God-Potato of Mankind Posted February 22, 2016 Share Posted February 22, 2016 (edited) Mastodon was made for WE. Angron, some butchers, that new apothecary, some despoilers and a dread. Also, it looks like a train so... https://youtu.be/Gnj3F7-DcQY But..Mastodon is 700 points and a LoW. You can't take Angron with that except for a crazy high points game (like 5k). It's either/or. Sadly. I still say double Spartan is more fun. What's this about knocking them over easily? Two Spartans? Easy? Unless they deliver incredibly heavy AV, which would require specific purchasing forethought and reduce their overall flexibility to boot, I think double Spartans would be highly effective in most metas. Plus you then spend the rest of your points on drop pods to deliver epic distraction forces. Most of the games I've spied in the store have one Spartan, probably due to the fact than 600 points of your army would cost you £110 I'd imagine. One Spartan you can easily speficy a counter for. Throw in a Deredeo for AA so you can knock out the Kraken Penetrator response and you could then drop pods on whatever Grav rapiers or Vindilas ... ? Edited February 22, 2016 by The God-Potato of Mankind Flint13 1 Back to top Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted February 22, 2016 Share Posted February 22, 2016 I usually have 10 haywire weapons hitting in my first turn. Throw on a trio of Medusa. It is why a trio Spartan list can play havoc with me, as I can only really kill 2 during the fist turn. 3rd gets 2nd turn charge or deploys not far from my lines. Flint13 1 Back to top Link to comment Share on other sites More sharing options...
God-Potato of Mankind Posted February 22, 2016 Share Posted February 22, 2016 Drop Pod of Reducation Butchers hitting turn 1 should distract you I'd hope. I'd be tempted to run a trio of Spartans supported by a Typhon. I can fit that into 3k. What would you shoot then? Saturate the board with Spartan chassis tanks! Vroom. Link to comment Share on other sites More sharing options...
Charlo Posted February 22, 2016 Share Posted February 22, 2016 Drop Pod of Reducation Butchers hitting turn 1 should distract you I'd hope. I'd be tempted to run a trio of Spartans supported by a Typhon. I can fit that into 3k. What would you shoot then? Saturate the board with Spartan chassis tanks! Vroom. Sure you don't want to play IW/ IH? :P But yeah, a good point. Go big or go home with AV for sure. Link to comment Share on other sites More sharing options...
God-Potato of Mankind Posted February 22, 2016 Share Posted February 22, 2016 Drop Pod of Reducation Butchers hitting turn 1 should distract you I'd hope. I'd be tempted to run a trio of Spartans supported by a Typhon. I can fit that into 3k. What would you shoot then? Saturate the board with Spartan chassis tanks! Vroom. Sure you don't want to play IW/ IH? But yeah, a good point. Go big or go home with AV for sure. I was actually thinking of Salamanders with CoF for the Quadruple Spartan Mashup. I shall relay this to the relevant thread. I'll see what I can flesh out with Quadruple Spartan Mashup with WE after work though :D Flint13 1 Back to top Link to comment Share on other sites More sharing options...
Nova_chron Posted February 22, 2016 Share Posted February 22, 2016 So after some test games last week I was wondering what unit wold you toss Khârn in and how would you deliver him I am limited to land Raiders or drop pods but my group allows a regular pod to be used to represent a dread claw. I've been playing around with the idea of veteran tactical squad some CC toys and an apothecary in dread claw pod running armored spearhead to put my other infantry into 3 land Raiders. Link to comment Share on other sites More sharing options...
Caillum Posted February 22, 2016 Share Posted February 22, 2016 But..Mastodon is 700 points and a LoW. You can't take Angron with that except for a crazy high points game (like 5k). It's either/or. Sadly. May I point you in the direction of the Onslaught Force Org Chart, sir? :) HQ Chaplain: artificer armour; bolt pistol; melta bombs; refractor field 110 TROOPS 16 Tactical Space Marines: chainaxes; nuncio-vox; + 1 Tactical Sergeant (artificer armour; power fist) 255 17 Tactical Space Marines: chainaxes; nuncio-vox; + 1 Tactical Sergeant (artificer armour; power fist) 265 ELITES Apothecarion Detachment • 2 Apothecaries: artificer armour; chainaxe; augury scanner 120 HEAVY SUPPORT Whirlwind Scorpius Whirlwind Scorpius 3 Vindicators: laser destroyer arrays; Machine Spirit 465 3 Vindicators: Machine Spirit 435 LORDS OF WAR Mastodon Heavy Assault Transport: 4× hunter killer missiles 720 The Primarch Angron 3,000 points Link to comment Share on other sites More sharing options...
