Natanael Posted February 26, 2014 Author Share Posted February 26, 2014 @forte: Thank you. Learning as I go, but you can actually do a lot with almost nothing, when it comes to scenery. @flint: Thanks. Well, now they will :P I have a few more containers in the making (7 to be exact) @dorns_fist: The flying one? The one in the foreground is a regular mawloc, and the flying one is his own version of the harpy. This particular opponent loves to convert and kit-bash, so his Orks and Nids are really cool. Great chap, all around, that guy =) @excessus: Dont go too hard. It's meant to be kinda friendly. I'll probably use my Wolf Scouts, for example, even tough they are by far the worst unit in the codex. They are, however, supersneaky =) I have been hard at work with more terrain for the weekend. First up is two barricades that I made, and one that the Nid player donated when he helped me with the Zone Mortalis. http://imageshack.com/a/img28/2016/ta9z.jpg http://imageshack.com/a/img855/7419/4ifz.jpg And then we have the beginnings of my 8 cd-size terrain project. I found some old cds (8 of them) and figured that they would work very well as bases for terrain. So I built some ruins and a downed dreadnought. The dread is an unfinished project that was sacrificed. Before FW released their COntemptors I wanted one, and built this from plasticard, greystuff and greenstuff. Never finished it, however, so now I glued and arm on it and killed it =) There is also three objective markers in the pics. They will be used for the "Ammo Dump" mission we're gonna play come saturday (mission is to blow them up), and I'll probably use them with my SWs in tournaments in the future. On to the pics: http://imageshack.com/a/img691/286/wdqb.jpg http://imageshack.com/a/img22/1259/skpy.jpg In other news: I primed one of the ZM-tiles. Gonna try to paint it tonight or tomorrow so figure out how I want them all to look, and hopefully I can then paint the rest kinda fast. My goal is to have enough painted terran by saturday to be able to have three tables, one ZM and two regular ones, filled with stuff. If I just paint everything that I have already started now, I'll probably be fine. Glad to have you guys check in and comment. Keeps me going. Cheers, Nat Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3603902 Share on other sites More sharing options...
Grizzly_bear Posted February 26, 2014 Share Posted February 26, 2014 Na na it looks like the bull alien from colonial marines game..... Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3603913 Share on other sites More sharing options...
Natanael Posted February 27, 2014 Author Share Posted February 27, 2014 Tbh, I dont know what that game is at all. He might have converted from that, if it's a miniature. He does that, sometimes. =) Today I've been painting, and revising the rules and maps for the campaign weekend. I painted some cd-terrain and one of the ZM-tiles. Sprayed four more of the ZM tiles just now, so perhaps I'll have them done tomorrow as well, and then I have 3-4 cds left to flock and paint, but I'm all out of PVA glue, so I cant do much about that until I can buy some more tomorrow. Anyway - here are some pics: http://imageshack.com/a/img854/2346/cldl.jpg http://imageshack.com/a/img842/8976/69m7.jpg http://imageshack.com/a/img585/1411/pp9b.jpg I'll try to get a pic of squad Ludendorf making their way through the painted Zone Mortalis tomorrow, but who knows. They might be off fighting Eldar among the containers or something ;) - Nat Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3605010 Share on other sites More sharing options...
deathspectersgt7 Posted February 27, 2014 Share Posted February 27, 2014 Looking good!!! That last piece looks cool.(teleport pad?) Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3605019 Share on other sites More sharing options...
Natanael Posted February 27, 2014 Author Share Posted February 27, 2014 That is indeed a teleport pad. Maybe we'll get to use it with some cool special rules this weekend, but it doesn't seem to have been in use for a while, so who knows if it works. ;) Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3605032 Share on other sites More sharing options...
deathspectersgt7 Posted February 27, 2014 Share Posted February 27, 2014 Very cool!!! Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3605035 Share on other sites More sharing options...
Excessus Posted February 27, 2014 Share Posted February 27, 2014 Marshal Nikos and his last remaining Arbiters had finished fortifying the doors of the armory. Between themselves and the few hastily armed scribes he knew they had enough firepower and good enough cover to outlast the poorly equipped worker rabble outside the doors until the PDF would intervene. That was, of course, if they were alone out there. He had never wished more for his eyesight to be faulty than this day, the day he thought he had caught glimpse of an astartes leading a revolution in the underhive. The rabble outside had called them traitors and murderers, and had praised the emperor while attacking their precinct-fortress. Somehow wide-spread misinformation had taken place in the underhive, but how was all this possible? Who could have done such a thing, and why? An astartes was a rare sight and the Emperor's envoys wherever they went, did the astartes perhaps have knowledge of corruption in the upper reaches of the hive that was unknown to him? Was that why he was inciting rebellion? Lost in his thoughts, he heard a scribe beside him say "The Hydra beckons" with a shaky voice and turned his head to see what was going on. The strange and unexpected sight of the heavy explosives around the scribe's tiny frame was the last thing he would see... Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3605067 Share on other sites More sharing options...
Natanael Posted February 28, 2014 Author Share Posted February 28, 2014 Awesome fluff, excessus. Really looking forward to sending my PDF to send the heretics back to their gods. The Emperor Protects. Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3605600 Share on other sites More sharing options...
