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To be fair TS actually have a lot more options than other armies which are only a handful of units but still a codex, not only will it have the TS specific units but also all the normal stuff like rhinos, daemon engines, Helbrutes etc so once those are in TS will easily have roughly the same units as DA or the SW

Whilst I like the fact that we're getting a dedicated dex, I don't really see why. There's nowhere near enough units/options to put into a stand alone dex imo

 

SIR! you bugger off with that attitude! 

 

*cough* sorry, Rude of me.... the more appreciable response is this; Space Wolves, Blood Angels, Dark angels all get stand alone. If *any* chaos legion deserves it....its the 1k sons. 

 

Bare in mind we have 6 entries currently. combined with the other .... 9-10 or so entries we get from the main book....id say thats enough for a dex :wink: 

 

this is of course assuming *nothing* else comes to fruition for us. If we match up with death guard we could expect a 1-3 model kit release to accompany the 1k sons. (its feasible.) 

 

Bare in mind; we sons of Magnus run on false hope :whistling:

Apologies if this has been answered elsewhere, but does anybody know if GW has confirmed that we can use the new power and points values for the units in the CSM codex yet? Would love to have access to the cheaper Heldrake and Soulreaper cannons!

I've been scouring the FB posts and Warhammer 40,000 is responding to comments a lot about whether or not Ahriman, Magnus and Exalteds can use the new 6 power Dark Hereticus discipline. They are saying the rules team is looking into it and we might see a clarification very soon. 

 

They also have said a few minutes ago that Thousand Sons are most certainly getting their own discipline and it is "hot"

I've been scouring the FB posts and Warhammer 40,000 is responding to comments a lot about whether or not Ahriman, Magnus and Exalteds can use the new 6 power Dark Hereticus discipline. They are saying the rules team is looking into it and we might see a clarification very soon. 

 

They also have said a few minutes ago that Thousand Sons are most certainly getting their own discipline and it is "hot"

Thanks mate. I distinctly remember them saying they're going to chat with the rules team but I wasn't sure if anything else has been said.

I just saw the quote saying they'll get their own discipline but where did they state the 'hot' reference? Exciting either way!

They also have said a few minutes ago that Thousand Sons are most certainly getting their own discipline and it is "hot"

So that means the TSons Codex is definitely already in development and likely pretty far in (since they really don't have to do that much). Makes me believe we'll see it before christmas already. :smile.:

They've been doing winking emojis and :censored: like that on other folks comments from GW and that is all good news, I don't know how to link each one but there are 2 on the Renegades and another on the black legion a few days ago. I am about to open up my hobby store so I might not be able to snap screenshots on the cell until later tonight.

 

Oh, and a Dark Angels players wants a game tonight so I will let you know how that goes. I will be using Fateweaver in most every list until we get a TS book because I am certain that I won't be able to fit him once it is worth having the <Thousand Sons> keyword on everything!

I wonder if hot refers to Warpflame? Extension of range? Fire based powers that autohit? Are we going to be Chaos Sisters/Salamanders with fire? We already were kind of on the Daemon side.

I think by 'hot' they are quite clearly referring to Magnus' choice of chest protection. :tu:

 

They've been doing winking emojis and :cuss like that on other folks comments from GW and that is all good news, I don't know how to link each one but there are 2 on the Renegades and another on the black legion a few days ago. I am about to open up my hobby store so I might not be able to snap screenshots on the cell until later tonight.

 

Oh, and a Dark Angels players wants a game tonight so I will let you know how that goes. I will be using Fateweaver in most every list until we get a TS book because I am certain that I won't be able to fit him once it is worth having the <Thousand Sons> keyword on everything!

Okay so this brings up a serious question. Now I had originally thought that as long as you don't 'mix' chapters in a given detachment you were okay? Thousand Sons shouldn't conflict with Tzeentch.

 

Right now I'm seeing a lot of repetition in Brimstones with a Pink, lord of change, and that little bugger who makes all Tzeentch Daemons-1 to hit within 9".

 

If you are playing your DA buddy I feel sorry for him. Lol. Tell him to put an assault army inside of 3 Landraiders. It can and will be more competitive against your type of army.

 

I've been playing a ton of games recently. I'm still peeved about Ahriman in his disk issue ( for the Dark god's sake fix it already). Also Grey Knights are a real threat. Daemon key word is especially susceptible to their nastiness.

 

I would definitely skip the generic Chaos codex ( since what I used from there is really not represented) if I knew the Thousand Sons were around the corner. I just can't see it though... I mean we know Deathguard are around the corner with a big release, and the Astartes releases keep coming, and we still need our first Xenos codex of 8th.

Sorry for the ignorance, what's the issue with Ahriman on disc?

 

The issue is a rules conundrum; I have not seen a single HQ or Character that DOES NOT benefit from their own effects. (and it also states in the main rulebook characters ARE effected by their own auras)

 

Except ours; While on discs they "technically" do not have the "infantry" keyword and as such do not benefit from their own auras. 

 

This would make them literally the *only* hq's in the game that give out an aura...that they themselves cannot benefit from. And It really doesn't make any sense.  but RAW currently they do not benefit from the re-roll. 

