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Ill tell you what I have issues with; Ad-Mech. 

 

The amount of firepower in 2000 is just insane. 

 

Even Rubrics dont stand much of a chance, crazy easy access sniper rifles nailing sorcerers. 

 

insane firepower, and if you take tanks to hide in? the dunecrawlers plug the tanks. 

 

Irritating. Any advice from the fellow coven members? 

 

The Admech certainly have our number. They are elite killers, and I've had minimal luck against them, but I've won with Tzaangors, and the Heldrake occupying them in T1. If they take Belasarius though, it's incredibly difficult to come back from that.

 

I never use foot slogging Rubrics so that isn't an issue for me, but as you note the shooting is horrendous.

 

I will say one thing; the ITC guys have recommended that you put at least one large piece of terrain in the middle of the table to stop shooting gallery games. I strongly believe in this and advise it where I can. Otherwise it can make for some pretty boring games where one side just sits and rolls dice for 4 turns while the foot slogger packs his stuff up. I think it's mandatory to have a balanced table set up with some shooting lanes but some large, LoS blocking pieces at mid field.

Yes, I encourage others to ensure that the table they are playing on has balanced terrain with lots of LOS blocking scattered about. 

 

OH and Prot, look at the photo on the left: https://www.games-workshop.com/en-US/ahriman-arch-sorcerer-of-tzeentch :biggrin.:

:smile.: !!!

 

So I'm thinking that a Heldrake with Weaver of Fates up would be nice. I'm also thinking that Weaver might be good on an Advancing Rhino that popped smoke and gets Warptimed a bit closer.

Could also do Weaver/Warptime on the all new, lower cost Defiler. Pair with the Changeling (since his bonus works in CC) and an HQ of choice all bundled up with Rubricae and/or Flamers in a pair of Dreadclaws (Dreadclaws can Transport <LEGION> or <MARK OF CHAOS>, so just use "TZEENTCH" there and you're good).

This may sound crazy but I had success just assaulting the Onager Dune Crawlers with the Baledrake. It disrupts them and most players tend to over react.

 

I also recommend spawn, cheap and fast with a very Anti-Grav load out. When you have a fistful of Sorcs marching down the field people hate wasting shots on spawn.

It's a great kit, comes with a few spares too in case you wanted to make a 10 model squad and don't need a Sorcerer - also great for kit bashing :wink: I know they're maybe not the best in 8th but I'm sure when a codex comes round they'll get some love, until then Rule of Cool should suffice :biggrin.: The Exalted box is a treasure trove of bits too :)

I agree on the exalted box! I made the three exalted sorcerers, and had enough bit's left over to kit bash two more from a regular box of chaos Marines ! I even have enough bits for one more as well, but I don't feel the need for a sorcerers in eighth edition anymore…

Scarabs and Heldrakes are what I use to distract single model back line dakka, or multi-charge Razorbacks/Wyverns with the SO. I always try to have at least one of them as options in my all comers lists.

 

Scarabs are less dependable than Heldrakes (have to make the charge vs. move distance), as well as fewer points, so I can see why they'd see less use. They serve a purpose, but I find myself taking them less than what I'd pefer given my love of unique units. I will say the dude who suggested a 10 man unit was right though, that makes them worth it but a very niche list.

 

Unfortunately, I don't know what kind of adjustments could be made to SO to make them more enticing. We seem to suffer the same issues from 7th with the limited selection of equipment and significant costs on models. Hopefully there is a balance with our legion trait (+1 S to our Bolters would be awesome), or at least some Stratagems that make SO more desirable from a competitive standing.

 

Curious though, what is the core of the communities Battalions? Mine is always one 10 man Rubric squad with Reapear + 3 Warpflamers, and two 10 man Tzaangor squads with blades. I'll generally use Ahriman and a Daemon Prince w/ Wings+Talons as my HQ options. Heck, do you even use a Battalion? I've got Dual Outrider lists that use Spawn since they're so cheap.

 

The rest of the force varies from game to game, but most of my lists will have a Land Raider, Magnus, or both if I'm feeling cheeky. Land Raider with Rubrics is a good delivery system or an excellent distraction from Magnus.

 

I also end up with 3 or so Spawn in almost every list... I don't know if it's just because I like them for fluff or if it's because I use them for objectives... I really should evaluate them for their use, but what do you spend 100 points on as TSons? Changeling just for Magnus and Daemon Engines if I bring them, or a Tzangor unit? Both options don't draw me in.

so I have a bunch of old metal (second edition I think) bits for marine portable heavy bolters that I have been thinking about converting to soul reaper cannons. Anybody have any suggestions on A good inexpensive way to do this? Before anybody asks, I do not have any assault canon bits.

For those of you interested, Jes B. on the live twitch feed an hour ago confirmed that Thousand Sons psykers can (as expected) use the new psychic powers in the CSM codex.

 

Unless I heard wrong, there was mention of Thousand Sons coming to the Konor system to have another go at Guilliman.

For those of you interested, Jes B. on the live twitch feed an hour ago confirmed that Thousand Sons psykers can (as expected) use the new psychic powers in the CSM codex.

 

Unless I heard wrong, there was mention of Thousand Sons coming to the Konor system to have another go at Guilliman.

 

HAH! Cant wait for the new codex. glad we get powers to tide us over.

Scarabs and Heldrakes are what I use to distract single model back line dakka, or multi-charge Razorbacks/Wyverns with the SO. I always try to have at least one of them as options in my all comers lists.

 

Scarabs are less dependable than Heldrakes (have to make the charge vs. move distance), as well as fewer points, so I can see why they'd see less use. They serve a purpose, but I find myself taking them less than what I'd pefer given my love of unique units. I will say the dude who suggested a 10 man unit was right though, that makes them worth it but a very niche list.

