daboarder Posted October 17, 2014 Share Posted October 17, 2014 it says transport capacity 10/20 models or can be used to transport a single (any of the dread variants or helbrute or rapier). I don't know about the Charybdis...the thing costs more than a Land Raider and it is so damn big...but unlike the imperial variants, chaos doesn't get inertial guidance systems, so you either drop in front of all the guns or you're bound to mishap. I see more potential in all those S8 AP3 ignoring cover (large) blasts we get now...everything else is pretty much just same old, same old... Ok so 10/20 models? Guess I can put 5 termies in a dreadclaw...thats cool. And the lack of intertial doesn't matter as its not an immobile flier, so you drop your side T1 (hidden as best you can) then T2 you zoom over to their side and unload Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3836690 Share on other sites More sharing options...
Kilofix Posted October 18, 2014 Share Posted October 18, 2014 Kharybdis has Inertial Guidance and Drop Pod Assault. Drop Turn 1 into Hover. Disembark 20 MEQ or 10 TEQ. Jink if fired on. Fly around and use Heat Blast / Fire Sweep (D6 Str 5 Ignores Cover) and 5 Storm Launchers (Str 6 Hvy 2 Twin-Linked Pinning) on Turn 2. Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3836718 Share on other sites More sharing options...
Nehekhare Posted October 18, 2014 Share Posted October 18, 2014 ah, my fault. guidance system is good. funny one got it and one didn't. still: "AV12 in front of all the guns" and "doing something turn 2" seems mutually exclusive... Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3836964 Share on other sites More sharing options...
daboarder Posted October 18, 2014 Share Posted October 18, 2014 yeah I'm still not getting this "In front of the guns" Do you not use terrain? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3836966 Share on other sites More sharing options...
incinerator950 Posted October 18, 2014 Share Posted October 18, 2014 You don't use 100% flat terrain with no buildings? snicker Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3836968 Share on other sites More sharing options...
Mad Doc Grotsnik Posted October 18, 2014 Share Posted October 18, 2014 Quick clarification for Dreadclaws, as there seems confusion.... Heat Blast attack is an optional attack. So whilst yes, you cannot embark or disembark when the Gas is on, you do not have to unleash it on the turn you arrive. Hope that helps folks! Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837005 Share on other sites More sharing options...
daboarder Posted October 18, 2014 Share Posted October 18, 2014 You don't use 100% flat terrain with no buildings? snicker Nope...Am I doing this wrong? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837009 Share on other sites More sharing options...
Nehekhare Posted October 18, 2014 Share Posted October 18, 2014 I mostly play an IW/Admech gunline with fortifications in cityfight terrain...where there is room for a charybdis, it is in plain sight (the thing is huge). what does a big box with neglectible guns and medium armor contribute that deep striking the termies on their own and spending those points on 7-8 more TDA bodies doesn't? Better positioning? I think out of sight is always the better position and rather get more barrage artillery... It looks cool, though. Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837022 Share on other sites More sharing options...
daboarder Posted October 18, 2014 Share Posted October 18, 2014 what does a big box with neglectible guns and medium armor contribute that deep striking the termies on their own and spending those points on 7-8 more TDA bodies doesn't? A turn 2 charge with frag grenades Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837026 Share on other sites More sharing options...
Mad Doc Grotsnik Posted October 18, 2014 Share Posted October 18, 2014 And, being an Assault Vehicle, if you fancy staying in doors because of loadsadakka being outside, you can do so on arrival. That way, your opponent has to go through the Drop Pod first before squishing up the Terminators. And it can get them precisely where you want them. Interital Guidance thing would have been nice, but when you can effectively course correct by up to 18" (or whatever a hover flyer moves - I've never used one!) it's far from essential. Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837028 Share on other sites More sharing options...
Emperors Immortals Posted October 18, 2014 Share Posted October 18, 2014 You don't use 100% flat terrain with no buildings? snicker Nope...Am I doing this wrong?Instructions unclear, deployed into mine field. Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837032 Share on other sites More sharing options...
GodEmperorOfMankind Posted October 18, 2014 Share Posted October 18, 2014 I have a question: In the R&H list, Arvus lighters are a fast attack option 1-3 per slot with the orbital workhorse rule which states they're bought as 1 squadron but operate independently and don't follow the squadron rules. Now on the opposite page, renegade Valkyrie fast attack option, 1-3 per slot, but no rule to say they can operate independently? So do they have to follow the squadron rules? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837038 Share on other sites More sharing options...
daboarder Posted October 18, 2014 Share Posted October 18, 2014 Yes I have a question: In the R&H list, Arvus lighters are a fast attack option 1-3 per slot with the orbital workhorse rule which states they're bought as 1 squadron but operate independently and don't follow the squadron rules. Now on the opposite page, renegade Valkyrie fast attack option, 1-3 per slot, but no rule to say they can operate independently? So do they have to follow the squadron rules? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837040 Share on other sites More sharing options...
