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Grey Knight Rumors Thread


Marmande

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I think that relaxing that "over-the-top elite" fluff GKs had is a good think. First, the fluff can't always be: GKs teleport in, fight, die a bit, win a lot, teleport out. It becomes boring after a while. A hero has to suffer in order to be a great hero (A victory without danger is a triumph without glory). The second thing, is that table-top expectations were too high.

 

Phil

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True, but Andy Chambers & Phil Kelly didn't seem to struggle with it.

 

As long as the fluff is good enough for the bathroom break, I don't care.

 

I just want rules that make sense.

If it's Matt Ward, any entertainment you get from reading the fluff will be purely accidental on his behalf.

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As long as the fluff is good enough for the bathroom break, I don't care.

 

I just want rules that make sense.

If it's Matt Ward, any entertainment you get from reading the fluff will be purely accidental on his behalf.

 

Very true. Mat Ward is the butcher of fluff incarnate.

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Thanks CCC for all of the awesome info! :yes:

 

I still have a few questions though:

 

1. Are psychic hoods still in?

2. What about wargear like the grimoire?

3. What do servo skulls/empyrean mines/psylencers/ banner do?

4. Do they get anything to counter the shadow in the warp or runes of witnessing?

5. Do they have anything to prevent perils of the warp?

6. Do they get anything akin to descent of angels?

7. Do Stern/ Supreme Grandmaster Lord Kaldo Draigo :)/ Mordrak get daemon bane special rule?

8. Does the everser assassin still blow up?

Most of these were already answered:

1. Yes

2. Grimoire has not been mentioned once yet, so it seems extremely likely that the answer is no.

3. Asked many, many times. The commissar will get to it in due time.

5. Warp Stabilizers prevent perils

8. No

 

And the gene-seed is hinted to be a fusion of the survivors' from the Traitor Legions, not the Emperor's.

 

 

 

 

To specify one question:

 

5. Is there any infantry sized wargear that acts as a warp stabilization field (i heard that they were only for vehicles)?

 

Addition: Do our dreads get magna grapplers?

 

 

Fluff: I am well aware of what the rumors are, I wanted to know if it was hinted at or explicitly stated so that I could still believe that my GKs are from the IGEOMK

 

Also:

 

@CCC: With their origins in mind, are there 9 Grand Masters at any given time perhaps? :)

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Warp Quake sounds a little over the top. You could take four squads of GK's and move on the first turn and make it all but impossible for anything to enter play via deep strike if this is accurate. It makes a 2 foot bubble around them if you measure in all directions.

 

So Drop Pods for SM's would be hosed, and anyone playing Daemons wouldn't be able to deploy hardly at all.

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Newest set of rumors has the Stormbolter counting as a pistol for CC. So for those freaking out about Grey Knights CC, calm down. While the attack profile rumor is A:1, we get 2, 3 on the charge (just like Space Wolves) and ours are power weapons at potentially +1 STR and +1 Initiative.
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If this is confirmed, GK will be CC machines. Two shots of stormbolters then 3 WS4 St4 powerweapon attacks is very very good for 20 pts. Ten GKs would shoot 20 times, hit 13.3 times, wound 6.6 times, kill 2 Meq. Then charge attack 30 times, hit 15 times, wound 7.5 times, kill 7-8 Meq. In return, they'd lose 1-2 models.

 

Vs assault termies with Stormshields, they'd kill 1 to shooting, and 2-3 on the charge!

 

Maybe they won't get the +1 attack on the charge (like the old True Grit)?

 

Phil

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If this is confirmed, GK will be CC machines. Two shots of stormbolters then 3 WS4 St4 powerweapon attacks is very very good for 20 pts. Ten GKs would shoot 20 times, hit 13.3 times, wound 6.6 times, kill 2 Meq. Then charge attack 30 times, hit 15 times, wound 7.5 times, kill 7-8 Meq. In return, they'd lose 1-2 models.

 

Vs assault termies with Stormshields, they'd kill 1 to shooting, and 2-3 on the charge!

 

Maybe they won't get the +1 attack on the charge (like the old True Grit)?

 

Phil

 

Yeah, CC monsters is right. Especially when you couple all that with something like the psychic libby power which makes them initiative 10.

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If this is confirmed, GK will be CC machines. Two shots of stormbolters then 3 WS4 St4 powerweapon attacks is very very good for 20 pts. Ten GKs would shoot 20 times, hit 13.3 times, wound 6.6 times, kill 2 Meq. Then charge attack 30 times, hit 15 times, wound 7.5 times, kill 7-8 Meq. In return, they'd lose 1-2 models.