Natanael Posted March 1, 2014 Author Share Posted March 1, 2014 Serzhant Ludendorf led his men wairily down the corridor. They had all heard about what happened to the Arbiters, and so they were on constant watch for rigged explosives, traps and an ambush by the ragged mob that controlled most of the lower city levels by now. Moving in at least squad size was the PDFs way of dealing with the rebellion, and so far that had been enough. Ludendorf rounded a corner, training his plasma pistol across the open space in front of him, but finding nothing but empty, recycled air. Theodor, the squads vox-operation was listening intently for any signs of the rest of the outfit. They had been sent down to root out a suspected rebel gathering place in the factory halls on one of the lower levels, and together with Squad Eickstein and a small unit of Tavari veterans and some Mechanicum representatives they had made good headway at first. As they decided to split up to attack the site from different angles, the way was slower, and after about an hour the vox had gone dead as well. Ludendorf didn't know if the rest of the squads were still on their way, or if they were all alone, about to assault into the Emperor knows what on their own. He called the squad forward and they crossed the open hall in front of them, training guns at any shadows that seemed threatening, but still not firing. As they reached the other side of the hall, they delved once more into the soft light of a manufacturing corridor, and continued forward, each battle-pair keeping their distance to the ones in front, ready for whatever. A soft scraping sound made Denis, one of the troopers in the back, turn his head. A second later it exploded in a spray of blood and brainmatter. Shouts of alarm rang out across the hall as the entire squad dived into firing positions, searching for anything and everything to shoot. As the relative darkness behind them started to take shape, Ludendorf gave a heavy sight, and brought his plasma pistol to bear into the fog. He hated his job, sometimes. Mostly now. "Astartes! Move, move, you fugging bastards" His shouted warning made the rest of the squad come to their feet, firing into the fog as the went, forward, deeper into the factory complex. Today we'll get the games in. I'll try to keep records of at least Squad Ludendorf and the PDF, but hopefully I can make some of the other guys take pictures and write some batreps as well. =) Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3606241 Share on other sites More sharing options...
Natanael Posted March 1, 2014 Author Share Posted March 1, 2014 So, the first round of the day have concluded. Now for lunch, before the next ones. Ludendorf and his units faced off against a necron awakening, deep in the underhive. Having escaped the Astartes, Squad Ludendorf made their way through the factory levels, when the vox crackled into life. Theodor started listening intently as he relayed the traffic. - "Eickstein has come under fire. The Tavari move in to support, and we are to flank them from the south. Enemy unknown" The Serzhant commanded the troops to gather up ther belonings, change to fresh clips and move out. Finally having some sense of direction, thanks to the vox, they made their way towards their comrades. As they closed in, they could hear gunfire and the streaking of plasma bolts. They lept into the fray, supporting Leytenant Gellman as he commanded Eickstein and the Tavari against the unknown enemy. http://imageshack.com/a/img534/6653/vem8.jpg The PDF faces off against a small force of Necrons that seem to be awakening in the abandoned halls of the factory. http://imageshack.com/a/img268/3061/shcd.jpg The Necron Lord and his Warriors have support of a unit of Wraiths, and some tesla-toting Immortals. http://imageshack.com/a/img845/3655/xn8r.jpg The PDF deploys squad Ludendorf to the left, with Squad Eickstein holding the centre together with the Mechanicus representatives. To the far left, the Tavari veterans infiltrate, ready to bring their Hot-Shot Lasguns to bear on the enemy. http://imageshack.com/a/img824/5527/dq8a.jpg Squad Eickstein is soon assaulted by the nimble wraiths, and even if the combat flows fairly evenly, the squad, and Leytenant Gellman are forced to retread off the field under the fearsome assault. http://imageshack.com/a/img854/3824/09lm.jpg The Mechanucus faces off against the wraiths alone, praying to the Omnissiah for support from squad Ludendorf. [Cont -->] Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3606309 Share on other sites More sharing options...
Natanael Posted March 1, 2014 Author Share Posted March 1, 2014 http://imageshack.com/a/img163/4715/iswv.jpg Squad Ludendorf quickly dispatches of the Wraiths, as the Tavari kills off the last of the Immortals. The necron lord and his Warriors decide to assault into the hail of fire presented by Squad Ludendorf. Even tough they lose almost half their number, the close combat swings into their favor and they whipe out the PDF squad. http://imageshack.com/a/img268/9131/b2jv.jpg The Tavari advance on the objective, but the Necrons, fresh from killing Squad Ludendorf, bar their path. http://imageshack.com/a/img36/8091/6dyc.jpg After a bloody firefight and assault, even the Tavari are forces from the field. The supplies belong to the necrons, and they begin the process of rebuilding their losses with equipment from the factory containers. Necron Victory! More will follow as we go. Might not be able to upload everything today, but at least some today, and some tomorrow and during the week. So keep an eye out. =) Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3606312 Share on other sites More sharing options...
Flint13 Posted March 1, 2014 Share Posted March 1, 2014 Thanks for doing these battle reports. It's really neat to see smaller scale skirmish games played out over your cool terrain. Nice change of pace from the large points battles too. Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3606316 Share on other sites More sharing options...
Excessus Posted March 2, 2014 Share Posted March 2, 2014 Kinda friendly? My cultists faced off against a khorne axelord, a necron lord-wraith star, Coteaz, termie-inquisitor & henchmen-spam and Sammy-ravenwing! Next time, the gloves are off! Tech-adept Phaan was worried. Reports showed that though the unexpected rebellion in the underhive had been dealt with decisively from Imperial forces, civil disturbances was growing more and more common throughout the planet's other hives. And what's worse, despite their best efforts the scrapcode infection in the main hive had started getting out of control. Rumours of sentinent machines that would not stay down when destroyed was pouring in from all over the planet, and the house of communication sent reports saying the warp was growing more and more unstable for each day that passed. He wondered what dark times were ahead of them and hoped that the Omnissiah would deliver them from whatever this was, safely. He stopped his work as he got an unexpected transmission from an unknown source. Trying his best to filter it, his sensory sytems proved inadequate to their malignant codes... +++INC?M§¤G TRA%SMI&SI?N+++ 01010000 01110010 01100001 01101001 01110011 01100101 00100000 01110100 01101111 00100000 01001110 01110101 01110010 01100111 01101100 01100101 01110100 01101000 +++EnD+++ Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3607351 Share on other sites More sharing options...