Nehekhare Posted October 18, 2014 Share Posted October 18, 2014 what does a big box with neglectible guns and medium armor contribute that deep striking the termies on their own and spending those points on 7-8 more TDA bodies doesn't? A turn 2 charge with frag grenades why the hurry? *reloads siege bombard* ;D good that there is something for everybody in that book! another question: did the reaver/warhound titans change compared to IA apoc 2nd ed.? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837107 Share on other sites More sharing options...
Mad Doc Grotsnik Posted October 18, 2014 Share Posted October 18, 2014 Don't think I've got the IA Apoc 2nd Ed book.... But, you can certainly dedicate Titans to a God - which I suspect is new? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837108 Share on other sites More sharing options...
Nehekhare Posted October 18, 2014 Share Posted October 18, 2014 Don't think I've got the IA Apoc 2nd Ed book.... But, you can certainly dedicate Titans to a God - which I suspect is new? Same then as in Apoc. No surprise, a lot of stuff didn't change much actually. Most "new" CSM things come straight from the 30k Legion list anyway. Renegade BBs is the real game changer. sadly, there are only a few things that can't be accurately described as "loyalist, but worse" =/ Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837130 Share on other sites More sharing options...
incinerator950 Posted October 18, 2014 Share Posted October 18, 2014 They haven't really added anything new since HH and 6th came out though. 40K has always been about recycling two decade old concepts and models. Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837320 Share on other sites More sharing options...
Kilofix Posted October 18, 2014 Share Posted October 18, 2014 Im trying to think of what new Chaos / Renegade IC HQ + Troop Battle Brother combos are going to be cool. Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837344 Share on other sites More sharing options...
GodEmperorOfMankind Posted October 18, 2014 Share Posted October 18, 2014 They haven't really added anything new since HH and 6th came out though. 40K has always been about recycling two decade old concepts and models. But now I can use my Dreadclaws/Stormeagles/Raptors in my 40k armies without complaints, yay! Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837398 Share on other sites More sharing options...
Nehekhare Posted October 18, 2014 Share Posted October 18, 2014 complaints people...what a bunch of bastards...;) Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837409 Share on other sites More sharing options...
Urauloth Posted October 19, 2014 Share Posted October 19, 2014 I have a complaint. Where the feth is Ghalmek on the map Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837708 Share on other sites More sharing options...
incinerator950 Posted October 19, 2014 Share Posted October 19, 2014 WB world in the Maelstrom? Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837728 Share on other sites More sharing options...
daboarder Posted October 19, 2014 Share Posted October 19, 2014 Auloth the Primordial IteratorVehicle and Supes - Fear, all weapons gain Pinning. All friendly units within 12" have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book) A 24" FnP bubble ? I'm hoping I can give that to my defiler, but if I have to I'll drop that thing like a sack of bricks and start running a raider Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837816 Share on other sites More sharing options...
totgeboren Posted October 19, 2014 Share Posted October 19, 2014 Auloth the Primordial IteratorVehicle and Supes - Fear, all weapons gain Pinning. All friendly units within 12" have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book) A 24" FnP bubble ? I'm hoping I can give that to my defiler, but if I have to I'll drop that thing like a sack of bricks and start running a raider Problem is that the buff only applies to units with the Icon of Wrath, so to get any use of it you need to shell out the points both for the MoK and Icons for them, meaning you need to put it on a vehicle that moves forward with your Khorne horde, meaning your (with the upgrade) very expensive vehicle will probably not be alive past turn 2 or 3. But it should definitely please WE players all over, since it makes advancing on foot a bit more viable. :) Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837901 Share on other sites More sharing options...
Excessus Posted October 19, 2014 Share Posted October 19, 2014 Auloth the Primordial IteratorVehicle and Supes - Fear, all weapons gain Pinning. All friendly units within 12" have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book) A 24" FnP bubble ? I'm hoping I can give that to my defiler, but if I have to I'll drop that thing like a sack of bricks and start running a raider Problem is that the buff only applies to units with the Icon of Wrath, so to get any use of it you need to shell out the points both for the MoK and Icons for them, meaning you need to put it on a vehicle that moves forward with your Khorne horde, meaning your (with the upgrade) very expensive vehicle will probably not be alive past turn 2 or 3. Icon of Wrath? So a WE-army? :) Link to comment https://bolterandchainsword.com/topic/297876-ia13-dedicated-transport-dreadclaws-and-more/page/10/#findComment-3837903 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.