 

Vs assault termies with Stormshields, they'd kill 1 to shooting, and 2-3 on the charge!

 

Maybe they won't get the +1 attack on the charge (like the old True Grit)?

 

Phil

 

Yeah, CC monsters is right. Especially when you couple all that with something like the psychic libby power which makes them initiative 10.

 

Or just halberds for Initiative 5, and Hammerhand for Strength 5. It wouldn't be too far of a stretch for a Strike Squad to shoot and assault a full Tactical Squad and kill all 10 of them without losing a man.

 

One of the cool things for me is to see how similar the rumors are to my original Grey Knights Fandex, that I made back in 2009. They really appeared to have gone with the exact same style and themes (for example, psychic powers for every unit). Pretty cool!

 

V

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Shame about ISTs going the way of the dodo. Wasn't keen on Coteaz, but may have to get in on this 'counts as' bandwagon. Though new Daemonhosts look really sad also...

 

Is it just me or is the Dreadknights price and statline going to make Tyranid players absoluletly cry now? Looks like it could beat up a Trygon at 2/3 the price.

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Funny thing I've read... Ten uniquely equipped Paladins w/ an apothecary are in a unit. They cost about 765 pts. They get assaulted by 150 boyz (!). 600 attacks, 300 hits, 150 wounds. All Paladins take 15 wounds. After the 2+ save, they have 2.5 wounds each. After the FNP roll, they have 1.25 wound each, so none dies... OK, real maths tell us 2-3 will actually statistically die, but still, that's pretty awesome!

 

Phil

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Funny thing I've read... Ten uniquely equipped Paladins w/ an apothecary are in a unit. They cost about 765 pts. They get assaulted by 150 boyz (!). 600 attacks, 300 hits, 150 wounds. All Paladins take 15 wounds. After the 2+ save, they have 2.5 wounds each. After the FNP roll, they have 1.25 wound each, so none dies... OK, real maths tell us 2-3 will actually statistically die, but still, that's pretty awesome!

 

Phil

I would pay money to see this. ;)

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Is it just me or is the Dreadknights price and statline going to make Tyranid players absoluletly cry now? Looks like it could beat up a Trygon at 2/3 the price.

it's got better strength than anything but a carnifex, a better toughness than any TMC and less points than the cheapest Tyranid Monstrous Creature, a Harpy, which sucks all around; even if you added the 75 points for the teleporter, it's still cheaper and arguably better than the Trygon Prime or maybe even a Swarmlord.

 

a least they can only be 3 of them, but i'm imagining an apocalypse game and just running them.

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Is it me, or does it seem the Grey Knights are going to have trouble with enemy tanks?

 

What else is new.

 

Another reason why I think the Librarian with Might of Titan will be vital in most lists.

 

What I can see from just these lists:

 

Dread Knight's Melee attacks

Dreadnaught's melee attacks (Melee), Multi-melta? (Short to mid range) Lascannon? (Long Range)

Librarian's Might of Titan (Melee), and Vortex of doom (Short range)

Strike squads with Psycannons and teleporters for Side/rear Armor (Mid range)

Henchmen with Multi-meltas and extra range. (Mid range)

Storm Raven (Short, Mid, Long range)

Assassin's armor peircing rounds (long range)

 

That's alot of options. I'd like to think that having all of these options will allow a GK player to choice how best to add Anti-armor to their army without being forced into a single unit.

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Lol, true dat. :D

 

My fandex is far from this one unfortunately. I liked our old rules more with just a few tweaks than this Thousand Sons wannabe.

You sound like you have the right idea. If you're another of the veterans disenfranchised by all this then I suggest you check out the project in my sig. With any luck it should be released soon!

 

Coteaz - 150p

 

3 warriors with meltaguns - 42p

Chimera w/ multi-laser and heavy flamer- 55 x20 (!!!)

 

...

 

1993p total

 

*jaw drops*

 

It looks like Dakka Dakka is sussing out that there's something offbeat going on. Bell of Lost Souls have also been drawing up zany conclusions based on what we know - See their 'Ten Things to do with Grey Knights' article.

All interesting imo.

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I think that relaxing that "over-the-top elite" fluff GKs had is a good think. First, the fluff can't always be: GKs teleport in, fight, die a bit, win a lot, teleport out. It becomes boring after a while. A hero has to suffer in order to be a great hero (A victory without danger is a triumph without glory).

The Grey Knights aren't supposed to be heroes. They are supposed to be weapons against Chaos. Three of Oiad's points (wielding Daemon swords, being susceptible to despair and associating with warp entities) go against the very foundation of what makes a Grey Knight a Grey Knight.

