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^That is accurate.

 

For me, that extra toughness and 2 armorbane power axe attacks in melee is worth more than the mobility. Especially considering I typically have this particular Magos in a Macrocarid with a Secutor posse.

 

Giving him a jump pack and tossing him in with some Ursarax sounds like it could be hella fun though!

Edited by Flint13

Ahh right, that makes sense. I'll probably end up building several Magos characters because there seems to be quite a few cool builds and I do love building models. Also Flint I see you isn't take Djinn-Skin I thought this was fairly important.

 

For a second character is a Magos Dominous worth it?

Edited by The Hydra

So the djinn skein is pretty great under certain conditions. It's essentially a combo nunciovox and cognis signum.

 

Since my Archmagos typically spends a lot of his time in combat, he doesn't have a lot of opportunity to boost ballistic skill or spot for artillery. The Secutors that accompany him are already bs5 and the jump to 6 isn't worth me giving up a turn of shooting with the Magos. Secondly, I don't have any indirect fire weaponry in my Taghmata :D

 

The dominus is pretty great as a backup character, especially if you have a lot of automata in your list. His Cybertheurgy is a terrific toolbox for little boosts when you need them. Doubly so bc they work like old school psyker powers and can't be denied!

Edited by Flint13

Archmagos Reductors are actually scariest in melee with S6 axe/paragon and S10 fist before rad grenades.

 

In general, Array is worth it just to not get blown out of the water by a demolisher or conversion beamer. Jet pack is a nice way to get relentless if you don't want to go Archmagos.

 

There are a lot of nice cheap Magos load-outs.

 

Ordinatus, Jet Pack, Photon thruster. S6 +2d6 lance pewpew. Roll with tank hunter Thallax.

 

Myrmidax, Array, 2 Graviton Guns. Or Photon Thruster and Graviton Imploder. Concuss then force blind check at I1. Go with Myrmidons of choice as bodyguards

 

Reductor, Conversion Beamer. Blows up vehicles on 4+. Roll with Reductor Adepts for more Conversion Beamers and Tank Hunter.

 

Dominus. Nothing. :D

 

Sprinkle in rad grenades and master crafted power fists as necessary.

Edited by Terminus
  • 3 weeks later...
  • 4 weeks later...

variant Thanatars are the only things I dislike about an otherwise excellent book.

Hey. Hey no. Cynis is cool. That one even goes fairly well in a Scoria army because you want the big dumb log to run up close.

 

And because the Cynis is cool it means it'll probably never get a model (more realistically, it would require a pretty hefty redesign of the existing Thanatar frame).

Oh gross...

 

I knew there was a reason I didn't like the Cynis. If you roll a single one, it would shut down that entire plasma ejector. So all four shots if you're trying for Cybertheurgy.

 

Keep in mind too, Rite of Destruction only overcharges a single weapon, not every weapon on an Automata.

Edited by Flint13

Err no, a Gets Hot! result doesn't stop further shots. That's unless I missed something, but I have the rule page open right now and don't see anything that would point otherwise.

Check for Blasts. Because the Thanatar shoots 2 Per Gun.

 

Its 1 Gets Hot roll per blast, iirc, and if you roll a 1, it fails and you have to take a save as normal.

I did check for blasts. It says nothing about the first failure stopping further blasts, unless I'm misinterpreting the text.

 

d6 per blast, a 1 the blast doesn't happen and you take an automatic wound. Nothing that would disallow further rolling for the second (and subsequent) blast.

 

Plus per the Blast rule, multiple blasts are resolved individually as they are not barrage. Did I miss the important bit? I'd really like to know because I'm planning a Cynis conversion.

Edited by Mango Polo

 

Err no, a Gets Hot! result doesn't stop further shots. That's unless I missed something, but I have the rule page open right now and don't see anything that would point otherwise.

 

Its 1 Gets Hot roll per blast, iirc, and if you roll a 1, it fails and you have to take a save as normal.

 

Pretty much just like a regular plasma gun. I worded it badly before.

Gotcha, we good now :)

Back to converting a Cynis!

 

We're also now a month away from Open Day, I'm very much hoping we'll see the first rules for the Vulturax. Anti-air still remains a big vulnerability for Mechanicum forces, and hopefully that little bugger can plug it up.

Ah, I see, the uncorrupted version of that drone. I thought as much but wasn't sure about it.

 

Probably something along these lines, if one checks on IA 13:

 

Fast Attack, BF 3, Armour 12/11/10, 2 HP

Deep Strike USR

Reaper Autocannon as standard gear.

1-3 models per unit.

 

My guess would be that one gets the option for a second gun (a template or blast weapon maybe) and probably the option to upgrade to BF 4 via Enhanced Targeting Array.

 

Would make them pretty similar to a Javelin speeder somehow.

 

Just a guess, though.

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