Nova_chron Posted February 26, 2016 Share Posted February 26, 2016 Ok thanks just wanted to be sure Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4319360 Share on other sites More sharing options...
Charlo Posted February 26, 2016 Share Posted February 26, 2016 WE are so Damn brutal and strong now. Proper love it. That list is amazing too, turn two someone is going to God Damn bleeeed. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4319364 Share on other sites More sharing options...
TompiQ Posted February 28, 2016 Share Posted February 28, 2016 (Quick warning, the majority of the post is me rambling about the strengths of my list, second bit poses a real question) All the positive response to my list has made me change priorities in my 30k career, and I'll be building it over the next few months! Now, my ultimate goal with any army is to reach ~5k points (so far only my Tau are there) but I definitely want a heresy force of that size. And while the enemy deployment zone isn't of infinite size, I feel this kind of list benefits from more of the same so to say. Hence this would be my masterpiece! ROW: Crimson Path HQ Gahlan Surlak 110pts Consul (Forge Lord, Rad Grenades, Power Axe, Cyber Familiar, Refractor Field, Melta bombs) 140pts Troops (Tacticals are despoilers) Legion Tactical Squad (15 + Srg. w. Power Axe, AA, Melta Bombs) 235pts Legion Tactical Squad (18 + Srg. w. Power Axe, AA, Melta Bombs, Vexilla) 275pts Legion Tactical Squad (18 + Srg. w. Power Axe, AA, Melta Bombs, Vexilla) 275ptsLegion Tactical Squad (9 + Srg. w. Power Axe, AA, Melta Bombs, Vexilla) 185pts Legion Tactical Squad (9 + Srg. w. Power Axe, AA, Melta Bombs, Vexilla) 185pts Legion Tactical Squad (9 + Srg. w. Power Axe, AA, Melta Bombs, Vexilla) 185pts Elite Red Butchers (4 + Devoured w. Power Fist, Chainfist) 290pts - Dreadclaw 100pts Red Butchers (4 + Devoured w. Power Fist, Chainfist) 290pts - Dreadclaw 100pts Red Butchers (4 + Devoured w. Power Fist, Chainfist) 290pts - Dreadclaw 100pts Apothecarion Detachment (2 Apothecaries w. AA, Power Sword) 130pts Fast Attack Dreadclaw 100pts Dreadclaw 100pts Dreadclaw 100pts Heavy Support Kharibdys Assault Claw 260pts Kharibdys Assault Claw 260pts Kharibdys Assault Claw 260pts LoW Angron 400pts 4370pts total Nine claws in total, with three blobs and two butcher squads landing turn one, Surlak boosting two blobs to S5 (from what I've heard, Inductii can't be joined by ICs and so the 16 man squad gains the same benefit from the Rad Grenades instead). With a 4+ FnP they can withstand even plasma fussilades while remaining at decent strength. Discounting the sergeant and apothecary, a blob kills 5-6 terminators on the charge with EoB popped, while taking ~5 casualties in return, =<2 if the terminators lack S8. Then you suffer the EoB backlash, but the Sergeant makes up for that with roughly 2 more kills. The butchers can bully weaker enemy units as well as vehicles: the Devoured gets 6 chain fist attacks with hatred on the charge, that's almost a dead SPARTAN, or KNIGHT, woot! Should there be a particularly tough unit on the field, there's also a certain ANGRY guy looking to hack away. Versus another death star, the Angron+Surlak combo beats almost anything due to its nasty 3+ FnP. Versus other Primarch stars, thanks to Angron's Red Sands rule, you can challenge all characters in order to snipe out their Primus Medicae/buff character. If they refuse one or more challenges, you simply elect their Primarch as (one of) the character(s) who can't fight! Onto an actual question: Obviously, the list isn't complete. There's another 630 points to spend, although everything but an HQ slot is spent FOC-wise. This has me thinking of an allied detachment. An allied legion is out because of the RoW though. What I really need is something to handle this lists relative weakness: METAL BAWKSES! Barring the Claws (which will most probably be jinking, although their flame attacks can help) I have no real method of breaking transports except through close combat, which leaves my units out in the open for a turn. Sadly cult/auxilia allies won't be scoring, but they can be a worthwhile addition anyway. Mechanicum lack this issue though, so that's a plus. What allied units do you think would complement the list above, as well as WE in general, the best? Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4320916 Share on other sites More sharing options...
