Jump to content

Grey Knight Rumors Thread


Marmande

Recommended Posts

So... Many Questions.. So.. Quick.. I'm getting more of a work out than the time I had to travel across Ork occupied Perelia and get outta there!

 

Vhalyar:

-Yes, Terminators get access to all of that

-Yes, Dreadknights are the only ones with teleporters outside of GKSS

-Techmarines, no other powers, but he does get some other fancy stuff: Conversion Beamer, Servo Skulls, Nemesis Weapons, Orbital Strike Relay, Psybolt ammo, fancy nades and more

-Brotherhood of Psykers: A Grey Knight unit can use one psychic power each turn. They count as a single psyker and follow all the normal rules as such with the following clarifications:

I. GK unit uses the leadership of the Justicar or Knight of Flame if he is alive, otherwise, uses the unit's LD. They may never use the LD of an Independent character for Psychic Tests

II. If the GK suffers a Perils of the Warp or any other attack that specifically targets psykers, it's resolved against the Justicar or Knight of Flame. If he's not alive, a random non-character model in the unit.

-That's all Mystics do i'm afraid. Though you don't scatter when you go within 6" of them

 

-Mordrak's Fluff:

I. Only survivor of the Fortress world of Mortain after a Red Corsairs attack

II. Was traumatized and saw "visions" of his dead brothers

III. Under attack at Ralindri, he was left crippled and alone after a teleporter malfunction. Daemons attack "Chilling wall of Silvered Steel" appears around him and proceeds to beat Daemon face. He survives

IV. On the Bloodplains of Bellos III he saw the apparitions and discovered them to be his dead brothers from Mortain. They urge him to hunt down various Daemonic incursions

V. He feels the only way to free them is to kill Huron Blackheart who's apparently got a fleet and force to rival the Traitor Legions

VI. Mordrak's new mission is to shove his foot up Huron's arse.

 

 

Continue.

Link to comment
Share on other sites

CCC - Thank you again for your info. It's appreciated!

 

Qs:

 

1) How much does the Warding Stave cost? Is it like a shield which replaces a Storm Bolter, or is it a CCW, etc?

 

2) What are Incinerator stats like? (i.e. Rending S5?)

 

3) Do the new Nemesis weapons generally just give stat increases? (i.e. +1 S, +1 I, +1 A, etc?)

 

Thanks!

Link to comment
Share on other sites

Mordrack sounds awesome. My interest in the Techmarine has also suddenly shot up, ha.

One thing though, what's this Knight of Flame stuff mentioned in Brotherhood of Psykers?

 

He said Justicar or Knight of Flame.

I'm assuming he's talking about Justicar aka squad leader of GKSS and the equiv for the Purgation/Purifier.

Link to comment
Share on other sites

Take it with a grain of salt man, you don't have to believe me. Hell, I don't expect you too. I'm just trying to be as helpful as I can. I take everything with a grain of salt and i've seen the thing. No harm in doing that, I recommend it for any rumors you encounter, be they mine or someone else's.

 

-Yes Hero, Psycannons are 10 and Incinerators are 20. You still have to pay for the Psycannons on Purgation Squads though.

-Same Weapon layout yes. But Nemesis Weapons work different. They're not every 5 models, for them it's ANY model.

-Yes you are correct for the unit limits.

Link to comment
Share on other sites

CCC - Thank you again for your info. It's appreciated!

 

Qs:

 

1) How much does the Warding Stave cost? Is it like a shield which replaces a Storm Bolter, or is it a CCW, etc?

 

2) What are Incinerator stats like? (i.e. Rending S5?)

 

3) Do the new Nemesis weapons generally just give stat increases? (i.e. +1 S, +1 I, +1 A, etc?)

 

Thanks!

 

I can take these since they've been answered before:

 

1. Warding Stave is 20-25 pts, counts as power weapon.

2. Incinerator stats are Template S5 AP4, Rending, Ignore Invuls.

3. There's different NFW, Swords don't cost points but the other ones do:

 

Nemesis Halberd: +1 Initiative

Nemesis Daemonhammer: +1 Strength

Nemesis Falchions: Force Lightning Claws (come in pairs only).

Nemesis Warding Stave: Power weapon that conveys a 2++ Invulnerable save. (I know. Madness.) They're 20-25 points per depending on the squad.

 

In short, I've been compiling all the rumors up on my personal blog for all Grey Knight players:

http://lkhero.blogspot.com/2011/02/even-more-gk-rumors.html

 

It's updated with a time log so you can see when I update.

Link to comment
Share on other sites

Take it with a grain of salt man, you don't have to believe me. Hell, I don't expect you too. I'm just trying to be as helpful as I can. I take everything with a grain of salt and i've seen the thing. No harm in doing that, I recommend it for any rumors you encounter, be they mine or someone else's.

 

-Yes Hero, Psycannons are 10 and Incinerators are 20. You still have to pay for the Psycannons on Purgation Squads though.

-Same Weapon layout yes. But Nemesis Weapons work different. They're not every 5 models, for them it's ANY model.

-Yes you are correct for the unit limits.

 

Interesting.. Purgation squads will then be +20 for Psycannon or +10?

 

I was referring to Incinerator or Psycannon for a unit of Paladins or Terminators. For example, can they only take 2 Psycannons at 10 models? Or can 10 models take 10 Psycannons. Same applies to that ridiculous 2++ Warding staff.

 

Another Q:

What is Daemonbane? I noticed you said that about the different types of Daemonahammers now.

Link to comment
Share on other sites

The Knight of Flame is the Purifier Justicar, yes. Purgation Squads don't get a cool leader name, i'm afraid.

