Hesh Kadesh Posted October 8, 2015 Share Posted October 8, 2015 Why make space at all for Justaerin. Their base profile is 'good', but for their cost, nope. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191446 Share on other sites More sharing options...
norngahl Posted October 8, 2015 Share Posted October 8, 2015 Guess because they want Mal with the terminators. Hammer unit with fearless in combination. Otherwise you have to put Mal in a shooty 5 men squad. Doesn't seem to feel right ;) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191469 Share on other sites More sharing options...
Caillum Posted October 8, 2015 Share Posted October 8, 2015 Veterans are Troops for Maloghurst too - take a Furious Charge unit maybe? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191529 Share on other sites More sharing options...
Sheesh Mode Posted October 8, 2015 Share Posted October 8, 2015 Drop the Dakka Drop Pod, they are pretty rng anyway. What? I do not know what rng means. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191642 Share on other sites More sharing options...
depthcharge12 Posted October 8, 2015 Share Posted October 8, 2015 Â Â Drop the Dakka Drop Pod, they are pretty rng anyway. What? I do not know what rng means. What?! You don't know the gospel according to RNGesus? Or "hey man, golly gee! Rng screwed me again!" Â RNG means random number generator/generation. It's another by word for luck, but in mathematical terms, using logarithms and so forth. :) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191648 Share on other sites More sharing options...
Sheesh Mode Posted October 8, 2015 Share Posted October 8, 2015  RNG means random number generator/generation. It's another by word for luck, but in mathematical terms, using logarithms and so forth.  Oh! Thanks. Well the possibility of inefficiency is not a sufficient justifier of exclusion from the list. Deploying a deathstorm in the center my opponent's deployment may influence his movement and shooting phases. Forcing reactive behavior is a valuable lateral concept. Further, I've yet to try it a sufficient number of times to determine its effectiveness anyways. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191729 Share on other sites More sharing options...
Hesh Kadesh Posted October 8, 2015 Share Posted October 8, 2015 Take sniper vet troops with a heavy flamer or missile launcher. This gives a unit with a bit of clout in the center of your line. Â Bring them down turn 3 if possible, so don't use the reroll. This keeps Mal alive the longest, and lets you shore up weak units from breaking. Â As for Justaerin, they are a stubborn unit. Why would you maake them Fearless and waste your already exhorbitant expenditure on them? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191799 Share on other sites More sharing options...
norngahl Posted October 8, 2015 Share Posted October 8, 2015 If I had to choose between a dreadclaw for nators and a bad aim dakka pod, I'd take the dreadclaw any time. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191819 Share on other sites More sharing options...
Hesh Kadesh Posted October 8, 2015 Share Posted October 8, 2015 Can't put Mal in a dreadclaw with his terminators though. It has a 10 man capacity IIRC. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191827 Share on other sites More sharing options...
1ncarnadine Posted October 8, 2015 Share Posted October 8, 2015 But Justaerin run 3 terminators at base, so 6 with bulky plus Mal? Â You've been house-ruling too much haven't you Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4191831 Share on other sites More sharing options...
Sheesh Mode Posted October 10, 2015 Share Posted October 10, 2015 (edited) Take sniper vet troops with a heavy flamer or missile launcher. This gives a unit with a bit of clout in the center of your line.  Bring them down turn 3 if possible, so don't use the reroll. This keeps Mal alive the longest, and lets you shore up weak units from breaking.  As for Justaerin, they are a stubborn unit. Why would you maake them Fearless and waste your already exhorbitant expenditure on them? Interesting. Some questions then:  1. How does Sniper benefit a veteran equipped with a Heavy Flamer? 2. How does that help anchor my center? They are simply marine-stat specialists. 3. You're talking to the wrong person about using Justaerin below 2500 points.  What is your opinion of the Deathstorm drop pod?  If I had to choose between a dreadclaw for nators and a bad aim dakka pod, I'd take the dreadclaw any time.  I will take that into consideration. But I must determine for myself whether a first turn shock-suppression weapon is valuable when  appropriately applied. I am fighting 30k and 40k armies, the targets of opportunity greatly increase especially as 30k is new to my local environment.    Edited October 10, 2015 by Sheesh Mode Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4193125 Share on other sites More sharing options...
