Sete Posted February 23, 2017 Share Posted February 23, 2017 If I take termies I can also assault. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664316 Share on other sites More sharing options...
Gorgoff Posted February 23, 2017 Share Posted February 23, 2017 So basically your Plan is to put half of your points in a Transporter and charge? Against Custodes? Well, good luck brother. You'll need it. :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664362 Share on other sites More sharing options...
Sete Posted February 23, 2017 Share Posted February 23, 2017 I like to live dangerously. I altered the list a bit. Put more bodies into it. It's 1k so I will have number advantage. Â Bunker with void shield and ammo dump with 5 HB havoks with augury scanner is a must. Â 3 vets squads with ML, Plasma, Melta 1 Contemptor 1 land speeder with multi melta. 1 centurion Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664375 Share on other sites More sharing options...
Jarkaira Posted February 23, 2017 Share Posted February 23, 2017 Imo against stuff with abundant invusaves (such as some terminator builds and most of the 40k armies) the best way to deal with is a simple bolter. Also Custodes with their 3" coherency and small amount of bodies won't be scared of blasts. This would lead into a fact that the best way to deal with them is to bring as much of bolters and heavy bolters as you can muster.  Something like this would do well:  Centurion  19 Tactical Space Marines: + 1 Tactical Sergeant (artificer armour) 19 Tactical Space Marines: + 1 Tactical Sergeant (artificer armour) 19 Tactical Space Marines: + 1 Tactical Sergeant (artificer armour)  9 Heavy Support Marines: + 1 Heavy Support Sergeant (artificer armour)  There is no need to try to keep up with arms race by upgrading stuff and getting expensive stuff. Simply outnumber and outgun your enemy. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664382 Share on other sites More sharing options...
Sete Posted February 23, 2017 Share Posted February 23, 2017 (edited) I don't have that many models. :) And rhinos can take multi meltas. My problem is solved. Can deal with that pesky custodes Dreadnaught 2 rhinos with marksman veterans. Keep centurion out of arms way, on top of the bunker. Edited February 23, 2017 by Sete Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664420 Share on other sites More sharing options...
Lord Asvaldir Posted February 23, 2017 Share Posted February 23, 2017 I'm not sure that I agree that massed bolter fire is the best way to deal with custodes. Their entire army is t5, so the effectiveness of your bolter fire is going to be greatly reduced. Sure FotL is going to hurt if you can get it off, but those custodes suads are deep striking in then charging you next turn, doesn't give you a whole lot of chances for standing still and firing unless you're lucky. I'd much rather have those marksmen veterans, those rends are going to be a huge help to get through the custodes saves, plus plasma guns are also very effective which you can have two of in each veteran suad.  @Sete: Are you really set on taking a bunker and void shields at one thousand pts vs custodes? Because I think that's rather unnecessary. Custodes have limited firepower, at a thousand pts the only long range firepower they are likely to fit in is one of their battle tanks if they choose to take that. The rest is pretty short ranged from the custodes spear weapons, and as long as you make it difficult to deep strike near your havoks they will be safe from custodes firepower. If you drop the bunker and void shield generator you might have the pts for a second speeder and more havoks. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664525 Share on other sites More sharing options...
Sete Posted February 23, 2017 Share Posted February 23, 2017 (edited) Actually I'm better off taking a predator with lascannons and plasma turret with machine spirit. Deploy near the Havoks, shoot plasma into infantry, Lascannon into dread and veichles. Even the autocannon turret might do it. The guy also has salamanders with that dumb dread warlord, so I want something that can kill veichles reliably. Edited February 23, 2017 by Sete Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664577 Share on other sites More sharing options...
Jarkaira Posted February 23, 2017 Share Posted February 23, 2017 You are just better off not playing the game as Custodes are broken piece of overpowered cheese. Single Predator won't do a dint into that Dread but it can do a lot against your army. Â If you like the challenge it proves and like to play then your best change is ignoring the Dread and pouring firepower against his infantry. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664589 Share on other sites More sharing options...
Sete Posted February 23, 2017 Share Posted February 23, 2017 I'm pretty sure I'm going to lose. He's a cheesy player. But if there is a slight chance to crush him, I want to try it. Jarl Kjaran Coldheart 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664604 Share on other sites More sharing options...
