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[HH1.0] Sons of Horus Tactica


Dorrance

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Drop the Dakka Drop Pod, they are pretty rng anyway.

What? I do not know what rng means.

What?! You don't know the gospel according to RNGesus? Or "hey man, golly gee! Rng screwed me again!"

 

RNG means random number generator/generation. It's another by word for luck, but in mathematical terms, using logarithms and so forth. :)

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RNG means random number generator/generation. It's another by word for luck, but in mathematical terms, using logarithms and so forth. :smile.:

 

Oh! Thanks. Well the possibility of inefficiency is not a sufficient justifier of exclusion from the list. Deploying a deathstorm in the center my opponent's deployment may influence his movement and shooting phases. Forcing reactive behavior is a valuable lateral concept. Further, I've yet to try it a sufficient number of times to determine its effectiveness anyways. 

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Take sniper vet troops with a heavy flamer or missile launcher. This gives a unit with a bit of clout in the center of your line.

 

Bring them down turn 3 if possible, so don't use the reroll. This keeps Mal alive the longest, and lets you shore up weak units from breaking.

 

As for Justaerin, they are a stubborn unit. Why would you maake them Fearless and waste your already exhorbitant expenditure on them?

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Take sniper vet troops with a heavy flamer or missile launcher. This gives a unit with a bit of clout in the center of your line.

 

Bring them down turn 3 if possible, so don't use the reroll. This keeps Mal alive the longest, and lets you shore up weak units from breaking.

 

As for Justaerin, they are a stubborn unit. Why would you maake them Fearless and waste your already exhorbitant expenditure on them?

Interesting. Some questions then:

 

1. How does Sniper benefit a veteran equipped with a Heavy Flamer?

2. How does that help anchor my center? They are simply marine-stat specialists. 

3. You're talking to the wrong person about using Justaerin below 2500 points. 

 

What is your opinion of the Deathstorm drop pod? 

 

If I had to choose between a dreadclaw for nators and a bad aim dakka pod, I'd take the dreadclaw any time.

 

I will take that into consideration. But I must determine for myself whether a first turn shock-suppression weapon is valuable when  appropriately applied. I am fighting 30k and 40k armies, the targets of opportunity greatly increase especially as 30k is new to my local environment.

 

 

 

Edited by Sheesh Mode
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1: A Sniper Heavy Flamer is ap2 on a To-Wound roll of a 6. Drown a unit in 2 Flamer Templates that Auto-Hit and wound on a minimum of a 4+ with the Potential for Ap2 Wounds on rolls of a 6.

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1: A Sniper Heavy Flamer is ap2 on a To-Wound roll of a 6. Drown a unit in 2 Flamer Templates that Auto-Hit and wound on a minimum of a 4+ with the Potential for Ap2 Wounds on rolls of a 6.

Ah, that's what I guessed. Perfect, thank you.

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Don't pay for Justaerin Terminators. By all means use the models as they are stunning, but do what I do and run them as regular Cataphractii Terminators. Just make sure you haven't equipped them with a Multi Melta ;-)
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Don't pay for Justaerin Terminators. By all means use the models as they are stunning, but do what I do and run them as regular Cataphractii Terminators. Just make sure you haven't equipped them with a Multi Melta ;-)

Thank you, but I have no intention of fielding Justaerin below three thousand points and field converted tall-scale and art-scale chaos space marine miniatures anyways.

 

Justaerin seem well suited against armies which do not field large numbers of armored ceramite. However, if an opponent chooses to use large quantities of Armored Ceramite the points to unit disparity can be turned into an advantage. But that's for much later musings. Currently I am simply learning how to run Sons of Horus at 1850.

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  • 2 weeks later...

Hey guys. I got bored and came up with a SoH armylist. It combines effective elements with some fluffy elements. Let me know what you think and what to add to 2500 ;)

 

HQ: 210

Legion Praetor, Paragon Blade, Iron Halo, Digital Lasers, Meltabombs, Void Shield Harness 210

 

Elite: 450

Contemptor Dreadnought, 2x DCCW/Gravgun, Dreadnought Drop Pod 270

3xQuad Mortar 3x60

  

Troops: 525

9 Veterans, AA, 2xPW, Meltabombs, Vexilla 250

10 Veterans, AA, 3xPW, Meltabombs, Vexilla 275

 

Fast Attack: 200

Dreadclaw Drop Pod 100

Dreadclaw Drop Pod 100

 

Heavy Support: 520

Sicaran Battle Tank, Heavy Bolters 155

Sicaran Battle Tank, Heavy Bolters 155

Fire Raptor, Reaper Cannons 210

 

Lord of War: 370

Legion Typhon, Armored Ceramite 370

 

 

=2275

 

So beside of the typhon and the quad mortars the list is pretty much forward, mobile and fast, as SoH should be. Yeah, you could swap the praetor and the veterans for mal and reavers if you like them more, but first I like playing unnamed characters and second I field the reaver models as veterans anyhow.

