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Lightning gun makes sense if you look at the standard Mechanicum loadout other units get. Reaper gun would be historically correct as well though. Maybe there'll be different options.

Cyclone / Typhoon gun would be very much in line with the armament other FA speedy choices (read: Javelin etc.) get.

The main gun was described as some sort of lightning weapon during its reveal. The secondary weapon seems to be cyclone/typhoon missile launchers.

 

Makes sense. It looks a heck of a lot like the Skitarii Arc Rifle, and that would line up with "lightning weapon" a bit. Maybe an early/prototype version of that line of weapons?

Calling it now- twin linked havoc launchers

 

with skyfire

Now that skyfire blasts can hit flyers (once the GW FAQ goes official), that wouldn't be as bad as it was before, but yes, havoc launchers piss me off.  The fact that Contemptors get saddled with that crap instead of a cyclone missile launcher drives me crazy. Also, if it gets fancy grenades for its launcher like the Solar Auxilia, that wouldn't be too bad. Haywire templates plus an arc rifle?  Lightnings will be unemployed.

Edited by Terminus

As I near completion of my sensual Vorax maniple, I wonder whether the irad cleanser is worth taking?

 

It seems the best option for them is to engage infantry, rather than armour, and the cleanser seems very adept at this. The AP is meh but so is the Lightning gun - is it a no brainer upgrade? 

I don't spam cleansers. Hard to get all templates on target with such big models and it starts to add up. I have 2 with cleansers and I may convert a third from the Magos cleanser I'm not using, I don't think more than that is necessary given the amount of poison rounds you're already dishing out.

 

It does pretty much looks like havoc launchers.

Yes, and contemptor havoc launchers are sold with the label Contemptor Cyclone Missile Launcher. Edited by Terminus
  • 1 month later...

The Open Day pretty much got us nothing, except for the confirmation that the Vultarax's main gun is haywire and that it's a flyer, not FMC.

 

I hope it'll be appropriately costed, because that would be a fairly nice addition to Legio Cybernetica.

I'm still oggling the Ordo Reductor stuff (seriously I'm standing at the edge going "I"M GOING TO DO IT I SWEAR TO THE EMPRAH" and my wallet is going "noooooo!") and I was wondering what people use for the Magos Reductor. Do they like to keep him in the backfield with a conversion beamer and power fist with some Occuli, or do they use them to get up close and personal? Or do they work better handing out buffs to even bigger and better units to bring yet more pain?

Buffed up Venator is terrifyingly poweful.

 

+1 on the damage table and Sunder on an already 4 shot S9 AP2 ordnance weapon?

 

You roll 2 dice and pick the highest per shot with rerolls. Then you blow stuff up on a 5+.

 

Tanks are dead, through Hull points alone normally.

^On top of which, you can toss that +1 BS from the Djinn-skein on there as well. 

 

 

I'm still oggling the Ordo Reductor stuff (seriously I'm standing at the edge going "I"M GOING TO DO IT I SWEAR TO THE EMPRAH" and my wallet is going "noooooo!") and I was wondering what people use for the Magos Reductor. Do they like to keep him in the backfield with a conversion beamer and power fist with some Occuli, or do they use them to get up close and personal? Or do they work better handing out buffs to even bigger and better units to bring yet more pain?

 

It depends on the player.

 

I feel like leaving him at the back doesn't take advantage of the fact the Archmagos Reductor is the only base Str5 Archmagos. Which means Str10 chain/powerfists with sunder, which is glorious.

 

"Hey Pollux, you enjoying that Stone Gauntlet T5? Bet you wish you had EW right now" *splat* :lol:

 

I've been sticking mine in a unit of Lycremata (sp? The FnP kind) servitors with flamers and poodling across the battlefield with great results. My Thallax tend to do well at flanking to corral stuff towards the Archmagos and Castellax in the middle. 

 

But as great as the Archmagos and having customizable artillery batteries is, the biggest advantage of the Ordo Reductor is their "Walkers in Ruins" special rule. You don't get move through cover or anything, you straight up ignore ruins, rubble, trench works and defensive emplacements for purposes of moving and charging. Wanna assault a bunch of guys in a bunker? *BAM* easy. Wanna do jet pack backflips through ruins that Astartes have to derp their way through? No prollem. 

 

I didn't realize how big an advantage it was until I started playing it regularly and realized how many more terrain tests my opponents were having to take and how often that -2 to charging through terrain really screwed up a plan for someone. 

Yep, walkers in ruin is a sick bonus even without taking the Matrix (which I have given up ever being able to take to any event). Given how often tables have wrecked stuff, it's even more potent than giving all your guys move through cover and stealth on a city fight table with Skorr.

I feel like it would shoot two focuses and sustained beams until it just punched through the armour. So cool.

 

Quite funny how the Deredeo has a better Lascannon than the "ancient and powerful" Thanatar.

Yeah, I can't argue that point.

 

The folks I play with have been fiddling around with the rules for that thing for months. They've settled on adding the Lance special rule which seems to balance it out acceptably. 

 

But yeah, one of those exo-shock lascannons would be hella mech-sexy. I can only imagine all the mean ways my Archmagos Reductor could boost it.  

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