Jarkaira Posted February 23, 2017 Share Posted February 23, 2017 Remember that you need three 10 marine strong plasma support squads in a rapid fire range to remove a single praesidum shield carrying marine :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4664900 Share on other sites More sharing options...
Sete Posted February 24, 2017 Share Posted February 24, 2017 It's a 5++ reroll isn't it? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4665225 Share on other sites More sharing options...
Gorgoff Posted February 24, 2017 Share Posted February 24, 2017 Yeah, and the Custodes has to make every Look out Sir rolls. Which really doesn’t happen. Just shoot them with Bolters, Vindicators, Multimelters and slow them down with Grav Guns. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4665258 Share on other sites More sharing options...
Sete Posted February 24, 2017 Share Posted February 24, 2017 Look out sir? But they still take the wound. I'm actually looking at a funny shenanigan to take Samus as a LoW xD Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4665434 Share on other sites More sharing options...
Learn2Eel Posted February 24, 2017 Share Posted February 24, 2017 Hey guys, does anyone have any experience running Perturabo with a full unit of 6 Iron Circle? I'm going to be doing up the full unit soon and was interested to see if anyone's had some practical experience with the most ridiculously expensive death-star in the game. I know it's strengths and weaknesses, I'm just curious about how they've actually performed for you guys when run in such a configuration (or a slightly smaller but still large unit). I've got experience with them normally but it's the allure of the giant unit that has me intrigued. Thanks for any input and have a nice day :) IronDrake28 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4665569 Share on other sites More sharing options...
Marshal Loss Posted February 25, 2017 Share Posted February 25, 2017 I've seen Perturabo run with 4 Iron Circle once; the Iron Warriors player got destroyed. They'll absorb a lot of punishment, but accomplish relatively little. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4666003 Share on other sites More sharing options...
Withershadow Posted February 25, 2017 Share Posted February 25, 2017 (edited) Remember that you need three 10 marine strong plasma support squads in a rapid fire range to remove a single praesidum shield carrying marine Please stop spreading this jibberish to more threads. You need to deal ~7 AP2 wounds to kill the first guy in a shielded Custodes squad, assuming they make all of their 4+ look out sir rolls. That means you need 12 shots if you're hitting on 3+ and wounding on 2+ with no other modifiers. So a 6-man tactical support squad with plasmaguns in rapid fire range kills one Custodes. By the same token, ~14 wounds removes the 3-man squad (which is most common it seems due to discount, at least this early on). So if you can get BS5 somehow, a 10-man squad in rapid fire with average mathhammer removes the whole squad, again, assuming they make all their LOS rolls.  Where you are getting 30 guys rapid firing plasma guns to kill one guy from I have no idea, but it is complete and utter nonsense. Stop it.. Where you are getting 30 guys rapid firing plasma guns to kill one guy from I have no idea, but it is complete and utter nonsense. Stop it. Edited February 25, 2017 by Withershadow Arion, Lord Asvaldir, Gorgoff and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4666023 Share on other sites More sharing options...
Caillum Posted February 25, 2017 Share Posted February 25, 2017 ^ Agreed. The level of moaning over Inferno has reached a hideous crescendo. It's been very hard reading the Age of Darkness threads lately. At least half of it is, "How will life ever be the same?! Woe is my Legion!" Â @Learn2Eel, Iron Circle are freaking cool. People never thought they'd make models and then they dropped them completely out of the blue! Yes, they probably need Perturabo's Terminator Deep Strike ability. But for now, try thinking outside the box. Any single Iron Warrior's Independent Character can join them, so why not a Vigilator? Scout or Outflank helps get them close to the action! Give him a power axe and AA, and he'll get a 4++ and armour save re-rolls against Blasts and Templates provided he'a base-to-base with one of them. Only challenge then will be keeping them in cortex controller range. Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4666107 Share on other sites More sharing options...
