norngahl Posted June 14, 2016 Share Posted June 14, 2016 If you kill one MB guy, there is still another one.. but yes, bombs got seriously nerved. PastelAvenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4419101 Share on other sites More sharing options...
Slips Posted June 14, 2016 Share Posted June 14, 2016 (edited) Potentially getting Nerfed. The FAQ isn't official yet and if you're using it...why? Edited June 14, 2016 by Slipstreams PastelAvenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4419104 Share on other sites More sharing options...
Ion Posted June 18, 2016 Share Posted June 18, 2016 I'm getting some Justaerin soon and I wanted to be sure of my loadout before I put them together.  My current plan is a 10 man squad, 6 power fists, 2 chain fists, a heavy flamer and two power weapons. They'll run with a cataphractii primus praetor and primus medicae in  Spartan.  My questions are, Is the build viable, and if it is, which kind of power weapons should I put on those last two? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4423086 Share on other sites More sharing options...
PastelAvenger Posted June 18, 2016 Share Posted June 18, 2016 To be honest I wouldn't bother with the Heavy Flamer and I would give 8 of them Power Fists. Â One thieng you haven't mentioned are combi weapons, every Justaerin should really be equipped with Combi Plasma or Combi Meltas. They are going to get close so you might as well get the benefit of Death Dealer. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4423130 Share on other sites More sharing options...
Ion Posted June 18, 2016 Share Posted June 18, 2016 I don't think my list has quite the amount of points to play around with to give them all that. 8 fists, 2 chainfists, and 10 combi weapons puts me 70 points over, and the only places I can take from are things like the armoured ceramite or auxiliary drives from my rhinos Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4423139 Share on other sites More sharing options...
Ishagu Posted June 18, 2016 Share Posted June 18, 2016 Combi Meltas or Plasmas for all, and Power Fists across the board sprinkled with a few chain Fists :-) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4423188 Share on other sites More sharing options...
PastelAvenger Posted June 18, 2016 Share Posted June 18, 2016 I don't think my list has quite the amount of points to play around with to give them all that. 8 fists, 2 chainfists, and 10 combi weapons puts me 70 points over, and the only places I can take from are things like the armoured ceramite or auxiliary drives from my rhinos I would drop 2 Justaerin to get the upgrades, if you really want to make them a true Deathstar (which it seems you do) then I would strongly advise you take the upgrades Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4423203 Share on other sites More sharing options...
Exark Posted July 1, 2016 Share Posted July 1, 2016 Question guys, I haven't been able to find it anywhere, but do suspensor web heavy bolters get the bonus from death dealers if they're fired as the 18" assault type? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4433453 Share on other sites More sharing options...
Charlo Posted July 1, 2016 Share Posted July 1, 2016 As long as you are shooting within 12", then yes! Yes it would! Awesome discovery. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4433475 Share on other sites More sharing options...
Terminus Posted July 1, 2016 Share Posted July 1, 2016 Yes, it's why Sons have some of the best sniper Veterans, just by being the most accurate (can do decently in melee too if they outnumber the opponent). Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4433552 Share on other sites More sharing options...
Exark Posted July 1, 2016 Share Posted July 1, 2016 Thanks for confirming Charlo and Terminus! Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4433554 Share on other sites More sharing options...
PastelAvenger Posted July 13, 2016 Share Posted July 13, 2016 So I've got a few more games under my belt recently and learning from my mistakes has made me change my army quite a lot. Â Outflanking Reavers in a Rhino are amazing if kitted out with combi weapons combining this with a Damocles everything is coming on turn 2. Last week they vaporised Gulliman (much to the dislike of my opponent) Â I've even stopped taking jump packs on my assault based Reavers. Ive been maxing the squad and trust me no one ignores 15 Guys popping up on the side of the battle field. Â I know I'm not getting a charge until turn 3 at least but it is minimising the amount of damage they are taking even on a densely retrained board. Â Just my 2p Sanct and Jackalwolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4441183 Share on other sites More sharing options...
disease Posted July 15, 2016 Share Posted July 15, 2016 New red book has done wonders for veterans. Anyone care to analsye how SOH could benefit most from changes? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442630 Share on other sites More sharing options...
Charlo Posted July 15, 2016 Share Posted July 15, 2016 New red book has done wonders for veterans. Anyone care to analsye how SOH could benefit most from changes? Â Veterans with Sniper and Outflank in a Maloghurst list. Â Your troops now come in from the side with Death-Dealer BS5 Sniper Combi-Weapons. Â Enjoy. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442657 Share on other sites More sharing options...