Slips Posted October 10, 2015 Share Posted October 10, 2015 1: A Sniper Heavy Flamer is ap2 on a To-Wound roll of a 6. Drown a unit in 2 Flamer Templates that Auto-Hit and wound on a minimum of a 4+ with the Potential for Ap2 Wounds on rolls of a 6. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4193136 Share on other sites More sharing options...
Sheesh Mode Posted October 10, 2015 Share Posted October 10, 2015 1: A Sniper Heavy Flamer is ap2 on a To-Wound roll of a 6. Drown a unit in 2 Flamer Templates that Auto-Hit and wound on a minimum of a 4+ with the Potential for Ap2 Wounds on rolls of a 6. Ah, that's what I guessed. Perfect, thank you. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4193214 Share on other sites More sharing options...
Ishagu Posted October 13, 2015 Share Posted October 13, 2015 Don't pay for Justaerin Terminators. By all means use the models as they are stunning, but do what I do and run them as regular Cataphractii Terminators. Just make sure you haven't equipped them with a Multi Melta ;-) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4196311 Share on other sites More sharing options...
Sheesh Mode Posted October 14, 2015 Share Posted October 14, 2015 Don't pay for Justaerin Terminators. By all means use the models as they are stunning, but do what I do and run them as regular Cataphractii Terminators. Just make sure you haven't equipped them with a Multi Melta ;-) Thank you, but I have no intention of fielding Justaerin below three thousand points and field converted tall-scale and art-scale chaos space marine miniatures anyways.  Justaerin seem well suited against armies which do not field large numbers of armored ceramite. However, if an opponent chooses to use large quantities of Armored Ceramite the points to unit disparity can be turned into an advantage. But that's for much later musings. Currently I am simply learning how to run Sons of Horus at 1850. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4196498 Share on other sites More sharing options...
norngahl Posted October 26, 2015 Share Posted October 26, 2015 Hey guys. I got bored and came up with a SoH armylist. It combines effective elements with some fluffy elements. Let me know what you think and what to add to 2500 ;) Â HQ: 210 Legion Praetor, Paragon Blade, Iron Halo, Digital Lasers, Meltabombs, Void Shield Harness 210 Â Elite: 450 Contemptor Dreadnought, 2x DCCW/Gravgun, Dreadnought Drop Pod 270 3xQuad Mortar 3x60 Â Â Troops: 525 9 Veterans, AA, 2xPW, Meltabombs, Vexilla 250 10 Veterans, AA, 3xPW, Meltabombs, Vexilla 275 Â Fast Attack: 200 Dreadclaw Drop Pod 100 Dreadclaw Drop Pod 100 Â Heavy Support: 520 Sicaran Battle Tank, Heavy Bolters 155 Sicaran Battle Tank, Heavy Bolters 155 Fire Raptor, Reaper Cannons 210 Â Lord of War: 370 Legion Typhon, Armored Ceramite 370 Â Â =2275 Â So beside of the typhon and the quad mortars the list is pretty much forward, mobile and fast, as SoH should be. Yeah, you could swap the praetor and the veterans for mal and reavers if you like them more, but first I like playing unnamed characters and second I field the reaver models as veterans anyhow. Â 225 points left to spend.. suggestions! Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4206903 Share on other sites More sharing options...
Hesh Kadesh Posted October 26, 2015 Share Posted October 26, 2015 3x Grav Rapiers fits in perfect. A 1-2 punch of a 1st turn BlenderGravTemptor and 3 Graviton cannons can kill a Spartan and slow down a kill squad. Â Veterans can take Dreadclaws as Dedicated Transports as well. Mostly irrelevant, but if you start mixing in a few more units like Melta breachers, it comes in handy to have those FA slots free. Unless of course there are Fast Attac scoring missions you play. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4207037 Share on other sites More sharing options...
norngahl Posted October 26, 2015 Share Posted October 26, 2015 Yup, that's a good idea, as I will likely face a spartan and/or a typhon.. thats why I equipped the meltabombs on the vets in case I have to bring down lords of war and equally heavy targets.. I feel a bit light on boots, but unfortunately tacticals are just expensive cannon fodder with pretty little damage output unless you spam them for CC like especially WE.. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4207203 Share on other sites More sharing options...