Terminus Posted February 28, 2016 Share Posted February 28, 2016 (edited) Maybe replace tactical squads 4-6 with support squads? If you want variety, one volkite, one plasma, and one melta would do it. I can see the value of the large tactical blobs for World Eaters, but the 10-man units are really superfluous. Or if you want to eat up those points, swap those tacs for Seeker squads in land raiders. If nothing is on your side of the table, you automatically lose. Edited February 28, 2016 by Terminus Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4320935 Share on other sites More sharing options...
Hesh Kadesh Posted February 28, 2016 Share Posted February 28, 2016 I'm not sure you have the challenges down correctly. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4320980 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 So I had a game against tau played maelstrom mission 6. (where you start high and count down on cards every turn) my opponent conceded turn 4 as my rhinos rush had hit his lines mostly intact. My question to the forums is this I felt that besides 2 vindicators my list lacked any kind of shooting what are some good shooting options for us that can keep up with a rhino rush. I'm at work but I will try to provide a list for critique later today. I was running berserker assault Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321165 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 Sicarans of both the vanilla and Venator variety are awesome. They're fast vehicles and do mean things to xenos. The Venator is a little less useful since the scary tau stuff is gargantuan instead of super-heavy, but still a solid investment. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321187 Share on other sites More sharing options...
Fangbanger Posted February 28, 2016 Share Posted February 28, 2016 Same as above, sicarans are great for the points, versatile and look cool as :cuss. Medusa is also nice for that str10 at range but failing all that, if you want to total tau lines load up a typhon Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321215 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 Haha the tau player already hates my all AP4 or better in assault army ( I was accused of playong a cheesy list and im not gona lie i almost laughed at him with his three riptides along his table edge )a typhon will just lose me an opponent. The two sicarans are on my list of things to buy after my core infantry is finished. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321218 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 (edited) Well obviously your list is cheese. It doesn't contain all the scissors for his rocks to smash. You might even have some paper in there! THE UNABASHED GALL! How dare you not just lose? Good job, Nova. Nothing is as sweet as xenos tears If they start complaining about a Typhon, ally in a small Solar Aux force for a Malcador Infernus. They'll welcome the Typhon back with open arms. Edited February 28, 2016 by Flint13 Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321226 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 I had mechanicus allies for a cerastus a friend wanted to play so it was 2000 points of World Eaters and 1000 points of mechanicus versus 3007 points of tau Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321231 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 Nice! Mechanicum are typically my go to for allies if I'm fighting a 40k army and taking no prisoners. If you ever wanna crumple a wraithknight or stormsurge like a beer can, Grav-Destructors. Accept no substitute. Both Eldar and Tau abhor anything with ignores cover though. Just something to consider ^_^ Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321233 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 Oh I am considering it but first need to finish up gathering parts for 40 chain axe crazies and 3 more rhinos before I get to that big boys... plus there is n cover save from a chain axe to the face ;) Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321255 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 One of my fondest memories of my XII legion from a couple years ago is charging my Paragon axe praetor and his bodyguard into a bunch of fire warriors in the middle of a fire warrior and pathfinder gunline. Tau bro starts counting out approximately all the dice for overlapping overwatch. Me - "Hey, quick question. What strength are pulse rifles?" Tau bro - "Strength 5 ap 5." Me - "Ah awesome. Let me tell you about the void shield harness real quick..." That game went well. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321261 Share on other sites More sharing options...
helterskelter Posted February 28, 2016 Share Posted February 28, 2016 Shame that tactic has to be agreed upon pre game now Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321294 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 Haha yeah I'm not overly stressed about it while hilarious I didn't have trouble getting past over watch because a lot of times he had no LOS to support fire with due to positioning Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321301 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 Shame that tactic has to be agreed upon pre game now Yeah, that has yet to be anything near the problem the Internet has attempted to force me to believe it will be. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321319 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 Depends on the group I guess but I've yet to use the relics some of them look really fun Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321338 Share on other sites More sharing options...