 

225 points left to spend.. suggestions!

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3x Grav Rapiers fits in perfect. A 1-2 punch of a 1st turn BlenderGravTemptor and 3 Graviton cannons can kill a Spartan and slow down a kill squad.

 

Veterans can take Dreadclaws as Dedicated Transports as well. Mostly irrelevant, but if you start mixing in a few more units like Melta breachers, it comes in handy to have those FA slots free. Unless of course there are Fast Attac scoring missions you play.

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Yup, that's a good idea, as I will likely face a spartan and/or a typhon.. thats why I equipped the meltabombs on the vets in case I have to bring down lords of war and equally heavy targets..

I feel a bit light on boots, but unfortunately tacticals are just expensive cannon fodder with pretty little damage output unless you spam them for CC like especially WE..

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I like it.

 

It's pretty damn harsh, which is exactly how a good SoH should be.

 

I'll agree, it feels a little light on actual Astartes, so I'd be sure to work some mob clearance before those pods come down. I do kinda want to see the crazy amount of fire power two sicarans and a fire raptor will put out :D

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  • 4 weeks later...

I was wondering if I could get your opinion on a list I'm hoping to run in December. I really don't know any of the opponents lists apart from a loyalist EC with Rylanor and a Xiphonas well as a Dark Angels army with a Spartan, Land Raider and Glaive.

 

My idea is to have the Dreadclaw Drop in with the Combi-weapon Reavers and get rid of anything that could cause me a problem later on, I know that Armoured Ceramite will be rife but there will be tanks that aren't going to have it, possibly a Predator Squadron or even a pesky Mortis/Deodero

 

 

+++ Sons of Horus (2500pts) +++

 

++ Legiones Astartes: Crusade Army List (Age of Darkness) ++

 

+ HQ +

 

Legion Centurion [Artificer Armour, Melta Bombs, Refractor Field]

····Consul [Master of Signal]

 

Legion Praetor [Artificer Armour, Digital Lasers, Iron Halo, Jump Pack, Paragon Blade]

····Master of the Legion [The Black Reaving]

 

+ Troops +

 

Reaver Attack Squad [9x Combi-weapon with Banestrike Shells, Melta Bombs, 8x Reavers]

 

Reaver Attack Squad [Artificer Armour, Jump Packs, Melta Bombs, 3x Power Fist, 3x Power Weapon, 11x Reavers]

 

Reaver Attack Squad [Artificer Armour, Jump Packs, Melta Bombs, 3x Power Fist, 3x Power Weapon, 11x Reavers]

 

+ Fast Attack +

 

Anvillus Pattern Dreadclaw Drop Pod

 

Legion Jetbike Sky Hunter Squadron [Melta Bombs, 2x Multi-Melta, 6x Space Marine Sky Hunters]

 

+ Heavy Support +

 

Legion Fire Raptor Gunship [Reaper Autocannon battery]

 

+ Legion +

 

Legion Astartes [XVI: Sons of Horus]

 

+ Lord of War +

 

Legion Falchion Super-heavy Tank Destroyer [Armoured Ceramite, Space Marine Legion Crew]

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You probably don't need 3 Fists and 3 power of weapons in the reavers, a lot of over kill. I'd max out only power weapons if anything to take advantage of Merciless.

The Fists enable them to be a threat to Terminators and other things with a 2+ save. I've always ran them with a couple of Power Fist, Do you tend to only take power swords?

 

Where would put the other points? Maybe more bodies?

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I'm by no means experienced with them, but they operate very similarly to death company in 40k, which I am familiar with :)

 

Main concern is just charging a unit and wiping it out then being stuck in the open to be shot to pieces, so best to use your weapons sparingly to best the enemy but not destroy them. Sadly SoH are very effective at decisive strikes :P

 

But yes extra points would be more bodies!

Edited by Charlo
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