Hesh Kadesh Posted October 26, 2015 Share Posted October 26, 2015 You can save 50pts on the Dread, giving you 275pts to play with. Not really sure where getting you more bodies does anything. Â Maybe a Sniper Heavy Flamer in a Rhino with a heavy flamer to help clear objectives? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4207292 Share on other sites More sharing options...
Flint13 Posted October 27, 2015 Share Posted October 27, 2015 I like it. Â It's pretty damn harsh, which is exactly how a good SoH should be. Â I'll agree, it feels a little light on actual Astartes, so I'd be sure to work some mob clearance before those pods come down. I do kinda want to see the crazy amount of fire power two sicarans and a fire raptor will put out :D Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4208714 Share on other sites More sharing options...
PastelAvenger Posted November 19, 2015 Share Posted November 19, 2015 I was wondering if I could get your opinion on a list I'm hoping to run in December. I really don't know any of the opponents lists apart from a loyalist EC with Rylanor and a Xiphonas well as a Dark Angels army with a Spartan, Land Raider and Glaive.  My idea is to have the Dreadclaw Drop in with the Combi-weapon Reavers and get rid of anything that could cause me a problem later on, I know that Armoured Ceramite will be rife but there will be tanks that aren't going to have it, possibly a Predator Squadron or even a pesky Mortis/Deodero   +++ Sons of Horus (2500pts) +++  ++ Legiones Astartes: Crusade Army List (Age of Darkness) ++  + HQ +  Legion Centurion [Artificer Armour, Melta Bombs, Refractor Field] ····Consul [Master of Signal]  Legion Praetor [Artificer Armour, Digital Lasers, Iron Halo, Jump Pack, Paragon Blade] ····Master of the Legion [The Black Reaving]  + Troops +  Reaver Attack Squad [9x Combi-weapon with Banestrike Shells, Melta Bombs, 8x Reavers]  Reaver Attack Squad [Artificer Armour, Jump Packs, Melta Bombs, 3x Power Fist, 3x Power Weapon, 11x Reavers]  Reaver Attack Squad [Artificer Armour, Jump Packs, Melta Bombs, 3x Power Fist, 3x Power Weapon, 11x Reavers]  + Fast Attack +  Anvillus Pattern Dreadclaw Drop Pod  Legion Jetbike Sky Hunter Squadron [Melta Bombs, 2x Multi-Melta, 6x Space Marine Sky Hunters]  + Heavy Support +  Legion Fire Raptor Gunship [Reaper Autocannon battery]  + Legion +  Legion Astartes [XVI: Sons of Horus]  + Lord of War +  Legion Falchion Super-heavy Tank Destroyer [Armoured Ceramite, Space Marine Legion Crew] Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4229643 Share on other sites More sharing options...
Charlo Posted November 20, 2015 Share Posted November 20, 2015 You probably don't need 3 Fists and 3 power of weapons in the reavers, a lot of over kill. I'd max out only power weapons if anything to take advantage of Merciless. Sheesh Mode 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4230247 Share on other sites More sharing options...
PastelAvenger Posted November 20, 2015 Share Posted November 20, 2015 You probably don't need 3 Fists and 3 power of weapons in the reavers, a lot of over kill. I'd max out only power weapons if anything to take advantage of Merciless. The Fists enable them to be a threat to Terminators and other things with a 2+ save. I've always ran them with a couple of Power Fist, Do you tend to only take power swords? Â Where would put the other points? Maybe more bodies? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4230333 Share on other sites More sharing options...
Charlo Posted November 20, 2015 Share Posted November 20, 2015 (edited) I'm by no means experienced with them, but they operate very similarly to death company in 40k, which I am familiar with :) Â Main concern is just charging a unit and wiping it out then being stuck in the open to be shot to pieces, so best to use your weapons sparingly to best the enemy but not destroy them. Sadly SoH are very effective at decisive strikes :P Â But yes extra points would be more bodies! Edited November 20, 2015 by Charlo Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4230341 Share on other sites More sharing options...
PastelAvenger Posted November 20, 2015 Share Posted November 20, 2015 You are right they do act a lot like Death Company. Thanks for your advice I've got a couple that I can still build and paint I will take them along on the day to substitute them in. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/8/#findComment-4230367 Share on other sites More sharing options...
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