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++ AUGUSTUS b'RAASS ++ pre-heresy BRASS SCORPION p.247


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Next up: a reposed Maulerfiend.

 

I just finished doing the head and jaw.

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zpsbxvqm3zr.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zpsf8ykpn4d.jpg

 

What do you think?

Thanks for looking and your C&C.

Replies!

 

@ The Traitor: Thanks a lot, dude! And you will, for sure! Dedication is key :)

 

@ Biohazard: Cheers, buddy, that's high praise :) I'm looking forward to your Land Raider!

 

@  Race Bannon: The 1250 force fits easily in two KR Multi Case carry cases. As for the rest... I'm unlikely to ever have to carry all of that at once, as I don't enjoy APocalypse games that much.

 

@ Viarocanum: Wow! Thank you! I'm unlikely to e doing any more Chaos Contemptors, although I do have a WE MkIV dread lined up.:)

 

@ kizzdougs: Cheers, buddy! I have to say it feels good finishing the army like this. 

 

@ kobrakei: Thank you, mate. :)

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The Rhinos look absolutely horrible. If I were you, I'd get rid of them ASAP to save your eyes from such terrible work. I'll PM you my address, just send them to me and I'll take care of it.

 

Seriously, spectacular work on your Daemonkin man. I look forward to the Maulerfiend.

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Thanks guys!

I got slightly side-tracked by painting terrain - I bought the Containers from GW, plus the Dragon Teeth, Barricades, and Large Craters from Puppetswar. I'm thinking of getting all that again, plus the Industrial Terrain buildings from Gamemat.eu. I figure it's a bit expensive and investment, but one that will pay itself back because the terrain never gets old and can be used for years to come. 

Anyway, I thought it'd be nice to share the pictures from last weeks Batrep in GW Amsterdam South with you all:

 

Venom with Lahmian (warlord)

Five Venoms wtih 5 DE Warriors w/1 Blaster

2 Ravagers with 3 Dark Lances

2 Razorwing Jetfighters with Dark Lances and 4 Rockets

 

My list:

Juggerlord with Sigil, Fist and Skull Helmet

2x 10 Khorne Marines + 2 Meltaguns in Dozer Rhino

1x 10 Khorne Marines + 2 Flamers + Combiflamer in Dozer Rhino

1x 10 Flesh Hounds
2 Maulerfiends
 
NB: These pictures were taken by the store manager of GW Amsterdam South, Dennis, and with his permission copied from its FB page. I like this store a lot, as there is a really cool gaming table and terrain, but most of all because the atmosphere is always great and the store manager is very laid back (ie not in sales pitch mode like most GW managers, who usually actually prevent me from buying stuff). Most importantly, when the weather allows, he organizes regular tournaments in the store (and in the backyard of the store), which garnered an actual local meta that is both competitive and friendly.
 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/16143251_1256269237797745_9159295144027197577_n_zpscwf1p0cd.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/16174622_1256267411131261_1258475444802502326_n_zpsx0ayho7j.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/15977897_1256267271131275_7650561634479640643_n_zpsfmsnt6uz.jpg

 

As you can see I managed to drive the Venoms with the Warrior squads into the corner of the field, after which he attempted a break-out. Seeing as he had to cross my archs of charge, I managed to charge almost everything he had in turn three and four, effectively destroying his entire force. I admit I was very lucky with the Maulerfiends, though - which both survived shooting from two Ravagers . He either missed or failed to penetrate, and I managed to roll my Daemon saves and two consecutive IWND saves. This allowed them to continue being a threat to his far more mobile units, which effectively gave me board control. 

 

All in all a good game. 

 

Saturday night I played two more games at home with this KDK list. 

 

The first was against pretty much the exact same DE list, which I won even harder (I flamed two warrior squads in venoms with the flamer marine squad) - but again with help from my luck and his atrocious rolling. 

 

The second game was again with my KDK list against a Trator Legions Night lords List he built with my miniatures: 

Tzeentch DP
2x 7 Raptors with 2 meltas

1x 5 Warp Talons

2x 7 Bikers with 2 meltas

2x maulerfiend

 

It was a very interesting game of kat and mouse, because neither of us wanted to receive the charge. He cunningly shielded his DP with his two maulers, but bit my bait and I managed to destroy both maulers in the third turn with my meltas and charges from both of my maulerfiends. After that it was pretty much done for, as this left him out of position and forced him to make suboptimal charges, which allowed me to get off good ones. An interesting game for sure. Night Lords are HARD to shoot, damn!

ANyway, I hope you like these battle summaries. Thanks for looking/reading and your comments.

 

Replies:

 

@ Biohazard: Haha INDEED!

