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IA13: Dedicated Transport Dreadclaws, and More!


Lexington

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Is there ever such a thing as just a wrist slap from a follower of Slaanesh?

 

I've been eyeing up a Sicaran since it was released and have been waiting for the moment when I can actually field one. The ferrus infernum looks like it'll provide some really nice modelling opportunities.

Have plague hulks changed any way and can you still take them if you have a squad of plague marines?

 

CD/CSM HS slot, no unlock. Consider them the official replacement for defilers (3/4 the cost)

 

 

Bought a Contemptor.

 

I feel your pain - got me the iron warrior one not long ago and the rules are still bad.

how bad is the contemptor situation?

no AA-mortis, no kheres, no cyclone, drop pod for triple the cost

But a Contemptor compared to a Helbrute? That is obviously a huge boon for Chaos not to mention the Sonic Dread! I don't really care that it's not like the loyalist version, they don't got a Sonic Dread! tongue.png

Right then.....

 

Mamon, Daemon Prince of Nurgle.

 

10 points less than a Land Raider.WS7, BS5, S6, T7, W5, I4, A4, Ld9, Sv 5+.

 

Daemon of Nurgle, Daemonic Instability, Deep Strike, FnP 5+, Poisoned 2+. With a Poison 2+ AP3 Flamer.

 

Big Fat Nurgle Blob.

 

Toughest thing in the game at T9, 6 Wounds, 3+ Invulnerable, and FnP 4+ - basically precious little short of a jammy Strength D shot is going to drop this puppy! Hellstorm Heavy Flamer equivalent, +D3 attacks on the charge, but can only wal 6" on account of being a bigfattyboomboom.

 

Dead Killy Khorne Dave

 

Flying Gargantuan with T8, W8, 2+ save and a 3+ Invulnerable. Must charge if he possibly can. Do I not want to face that!

 

Uraka 'The Warfiend', Daemon Prince of Khorne

 

WS7, BS5, S7, T5, W4, I6, A5, Ld9 3+Sv

 

Fleshbane Ap2 CCW that does Instant Death on a 6 to wound. 20 points cheaper than his Nurgle compadre.

 

Kinky Slaaneshi Giant Daemon Wench

 

Probably my favourite. Pretty cheap as these things go. T7, W6, I10, 3+ Inv.

 

CCW is user's S (so 7 then!), AP1, always does Instant Death, and any combat where it causes a wound, roll a D6 at the end of the sub-phase, and on a 2+ you get a wound back. This can raise it's wounds to 10! But.....there's MOAR!  36", S6, AP3, Assault D6 Pinning shootydeathkill. Angel of Despair - +D3 attacks when charging, and any non-Fearless unit in TH must pass a Ld test or be unable to strike blows that turn. Roll for entire unit once, IC roll separately.

 

And now the one I've been asked most about....

 

THE VICIOUS CHICKEN OF BRISTOL

 

Flying Gargantuan, WS9, BS6, S8, T8, W9, I9, A5, Ld10, 3+ Inv

 

Riftbringer, Soul Eater, Wind of Chaos Daemonic Rewards.

 

Lvl 4 Psyker

 

Chosen of Tzeentch - four psychic powers, must roll for two from the Discipline of Change in Daemons book, ignoring the usual maximum for generating powers from his patron's discipline. Other powers may be generated from any one discipline chosen from Pyromancy, Telepathy, Telekinesis, Divination or Biomacy. He may not use Daemonology at all (one assumes, because REASONS).

 

Mantle of Twisted Fates - If he successfully nullifies an enemy psychic power, on a 4+, it's reflected back on it's caster. Count as shooting attacks, hit their target automatically, and in the case of Blast Markers, centred on the originator with no scatter. Where both have to take a test (so say, Mind War), Vicious Chicken of Bristol counts as being the user/caster....

 

Dark Jealousy - Chicken is a bit of a knob. If there's another Greater Daemon (including Lords of Change), Daemon Prince or Daemon Lord is within 18", Chicken has to direct all his ranged attacks against them. Friend and foe......

 

Staff of Cataclysm - Must remain stationary in the movement phase, cannot be used via other Rewards, and cannot use in HTH. It's a shooting attack - Unlimited Range, S-, AP3, Apocalyptic Barrage 6+D3, Haywire, Poison 3+. Every time it's used, take a Ld test. If you fail, your opponent chooses the target. If it entirely wipes out an enemy infantry unit, place a Large Blast template centred where the Apocalyptic Barrage template was centred, and place a new unit of Pink Horrors equal to the number of models from entirely destroyed units removed as casualties under the marker. The new unit acts precisely as if it had Deep Striked onto the board, but may not fire in this turn. You must have the correct models, and the unit gives no VPs or KPs, nor can this be used to bolster an existing unit of Pinkies.