Mag-El Posted March 2, 2014 Share Posted March 2, 2014 Kinda friendly? My cultists faced off against a khorne axelord, a necron lord-wraith star, Coteaz, termie-inquisitor & henchmen-spam and Sammy-ravenwing! Next time, the gloves are off! Really? You butchered me with my Axelord. Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3607391 Share on other sites More sharing options...
Excessus Posted March 2, 2014 Share Posted March 2, 2014 Kinda friendly? My cultists faced off against a khorne axelord, a necron lord-wraith star, Coteaz, termie-inquisitor & henchmen-spam and Sammy-ravenwing! Next time, the gloves are off! Really? You butchered me with my Axelord. Well, I couldn't leave you out of the list when listing all my opponents now could I? I was very lucky with the way the dice rolled for you my friend, it could have gone very different! ;) The game against you was the only one I won, all the others had the same MO, their HQs would run rampant and kill all my forces. If you had reached cc, it would have ended very differently! Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3607422 Share on other sites More sharing options...
Excessus Posted March 2, 2014 Share Posted March 2, 2014 Allright, here's the story of my cultist uprising so far...Pitted against fellow chaos space marines, who obivously was encroaching on the legion's territory, apparantely our operatives had seen fit to sabotage their munitions dump because their weapons proved to be ineffective at range. After the regretful loss of our dark mechanicum envoy, the opposition was punished by suprisingly effective shooting from cultist and marine alike. The spawn rushed on, eager to spill blood, and did so before they succumbed to the lethal close combat prowess of the enemy lord. A win for the freedom fighters, and the outlook of the rebellion was positive!http://imageshack.com/a/img801/1126/jqdw.jpgCommanded by the veteran champion of the Alpha Legionnaires, the cultists deploy to secure the mysterious blue barrel in the middle.After gaining the mysterious content of the blue barrel, the battlefield comes alive with mysterious robotic creatures! On the defensive from the start, the cultists are sent forward to stem the tide of the more lethal enemy units before they can tear into the marines themselves. After a short fight they are slaughtered to a man in close combat while trying to run from the floating coiled creatures and their master. The spawn rampage the enemy line, but the armour of the robots seem impervious to their attacks, where they were like butter to the cultists bullets earlier. The Legionnaires and their Mechanicum ally are next on the floating creature's list and they see the value in a quick retreat before completely succumbing to the enemy attack. Better to live to fight another day they reason, and promptly leave the remaining few cultists on the field to slow up any robotic pursuit. A setback for the rebellion, but we will rise again...someday!http://imageshack.com/a/img36/8562/13f1.jpgWhile counting on the cultists to hold up the advance, the forces of "good" slowly retreated down into the right side corner...After a quick retreat, information was passed along that an Inquisitorial warband had found itself down to their grounds, making short work of any resistence as they went along. Obviously this would not stand, and the brave astartes of the rebellion once again mustered their forces and ambushed the Inquisitors and their henchmen. After giving them a good shooting their retaliation was devastating. While cultists fell to psychic powers and bullets alike, the spawn were butchered by Coteas himself and the assassins and crusaders he employed. While trying to stop the Inquisitors from grabbing the valuable object in the middle, much firepower was used. But slowly, one by one, the forces of the rebellion were killed off, only by the advance accurate shooting of the mechanicum did the envoys of the Imperium get chased away from the underhive, but they had already achieved their objective. They had denied the valuable artifact to the honourable cause of the rebellion! They will pay for this in time...yes, time is our ally and we will patiently wait...http://imageshack.com/a/img401/9635/buq8.jpg"They are surrounded, blast them!" We have to save the operative, it's imperative! Those were the orders, and who are we to argue? The mission was to get the VIP to the other side of the zone, but a sudden Dark Angel strike force was hindering our way. The potent fighters of the Ravenwing were proving to be able foes, and quickly dispatched the cultist roadblock set up to hinder their VIP to reach our borders. The spawn had difficulty finding room to manouver in the tight passageways and ran towards their secondary target. Their rage were efficiently answered with bolter and plasma shots in their backs, while the brave astartes guided the VIP along a far away corridor. There were bumps in the road ahead, namely a squad of renowned Black Knights that had their targeters and auspexes set on their squad. With some luck they emerged from the scuffle, damaged but alive, and continued their trek towards the mission objective. Meanwhile the rest of the ravenwing cleaned house, leaving only the true voice of the omnissiah alone in defense. Unfortunatley, the veteran Alpha Legion squad was no match for the master of the Ravenwing in close combat and finally succumbed to his mighty blade, all while the enemy VIP was safely escorted by his astartes guards to his goal. This was not acceptable of course and the mechanicum decided to avenge the killing of the brave freedom fighters of the rebellion by at least taking out those guards. A major loss for the rebellion, but not one that will keep us down forever...http://imageshack.com/a/img69/5320/tujr.jpgAdvancing towards the enemy VIP and his bodyguards, only Steve sees the Dark Angel threat around the corner and starts to run away...http://imageshack.com/a/img132/9003/vi1x.jpgA quick, painless death by plasma soon awaits the unknowing astartes...1 win, 3 losses! (the 3d game was really close!) Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3607466 Share on other sites More sharing options...
