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The additions to the slaves are actually a brilliant idea! I liked the GSC-based slave before, but the flagellant just seemed so very generic (because, while the flagellants a re an invaluable source of bitz, we have all seen them used all over the place and for virtually anything): The servo-skulls neatly solve that issue, bringing the model firmly into 40k in a rather original way. Plus I think you've come up with a really cool and fluffy idea for the tech those slavers are using to keep the slaves in line! Also, isn't it fun to imagine those servo-skulls ordering the slaves around in creepy monotone: "Move, maggot!" or "Warning. Subjects slower than the required working pace will be subjected to electric stimulation. Please resume work. Electric stimulation to be administered in 3,...2,..." or maybe even in High Gothic?! ;)

 

Regarding the guilders, let me just interject that there's also a lovely, tiny treasure chest that comes with the (OOP, I believe?!) Bretonnian Men-at-arms. Oh, and that one Death Guard character has an abacus, obviously -- just sayin'...

 

Keep up the excellent work, buddy! :)

Isn't it fun to imagine those servo-skulls ordering the slaves around in creepy monotone: "Move, maggot!" or "Warning. Subjects slower than the required working pace will be subjected to electric stimulation. Please resume work. Electric stimulation to be administered in 3,...2,..." or maybe even in High Gothic?! :wink:

This. So much this. I was imagining these kinds of scenes all the time while building those servo skulls! :D

 

 

Regarding the guilders, let me just interject that there's also a lovely, tiny treasure chest that comes with the (OOP, I believe?!) Bretonnian Men-at-arms. Oh, and that one Death Guard character has an abacus, obviously -- just sayin'...

Yeah those are the ones I mean! I have two of those sprues - gifted to me by an old OLD 40k friend from the '90s that I got in touch with again a couple years back (he also gave me enough pewter sonic blasters to make an entire noise marine army)

 

Also, regarding your offer of sending me some INQ28 bits - I would LOVE that! :D  

Those two slaves are awesome. But with regards to the restless slave, had you considered maybe having the servo skull float ahead of him, rather than behind? That way, it almost rather looks like he’s being dragged along against his will. That’s just some food for thought.

 

As for the two coin guilders, KSci’s mention of the death guard abacus is a really good shout. Maybe to make them grimdark, some coin purses or satchels chained to their bodies with large padlocks, giving a sort of implication as to how much these guys are attached to their money//the extreme measures they have to go to in order to prevent said money being stolen in the Necromundan hives? Maybe some kind of weighing scales could be incorporated too, perphaps because they measure out the exact weight of coins to ensure they’re not getting scammed out of anything. And also, maybe those buckets you see a lot of street collectors using, but taken to a more grimdark extreme? Those are all my ideas. I think a lot of grimdarkness could be conveyed in the paint job, perhaps with sheafs of paper with demands for donation//tribute.

 

The painted slaver models are looking really good too. I love the yellow on them. And as for buying the unmade kit just for that one part, the models in that kit are probably perfect for converting at least some of the necromundan guild characters you’ve got planned ;)

The Slave Guild looks very nice, and the two slaves are full of personality! I think k0narik's idea of perhaps having the servoskull floating ahead of the resisting prisoner would look quite nice, but the mini currently looks great.

Edited by BadgersinHills

WOOOW... that was cold blooded. The best part is I have Necromunda bases but never used them on any of the models I had made for it, lol.

 

Liking the new models, great use of the Empire bits. How many Necromunda gangs do you have now?

Cheers, guys. Relies at the end :thumbsup:

My bits order finally came in, which means I can start working on my Promethean Guild Pyromaecer Lord - this guy on the left from the FW previews: 

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Now, I'm not waiting for FW to release these guys, and even if they release them, I think it's cooler and far more fun to make them yourself. So here's what I have in mind for the above guy:

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Obviously, this is very early stages of the floaty thing, but I think I'm doing well so far. The main component is an upside-down 40mm base with a plasticard cover. Below and above it are the Repulsor component and the stairs bit from the Triumph of St Kathrine kit from the Sisters of Battle range - which btw is such a beautiful, inspired kit. In fact, the entire range is awesome. (I also got me the pilots of the Penitent Engine:

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They'll prbably be the pilots for a Dark mechanicum Knight in the future. 


The firy bits are from the Chaos Warshrine kit. It's funny; as soon as that kit was released (which was what, eight years ago?) I ordered those bits from Bits&Kits. I never used them. And lo and behold I finally do. Yay my foresight! 

Anyway, I hope you like the start.
 

In other progress news, I've started painting the two slaves, so be sure to keep your eye out of them before the end of this week. 