Flint13 Posted February 22, 2016 Share Posted February 22, 2016 (edited) I dunno... Without Surlak, or a rite of war, or Butchers, I feel like you're loosing out on a ton of hitting power in 3000pts. Vindicators are nasty, sure, but they aren't very resilient and in a squadron they are that much easier to knock out for your opponent. I think that list will be fun as hell to play, but it's going to have some pretty regular hard counters with a more balanced opponent. Edited February 22, 2016 by Flint13 Link to comment Share on other sites More sharing options...
Guiltysparc Posted February 22, 2016 Share Posted February 22, 2016 So after some test games last week I was wondering what unit wold you toss Khârn in and how would you deliver him I am limited to land Raiders or drop pods but my group allows a regular pod to be used to represent a dread claw. I've been playing around with the idea of veteran tactical squad some CC toys and an apothecary in dread claw pod running armored spearhead to put my other infantry into 3 land Raiders. Thats how i am planning on using Khârn (with an apothecary, vets, and a dreadclaw). Link to comment Share on other sites More sharing options...
Nova_chron Posted February 22, 2016 Share Posted February 22, 2016 (edited) Ok so I'm not totally off my rocker haha I just kept having the image from betrayer pop into my mind, but I felt like a comment squad wasn't what I wanted to run and a unit of veterans fit the bill better. Drop onto armatura (spelling?) To be obvious. Edited February 22, 2016 by Nova_chron Link to comment Share on other sites More sharing options...
Caillum Posted February 22, 2016 Share Posted February 22, 2016 I dunno... Without Surlak, or a rite of war, or Butchers, I feel like you're loosing out on a ton of hitting power in 3000pts. Vindicators are nasty, sure, but they aren't very resilient and in a squadron they are that much easier to knock out for your opponent. I think that list will be fun as hell to play, but it's going to have some pretty regular hard counters with a more balanced opponent. Yeah, was just a quick on-the-spot list. No RoW is annoying, but could get Surlak in there... Chaplain was for a 2nd Fearless Despoiler Squad (and you need a compulsory HQ). And Vindicator Squadrons was just a crazy points-filler! Be better off with individual Tanks and some other units. :) Flint13 1 Back to top Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted February 22, 2016 Share Posted February 22, 2016 Until the Crusade Campaign List is released, we may all be barking up the wrong tree in regards to getting Squadron'd Vindicators. Link to comment Share on other sites More sharing options...
TemujinZero Posted February 22, 2016 Share Posted February 22, 2016 They're in book 6. I think that's as confirmed as we need it. Link to comment Share on other sites More sharing options...
Flint13 Posted February 22, 2016 Share Posted February 22, 2016 I dunno... Without Surlak, or a rite of war, or Butchers, I feel like you're loosing out on a ton of hitting power in 3000pts. Vindicators are nasty, sure, but they aren't very resilient and in a squadron they are that much easier to knock out for your opponent. I think that list will be fun as hell to play, but it's going to have some pretty regular hard counters with a more balanced opponent. Yeah, was just a quick on-the-spot list. No RoW is annoying, but could get Surlak in there... Chaplain was for a 2nd Fearless Despoiler Squad (and you need a compulsory HQ). And Vindicator Squadrons was just a crazy points-filler! Be better off with individual Tanks and some other units. :) I like the idea of Onslaught for a legion, but every time I feel like we're losing out on too much without either Berzerker Assault or Crimson Path. The only time I feel like I'm not leaving too many toys at home by not take a Rite is with my Solar Aux bc they don't get one. Onslaught works like a charm for them :D Link to comment Share on other sites More sharing options...