 

@ Aasfresser: Why? There's nothing wrong with his teeth! The tooth fairy took great care of them :tongue.:

 

@ DuskRaider: Yeah, I agree. Thanks for taking this rubbish off my hands. :wink:

Edited by Augustus b'Raass
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Nice battle reports .... the 1250 pnt list is unusual for KDK because most go for the formations, but this list seems to work well ( i like the 3 x CSM squads in rhino's)

 

I really like the darker red you have gone for in the colour scheme (i often wonder if mine is to bright) .. I would say this is my favorite KDK i have seen so far, keep up the good work ! :) 

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Thanks, Sagentus  :) I know most KDK players want to go for the Slaughtercult formation, but really that formation's cost - the possessed  - isn't worth that single extra Blood Tithe Point (BTP) per turn in games of less than 1750 points. I mean, with this list, those squishy rhino's and the six threats (Lord unit, 3 rhino's and 2 Maulerfiends) coming at the opponent - all at 12" per turn -, some of them are bound to be shot anyway, garnering enough BTP to give the disembarking Khorne Marines FNP in turn two, allowing them to survive to charge and do significant damage in turn three. I've managed to summon a DP or BT in every single game so far, and my win-loss ratio is about 75%. :)  

In other news, I painted the terrain I got from Puppetswar. I am really impressed with their quality. The paint job is a bit basic, as this is terrain we're talking about, but I'm happy enough with it, and think they're really cool, scenic terrain pieces. Here's what I have:

 

First up there's some Dragon's Teeth tank traps. Unfortunately they've only sent me eight, while the set consists of ten. I've already contacted them through facebook to see if we can resolve this issue, but so far no reply :( If they resolve this issue, I'll even consider getting another set of ten, as they really are cool terrain pieces. :D

http://i35.photobucket.com/albums/d185/mkruijff/temporary_zpscwveywp4.jpg

 

Then there's a set of five pices of barricades, which are perfect pieces of scatter terrain that provide a 5+ cover save:

http://i35.photobucket.com/albums/d185/mkruijff/temporary_zpsggfiydng.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/temporary_zpsi5ayekiy.jpg

 

And finally there's a set of three large craters. All three are the same, but they're erratic enough in their outline to not make that matter a lot:

http://i35.photobucket.com/albums/d185/mkruijff/temporary_zps43c0urqb.jpg

 

I'll take some pics of the containers when they're finished as well :) Painting terrain is a reward in itself - because they're miniatures you'll almost always use, and they greatly improve the gaming experience for me. :tu:

 

Cheers!

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Very cool terrain pieces. Painting terrain can be a relief after painting so many minis. You can switch colors and experiment more with weathering and different techniques. And you get very quick and nice results.

Exactly! Painting the grimy blue, for example, was a delight! I also really like how the scorched earth in the centre of the crater turned out. :)

 

I'm pleased to say that Artur from Puppetswar has contacted me and promised to send the two missing pieces.

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That terrain looks great, I specially like the crater, it seems very natural!

I, on the other hand, have never liked painting terrain, every time I've had to it has been a pain... But good for you if you enjoy it playing in tables full of well-painted scenery is always a delight.

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'Been a while.

 

I did some work on reposing the Maulerfiend. I wanted the left arm, which in the original form looks like it is reaching out, to look like the right one. Noth arms' nuckles on the ground, posing in a threatening stance like a silverback gorilla. 

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zpsf62lfyxx.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zps6wgty1jd.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zps6wgty1jd.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zpst5pkhesj.jpg

 

I'm happy enough with it. It's not perfect, but my limited sculpting skills make this the best I can do... I hope you like! 

I'll now start work on a second Jugger Lord, armed with the Axe of Kor'Lath. :D

 

Thanks for looking :tu:

 

Replies!

 

@ The Traitor: Cheers, buddy. Perhaps the terrain virus grips you too, someday. :)
 

@ Eldrick Shadowblade: YES! BFTBG! 3d Edition armies for the win! ;)

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It looks great, I like a lot the threatening repose, it gives the model a savage and bestial look which it certainly deserves. Also the sharp teeth are a brilliant idea, I'll save them on my conversion idea repertoire for the future :P.

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Blood for the Blood God! 

I did some work on the Khorne Lord on Juggernaut with the axe of Kor'Lath. He's made from one of the Blood Warriors from the Age of Sigmar starter set, and a Skullcrusher's Jugger and legs. I'm not quite sure about him yet - the idea of the reins integrating into the bloodfist or whatever it's called doesn't sit quite well with me. I'm considering exchanging the entire left arm with a Power Fist, also because that'd give the lord a bit more pow in combat until he dies. What do you think?
 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zps70ckaowh.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zpsi0m82ctl.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/World%20Eaters/temporary_zpslvukticy.jpg

 

Thanks for your feedback and for looking :D

 

Replies!

 

@ The Traitor: Haha thanks! And go right ahead - I'm more than pleased if my work inspires others in any way. :tu:

 

@ Venomlust: Cheers buddy, much appreciated!

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The AoS kitbashes are awesome - I hadn't given any thought to adding any more infantry to my KDK until seeing yours. I like the Maulerfiend conversion too, it does improve the menace of the model.