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I think that relaxing that "over-the-top elite" fluff GKs had is a good think. First, the fluff can't always be: GKs teleport in, fight, die a bit, win a lot, teleport out. It becomes boring after a while. A hero has to suffer in order to be a great hero (A victory without danger is a triumph without glory).

The Grey Knights aren't supposed to be heroes. They are supposed to be weapons against Chaos. Three of Oiad's points (wielding Daemon swords, being susceptible to despair and associating with warp entities) go against the very foundation of what makes a Grey Knight a Grey Knight.

 

I think that's my point. GW is changing the very foundations of what makes a Grey Knight. That's because "perfection" as GKs used to have (or almost) leaves very little margin when it comes to writing fluff or rules. I understand where that ruffles some feathers, but it was inevitable. When you look at the whole WH40k, it's basically a Tragedy in the classic litteral sense (like ancient greek tragedy). Almost every chapter is a facet of the basic tragic plot: failure to understand or communicate leads to Hubris which then lead to the downfall. Having a "perfect" player in that world doesn't fit as well. It that role, we do have the Ultramarines. But they are meant the "doorway" into 40k for younger more sensitive gamers.

 

GK are the weapon against chaos, yes. But to quote Nietzche: He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you. I, for one, love the "tragic hero" plot more than that "perfect knight" plot. I like my characters to sweat blood and to question their whole world before they finally get a true personal understanding that leads them to victory.

 

Still, once again, I understand why some gamers (and I wouldn't say long time GKs players, as I've been playing them for 7 years) will miss the Shining Knights...

 

Phil

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I'm going to answer that by saying look at the chant of the Six Hundred and Sixty Six Secret Words.

 

Look at the basic history that in the entirety of the Grey Knights; from the newly inducted to the oldest of Grand Masters, not one has fallen to the madness of Chaos.

 

That's probably because they weren't weilding Daemonic weapons or playing buddy-buddy with warp-entities.

 

That's my point, and my issue with how Matt Ward writes- there are plenty of options out there for writing up a backstory even when the chapter itself is considered 'perfect', in a sense. Perfect though they may be, their numbers are so few, and the skills they possess so difficult to master, so rare, that they are not easily committed to a fray. Perfect and pure though they may be, that by no means leaves them omniscient; skill will get you only so far, until a sorcerer of Tzeetch rips the earth out from under you in a great quake.

 

Perhaps their initial fluff was a little flawed, because you never heard of anything terrible happening to them. No sudden traps sprung upon them which they suffered heavily for whilst guarding some artefact for extraction, or the like. Maybe that history is just locked up on Titan someplace. My idea of what a Grey Knight is lies in that they are perfect of soul with a purity of mind unmatched, more skilled than the standard Codex Astartes Marine, but by no means infallable. In this 40k universe, no one is infallable.

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Well said, Boreas!

In Dark Adeptus, Justicar Alaric became a truly brilliant character. More than just your typical 'Arnie' action hero. He was a thinking man's protagonist. The fight with the STC was also pretty awesome B)

 

Pity Counter dropped the ball in the last book, though.

 

I like the idea of Grey Knights being an incorruptable weapon against Chaos. The darkened knights who fight what no-one else can. Not a bunch of shiny parade-goers like the Ultramarines. They're an army that lives in secret, and fights in secret. Grey Knights aren't the shining light that the Imperium look up to, that's the job of the Adeptus Astartes. The Grey Knights are the security guards, there to ensure no Daemons make it into the nightclub.

 

Losing the whole 'incorruptible' thing is Ward's way of screwing over our fluff, though. Possibly payback tor being better than all normal Space Marines (including his beloved chapter). Only time will tell.

 

A quick note: Remember how GW said that we would have some details in the few weeks following the Incoming! announcement? It's been over a month. Maybe this is it ;)

Or, it's all false viral marketing done by GW themselves, to drum up interest while also reducing the reputation of internet rumor-mongers

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Said it before, you can't expect eight years to go by without changes and the Garro novels having been pointing in this direction. It's just a shame that too much seems to be changing in one go, and all towards the most 'beige marine' fashion as can be possibly applied.

 

Your last point makes me thankful that others are still weary. I too am beginning to suspect something is at fault. Not to outright claim that these codex details are fake but I wouldn't want to cross out the notion that putting this info out there could be some ruse on GWs part to push us rumour-hounds off the trail either. Darn, that sounds paranoid.

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Your last point makes me thankful that others are still weary. I too am beginning to suspect something is at fault. Not to outright claim that these codex details are fake but I wouldn't want to cross out the notion that putting this info out there could be some ruse on GWs part to push us rumour-hounds off the trail either. Darn, that sounds paranoid.

 

I smell conspiracy!

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