2gud2bbad Posted February 24, 2016 Share Posted February 24, 2016 Stupid question but is the 6+ FNP we get for our tacticals for being inductii and the 5+ Apothecary FNP cumulative? Link to comment Share on other sites More sharing options...
TompiQ Posted February 24, 2016 Share Posted February 24, 2016 It is not, it'd have to be worded differently. The only way to increase an existing FnP is by using the Crimson Path RoW. Link to comment Share on other sites More sharing options...
Terminus Posted February 24, 2016 Share Posted February 24, 2016 Stupid question but is the 6+ FNP we get for our tacticals for being inductii and the 5+ Apothecary FNP cumulative? That would be dumb, because then the unit he joined would have a 3+ FNP, and 2+ with Crimson Path, haha. Link to comment Share on other sites More sharing options...
TompiQ Posted February 24, 2016 Share Posted February 24, 2016 (edited) 2+ FnP Angron would have been so bloody brutal. 3+/4++ 3+FnP 4+IWND is harsh as it is! Speaking of which, this is a Crimson Path brainchild of mine: HQ Gahlan Surlak 110pts Consul (Forge Lord, Rad Grenades, Power Axe, Cyber Familiar, Refractor Field, Melta bombs) 140pts Troops (Tacticals are despoilers) Legion Tactical Squad (15 + Srg. w. Power Axe, AA, Melta Bombs) 235pts Legion Tactical Squad (9 + Srg. w. Power Axe, AA, Melta Bombs) 185pts Legion Tactical Squad (9 + Srg. w. Power Axe, AA, Melta Bombs) 185pts Elite Red Butchers (4 + Devoured w. Power Fist, Chainfist) 290pts - Dreadclaw 100pts Red Butchers (4 + Devoured w. Power Fist, Chainfist) 290pts - Dreadclaw 100pts Fast Attack Dreadclaw 100pts Dreadclaw 100pts Heavy Support Kharibdys Assault Claw 260pts LoW Angron 400pts 2495pts total Angron and the HQ choices join the large squad in the Kharibdys, which deep strikes with the butchers turn 1. Obivously not competitive due to zero ranged power, but the slaughter in the enemy deployment zone will be glorious! Edited February 25, 2016 by TompiQ Hesh Kadesh, Fangbanger, Unknown Legionnaire and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted February 24, 2016 Share Posted February 24, 2016 J'approve. Link to comment Share on other sites More sharing options...
Flint13 Posted February 24, 2016 Share Posted February 24, 2016 Hell yeah, dude. That is brutal. Actually... when you stick Gahlan in there, its like you can almost hear FW saying "Hey World Eater kids, sorry for making Angron the only 3+ armor Primarch." Hesh Kadesh 1 Back to top Link to comment Share on other sites More sharing options...
Fangbanger Posted February 24, 2016 Share Posted February 24, 2016 ^^ this still upsets me immensely Guiltysparc 1 Back to top Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted February 24, 2016 Share Posted February 24, 2016 Hell yeah, dude. That is brutal. Actually... when you stick Gahlan in there, its like you can almost hear FW saying "Hey World Eater kids, sorry for making Angron the only 3+ armor Primarch." And then give that dude in power armour missing an arm a 2+ Save. Link to comment Share on other sites More sharing options...
Unknown Legionnaire Posted February 24, 2016 Share Posted February 24, 2016 2+ FnP Angron would have been so bloody brutal. 3+/4++ 3+FnP 4+IWND is harsh as it is! Speaking of which, this is a Crimson Path brainchild of mine: ... ... Very nice ! Link to comment Share on other sites More sharing options...
Nova_chron Posted February 26, 2016 Share Posted February 26, 2016 So I'm looking to confirm the change to our legion tactics we now get re-roll ones to wound on the charge but no longer gain furious charge if the make an enemy break after CC or wipe them out correct? Link to comment Share on other sites More sharing options...
TompiQ Posted February 26, 2016 Share Posted February 26, 2016 That's entirely correct. Link to comment Share on other sites More sharing options...
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