Natanael Posted March 3, 2014 Author Share Posted March 3, 2014 Great stuff, Excessus. Really like the picture of Steve, running away ;) And great fluff. The battle of rebellion and PDF will continue, as the battle for the hive is not yet over. Here are some more of my reports. If anyone is interested in knowing the missions we played, I can post them later. I have them all written down anyway. As the PDF was forced to retreat inte face of the strange robotic enemies, they found themselves once again in the corridors of the factory floor, now trying to get to the surface to be able to warn the rest of the units of the enemy advances below the surface of Tumulis Arce. As they moved, they came in contact with an Inqusitior and his posse, apparently converging on their position. Thankful for the support, the PDF hunkered down and waited, only to throw themselves into cover as fire blasted the Tech-priest and his servitors into a nearby wall. The Inquisitors was apparently not at all friendly. http://imageshack.com/a/img809/2609/w43t.jpg Facing off over three mysterious barrels, the Inquisition forces and the PDF excange shots with the INquisiton taking first blood. http://imageshack.com/a/img850/8784/wuxr.jpg In response, the PDF order general advance, moving fast to secure the vital barrels. The Tavari move up on a hidden path to the left. http://imageshack.com/a/img854/7879/uj0j.jpg Inquisitorial forces fire, and take a hefty toll on the PDF, but the survivors stand firm. http://imageshack.com/a/img42/9950/r5o3.jpg Both forces secure a barrel each, as the fight over the middle one continues. The advantage in heavy firepower goes to the Inquisition. http://imageshack.com/a/img827/8996/pow9.jpg As only the Tavari reman, they put up a brave fight against the monsters the Inqusitors have aquired to do their bidding. http://imageshack.com/a/img812/738/e8vb.jpg Alas, it is not enough, and the entire PDF is cut down as the Inquisitors consolidate their gains. Inquisition Victory Since he managed to kill my heavy guns (dual plasma cannons) as first blood I was on the back-foot for the entire game. His stom bolters and heavy bolters coupled with the psyker-henchmen made life hard for the clumped up PDF =) More to come! Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3607911 Share on other sites More sharing options...
Flint13 Posted March 3, 2014 Share Posted March 3, 2014 That terrain is looking pretty darn cool 'midst all these nifty battles. Keep that business up! Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3607934 Share on other sites More sharing options...
Natanael Posted October 22, 2014 Author Share Posted October 22, 2014 Hey guys. I'm back, hopefully. Instead of starting a new plog I figured I'd just use the old one. The campaign that we ran kinda stalled out, so form now on this thread will be about whatever hobby-things I do. That will mostly be Space Wolves, Mechanicus, some Inquisition maybe, and for next year I will probably do some AM as well. Other then that I do terrain whenever I can to learn and get the beginnings of a table at home. If you look at the old pics in this thread you can see some Zone Mortalis-tiles that are in very early WIP-stages. Most of them are now done, so I'll try and post pictures of them soon. But to start this new beginning I'd like to share some pictures I took at a recent tournament. I ran Eldar, but most of the pictures are of AM or SW/SM, so hopefully it's alright by the forum rules. If not, I'll remove them right away. First some army pics: Astra MIlitarum army - very cool, converted to look like Tallarn with lots of forgeworld stuff as well as heads from a few different sources. http://imageshack.com/a/img904/2690/LCOxyG.jpg A Space Wolf army modelled as Dwarves. Very cool army that I went up against in the first round. The TWC-star killed me quite easily :P http://imageshack.com/a/img537/9535/F0Fgpr.jpg A friend of mines very cool Tau army. The guy with the banner counts as an Ethereal. http://imageshack.com/a/img743/857/iBAj0w.jpg And finally my own Iyanden Eldar. Got soundly beaten in game one against SW, managed to pluck a win against the Tallarn IG in round 2 and had a draw against the new Dark Eldar in the last round. All in all a very nice little one day tournament. 20 people showed up and lots of fun was had. It worked well as a preparation for a Team Tournament coming up in two weeks. You can expect some pictures from that, as well as progress as I paint and build my wolves for that very tournament. http://imageshack.com/a/img674/8844/pYXnVn.jpg And now for some more cool pics that I took during the battles: http://imageshack.com/a/img674/1830/YSxenj.jpg http://imageshack.com/a/img901/7569/435cZv.jpg http://imageshack.com/a/img538/6101/czOTzg.jpg Leave a comment or something if you enjoy the pictures. Ciao! / Natanael Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3840689 Share on other sites More sharing options...