Gorgoff Posted February 25, 2017 Share Posted February 25, 2017  Remember that you need three 10 marine strong plasma support squads in a rapid fire range to remove a single praesidum shield carrying marine :)  Please stop spreading this jibberish to more threads. You need to deal ~7 AP2 wounds to kill the first guy in a shielded Custodes squad, assuming they make all of their 4+ look out sir rolls. That means you need 12 shots if you're hitting on 3+ and wounding on 2+ with no other modifiers. So a 6-man tactical support squad with plasmaguns in rapid fire range kills one Custodes. By the same token, ~14 wounds removes the 3-man squad (which is most common it seems due to discount, at least this early on). So if you can get BS5 somehow, a 10-man squad in rapid fire with average mathhammer removes the whole squad, again, assuming they make all their LOS rolls. Where you are getting 30 guys rapid firing plasma guns to kill one guy from I have no idea, but it is complete and utter nonsense. Stop it. THANK you. :) The last time I here so much whining must have been the time the new Eldar codex arrived. Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4666110 Share on other sites More sharing options...
BrotherGecko Posted March 6, 2017 Share Posted March 6, 2017 (edited) So I am working on a semi-competitive list based around The Ironfire. I say semi-competitive because I don't want to use Lord Potato and I am not trying to maximize barrage weapons. I wouldn't mind a little critique though on my list to see if there are any holes I could clean up or if anybody has done similar stuff.  List as follows:  HQ: 65pts Centurion Delegatus  Elites: 180pts Legion Quad Launcher Support Battery (3)  Troops: 160pts Legion Tactical Squad (10) w/ Rhino 160pts Legion Tactical Squad (10) w/ Rhino  Fast Attack: 40pts Legion Landspeeder Squadron (1) w/ Shrapnel bolts  Heavy Support: 305pts Iron Havoc Support Squad (8) w/ missile launchers and augury scanner 465pts Legion Artillery Tank Squadron (3) Medusas 120pts Legion Vindicator Siege Tank Squadron (1)  Rites of War: The Ironfire  Total Points: 1495 Edited March 6, 2017 by BrotherGecko Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4674753 Share on other sites More sharing options...
Gorgoff Posted March 6, 2017 Share Posted March 6, 2017 I wonder how much barrage weapons you would field if you maxed your list out... ;) If you swap one Rhino for an additional Speeder that list is a very good way to say "I don't like you anymore." :D Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4674777 Share on other sites More sharing options...
BrotherGecko Posted March 6, 2017 Share Posted March 6, 2017 Well I was saving the 2nd speeder for 2k lol. Though I do see your point. Â Mostly I am trying to figure out how to catch and destroy fast armies with artillery. After being tabled by a jetbike army with almost no return casualties (it was a completely different force I was using but still...) I want to be able to smoosh them lol. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4674784 Share on other sites More sharing options...
BrotherGecko Posted March 11, 2017 Share Posted March 11, 2017 How does The Ironfire interact with multiple barrage when placing an Ironfire counter? Meaning, if I have a battery of quad mortars, is an Ironfire counter generated after the first template is placed or after all templates are placed? If I have a battery of Medusa, is the counter placed after the first template or the last template? Â Finally, is a counter created if I miss the first template? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4680798 Share on other sites More sharing options...
Gorgoff Posted March 12, 2017 Share Posted March 12, 2017 "Having resolved such a barrage attack, leave a marker..." So, it's after your battery has shot. Apparently it is a good idea to bring a Thudd Gun or two alone to mark things before shooting with hole batteries. :) And yes, even if you miss a marker is placed. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4681177 Share on other sites More sharing options...
ashc Posted March 14, 2017 Share Posted March 14, 2017 (edited) What Rites of war do people enjoy using? Both unique ones are really nice for iron warriors but need a big investment; I was thinking of starting with something based on pride of the legion. Â Anything else people like using? I think the legion can also get good use out of a golg/orbital assault combination too. Edited March 14, 2017 by ashc Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4683989 Share on other sites More sharing options...
Brofist Posted March 14, 2017 Share Posted March 14, 2017 Why run pride when you can just take Golg! Or chosen duty with a delegatus. Â Funny enough, I often don't use a ROW with my IWs. This is entirely opposite my experience with Iron Hands, where I would always use HotG. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/42/#findComment-4684170 Share on other sites More sharing options...
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