Gorgoff Posted July 20, 2016 Share Posted July 20, 2016 Alternatively 20 Iron Havoks could all shoot out each turn I guess. Then just some terms in case anyone gets close. It really is an all eggs in one basket deal no matter what you put in it though. Unfortunately you can only shoot from the back. ...That can't be right surely? It counts as open topped for shooting right? Open topped for everything except damage rolls. Open topped for embarking/disembarking. Shooting is limited to the back "swimming pool " and only a maximum of twenty dudes can shoot. That is another special rule that tank has. From there you have quiet bad lines of sight to what is happening at the front. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4447138 Share on other sites More sharing options...
Doctor Perils Posted July 20, 2016 Share Posted July 20, 2016 Alternatively 20 Iron Havoks could all shoot out each turn I guess. Then just some terms in case anyone gets close. It really is an all eggs in one basket deal no matter what you put in it though. Unfortunately you can only shoot from the back. ...That can't be right surely? It counts as open topped for shooting right? Open topped for everything except damage rolls. Open topped for embarking/disembarking. Shooting is limited to the back "swimming pool " and only a maximum of twenty dudes can shoot. That is another special rule that tank has. From there you have quiet bad lines of sight to what is happening at the front. Bah, roll it up and pivot it sideways: BRROOOOAADSSSSIIIIDDEEEE ! Jarl Kjaran Coldheart 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4447267 Share on other sites More sharing options...
01RTB01 Posted July 20, 2016 Share Posted July 20, 2016 Breachers with an Apothecary getting two 5+ saves against plasma and such is pretty awesome. Only 5+ invun in combat. Being shot at with plasma they'd get a 6+ invun and 5+ fnp roll. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4447307 Share on other sites More sharing options...
Brofist Posted July 25, 2016 Share Posted July 25, 2016 Deredeo/ Mortis dread probably. Or Havocs with an Apothecary. Been thinking about this for a few days now and I'm leaning towards Admech allies. Being sword brothers means we get independent character shenanigans, some of which are silly. Most importantly though, admech can give any of their units interceptor. Some really interesting possibilities for a 400-500 point allied detachment. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4450318 Share on other sites More sharing options...
Flint13 Posted July 31, 2016 Share Posted July 31, 2016 ^Mechanicum are awesome allies for the Iron Warriors for so many reasons. I'm actually going the opposite direction, allying a tact squad, a chaplain and a 3-bot Domitar-Ferrum posse to my Ordo Reductor. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4454212 Share on other sites More sharing options...
Terminus Posted July 31, 2016 Share Posted July 31, 2016 Calling them AdMech means you are not allowed to use them. I will literally come to your house and take them away! Plaguecaster and Brother Aiwass 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4454300 Share on other sites More sharing options...
Brofist Posted July 31, 2016 Share Posted July 31, 2016 Oh boy I have a good one for you gents. In my collectors edition Javlin Attack Speeders are listed as Lords of War. Yep. So does that mean Javlins are lords of war or does that mean Iron Havocs are still elites Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4454537 Share on other sites More sharing options...
exsanguis Posted August 19, 2016 Share Posted August 19, 2016 (edited) Hi guys, How do Iron Warriors go with Armoured Breakthrough? What little infantry you need isn't going to run unless they get beaten in close combat which hopefully won't happen! Here's my idea for 2500 points, which is an armoured company of veterans from the Unification Wars. Basically they have opted to keep using their volkites instead of rearming themselves with the fandangled new bolt weapons (allowing me to use calivers for my infantry which I've always wanted to use). The Seekers are the marksmen that have opted to take up the new bolt weapons however. Master of Armour - Sicaran Battle Tank with ceramite, HKM, LC Sponsons, Armoured Breakthrough Predators x2 - LC Sponsons Predators x2 - LC Sponsons Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino Seekers x10 - Sgt with AA, Melta Bombs, Power Axe -LR Proteus - TL Lascannon Sicaran Venator - Dozer Blade Deredeo - Aiolos Missile Launcher Vindicators x2 - LDA, Dozer Blades, 1x Machine Spirit 2500 on the dot. Predators try to pop any transports and light to medium armour. Seekers hunt enemy elites. Volkites to plonk themselves on objectives, with hopefully the extra CCW providing some oomph if they get stuck in melee. Plenty of anti-armour with a Venator, 2x LDA Vindicators and the Warlord and his Sicaran. Edited August 19, 2016 by exsanguis MadHatter5045 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4472582 Share on other sites More sharing options...
Charlo Posted August 19, 2016 Share Posted August 19, 2016 Cool fluff. Cool stuff. Unsure if it gets anything out of being Iron Warriors specifically (except for the lack of morale issues which in itself is crazy good!) I'd almost say for some fun take some Havocs with missiles (and flakk) instead of a Deredeo. Bit of flavour and they can hop out the rhino turn one ready for any flyers that will appear turn two on wards :) Forcing an extra turn could be harsh though seeing as your vehicles could be on last legs by then... exsanguis 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4472705 Share on other sites More sharing options...
Terminus Posted August 19, 2016 Share Posted August 19, 2016 Those support squads are silly. A transport and melee upgrades for a unit that stands and shoots. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4472873 Share on other sites More sharing options...
Charlo Posted August 19, 2016 Share Posted August 19, 2016 Make one Chargers and keep the combat stuff perhaps? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4472885 Share on other sites More sharing options...