Jackalwolf Posted July 15, 2016 Share Posted July 15, 2016 (edited) So I was considering my SoH list with Maloghurst and therefore, my troops will be veteran tactical squads or reavers. With the new changes to the veteran squad though, I´m wondering if they´re actually better than the reavers at what reavers can do: Scenario 1: Marksman assassination team: 10 Veteran Tacticals with:10 Combi-weaponsSergeant with Artificer armor and Power weapon10 melta bombs1 Rhino as a Dedicated transportMarksman (Outflank + Sniper) Veteran TacticUnit Cost: 340 Points  10 Reavers with:10 Combi-weaponsChieftain with Aritificer armor, Power weapon and melta bombs9 ChainaxesJump PacksUnit Cost: 394 Points Seems to me the veterans come out on top. They´re 54 points cheaper, have all melta bombs to blow up something after they´ve spent their combi-shot, and come in a Rhino which gives them almost the same mobility as jump packs but more durability.  Scenario 2: close combat squad 10 Veteran Tacticals with:10 Power weaponsSergeant with Artificer armor 10 melta bombs1 Rhino as a Dedicated transportSwordmasters (+1 WS)Unit Cost: 330 Points 10 Reavers with:10 Power weaponsChieftain with Aritificer armor and melta bombsJump PacksUnit Cost: 375 Points Looks like it´s again a win for the veterans. 45 points cheaper for 9 more melta bombs and WS5 across all the unit vs Reavers with WS4, and don´t forget the veterans also have a bolter still and objective secured, which the Reavers only get with Maloghurst. The one things Reavers have going on for them here is the fact they can take jump packs, which make it easier to get the charge. Conclusion Are reavers outdated again? Edited July 15, 2016 by Grieux Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442902 Share on other sites More sharing options...
Charlo Posted July 15, 2016 Share Posted July 15, 2016 Perhaps so sadly :( Â All of their niche's are gone, sort of like AL Headhunters and RG Mor'Deythan (sort of...) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442907 Share on other sites More sharing options...
Jackalwolf Posted July 15, 2016 Share Posted July 15, 2016 (edited) Dang i do love the models and their fluff but honestly... for marksmen the veterans are definitely better at lower point cost and for CC they do have the jump packs but I´d rather have +1 WS and a rhino at a lower point cost any time...  Heh thanks yes you´re right. Veterans are cheaper though with +1 WS if you´re using them for combat. 10 vets with 8 power weapons and +1WS in a Rhino with a Seargent on artificer armor: 285 points 10 reavers with 10 chainaxes on jump packs with a sergeant on artificer armor and melta bombs: 285 points Honestly, I love the reavers as a concept and models but it´s going to be tough to put them in over veterans! Edited July 15, 2016 by Grieux Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442912 Share on other sites More sharing options...
Charlo Posted July 15, 2016 Share Posted July 15, 2016 Chain Axes are now +1S, so there is that at least. And Jump packs certainly have their place, especially with outflank. 285 pts for WS5 Vets in a Rhino is DIRT CHEAP. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442916 Share on other sites More sharing options...
Jackalwolf Posted July 15, 2016 Share Posted July 15, 2016 Hehe yes, and don´t forget they do have 8 power swords/axes at that price! Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442919 Share on other sites More sharing options...
Slips Posted July 15, 2016 Share Posted July 15, 2016 I dont know why youd put a CC unit into a non assault vehicle though. Seems counter productive. Marshal Loss and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442938 Share on other sites More sharing options...
Jackalwolf Posted July 15, 2016 Share Posted July 15, 2016 Fair enough, was just to exemplify unit with delivery method. 285 points you have 10 vets in a dreadclaw. Same points for 10 reavers with jump packs Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442977 Share on other sites More sharing options...
Slips Posted July 15, 2016 Share Posted July 15, 2016 In this scenario, one has a more assured delivery system due to IGS while the other has more overall mobility. Â So its a trade off at that point: get where you need to ASAP and assuredly or can you take a few detours (if we really oversimplify things) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4442983 Share on other sites More sharing options...
disease Posted July 15, 2016 Share Posted July 15, 2016 How about comparing the new assuakt marines to jump pack reavers? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4443029 Share on other sites More sharing options...
Terminus Posted July 16, 2016 Share Posted July 16, 2016 (edited) FW went overboard in their typical way, lol. Â 15 Reavers with jump packs - 335 15 Assault Marines - 235 Â Reavers do get +1 attack and better weapon options for assault (chain axes and unlimited power weapons rather than just 1 in 5), but a 100 points for the privilege is steep. New Assault Marines are probably the best non-veteran troop unit. Â A more interesting question is whether Sons can get Dreadclaws without inertial guidance for a 15 point discount. Seems fair. Edited July 16, 2016 by Terminus Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4443376 Share on other sites More sharing options...
norngahl Posted July 16, 2016 Share Posted July 16, 2016 Thing is Mal became even more uninteresting, as there are little reasons to take reavers when vetetans get outflank plus sniper and access to combi weapons for less.. Â 15 points increase on claws are fair for the internal guidance, you can simply ram it down your opponents throat and put it inbetween his lines, turboboost and hurt a unit or directly place the unit where you want it to simply alpha strike with combi weapons.. Â 10 Veterans are 160 points with outflank and sniper.. PotL rocks now, 2 attacks, free ccw and special rules.. if you upgrade tacticals with ccw they cost 145 for 10, so for 1,5 points per model you get the special rules and plus one attack, it's hard to even consider tacticals any longer.. Â Dreads in Pods are now hardly an option.. at least contemptor and legion dreads.. way too expensive for what they bring to the field, contemptor with double grav in pod for 305 points? Hell no. They were expensive before, but now they shouldn't be considered.. thought about letting a naked cortus run up the field with CCW for distraction, few points just for fun.. Â Javelins are hard to pass on now with such a price drop.. they were good before, now they are almost auto include.. Â Especially when compared to sicarans.. hb sicaran for 155 was okay, but for 185.. uhm did I miss something?! Â Reavers with chainaxes might be nice somehow, barebones vs some armies.. vs armies like auxilia or such they wound on 2+ and ignore armor at ini.. for not too much points.. only use I see for them compared to veterans.. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/42/#findComment-4443510 Share on other sites More sharing options...
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