Natanael Posted October 23, 2014 Author Share Posted October 23, 2014 As a bonus, I got my first game of 30k in yesterday, and me and Corvus_Danseur made a joint battle report of it. He is the BA player, and I play my trusted Wolves. I'll just copy the report here, with my comments. Hope you enjoy it. +++++++++++++++++++++++++++++++++++++++++++ Battle Report ++++++++++++++++++++++++++++++++++ IXth Legion vs. VIth Legion - The Angels vs. The Wolves Praetor Lornael gazed out at the ruined town, the light drizzle so misting his vision for a moment until his super-human eyes adjusted for the visual distortion. The inhabitants of this place were long dead, or had fled into the mountains where even now his brothers of the IXth Legion where cleansing the last of the resistance. What occupied him now was the line of baying dogs, armoured in dull grey, who had been intercepted by the IXth’s task force just short of the open ground that would allow them to escape and make contact with their headquarter command once again... something that must not be allowed to happen, they had seen too much... and failed to understand what they had seen. http://imageshack.com/a/img674/5091/lEmsXE.jpg Come one come all and marvel at the majesty that is a clash of legions! Nathanael and I played our first ever game of Horus Heresy this evening, and boy was it fun! What follows is a jointly written account of events, as I (Corvus-Blood Angels) narrate the events of my turn whilst my opponent (Nathanael- Space Wolves) narrates the events of his. Hope you enjoy this new style and both sides perspective! At the end of each full turn account there is a photo of the state of the table at the end of said turn. The game is 2500 points, Dawn of War deployment; three objectives placed taking it in turns, worth 2VP each. First Blood, Slay the Warlord and Linebreaker all in effect. I just realised, as I write this, that in our excitement at the first game we totally forgot Warlord Traits! I’m sure we also made other mistakes... feel free to point them out! Also note that quite a lot of proxy going on sorry, both of us still new to the HH game and money for the resin super-crack is not easily come by! Particularly when delivering to Sweden and paying in Swedish Krona ;). The Armies A quick shot of my force taken the night before as I got ready. The landing-pad was a same day purchase as I seek ways of making the most of the Fire Raptor (running with heavy bolters for this battle). The rest of the force consists of: - Legion Praetor, terminator armour and power weapon. - Legion Consul, Moritat with two plasma pistols and a jump-pack. - Legion Apothecary Detachment, two apothecaries, one with a power sword. - Legion Terminator Squad x8, Indomnitus pattern, one set of lightning claws, the rest power fist and combi-bolter. > With dedicated transport Spartan Assault Tank (Redeemer proxy) - Contemptor Dreadnought, two Kheres pattern Assault Cannons (furioso proxy). - Legion Assault Squad, x15 ASM, sergeant has twin lightning claws. - Legion Tactical Squad, x15 marines, legion vexilla, sergeant has combi-plasma. - Legion Outrider Squad, x3 bikes with twin-linked plasma guns. - Legion Heavy Support Squad, x5 marines, with x4 plasma cannons. - Predator, with flamestorm cannon and heavy bolters. SW Forces: - Legion Praetor Master-Crafted Paragon Blade, Power Fist, Digital Lasers, Iron Halo, Space Marine Bike - Legion Centurion Artificer Armour, Power Fist, Lightning Claw, Space Marine Bike, Refractor Field - Apothecarion Detachment 1 Apothecary with Artificer Armour, Power Sword - Legion Dreadnought Talon 1 Dreadnought with additional close combat weapon, 2 Plasma Blasters 1 Dreadnought with additional close combat weapon, 2 Plasma Blasters - Legion Tactical Squad Additional marines x10, Additional Chainsword x20, Legion Vexilla, Artificer Armour - Legion Tactical Squad Additional Chainsword x10, Artificer Armour, Power Fist, Legion Vexilla - Legion Rhino Armoured Carrier Heavy Bolter - Legion Tactial Support Squad Melta gun x4, Artificer Armour, Power Fist, Combi-Melta - Legion Rhino Armoured Carrier Heavy Bolter - Legion Outrider Squadron Additional Outriders x6, Power Weapon x3, Sergeant with Power Fist - Legion Outrider Squadron Additional Outriders x6, Power Weapon x3, Sergeant with Power Fist - Legion Heavy Support Squad Additional Marines x5, Missile Launcher x9, Sergeant with Nuncio-vox & Chainsword, Artificer Armour http://imageshack.com/a/img540/6413/nKmIUp.jpg Blood Angels win the roll off for objective placement, choosing sides and first turn! Clearly the Space Wolves have not yet shaken off the effects of the mead they spent the previous night indulging in... The objectives end up spread across the centre of the table, with the left flank (from BA perspective) slightly closer to the BA lines whilst the right flank objective is slightly closer to the SW. Meanwhile the central objective high in the central building... clearly the game will be decided by whoever can dominate the middle-ground... let the bloodshed begin. http://imageshack.com/a/img912/2893/dqTeIv.jpg Deployment BA deploy first, the Sky Shield landing pad hosts the Fire Raptor and the Heavy Weapons squad. The Spartan takes a central position behind the tall central building, the Praetor with his Terminator bodyguard and Apothecary (with power axe) occupying the interior. The Contemptor, Predator and Outrider squad are placed on the left flank, the Tactical Squad with the second Apothecary are deployed between the Spartan and the Landing Pad. And finally the Moritat and the ASM are in reserve ready to deep strike. SW Deploy With the BA spread out I figured I should be able to deny them some of the firepower and deployed in kind of a refused flank. To the far right on the picture is the 20man tactical squad with the apotechary, and then an outrider squad with the Centurion attached, followed by both the Rhinos shielding the dreads. The Heavy Support squad took place in the rubble with good fields of fire on both sides of the central house. Lastly, I put the Praetor and a squad of Outriders on the left to keep his forces there occupied as well as not abandoning that objective to the BA right from the start. I figured the praetor should be able shrug off most of the firepower there, especially with 9 “extra wounds” from the outriders. BA Turn 1 http://imageshack.com/a/img912/1262/TwuV95.jpg Movement: The Raptor takes to the air and flies towards the missile toting heavy weapons squad. The Spartan rumbles forwards 6” and the tac-squad shuffles out of the craters and take a path behind the Spartan towards the central objective. On the left flank the only movement is the Contemptor striding forward to get the missile squad in range. The bikes and Predator hang back- waiting for the Wolves to come to them and the left objective. Shooting: The majority of the shooting in this phase is concentrated either on the missile