MadHatter5045 Posted August 19, 2016 Share Posted August 19, 2016 Hi guys, How do Iron Warriors go with Armoured Breakthrough? What little infantry you need isn't going to run unless they get beaten in close combat which hopefully won't happen! Here's my idea for 2500 points, which is an armoured company of veterans from the Unification Wars. Basically they have opted to keep using their volkites instead of rearming themselves with the fandangled new bolt weapons (allowing me to use calivers for my infantry which I've always wanted to use). The Seekers are the marksmen that have opted to take up the new bolt weapons however. Master of Armour - Sicaran Battle Tank with ceramite, HKM, LC Sponsons, Armoured Breakthrough Predators x2 - LC Sponsons Predators x2 - LC Sponsons Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino Seekers x10 - Sgt with AA, Melta Bombs, Power Axe -LR Proteus - TL Lascannon Sicaran Venator - Dozer Blade Deredeo - Aiolos Missile Launcher Vindicators x2 - LDA, Dozer Blades, 1x Machine Spirit 2500 on the dot. Predators try to pop any transports and light to medium armour. Seekers hunt enemy elites. Volkites to plonk themselves on objectives, with hopefully the extra CCW providing some oomph if they get stuck in melee. Plenty of anti-armour with a Venator, 2x LDA Vindicators and the Warlord and his Sicaran. Forgive me if this something basic, but why the Machine Spirit on the Vindicator? Does it actually let it shoot its LDA at a different target than its squadron mate? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4473053 Share on other sites More sharing options...
Slips Posted August 19, 2016 Share Posted August 19, 2016 Yes, it does. MadHatter5045 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4473071 Share on other sites More sharing options...
exsanguis Posted August 19, 2016 Share Posted August 19, 2016 My main concern with chargers is the range. They're basically pistols :\ Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4473154 Share on other sites More sharing options...
Brofist Posted August 19, 2016 Share Posted August 19, 2016 Split up those predators, yo Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4473180 Share on other sites More sharing options...
exsanguis Posted August 20, 2016 Share Posted August 20, 2016 Alright so what about this: Master of Armour - Sicaran with AC, Dozer Blade, HKM, LC Sponsons, Armoured Breakthrough Predator - LC Sponsons Predator - LC Sponsons Predator - LC Sponsons Predator - LC Sponsons Veterans x10 - 2x HB with Shrapnel Bolts, Sgt with AA, Combi-weap, Power Axe, Rhino with HB and Shrapnel Bolts Veterans x10 - 2x HB with Shrapnel Bolts, Sgt with AA, Combi-weap, Power Axe, Rhino with HB and Shrapnel Bolts Seekers x10 - Sgft with AA, Melta Bombs, Power Axe -LR Proteus - TL Lascannon, AC Iron Havocs x10 - Sgt with AA, Scanner, Melta Bombs, 10x ML, Rhino Vindicator - LDA, Dozer Blade Sicaran Venator - Dozer Blade Again, 2500 points exactly. Will need to change my fluff, and I guess I am not as "in love" with this idea as I am with the choom list above. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4473205 Share on other sites More sharing options...
Perry Posted August 24, 2016 Share Posted August 24, 2016 What's everyone's opinion on using the new cheaper Assault squads instead of tacticals to make up the compulsory troops in our lists? I'm returning to my IW army but feel the need to use something else instead of tacticals, my current tactical squad might become a unit of seekers Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4477568 Share on other sites More sharing options...
Charlo Posted August 24, 2016 Share Posted August 24, 2016 What's everyone's opinion on using the new cheaper Assault squads instead of tacticals to make up the compulsory troops in our lists? I'm returning to my IW army but feel the need to use something else instead of tacticals, my current tactical squad might become a unit of seekers Depends on rite of war & the rest of the list etc. Other than making sure they won't run before combat - IW don't really get any bonuses that make assault marines any better than Tacs with an extra CCW. There is some slight synergy with Pert giving them Furious Charge in the enemy deployment though I suppose. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4477622 Share on other sites More sharing options...
Gorgoff Posted August 24, 2016 Share Posted August 24, 2016 Looking cool. Take 'em. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4477638 Share on other sites More sharing options...
Reyner Posted August 24, 2016 Share Posted August 24, 2016 They could be nice in an Ironfire list with some hardcore long range artillery? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4478000 Share on other sites More sharing options...
Doctor Perils Posted August 24, 2016 Share Posted August 24, 2016 They could be nice in an Ironfire list with some hardcore long range artillery? That's what I was thinking :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4478040 Share on other sites More sharing options...
Terminus Posted August 24, 2016 Share Posted August 24, 2016 What's everyone's opinion on using the new cheaper Assault squads instead of tacticals to make up the compulsory troops in our lists? I'm returning to my IW army but feel the need to use something else instead of tacticals, my current tactical squad might become a unit of seekers Depends on rite of war & the rest of the list etc. Other than making sure they won't run before combat - IW don't really get any bonuses that make assault marines any better than Tacs with an extra CCW. There is some slight synergy with Pert giving them Furious Charge in the enemy deployment though I suppose. Assault Marines are better than tacticals by their very nature of mobility, hammer of wrath, and power weapons in the squad. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4478071 Share on other sites More sharing options...
Brofist Posted August 24, 2016 Share Posted August 24, 2016 With big P in tow you could also deepstrike them in without a drop pod turn 1. Not as safe as an orbital assault, but it's free, and lets you run something like Iron Fire ontop of it. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4478326 Share on other sites More sharing options...
Perry Posted August 24, 2016 Share Posted August 24, 2016 Someone will have to test them in a ironfire list, if rumours about the new big box are true we'll have plenty of plastic assault marines to play with Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4478352 Share on other sites More sharing options...
MadHatter5045 Posted August 29, 2016 Share Posted August 29, 2016 Where/what are you good people are using to convert Tyrant Terminators? I'm looking for a reliable bits source. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/32/#findComment-4482861 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now