 

I also appreciated your comments on the CAD vs. the unique formations and had some of the same thoughts about the possessed and will have to give that some thought before my next game. I've found the possessed to be a great tar pit but a pricey one.

 

The WIP lord with the Axe of Ruin looks good too. As far as the powerfist, I assume the purpose of including this unit is to make a strong HQ unit more durable, in which case the powerfist would address issues with high toughness or AV units which he has otherwise. Even with the powerfist he's still right in the neighborhood of the other hard hitting HQs and effectively has 8 wounds for the purposes of Slay the Warlord.

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I missed a lot of great updates. Must say I like it all especially the battle.

 

The remodeled fiend is awesome and looks a hundred times better. I also dig the jugger lord. Seeing those warp twisted bodies really makes me sad CSM hasn't had a plastic range reboot.

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Great conversion as usual, I like a lot the screaming torso from the blood warrior! I wouldn't change the reins hand at all though, he looks fine as he is, and game wise I wouldn't stick too many things on him if his purpose is to die, but you can always say that the blood fist is a count-as power fist.

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Thanks guys, for the comments. The Traitor made a remark about teh Axe of Kor'Lath that I'd like to comment and elaborate on:

 

[snip] I wouldn't change the reins hand at all though, he looks fine as he is, and game wise I wouldn't stick too many things on him if his purpose is to die, [snip]

I've seen a lot of batreps on YouTube, from many different casters, that stick the axe of Korlath on a cheap lord on a bike - to get a 'cheap' Bloodthirster. I don't like that tactic. The Axe of Kor'lath is basically an Axe of Khorne with an extra 30 point special rule. If the purpose of the lord is to 'die', you're basically paying a Lord (75), plus the Axe (60) plus the bike (20)=155 points for a Bloodthirster that will die sooner than a normal one - remember he loses D3 wounds/turn.

I prefer a different style of play with him: I don't believe the best purpose of the Lord with the Axe of Ko´Lath is ´to die, and to deliver the cheap BT´. My purpose with the whole ensemble of the Lord on Juggernaut with Axe of Kor´Lath is to do as much damage as possible and to influence the tactical decisions your opponent makes. That´s why I give the lord a Power Fist (specialist weapon) too. the Axe of Kor'Lath is an Axe of Khorne (30 pts base) with an extra 30 pts for the BT rule. The Axe is a specialist weapon too, giving me +1 attack - making the 30 pts for the Axe of Khorne actually do something. I'll also give the Lord on Juggernaut a Sigil of Corruption, making it avery fast, very hard hitter.

I then stick it in a unit of Fleshhounds, which have scout. If I get first turn, I scout them (and if I don't, I don't) along with the Lord, giving me complete board control in terms of a very hard hitting unit in the centre of the board. Sure, they can´t charge first turn - but they sure as hell threaten a lot of the opponents in the second. It basically gets shot in the opponent's first turn - but 20 wounds, all with 5++ is very hard to kill and destroying the Fleshhounds will either soak up all of the opponent's firepower - allowing my Rhinos and Maulerfiends to survive, or those  get hit and the unit survives. Either way, the Lord is very, very likely to survive and destroy something in turn two - and because of his survivability most probably in turn three as well. He will most likely die in the 3d or 4th turn - and probably by shooting of the opponent - which gives me a free summoned Bloodhirster in the opponent's turn, which allows me to immediately charge him in mine, as it wasn´t summoned in my turn! Having the bearer of the Axe of Kor'Lath killed in early game turns is sub-optimal, because the BT loses D3 wounds per turn. Which means the lord carrying it needs to die in the later game. So I might as well have the Lord account for something in those first three turns by himself! :thumbsup:

 

@ Midnight Runner: Thank you, buddy! I'm scooting over to your threat too to see where you're going with the hobby :smile.:

 

@ Sgt. Blank: Well, I'm glad I made you spend your money :tongue.::wink: About the CAD - yeah the Slaughtercult really is only viable in large points, and then only as part of the Bloodstorm formation. I'm working on an optimalized 1850 list, which I'll share here once it's more or less done. Re: the lord effectively having 8 wounds, you mean because of 4 wounds x2 due to the Sigil, right? :smile.:

 

@ Sagentus: Me too! The painting juices aren't really flowing ATM, though, back injury and work related stuff. Hopefully soon. :smile.:

 

@ hushrong: You should swing by more often! :smile.: CSM need a reboot, but I'm confident with the new TS, that more is on it's way. 

 

@ Race Bannon: Hnnggggh, hnnggggg..... BLOOOOOOOOD! BLOOD FOR THE BLOOD GOD!  SKULLS FOR KHORNE! UNLESS YOU START A CHAOS FORCE YOUR COWARDICE AND HERESY SHALL BE PURGED FROM THIS GALAXY!!! :tongue.:

Edited by Augustus b'Raass
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