 

Unfortunately, I don't know what kind of adjustments could be made to SO to make them more enticing. We seem to suffer the same issues from 7th with the limited selection of equipment and significant costs on models. Hopefully there is a balance with our legion trait (+1 S to our Bolters would be awesome), or at least some Stratagems that make SO more desirable from a competitive standing.

 

Curious though, what is the core of the communities Battalions? Mine is always one 10 man Rubric squad with Reapear + 3 Warpflamers, and two 10 man Tzaangor squads with blades. I'll generally use Ahriman and a Daemon Prince w/ Wings+Talons as my HQ options. Heck, do you even use a Battalion? I've got Dual Outrider lists that use Spawn since they're so cheap.

 

The rest of the force varies from game to game, but most of my lists will have a Land Raider, Magnus, or both if I'm feeling cheeky. Land Raider with Rubrics is a good delivery system or an excellent distraction from Magnus.

 

I also end up with 3 or so Spawn in almost every list... I don't know if it's just because I like them for fluff or if it's because I use them for objectives... I really should evaluate them for their use, but what do you spend 100 points on as TSons? Changeling just for Magnus and Daemon Engines if I bring them, or a Tzangor unit? Both options don't draw me in.

Thanks for the input!

 

Currently I field 2X 9 man rubric squads, 1X 10 man blue horror(that can split into brimstones) to get the three troop choices with an ES and a Herald of Tzeentch for the HQ choices.

For those of you interested, Jes B. on the live twitch feed an hour ago confirmed that Thousand Sons psykers can (as expected) use the new psychic powers in the CSM codex.

 

Unless I heard wrong, there was mention of Thousand Sons coming to the Konor system to have another go at Guilliman.

 

Oh man... is the codex literally around the corner? Should I dump my CSM project for now? I just don't have much left to paint anymore for Thousand Sons, but a new Codex might open up some dead ends.

Scarabs and Heldrakes are what I use to distract single model back line dakka, or multi-charge Razorbacks/Wyverns with the SO. I always try to have at least one of them as options in my all comers lists.

 

Scarabs are less dependable than Heldrakes (have to make the charge vs. move distance), as well as fewer points, so I can see why they'd see less use. They serve a purpose, but I find myself taking them less than what I'd pefer given my love of unique units. I will say the dude who suggested a 10 man unit was right though, that makes them worth it but a very niche list.

 

Unfortunately, I don't know what kind of adjustments could be made to SO to make them more enticing. We seem to suffer the same issues from 7th with the limited selection of equipment and significant costs on models. Hopefully there is a balance with our legion trait (+1 S to our Bolters would be awesome), or at least some Stratagems that make SO more desirable from a competitive standing.

 

 

 

I guess that's the more elaborate way to say what I've been experiencing. Out of the gate I thought the Scarabs were going to be amazing. I have 15 painted! (I literally just finished them a week or two after the index chaos hit the shelves).

 

As time went on I found the less and less valid. They need a lot of support, and I also started switching to 'generic' choices that seem to be a little better... flexible. I almost always have a Baledrake in my list .It doesn't kill much at all, but it is a good companion for when I use Magnus (re-roll 1's on Invulns), and otherwise it's my best harassment unit.

 

Scarabs against stuff like Astra are nearly useless imo. They walk into tanks (if they can wade through the waves of conscripts to get there) and bounce off of tanks just trying to stop them from shooting. I've surrounded tanks to stop the retreat, but the squad is over costed. Basic Terminators are superior imo. If I take the same points in a Black Legion list, I get more bang for the buck and the ability to almost put anything down short of  a LoW.

 

A starter would be to make them Paladin-like. I'd give them 3 wounds a piece, then the Soulreaper on a Scarab should be slightly more intimidating. (It's just -slightly- better than the warp combi bolter thingy). Being stuck with swords is a bit of a downer. Also the psykers killing themselves with Smite in a Termie squad is so painful... (But I anticipate a "Brotherhood of Psyker" equivalent).

 

 

Curious though, what is the core of the communities Battalions? Mine is always one 10 man Rubric squad with Reapear + 3 Warpflamers, and two 10 man Tzaangor squads with blades. I'll generally use Ahriman and a Daemon Prince w/ Wings+Talons as my HQ options. Heck, do you even use a Battalion? I've got Dual Outrider lists that use Spawn since they're so cheap.

 

The rest of the force varies from game to game, but most of my lists will have a Land Raider, Magnus, or both if I'm feeling cheeky. Land Raider with Rubrics is a good delivery system or an excellent distraction from Magnus.

 

I also end up with 3 or so Spawn in almost every list... I don't know if it's just because I like them for fluff or if it's because I use them for objectives... I really should evaluate them for their use, but what do you spend 100 points on as TSons? Changeling just for Magnus and Daemon Engines if I bring them, or a Tzangor unit? Both options don't draw me in.

 

My core of the gate is unchanged since the index dropped: 10-20 Tzaangors with blades. 10 Man Rubes in LR or Rhino w/Havok. They have 2-3 Warpflamers but the Sorc usually gets his handflamer, and Ahriman. (Not on a disk, but I refuse to rip mine off of a disk until they fix the issue that I am still convinced is an oversight).

 

The disks turning anything into a Daemon really stinks to me. Grey Knights are so incredibly punishing against that keyword come this weekend.

 

Secondary I also almost always include Spawn. It's just raw speed + they can't be ignored but everyone hates shooting at them. I considered them failed Rubrics thanks to Ahriman's antics and experiments! ;)

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