 

how bad is the contemptor situation?

 

no AA-mortis, no kheres, no cyclone, drop pod for triple the cost

 

 

More useful shield (4+ against Glancing, 6+ against Penetrating), also can bung a Soul Burner (S4, AP4, Blast, Rending) in each mitt, and carry a Havoc Launcher.

 

And it's 'triple cost' Drop Pod can, you know, lift off and fly around and burninante and land, and pick it up, get it the hell out of, or indeed into, Dodge if you so wish....

Considering how big they are...yeah I can see why...

 

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/IAP2_LOC62b.jpg

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/kosp1.jpg

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/btp5.jpg

And the Dreadclaw isn't Open Topped, meaning your opponent will need some proper Anti-tank to reliably knack it.

 

And it's Daemon Possessed. And grants Frag Grenades via Frag Launchers built in. And it's an assault vehicle.

 

I'd say if you're using it like a standard Drop Pod, you're probably not doing it quite right! I'd drop it in somewhere out of sight-ish, then use it's hover mode to poop out a Dreadnought in my next turn, wherever it looks like it will make my opponent cry the most.

And the Dreadclaw isn't Open Topped, meaning your opponent will need some proper Anti-tank to reliably knack it.

 

And it's Daemon Possessed. And grants Frag Grenades via Frag Launchers built in. And it's an assault vehicle.

 

I'd say if you're using it like a standard Drop Pod, you're probably not doing it quite right! I'd drop it in somewhere out of sight-ish, then use it's hover mode to poop out a Dreadnought in my next turn, wherever it looks like it will make my opponent cry the most.

I'm going to agree here, I'm seeing a lot of potential in the Dread/Kharybdis Claws. Both for assualt units getting a guaranteed T2 charge and dropping shooting units into the opponents backfield.

 

Any word on if Dreadclaws can take terminators/Dreads? Or is it Kharybdis only for that? Would really like to consider a reign of fire list (hell even cultists in pods could be really useful

 

edit: and Im going to finally treat myself and buy zarakyeanal (SP?)

 

edit2: What I'm thinking list wise is a Kharybdis for my terminators, then a pair of Claws for my CSMs (yes can see claws giving these guys a solid boost) and a Pair of infernus dreads in claws) Backed up by heldrakes

 

 

edit2: What I'm thinking list wise is a Kharybdis for my terminators, then a pair of Claws for my CSMs (yes can see claws giving these guys a solid boost) and a Pair of infernus dreads in claws) Backed up by heldrakes

 

Sounds neato and similar to what I'm planning once I get my grubby hands on a Kharybis and his smaller friends. Just dropping that huge pod full of Terminators in the opponents backfield must be hilarious. I'll probably forego the Heldrakes and add a Fire Raptor because reasons.

 

More useful shield (4+ against Glancing, 6+ against Penetrating), also can bung a Soul Burner (S4, AP4, Blast, Rending) in each mitt, and carry a Havoc Launcher.

 

And it's 'triple cost' Drop Pod can, you know, lift off and fly around and burninante and land, and pick it up, get it the hell out of, or indeed into, Dodge if you so wish....

 

peanuts, really. havoc lauchers are to cyclones what Leberwurst is to Kruppstahl. d6 S5AP5 is nothing to write home about - and the pods suffer penetrating hits on a 6 without any save...yeah -.-

 

Those are ridiculous! They must cost somewhere in the range of 2 Land Raiders, right?!  

 

it's more like 3-4 Land Raiders =/

 

 

 

I'm seeing a lot of potential in the Dread/Kharybdis Claws. Both for assualt units getting a guaranteed T2 charge and dropping shooting units into the opponents backfield.

 

Any word on if Dreadclaws can take terminators/Dreads?

 

it says transport capacity 10/20 models or can be used to transport a single (any of the dread variants or helbrute or rapier).

 

I don't know about the Charybdis...the thing costs more than a Land Raider and it is so damn big...but unlike the imperial variants, chaos doesn't get inertial guidance systems, so you either drop in front of all the guns or you're bound to mishap.

 

I see more potential in all those S8 AP3 ignoring cover (large) blasts we get now...everything else is pretty much just same old, same old...

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