 

I also listened to KrautScientist and gave one of the Coin Guild grovelers a chest to heave around:
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I am really liking this - it;'s a super simple addition and it adds a TON of character.

I also fixed the elbow of the other Groveler, and added tome tubing to go into the back of his head. But I'm not too sure about those last additions, so let me know what you think.QoQPHrD.jpg

Thanks for looking. Stay safe.

Cheers

 

Replies:

@ k0nahrik: I see your point, but I see the servo skulls purely as guards. They're there to afix the prisoner to something, give him directions, and make a lot of noise and lights when he tries to escape. In my mind, Servo Skulls just don't have the pulling power to actually drag a prisoner. Instead, the servo skull on the resisting slave is bopping around - the sprisoner makes a big swing forward with the left side of his shackle board, and so the left chain of the servo skull is tensed up. See? 
About your ideas about grimdarkening the coin collectors: excellent! I dont have any kinds of bits that could functions as scales. But you have given me an idea - thanks!

 

@ BadgersinHills: As I replied to Konahrik, I don;t think servo skulls have the power to drag prisoners around, so no can do on the dragging of the slave! Sorry! I appreciate the suggestion though - keep 'm coming!

 

@ DuskRaider: Just kidding, you know I love you, don't you? In fact, I'm just jealous of that fantastic looking CHaos Knight army you built and painted in practically no-time. About my Necormunda gangs: I only have two: Escher and Goliath. The Guilders aren't gangs, but more a sort of free temporary addition to your gang for certain skirmishes. :smile.::thumbsup:

Edited by Augustus b'Raass

Now, I'm not waiting for FW to release these guys, and even if they release them, I think it's cooler and far more fun to make them yourself. So here's what I have in mind for the above guy:

 

Hah! That's the spirit! :) The early kitbash is already looking quite promising, too!

 

Regarding the guilders: Don't finish (and paint) these yet -- I have begun to assemble some small INQ28 bitz for you, and I can include quite a few small chests that you might find super helpful for completing these!

 

Regarding the changes to the second model, I think you have the right idea, but those cables somehow seem lost -- I'd either have them closer to his actual head or maybe try more cables? Also, crazy idea: How about giving him some kind of weird monocle over one eye, the better to examine coins and determine their worth? In all fairness, such an element would probably work on either of the models.

 

Keep up the excellent work, buddy! :)

 

Those guilders are great! That one with the chest is brilliant. I think the chest is too large, especially if it's weighted down with coins, but that actually adds to the model rather than being a negative I think. I wouldn't want to mess with a guy who could lug that around anyway!

The slavers have come out really nicely and the slaves as really cool with the servo skulls.

The credit guild has an excellent start and I like the guy with the chest.

The other one I have to agree the cables aren't quite there yet.

I think it's a question of where are they coming from and why do they go in like a top knot. You may want to look at having them closer to the base of the skull but also something more than just vanishing into the fur around his shoulders.

What could be cool is some sort of scriptorium device on his back. Like an auto scroll that writes out receipts and dockets recording payments made and received.

Add plenty of scrolls to him too.

More work on the Pyromancean Lord's dias:

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I'm really getting into working with plasticard. Hopefully my GreenStuffWorld order will come in soon so I can do some work on other things. I'm so excited about creating stuff really from just concepts, especially after seeing this guy on YouTube who just uses everyday plastics and some toys to kitbash these ork vehicles. Check out this awesome channel  -he creates an entire gargant!

Anyway, now to figure out how I'm going to actually do the Pyromancean Lord on his dias.... I do have some ideas, though :)

Let me know what you think!

Cheers

Replies:
 

 

@ KrautScientist: I will wait for your care package then - I've PM'd you my most recent address. <3 Regarding the guy with the two tubes sticking out - I've removed one cable and just replaced it with a stud. Seemed appropriate. I've also given the guy with the chest a bionic eye. More pics to come, I hadn't the time to do more (the nurgling needed a new diaper). Thanks for the encouragement, btw - you're one of my idols when it comes to these kinds of creations, so you've been a massive inspiration for me. I know you're very much more into blogs than I am, so if you could point me to some other cool blogs with linky's. I'd be gratefull. BTW - did you do a summary of 2019 by the end of december? I must've missed it I think!

 

@ lanby: Haha that drawing isn't mine - it's conceptual artwork published by Forge World - I'm just using it to base the dias on! 

 

@ BadgersinHills: Haha the exact opposite of Krauty's idea. I'll just make his head look more 40k, let's leave it at than ;)
 

@ Tristan2583: It's WAY too large! For sure. Maybe he has a strengthened skeleton?
 