squad or the rhino containing the special weapons squad toting meltas. Removing these threats removes the only real ranged answers that the SW have to the BA firepower. Four of the missile squad go down to the Raptors Avenger Bolt Cannon, the ruins providing insufficient cover to stay its wrath. Meanwhile the Contemptor manages to pick off the sergeant of the squad (only one in range), handily also taking out the nuncio-vox he was carrying. Sadly the squad passes morale. The Spartan easily pops the melta’s rhino, two of them dying to the resulting explosion. And finally the plasma heavy weapons squad on the landing platform let loose... as the plasma cools and the dust clears there are no meltas left standing. A good first turn. Assault: none take place. SW Turn 1 Movement: OUCH! Losing more then half my anti-tank right away hurt. I move everything except for the missiles up to make the Raptor have to go off the board in his next turn. The Praetor and the bikes keep out of the threat arc of the flamestorm cannon on the Predator, hoping to get an assault in on both it and the dread next turn. With the power fist on the Praetor and on the Outriders I figured they should be able to tackle both if they managed to not die horribly from the BA shooting. Since the dread was carrying double guns I was not too afraid of him and figured that the Praetor could deal with him while the bikes killed the predator. That was the plan, at least. Shooting: The heavy squad fired the remaning missiled against the Raptor, trying to take it down but his jink save him from the one missile that managed to do something. Then both dreads tried their luck with the plasma blasters, putting a wound on the Raptor as well as on one of themselves. Overheat... sigh. Other then that I managed to kill a single plasma cannon guy on the skyshield, and not much else.Assault: Nope, none. http://imageshack.com/a/img903/2567/7fN8wa.jpg Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3841742 Share on other sites More sharing options...
Natanael Posted October 23, 2014 Author Share Posted October 23, 2014 BA Turn 2 http://imageshack.com/a/img538/7303/kSwfjI.jpg Movement: All reserves arrive, the ASM landing neatly on the landing pad, allowing them to safely make it onto the field and in position to support any other units that in get in trouble or exploit weaknesses that arise and seize the right flank objective. The Moritat makes a pin-point drop to the rear of the SW Praetors bike squad... truly the Blood Angel reputation for excellence in airborne assault is well founded! The Spartan roars forward, passing its difficult terrain test, and deploys the terminator squad and the Praetor into the teeth of the enemy. This may or may not be a good idea... Otherwise the tac-squad continues their march towards the central building, making it to the base of the feature. The Predator moves onto the left flank objective and the Outrider squad moves around the left flank of the building behind which they were hiding. The Contemptor moves to protect the right side armour of the Predator and finally, having jinked the previous turn to avoid the Wolves’ missiles, the Raptor flies off the board and goes into ongoing reserves. Shooting: To warm things up before the Moritat fun commenced; the Contemptor, Preadator and Outrider squad all fired on the SW Praetor and his bike squad. Due to some poor to wound rolls and good jinks only two bikes died. But then... ahhhh the Moritat... here is a before photo... http://imageshack.com/a/img904/755/yVXpk2.jpg And here is the after... http://imageshack.com/a/img743/3241/JvEj4A.jpg Yup, he hit 19 times with his plasma pistols before he finally rolled a one (saved the overheat) and then finally another 1 (took the wound), jinking like crazy the SW just about managed to survive, with one bike and one wound on the Praetor. Needless to say, that was some pretty outrageous rolling on the part of the BA, but hey, clearly the Emperor is on the side of the Sons of Sanguinius! In other, less dramatic shooting, the plasma heavy weapons squad rolls poorly to hit the SW tac-blob and only kills two. The terminators kill one bike. The Spartan manages only to take one hull point off the right-hand dread. Assault: Terminator squad charges the SW bike squad, overwatch fails to kill anything. In the ensuing combat the Blood Angels slay the squad with contemptuous ease, but before they go the Wolves make their Primarch proud and manage to kill four terminators with some excellent rolling from the Sergeant and the attached Consul. http://imageshack.com/a/img537/1636/wD3977.jpg SW Turn 2 Movement: Well, dying hurts. Apparently the plan to kill everything on the left flank with the Praetor and his squad failed thanks to the guy with dual plasma pistols. And he didnt even kill himself, hehe. Since the Moritat went crazy I have to do some quick recalibrations and decide to move the Praetor and surviving bike close to the predator for an assault later on. In hidnsight this was probably not the best move. I think that trying to get the dread would have been more efficent, since he was closer to the rest of my guys, and with the 12 shots he puts out each turn he can really make a mess. As it was, the flamestorm cannon frightened me more, and I figured that I could take it out with 7 S8 attacks from the Praetor. The rest of the guys move up, with both the dreads ready to assault the terminators, and the squad inside the rhino getting out into the middle building, intent on capturing the objective. Shooting: My missiled made a red splatter of the Moritat, taking him out before he could do even more damage. I would have wanted them to fire at the plasma cannons since the shield on the landing pad was down, but he was way to deadly to be left alive. Everything else fired at the terminators. Both tactical squads used the Fury of the Legion and shot like crazy (altough we realised later that you actually fire twice, instead of just adding an extra shot, so there would have been at least 25 more shots) and manage to clear all the terminators but one. The apotechary and Praetor also remains, blocking my dreads from charging the Spartan. So I fire them both into the squad, killing the last terminator and putting two wounds on the Praetor, as well as a hull point gone from overheat again, but on the non-injured one. So now they both have two HP left. Assault: My dread both charge in and squish the Praetor and his medic. The consolidate to get cover from the lascannons of the Spartan. On the other side of the table the praetor goes into the predator and manages a single hullpoint... a glancing hit. Well well. Good job, supersoldier of the future :P http://imageshack.com/a/img743/39/oqC4tL.jpg http://imageshack.com/a/img674/5738/lu3gFW.jpghttp://imageshack.com/a/img746/7316/yTClK9.jpg Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3841745 Share on other sites More sharing options...
