still get 2A base (1A+2xCCW), you'd get your charge bonus... So a unit of 10 Space Marines (not counting possible substantial bonuses from psychic powers or other Nemesis weapons) charges, gets 30-31 POWER WEAPON attacks? I'd much rather face the 21 Str6 attacks that I'd at least get saves from. It's HEINOUS, not nerf.

 

Significant boost to the viability of Knights as a competitive army in 5th-ed. The old list was terrible after 5th-ed release...

 

Thank you.

 

I agree with your assessment, as would everyone else, probably. I think the initial worry was that Power Weapons all around would make them great against Marines, but wouldnt help much against hordes like Orks, and more importantly, Daemons. Most guessed that the PWs would jack up the cost per model, thus exacerbating the problem. However, the base Knights are actually cheaper than they used to be, and get some wargear and psychic powers that'll help a lot against hordes, so no worries at all now. Also we only recently learned that Storm Bolters would act as Pistols, which we didn't know about when folks were complaining. This is much, much better than True Grit!

 

V

Agree with KK 100%. Trading S6 WS5 weapons for S4-5 power weapons + 2 CCW bonus, along with the option to take two Suppression/AT Psycannons in a Strike Squad, all for around the same price of 240-250 pts for a squad of 10? Um...there's no comparison. You have decent AT, Anti-Teq, Anti-Meq, and even anti-horde to an extent with Storm Bolters standard.

 

Standard GKSS will probably be the single unit that makes or breaks this army in terms of table top performance. It's a unit with strong generalist capability, on par with other armies elite slot, and not very expensive to boot.

 

I predict an avalanche of cheese crying when people start seeing 50+ GKSS on the table, all teleporting into your face and rending open your vehicles.

Agree with KK 100%. Trading S6 WS5 weapons for S4-5 power weapons + 2 CCW bonus, along with the option to take two Suppression/AT Psycannons in a Strike Squad, all for around the same price of 240-250 pts for a squad of 10? Um...there's no comparison. You have decent AT, Anti-Teq, Anti-Meq, and even anti-horde to an extent with Storm Bolters standard.

 

Standard GKSS will probably be the single unit that makes or breaks this army in terms of table top performance. It's a unit with strong generalist capability, on par with other armies elite slot, and not very expensive to boot.

 

I predict an avalanche of cheese crying when people start seeing 50+ GKSS on the table, all teleporting into your face and rending open your vehicles.

 

I agree with this statement as well.

 

I need 2 key confirmations from Commissar that will make or break the game:

 

1. Do Stormbolters really give Grey Knights the +1CCW/BP attack bonus?

2. Are Nemesis Warding Staves really a straight 2++ Invulnerable Save Power Weapon (is it 1H or 2H)?

In the event that Stormbolters count as pistols for Power Armor Knights to manage to get them up to 3A on the charge.. Does anyone want to hazard a guess if they will count as Pistols for the Terminators as well? Which could mean up to 4A on the charge for 1 Termie.
In the event that Stormbolters count as pistols for Power Armor Knights to manage to get them up to 3A on the charge.. Does anyone want to hazard a guess if they will count as Pistols for the Terminators as well? Which could mean up to 4A on the charge for 1 Termie.

 

I said this multiple times already.

Yes, SB on Termies will result in 4 attacks on the charge/counter-attack.

 

This is absolutely HUGE.. which is why I keep pushing for this to be verified.

I agree with this statement as well.

 

I need 2 key confirmations from Commissar that will make or break the game:

 

1. Do Stormbolters really give Grey Knights the +1CCW/BP attack bonus?

2. Are Nemesis Warding Staves really a straight 2++ Invulnerable Save Power Weapon (is it 1H or 2H)?

2. Additionally, are they 2++ all the time, or possibly only in CC? (would make sense, since it's easier to block a strike than a gout of flame)

I'm really digging Mordrak and his Ghost Knights; great backstory there! And he was even named after an old Space Wolf (Durfast of Mordrak).

 

I was hoping someone else would pick up on this! Bravo man! BRAVO!

 

As far as everyone else being irate at the loss of WS5 Str6... you traded up for POWER WEAPONS... Why is everyone so hacked off? 1A... So? if your Storm Bolters count as PISTOLS now, it seems you'd no longer suffer the loss of bonus attack for charging. So not only do you still get 2A base (1A+2xCCW), you'd get your charge bonus... So a unit of 10 Space Marines (not counting possible substantial bonuses from psychic powers or other Nemesis weapons) charges, gets 30-31 POWER WEAPON attacks? I'd much rather face the 21 Str6 attacks that I'd at least get saves from. It's HEINOUS, not nerf.

 

Significant boost to the viability of Knights as a competitive army in 5th-ed. The old list was terrible after 5th-ed release...

 

S6 allows you to fight most vehicles and even to threaten dreads, something that S4 powerweapons can't do.

A higher strenght is also more useful against badly armoured but numerous enemies. Against a bunch of orks

or Hormagaunts a powerweapon won't help you much.

S6 allows you to fight most vehicles and even to threaten dreads, something that S4 powerweapons can't do.

A higher strenght is also more useful against badly armoured but numerous enemies. Against a bunch of orks

or Hormagaunts a powerweapon won't help you much.

You can still get S6 on your basic SS knights on top of everything, it just requires some effort.

Incidentally, you now have a whole bunch of tools to deal with ork and tyranid swarms.

 

Honestly I like these new basic knights much, much more than the previous ones. It's borderline silly actually, I doubt these are the final codex entries.

 

Question for the generous Commissar:

- What's the BS and I of the Dreadknight?

- Point cost of the Weaponsmiths?

- Do Weaponsmiths have customization options or are they a static unit?

- How does the Weaponsmith's d6 roll function exactly? Is it d6 + [number of turns -1], or is it based on the number of Weaponsmiths in the unit?

- How much do the Personal Teleporters on a Strike Squad cost?

 

- What's the fluff behind Personal Teleporters?

- What's the fluff behind Psilencers?

@Marmande: I've just updated a compact rumours summary that I've been keeping on the other sub-forum. You can find it here and would be welcome to use it to update your OP. No credit-giving required. :fakenopic:

 

Nonsense, credit where credit is due. :D Updating the OP now.

These are all great rumours and i cant wait for the codex. This one thing has been bugging me though because it was stated that the ghost knights that come with mordrak are regular terminators with the stealth sur. does that mean they are scoring as well? I dont think they would be but you never know.

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