@ Mechanist: Cheers, buddy! That's all good feedback, whcih I will incoprorate into the mini's. I'm thinking about a tech-y backback maybe from the Skitarii miniature range... would that work you think? Also, that scroll thing idea on his back made me wonder if I could incorporate something like that on his back.... Might work! And don't worry, scrolls are incoming. :D :tu:

I'm loving the work that you've done so far, especially the Slaver Guild.....although the Promethium Lord's. dias has me salivating with anticipation.....I do think it's time you put your talents towards some gangs though :wink: .

As great as GW's 'Munda models are, I agree with you that people's homemade conversions add far more character and individualism which is what 'Munda is all about IMO and yours are no exception. 

Great stuff mate and very inspiring :thumbsup:

Thanks, Castigator! Coming from you that means a lot!

I forgot to post this picture of the rear side:

s6OLApQ.jpg

Let me know what you think, peeps!

I appreciate likes, but this thread (and my content) doesn't go on without comments!

Loving the Pyromaecer Lord's hover chair. It's already looking amazing.

 

 

Also:

Let me know what you think, peeps!

I appreciate likes, but this thread (and my content) doesn't go on without comments!

I hear you there man. A lot of my threads are just me posting stuff, getting likes but no comments. To the point where there's a few of them where like... half the posts on a page are just me posting updates. If I wanted just likes and no discourse, I wouldn't be on this forum... :lol:

Edited by Gederas

Thanks, everyone! The Pyromancaen Lord project is really at the forefront of my thoughts these days - I keep[ thinking about it anc cannot keep away from it. 

 

I did some more work - did the cabling, mostly. There's going to be some more finishing work on the connection points between the cables and the upper flame censers. I also moved two fo the fuel cannisters from the back to the sides to make room for the cables on the back. Here's some pictures.

 

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The idea is that there's a Mechanicum-like guy siting in the lotus position on top of the dias, with his robes coming from his back hiding part of the cables going into the guy. Here's where he'll roughly sit:

jzPNf8R.jpg

 

Now, the legs and the robes I'll all have tu sculpt - and it'll be the most involved scultping I have ever done on a figuring. I've never been able to sculpt robes well enough, but I am reasonably confident I can pull this off as there's so many elements that play into my hand. I'll just use a Skitarii robed head and possibly arms and sculpt over those. Also, he'll have a hood, from under the back of which there'll be even more cables. My excitement over sculpting this project is both positive and negative at the same time: I dread it, but I'm also looking forward to the challenge to see if I can make it work. 

Wish me luck!

Thanks for looking and all your comments, I appreciate them all. 

Cheers!

Replies:
 

@ Gederas: Thanks, buddy! And also: thanks for telling me about your thread's troubles, you're absolutely right. The only way we keep out threads running is by commenting on those of others, and I haven't on yours for months - while you've been doing stellar jobs on multiple projects. I recognize my failure and will be sure to correct it! :tu: 

 

@ BadgersinHulls: Thank you! I bet yuo do too ;)

@ noigrim: Nah, I'm going to sculpt the guy myself, using a Skitarii ranger's body as a base...
 

@ lamby: Thanks, buddy. I'm betting he'll be finished around the end of this week...

 

@ Mechanist: Cheers, I'm axctually looking forward to it myself. I always build with just a concept in my head, and just see where things go from there. So anything is possible still!

 

@ k0nahrik: Cheers! Oh, I forgot to mention that I have given the chest guy a bionic eye - and not just because that rhymes! :D

 

@ Llagos_Tyrant: Thank you! Feel free to browse the entire thread - I've posted fairly regularly for the last six years or so. ;)

The hover-chair is looking most promising. Love the cables - the more the better :)

 

Just noticed the names carved on the steps. I'm wondering if you will keep them. And if yes, will you take the gauntlet and make your pyromancer a Matriarch as the steps suggest? ;)

Cheers guys,

I set to work today and this is what I've done. 

 

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Now, there's still some work to be done on the Pyrocaen Lord himself: mainly a hood to cover the tubes coming out of his back, as well as his arms! The rules state he is armed with a mace and a laspistol. I'm inclined to let the laspistol fly because he could have hidden it in his robes - but I love the idea of him resting one arm on his mace, while to other is guiding his vision on some kind of book that is laid before him - which of course I'll need to construct too. 

What do you think?

Let me know!

Cheers

Replies:

 

@ BCK: Thanks for the offer buddy! But I think you have taught me enough over the years (and especially through your videos) that I can manage this - what do you think? (and I am serious - I think I've learned 90% of my sculpting skills from you).
 

@ Majkhel: Who knows if the Pyrocaen lord is female? I am not a big fan of shoing boobies to designate sex in miniatures, so s/he might as well be, no? 

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