Natanael Posted October 23, 2014 Author Share Posted October 23, 2014 BA Turn 3 http://imageshack.com/a/img661/8599/rgnCxj.jpg Movement: The Raptor screams back onto the board and positions its self to once again take on the missile squad. The tac-squad makes into the base level of the central ruins. The assault squad stays put, wary of the large blob-squad that had so summarily dealt with Praetor and his terminator body-guard. The Spartan inches forward to get line of sight on each dreadnaught with each spnsoon. On the left flank the Preadator (slightly surprised to still be alive after the tender mercies of the power fist wielding SW Praetor), Outriders and the Contemptor position themselves to deal with the SW Warlord once and for all... http://imageshack.com/a/img661/4101/776uCU.jpg Shooting: the Raptor manages to three of the remaining half of the missile Heavy Wepaons squad, and picks off a marine from the SW tac-squad moving in to contest the central building with its ball-turret heavy bolters. The SW missiles fail their leadership test and run off the board. The plasma Heavy Weapons kill another three marines from the SW large tac-squad, but still 15 of them remain... still an effective fighting force. The Spartan fires on both dreads with its machine spirit taking control of one sponsoon. However disaster strikes and only a glance a-piece is put on each machine, things look grim for the tank... In more cheerful news the SW Praetor and his lone buddy are reduced to smouldering craters, leaving the left flank totally controlled by the Blood Angels and the units placed there available to curl round and strike the centre. http://imageshack.com/a/img912/2699/pOlt3q.jpg Assault: No assaults take place. SW Turn 3 Movement: With the death of my Praetor (no suprise there really) I have to concentrate on the middle and rightmost objective. I move the large tactical squad more onto the objective they are heading towards, as well as the smaller squad in the middle building up a few floors to claim that one. The dreads split with one going for the Spartan and one going into the large BA tactical squad that is heading for the middle objective. Shooting: The lone rhino manages to kill two of the enemy outriders, and the dread in the middle building kill one of the enemy marines. Both my tactical squads did Fury last turn, so no shooting from them. They both run to get into better positions on the objectives. Assault: Both dreads make it into combat, however the tactical marines manages to throw a lucky krak grenade, taking the assaulting dread down to one HP. He then proceeds to not die and kill two of the enemy. They hold, unfortunatly. The other dread only manages a single glancing hit against the Spartan, dooming himself. http://imageshack.com/a/img912/5564/ylOR7S.jpg http://imageshack.com/a/img537/6568/ehYdmj.jpg Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3841752 Share on other sites More sharing options...
Natanael Posted October 23, 2014 Author Share Posted October 23, 2014 BA Turn 4 Movement: With the Spartan very suprisingly still alive, it backs up and readies to deal with the dread who had just scratched the paintwork. The Rapor flies into the deplyoment zone of the SW and turns to face along the edge. The left flank units, Preadator, Contemptor and remaining bike swing towards the centre. The Contemptor moving to the right of the building whilst the ohter two move towards the left and the remainig Rhino. The ASM squad decides that something must be done about the SW blob-tac squad on the right flank objective and leaps from the platform towards the foe... http://imageshack.com/a/img538/153/5RBCNE.jpg Shooting: The small tac-squad in the central ruins is the target of the Raptor, Contemptor, bike and Predator, not surprisingly they are killed to a man, notwithstanding the cover afforded to them by their lofty perch. The two remaining plasma devs once again target the large blob, but only manage to kill two. This mostly only succeeds in making the ASM charge into a 9” rather than 7” charge. The Spartan focus fires on the dread not in combat, and wrecks it in a most convincing manner. Assault: with no marines falling to over-watch the ASM just make the charge with a roll of 10”. Unfortunately their actual performance in the combat is less than stellar, and whilst five Wolves fall, three Blood Angels also bite the dust. Meaning that the SW pass morale and the combat continues... Meanwhile the tac-squad once again fail in a spectacular manner to hit the huge metal object in front of them, and the 1HP dread squishes another two marines, who hold morale. http://imageshack.com/a/img673/2436/GZE8DY.jpg SW Turn 4 Movement: Things are looking pretty grim for the Wolves of Fenris. Only the rhino moves, edging out of sight from the Spartan. Shooting: The single heavy bolter that is able to fire managed to put a wound on the remaning bike, but power armour holds and the passes. Into combat, then! Assault: The combat with the Assault Marines continue, and a few die on each side. The Wolves hold once more. I have yet to remember that this squad actually has Feel No Pain from the Apotechary. The tactical marines finally manage to kill my dreadnought and move to claim the middle objective. http://imageshack.com/a/img537/1584/HlB0Np.jpg http://imageshack.com/a/img911/9237/fMz2OW.jpg BA Turn 5 http://imageshack.com/a/img910/751/ZV1JP7.jpg Movement: With the dreadnaught successfully removed the tac-squad move up into the ruins to claim the central objective, the Legion Vexilla bearer proudly leading the way (having happily hid in the middle of the squad whilst fighting the dread). The Raptor goes into hover mode behind the remaining rhino whilst the bike drops back to hold the left flank objective. The Spartan just chills out in the craters and admires its handiwork with the dread from the previous turn. Shooting: The Raptor blasts a hurricane of large calibre shells into the