 

I have explained  this at my local FLGS and they are fine with me claiming the re-roll as its seen as intent for an HQ character (whom you pay for the aura for!) to have access to their own aura. It feels like a rules oversight. 

 

I would imagine our codex will knock that issue out, for better or worse. 

Ah yes the ole key word, I thought it might be something new as it is my busy time of year at work and have spent less time on boards.

 

The fact this has not been addressed this directly is a bit strange. If it was yes why not say so?

 

It would be hard to believe they have not heard this query yet, maybe they r finalizing something new as they realized we would all be p!$$ed at their answer. Cant think of any other reason why we have not gotten clarity at this point.

Ok a few things after the game with the new DA player. He had lots of deathwing and knights, and lots of devs with plasma and missiles. A shroud speeder thing and a dreadnought hanging near Azrael. I had [you're a wizard] Ahri on foot, Fatechicken, 2 units of Rubrics, 3 units of termies and pred.

 

Maelstom mission, vanguard strike, he seized turn 1 and dropped in in various areas, with deathwing knights dumping in close.

 

I managed to melt everything he sent in my deployment zone and was able to get about 4 points by turn 3 and after that, we were looking at each other from across the table until the end of the game. He killed Fateweaver, 2 units of Scarabs that I put near him and the predator ASAP and since Fatey was the Warlord I sent Ahriman on a mission.

 

Ahriman had, for this game, Weaver of Fates, Gift of Chaos and Warptime.

 

So he ate 4 overcharged plasma shots, 4 krak missiles and 2 lascannon shots from the dreadnought for a turn. Next turn he died to the first volley from the dread, and we called it. I had 5 scarabs in my deployment, he still had 20 devs, Azrael and a dread. 4-1, TS victory

 

Weaver of Fates up turn 1 and 2 didnt do much for my Rubricae vs. lightning claw deathwing terminators because I rolled nothing but 2s. The power didn't help because of my dice rolling and obviously the Lord of the TS didn't come into play since it wasn't 1s. Sheesh. It did better on Ahriman, and at that point I was goofing off.

 

Once we get our book, I expect that Ahriman will be on a disc and retain his personal Aura for additional protection. I will probably be moving him up and giving the Heldrake +1 inv next game via Weaver of Fates.

 

Oh and I am done taking Rubrics on foot. I have been using them to clear deepstrikers from my deployment zone but after they do that, they have to trudge across the field and they have done nothing for me at that point.

It sounds like some bad luck went your way but really those marine Fire base armies are strong but largely immobile blocks of units.

 

I've never liked or used footslogger Rubrics. I've been strongly opposed to them since the indexes were released and zippy Tau just focus them down.

Ill tell you what I have issues with; Ad-Mech. 

The amount of firepower in 2000 is just insane. 

Even Rubrics dont stand much of a chance, crazy easy access sniper rifles nailing sorcerers. 

 

insane firepower, and if you take tanks to hide in? the dunecrawlers plug the tanks. 

 

Irritating. Any advice from the fellow coven members? 

I've no experience with TSons vs Ad-Mech but my advice would be to try and tie up Dunecrawler and Techpriests in melee asap. Unless they took the melee upgrade for the Dunecrawler, they are unlikely to win against anything in melee despite being a walker. Sounds easier than it is tho. ^^

 

Whilst I like the fact that we're getting a dedicated dex, I don't really see why. There's nowhere near enough units/options to put into a stand alone dex imo

 

SIR! you bugger off with that attitude! 

 

*cough* sorry, Rude of me.... the more appreciable response is this; Space Wolves, Blood Angels, Dark angels all get stand alone. If *any* chaos legion deserves it....its the 1k sons. 

 

Bare in mind we have 6 entries currently. combined with the other .... 9-10 or so entries we get from the main book....id say thats enough for a dex :wink: 

 

this is of course assuming *nothing* else comes to fruition for us. If we match up with death guard we could expect a 1-3 model kit release to accompany the 1k sons. (its feasible.) 

 

Bare in mind; we sons of Magnus run on false hope :whistling:

 

 

And to use your examples there, look at the amount of duplication that takes place in the BA/DA/SW codexes. It's needless. 6 unique entries bolted onto another dozen or so generic ones isn't value for a codex regardless of the relics/traits/powers that may come along. Even if Tzeentch daemons are included it's still pretty bare bones. 

 

As I said, like the focus being paid to us (even if I wish they'd fix Ahriman's keywords - what the hell bonuses do daemonic cavalry get anyway) but is that worth waiting until next year for a book? Not really

 

As I said, like the focus being paid to us (even if I wish they'd fix Ahriman's keywords - what the hell bonuses do daemonic cavalry get anyway) but is that worth waiting until next year for a book? Not really

 

 

Shouldn't he get the buff from other tzeentch demons like the Changelings bubble? As he has the keywords " Tzeentch" & "Demon" on a disk.

@sonoftherubric: I've never played ad-mech at all so apply salt as needed...

 

Now with that disclaimer out of the way, would possibly doing a quasi-null deployment with lots of SOT's (and possibly a termies sorcerer just because) in reserves for the purposes of doing an alpha strike with a few predators/dakkafiends for long range tank-busting be viable?

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