Fangbanger Posted February 28, 2016 Share Posted February 28, 2016 (edited) *** quick list thoughts please *** Love my eaters and wanna breath a bit of life back into them using the foundations (2 x Spartan with tacs) I have already with some pod action... Row Crimson path L.o.w Angron HQ Gahlan surlak Troops 17 man tac squads, vexillas, srg with AA, fist and melta 17 man tac squads, vexillas, srg with AA, fist and melta Elites Apoth with AA 5 butchers, twin chainfist in Dreadclaw 5 butchers, twin chainfist in Dreadclaw Heavy Spartan fully loaded Spartan fully loaded Leviathan with drill and probably new melta in a pod 3000 pts Any glaring issues you think it might have? Edited February 28, 2016 by Fangbanger Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321353 Share on other sites More sharing options...
Nova_chron Posted February 28, 2016 Share Posted February 28, 2016 Is ghalan a compulsory or has he got support officer? Otherwise I like it, seems like alot of fun to play. But it is a lot of eggs in few baskets big hard to kill baskets but still just seems small for my tastes but I see the WE as a tide of death hence my rhino rush strategy in my last game Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321361 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 Ghalan Surlak is a Primus Medicae, so he is a support officer. Unfortunately he can't do all the things ^_^ Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321383 Share on other sites More sharing options...
Hesh Kadesh Posted February 28, 2016 Share Posted February 28, 2016 Shame that tactic has to be agreed upon pre game now Yeah, that has yet to be anything near the problem the Internet has attempted to force me to believe it will be. I have a couple of nearby gaming groups joining in a small 8 man tournament for 30k next month or two. The base rule is no relics. It is a relevant consideration to make when building lists. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321386 Share on other sites More sharing options...
Fangbanger Posted February 28, 2016 Share Posted February 28, 2016 Well that's a bummer but could toot it up to 3500 for a preator and a lightening for some anti tank maybe (don't really like lightnings in a world eater list though,doesn't feel right for some reason) Is ghalan a compulsory or has he got support officer? Otherwise I like it, seems like alot of fun to play. But it is a lot of eggs in few baskets big hard to kill baskets but still just seems small for my tastes but I see the WE as a tide of death hence my rhino rush strategy in my last game I think rhino rush is wasted on us. We get all our bonuses for combat and charging, taking non assault vehicles just seems backwards to me hence the Spartans and claws. I've tried footsloging too and it's just so lame, especially if you get short edge deployment with Lots of terrain trying to walk large tac squads up the board is soooo looooong. Not only that but my mates are dicks and often take thud guns, scorpius and typhons so not fun for open blobs. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321397 Share on other sites More sharing options...
Flint13 Posted February 28, 2016 Share Posted February 28, 2016 Shame that tactic has to be agreed upon pre game now Yeah, that has yet to be anything near the problem the Internet has attempted to force me to believe it will be. I have a couple of nearby gaming groups joining in a small 8 man tournament for 30k next month or two. The base rule is no relics. It is a relevant consideration to make when building lists. Didn't say it wasn't a consideration, said it wasn't a problem in line with the amount of flak it has caught from the Internet at large (broad generalization). "Hey bro, how many points you want to play? Aight, you wanna roll a mission or just chuck stuff at each other? Kay, relics, lords of war, experimental rules good? Cool." Done. Interrogator-Chaplain Ezra 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321401 Share on other sites More sharing options...
TompiQ Posted February 28, 2016 Share Posted February 28, 2016 I'm not sure you have the challenges down correctly. Is this in regard to Angron challenge-sniping enemy buff characters? I'm pretty sure it works as I intend it to, since you call challenges simultaneously and then resolve them in any order you'd like. The rule for refusing a challenge reads: "If you refuse, your opponent gets to nominate one of your characters from those that could have accepted. The chosen model cannot strike blows at all this turn [...]" I guess it comes down to whether a character that does accept is a character that could accept a challenge. Which they have to be in order to accept to begin with, no? Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/23/#findComment-4321574 Share on other sites More sharing options...
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