rear of the Rhino... which survives! Only joking, it dies. And with that the Blood Angels shooting phase is over as the only remaining SW unit is locked in combat with the ASM... Assault: once again the Wolves and Angels engage in ferocious, but largely harmless, combat. Two more wolves die and one Angel. Wolves pass morale and the combat continues... SW Turn 5 http://imageshack.com/a/img674/2558/wic3hT.jpg Three Space Wolves remain... facing off against 10 Blood Angels... the SW strike, slaying three Angels in a fit of pique at the destruction of their force. The Blood Angels reply with one dead Wolf. Somehow the ASM have lost the combat, the dice rolled, and they come up 10!! The ASM try to make a break for it, the Wolves roll 2 for initiative... and the Angels... also 2! They are caught and wiped out to a man! The battered survivors consolidate onto the right flank objective. http://imageshack.com/a/img661/7295/wBQKAZ.jpg At this point we roll to see if the game continues... and it does. However the Wolves conceded the game here. As Nathanael said... ‘they are dead, very dead’. http://imageshack.com/a/img540/1269/ii5wJD.jpg Post-Game Analysis With the game ending as in the photo above, the Blood Angels have recorded a convincing win. The force that I put together for this game is essentially the majority of the models I own, so there is limited chance right now to change the list much! But it seems to have generally worked quite well, the ASM proved to be as useless as various internet sources suggested, but maybe throwing them at the strongest remaining Space Wolf unit wasn’t the most sensible choice (but it was the most FUN one!). I definitely left the Terminators and the Praetor out to dry, in the middle of the Space Wolf force. However they did the job required of them, which was to take out a very dangerous unit. Perhaps the Praetor should go in a different unit/have a different role to avoid too many eggs in that one basket. That all being said- I had an absolute blast playing 30k! Destruction seems to be the name of the game and I for one am all for it! Post game – SW point of view: Well, that was that. I died horribly. Lessons learned are that the Dreads should not have plasma weapons that fire lots of shots. I will probably go with meltaguns next time, just to make them able to open tanks and then charge the troops inside. I also realise that 30k seems to be about rate of fire, or at least amouth of shots. A single unit of meltas and a single unit of missiles is not really enough. I think that Attackbikes, Land Speeders and other fast units that can pack anti-tank will be the name of the game, together with large tactical squads with FnP. The large PW-bike squads are fun, but quite fragile and expensive. That said, I will probably run them again if I am up against a more infantry-heavy list. 30k is a lot of fun, and this game was a blast. There will probably be a lot more reports like this as we expand on out collections and learn what works and what we want to play. We have a few other guy with HH-era armies in out shop as well, so there might be some Iron Hands, Alpha Legion or stuff like that from time to time as well. Wolf Lord Björgvin had trouble to breath. He had realised some time ago that his legs were missing, probably to the same blast that had thrown him off his bike. The Blood Angels had made short work of them, bringing some heavy firepower to it's full effect. Now the Allfather might never hear of the monsters hiding in the midst of the Sons of Sanguinius. Warp-spawn and worse, they might be. With another ragged breath Björgvin could hear someone approacing, and turned to face the thundering sound of power armoured boots. He tried to spit as the red boots stopped in front of him, but nothing came out but a string of saliva mixed with blood, trailing down his beard. The Blood Angel looked down on him, and drew his bolter. - I am sorry, brother. This should not be. Björgvin tried to spit again, and managed a cackle of a laugh. - Sorry? You are warp-tain.... He was cut short by the roar of a bolter. The Blood Angel shook his head sadly and returned to his bike. The Wolves would have to learn not to dabble in the secrets of other legions... ++++++++++++++++++++++ END REPORT ++++++++++++++++++++ I hope you liked it. If you did, leave a comment =) / Natanael Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3841759 Share on other sites More sharing options...
Natanael Posted October 25, 2014 Author Share Posted October 25, 2014 Trying to keep my buying to a minimum this month, I went through all of the boxes of stuff I have around the apartement looking for some reinforcements for the Space Wolves. I found an old dread I made from GS before FW released their awesome Contemptors. Not wanting to let it go to waste, I built a cannon and a claw, and from now on he till count as Bjorn in 40k and a Contemptor in 30k. With him is two rhinos and a bunch of terminators that I stripped (and rebuilt the upper part of on one of the rhinos) and gave some new weapons and shoulder pads. Hopefully this will keep me busy enough not to buy anything else. =) http://imageshack.com/a/img908/9541/jK2KNO.jpg And then I figured that a simple red banner is quite boring as a Legion Vexilla, so I added some free hand stuff. Quite pleased, since this is my first attempt at anything like this in a few years. http://imageshack.com/a/img538/1118/fRRbVT.jpg Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3843812 Share on other sites More sharing options...
Excessus Posted October 25, 2014 Share Posted October 25, 2014 Looks like a cool battle my friend, and your opponents in the tournaments had some cool armies (especially the AM one!) Link to comment https://bolterandchainsword.com/topic/284157-war-in-the-chalcitis-insulam-system-3rd-dreadnought-p-5/page/4/#findComment-3843889 Share on other sites More sharing options...
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