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I don't want to derail this thread with a rules debate, but the reason why you can't mix is the following rule (my bold for emphasis)

 

MORE THAN ONE WEAPON P41

If a model has more than one Melee weapon, he must choose which

one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons.

 

Mixing abilities of multiple weapons is definitely against the rules. You can gain the abilities outside of striking blows, but as soon as you decide to strike blows with another weapon, the abilities of all other weapons are lost (until you stop striking).

 

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Although Goredrinker specifically says that the Bloodfeast rule is applied at the start of the turn. You select a weapon in the combat phase, well after the turn has started. The rule itself actually has nothing to do with striking with the weapon, and therefore it has nothing to do with the combat phase, or selecting which weapon you strike with. It also doesn't specify that it's unsaved wounds caused with that weapon weapon.

 

So I've done a bit of a flip on this one. Mainly because I hadn't read the rule properly with 'at the start of the turn'. I just applied the rule in the combat phase, which is wrong.

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That's how I use it as well. But it's technically incorrect.  Basically Goredrinker is a power axe.  In addition it acts as an artefact which gives you bonus depending on how much you kill.  It's like they're separate things because the Bloodfeast rules is only activated at the start of the turn, before you select a weapon, unlike any other weapon rule I know of (do any cause Fear?).  That's RAW anyway.

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Cheers for that Venomlust oh well will just grow a back bone and run pure daemonkin lol.

Anyway is it me or do we seem to have one of the best balanced books in the game

 

I'm with you on that, I think the book is fairly well balanced. I have a lot of gripes with it, but over all I'm happy.

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Cheers for that Venomlust oh well will just grow a back bone and run pure daemonkin lol.

Anyway is it me or do we seem to have one of the best balanced books in the game

I'm with you on that, I think the book is fairly well balanced. I have a lot of gripes with it, but over all I'm happy.

Me too il miss my predators but heck I can always go unbound lol plus my biker lord is better than any csm biker lord

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I miss the Axe of Blind Fury on my juggerlord, more than anything else. I usually bring him with an allied detachment. IMO there's just no substitute for that amount of choppiness. No daemon weapons :*(.

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Goredrinker is a daemon weapon (a weapon with a daemon in it). Not familiar with the CSM codex so guessing you mean something specific :smile.:

 

Deamon weapon is the rule that gives extra D6 Attacks, but on a 1 you get wounded as the weapon tries to rebel.

 

Goredrinker isn't a Deamon weapon rules wise.

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I always seem to roll the magic 1 with a Daemon Weapon at the most inopportune moments (in a make or break challenge with opponents Warlord? Roll that 1!) but I have deleted whole squads at a time. I find them a great source of entertainment :D
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The few times I used my AoBF it ended up being legendary as hell. Nothing like rolling a 5 or 6 and seeing an entire unit destroyed essentially by one dude... priceless.

 

-Brett

I can top this lol back in 6th before sm got their 6th ed book I had a blind fury lord and 8 bezerkers jump out of a land raider jump out and murder tigurius and 10 power fist terminators
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Does anyone ally in belakor with their daemonkin? Just looking for something to help when I know I'm going to be in a real competitive game. It feels dirty but I think I'm going to take the plunge. What's best to run alongside him to get the benefit of invisibility and shrouding?
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I'd say that if you use the Goredrinker abilities, you are using that weapon, I've used it that way. Seems a bit fishy to me if someone tried to use another weapon to reap the benefits. 

 No, since you don't use Goredrinker ability when you are in CC.

 

The Boons that Goredrinker gives you, modify the model, they are litterally given to the model, " add 1 to the bearer Strength Characteristic" pretty much sum it up for me, if it says the Bearer(model) STR Characteristic, it as nothing to do with the Weapon profil, basically the STR stat of the model becomes 5, and is not like any other bonus, 4+1, it is Base STR 5, if the model makes a HoW hit its resolved at STR5.

 

Wich means that you can, once you come up in the CC phase strike with another weapon and you STR 5, of course you don't get the +1Str from the weapon profil, since you use another weapon, but the Boons given by Goredrinker ar indenpendant of what weapon you use.

 

Also if you go the route of the nay-sayers, then you can simply not get the Boons in your ennemy turn, since the Bloodfeast rule says " at the start of each of your turns", not "at the start of each player turns", so we end up with an artefact that you can use 1 turn out of 2?, doesn't make sens, so thats another proof that once you get the Boons, your profil is modified, no matter what you use.

 

Another example, korlath axe of ruin, if you go by the logic " use the weapon to use its special rule", then korlath simply doesn't work either.

 

This artifact rule says "...when the bearer is slayed or taken off the table as casualty...", so if the guy gets killd by a shoothing attack, in wich case he doesn't use his weapon, then what?, the rule doesn't trigger? you take that 35-40 pts artifact and stick it where the Sun don't Shine?, is that it?

 

people should realise that its not because a special rule is attached to a weapon that you absolutly need to use said weapon, most of the time it will be said that you must use it in order to trigger its special rule, or if there simply is a USR in the profil, you go look at the USR in the BRB and see when it triggers.

 

Shred?- when you roll to wound, Blind?-when you hit, usually( but i don't have my BRB on hand so i can't double check), it says " a model or weapon with this USR in its profil can...".

 

Goredrinker's special rule is none of those, it gives the model Boons when it kills, and you don't have to use the weapon to benefit those boons.

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Pretty much have all the parts I need for my Skullcrushers, so I've started to sculpt little bits of trim on my test model:

 

http://i.imgur.com/hNpnvpTh.jpg

 

http://i.imgur.com/698TcH6h.jpg

 

http://i.imgur.com/prG4x5xh.jpg

 

http://i.imgur.com/YyjKDiVh.jpg

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Hee thats nice, really fine detailling.

 

Thanks, Slayer!

 

I added raptor feet to him as well:

 

http://i.imgur.com/fw3YyiEh.jpg

 

I may just stop with those details, though. Don't wanna get so carried away that they're impossible to finish.

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And now some concept work on a unit champion armed with an Axe of Khorne:

 

http://i.imgur.com/p43rh0ah.jpg

 

http://i.imgur.com/jgdPbQSh.jpg

 

http://i.imgur.com/n2bwXLEh.jpg

 

http://i.imgur.com/fpkSAduh.jpg

 

Need to sculpt the teeth on the skull on his right leg still, in case you're wondering what's going on there.

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