 

-Angelust - I covered all of that already, i'm not sure if there's a round up for what i've said so far somewhere or anything. No harm in asking though, so don't let anyone brow beat ya.

 

-GK fluff. Yes I have a bit I can share. As for their Origins, well.. Let's just say that their geneseed is of a... Traitorous Fusion...? Hehehe. Suffice to say you're welcome to guess all of you, and if you get it, i'll confirm it. But this is just too good for me to outright say.. Heh.

-They seem to be the Guardians of a boatload of hidden Chaos stuff within Segmentum Solar and the Sol System. It almost seems like the Emperor is one of those guys you see on American Pickers but for Chaos junk, and he keeps it all on his front lawn. Poor Grey Knights have to keep it all locked up.

 

EDIT: Purgation Squads are +10 for Psilencers, +20 for Psycannons

-Paladins and Terminators are every 5 for the Incinerator, Psycannon, and Psilencer

-Warding Staves count as NEMESIS weapons and thus follow the "ANY model" heading.

-Daemonbane is some sorta super anti-Chaos upgrade. I want to say it lets you re-roll to hit and wound against daemons but let me check before you all run off screaming into the night.

 

 

MAN you guys ask questions quick!

Link to comment
Share on other sites

Hero - Ah, okay, wasn't sure if 1 and 2 were confirmed yet. I wonder how many people will clip the halberd blades off their Grey Knights to make staves...

Unless the new Terminator box comes with the weapons in it.

 

As for the geneseed, a traitorous fusion you say? Death Guard and Thousand Sons, to explain why they're powerful psykers and so physically resilient?

Link to comment
Share on other sites

Vhalyar - Close.. But no cigar. Think bigger.

Alright, won't push this any further since the answer seems obvious now. No point in spoiling it for others.

 

- Do you have point costs for the Dreadknight's extra weapons? (Heavy Psycannon and Great Sword in particular!)

- Is there anything else about the Dreadknight, such as minor equipment/options?

- Might as well ask about the point cost of both Dreadnoughts and Venerable Dreadnoughts along with their weapon options.

Link to comment
Share on other sites

-GK fluff. Yes I have a bit I can share. As for their Origins, well.. Let's just say that their geneseed is of a... Traitorous Fusion...? Hehehe. Suffice to say you're welcome to guess all of you, and if you get it, i'll confirm it. But this is just too good for me to outright say.. Heh.

 

I'm guessing this lends credence to the HH series, with the Inquisition (and through them being Space Marines) the start of the Grey Knights chapter isn't from the Emperors gene-seed, but that of Garro and the other survivors of the Eisenstine. So Various traitor chapters gene-seeds were used to start the Grey Knights.

 

Including Luna Wolves.

Link to comment
Share on other sites

Hi,

 

Thanks for the great info Commissar Ciaphas Cain!

 

I am still wondering about psycannons. Are their stats really R36" S7 AP4 Heavy3/Assault2 Rending? Do they ignore invulnerable saves aswell? And, which vehicles can take those? Can I swap Stormraven or Land Raider turret guns for twin-linked psycannons? And, what about vehicle upgrades, what are they and more importantly, what do they do?

 

I assume you get back into those when you get to see the codex again. BTW, is it paperback or hardcover, the codex I mean?

 

 

Cheers,

 

Scythas

Link to comment
Share on other sites

My only question is what is the psylencer? But it seems this will be keept a secret for a while...

 

It would have been cool for the Brother Captain just to have stats like the Paladines, and be very cheap, something like in the old Codex, this would give him some justification. Now he just seems the bad choice!

 

And nice vivid thread is going on here, thank you Commissar Ciaphas Cain!

Link to comment
Share on other sites

Last reply before I crash for the night. Morning. Whatever.

 

-Mordrak and Draigo do have The Grand Strategy

-Psycannons and Incinerators do not ignore Invuls as far as I know. Psybolt ammo seems to, though.

-No vehicles/walkers have access to Psycannons, Incinerators, and their ilk, outside of the Dreadknight which is a Monstrous Creature anyways.

-Dreadknight Options: (135 pt Base)

-Heavy Psycannon - 40

-Gatling Psilencer - 35

-Heavy Incinerator - 30

-Nemesis Daemonhammer - 10

-Nemesis Greatsword - 25

-Personal Teleporter - 75

-Also, Dreadknight Armour: 2+/4++

-Dreads(115 pts)/Ven Dreads (175 pts): Weapons are the same as they've ever been for a Space Marine Dreadnought. Fancy GK vehicle upgrades including Psybolt and Psyflame ammo.

 

Now even a Commissar must slumber. Think upon what I have told you, my brothers, and come with new questions. Oh and by the way Lord Karamazov I Got A Fancy High Chair is in, in case you were wondering.

 

-Commissar, Signing Out. See you tomorrow boys.

Link to comment
Share on other sites

-No vehicles/walkers have access to Psycannons, Incinerators, and their ilk, outside of the Dreadknight which is a Monstrous Creature anyways.

 

Dang, I just ordered some forgeworld psycannons for my dreads while I thought they would rock in this edition....

 

Maybe I just run them as assault cannon w/ psybolt ammo if that is possible.

 

Cheers again!

Link to comment
Share on other sites

I am so much looking forward to this Codex! When scanning through the rumors so far (both here, BoK, BoLS and on Whineseer), this is shaping up to be a really cool codex. If they manage to balance this baby both internally and externally (against other 5th ed. codex's), then this is just the type of army I wanted 5 years ago when I stated to play DH.

 

On a side note... counting SB as pistols, just fixed the missing True Grit. Simpler and better (I just love it when Occams razor is applied).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.