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[HH1.0] Militia and Cults tactica


disease

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Yeah. I was just thinking that 35 pts for 30 S6 Ap2 attacks is a good deal. 

 

The harder choice is if 25 points is good for 50 S3 attacks in a levy squad, when the unit only costs 2 pts a mini. I kinda feel like I'd rather have the bodies. The Orgryns definitely subsidized the entry cost though. 

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So what models are people using for the Survivors of the Dark Age troops with 3+ and S4/5 weapons? It says the models has to look the part, so what parts are used generally? :)

 

 

I was thinking using some skitarii maybe?

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So what models are people using for the Survivors of the Dark Age troops with 3+ and S4/5 weapons? It says the models has to look the part, so what parts are used generally? :smile.:

 

 

I was thinking using some skitarii maybe?

 

Skitaari would be perfect IMO.

 

Some Tempestas Scions with Additional armour plates and a backpack could be power armour.

 

Personally I'm getting some Dwarf Irondrakes then arming them with Skitarii Galvanic rifles for Abhuman Helot Survivors :wink:

 

SQUATS!

Edited by Charlo
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So what models are people using for the Survivors of the Dark Age troops with 3+ and S4/5 weapons? It says the models has to look the part, so what parts are used generally? :)

 

 

I was thinking using some skitarii maybe?

Space marine torsos and legs and heads/arms/guns from the Scions kit.

Makes a nice looking power armoured specialist with a fancy looking lasweapon.

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  • 2 weeks later...

So I've been really eyeing the cult militia for a while now, but it seems like I need either survivors or 300 warp cult models to have a decent chance. I really like the idea of playing a force comprised of lots of models, with a reliance on attrition and superior firepower over my opponents. I like the idea of a shooty army, but not a gunline.

 

Any tips for provencas or ways I can do this with militia or should I instead go with auxilia?

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So I've been really eyeing the cult militia for a while now, but it seems like I need either survivors or 300 warp cult models to have a decent chance. I really like the idea of playing a force comprised of lots of models, with a reliance on attrition and superior firepower over my opponents. I like the idea of a shooty army, but not a gunline.

 

Any tips for provencas or ways I can do this with militia or should I instead go with auxilia?

 

 

Survivors are very good for an attiration army, but i still feel that  lassrifle section is very fun, and very cost effective : for a melta bomb price you got a body with 4+ armor, 2 rifle mods ( a 30 inch rapid fire or 36 heavy 2...) and free vaxilia, vox and sargent! You can make a reallyn shooty horde. in comparaision an augmented lassrifle grenadires unit the average cost is 8 ( more resistant and better bs). This two are parcticly the two options for spammy effective shooting horde. 

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  • 1 month later...

Has anyone tried an Army of Dark Compliance yet?

I love the idea of a complete list without allice rules.

Playing Iron Warriors I can't join units of Militia with my characters and they cannot use their rides.

With the AoDC those problems vanish.

And now I am tinkering with ideas how to make a fun army.

That's how far my thoughts go so far:

 

+++ Mit IA (1999pts) +++

 

++ Legiones Astartes: Crusade Army List (Age of Darkness) ++

 

+ HQ +

 

Legion Centurion [Artificer Armour, Bolter, Melta Bombs, Refractor Field]

Castellax Class Battle-Automata Maniple [Enhanced Targeting Array, Frag Grenades]

Castellax [Darkfire Cannon]

Castellax [Darkfire Cannon]

Consul [Praevian]

 

Legion Praetor [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Digital Lasers, Grenade Harness, Mastercraft a Single Weapon, Paragon Blade]

 

+ Troops +

 

Legion Tactical Support Squad [8x Legion Space Marines, Volkite Chargers]

Legion Rhino Armoured Carrier [Dozer Blade, Shrapnel Bolts]

Legion Sergeant [Artificer Armour, Melta Bombs]

 

+ Elites +

 

Apothecarion Detachment

Legion Apothecary [Artificer Armour, Augury Scanner]

 

Legion Quad Launcher Support Battery [2x Legion Rapier, Shatter Shell]

 

+ Heavy Support +

 

Legion Artillery Tank Squadron

Legion Basilisk [shrapnel Bolts]

 

Tyrant Siege Terminator Squad [2x Chainfist, 4x Tyrant Terminator]

 

+ Legion +

 

Legion Astartes [iV: Iron Warriors, Traitor]

 

++ Imperialis Militia and Cults Army List (Allied Detachment) ++

 

+ HQ +

 

Force Commander [Carapace Armour, Melta Bombs]

The Muster of Worlds [Alchem-jackers]

 

+ Elites +

 

Imperialis Auxilia Medicae Detachment [3x Medicae Orderly]

 

+ Troops +

 

Imperialis Militia Grenadier Squad [Gas Grenades, 17x Grenadiers, Laslocks, 2x Special Weapons Grenadier with Grenade Launcher (frag & krak)]

Grenadier Sergeant [Augmented Weapon, Melta Bombs]

 

Imperialis Militia Squad

Sergeant [Melta Bombs, Power Weapon]

 

Inducted Levy Squad [19x Levy Auxiliaries]

 

+ Fast Attack +

 

Imperialis Auxilia Sentinel Scout Squadron

Auxilia Sentinels [Combat Blades (+1A)]

Auxilia Sentinels [Combat Blades (+1A)]

Auxilia Sentinels [Combat Blades (+1A)]

 

Created with BattleScribe (http://www.battlescribe.net)

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7 Legion units vs 6 Militia, so not legal.. got to be 7:7 at least..

 

Militia and Legion fit together perfectly.. Personally I use a Commander, a Rough Psyker and 6 Levys as tainted flesh / cult horde.. they are dirt cheap, give me 6 objective holders you don't want to come to close too with small objective grabber units and the rough psyker at lvl2 gives me 10 khorne demons with ap3 or a bloodthirster if I'm lucky.. 420 points for this is a perfect deal IMO.. plus.. all the killy marine stuff is in the list as well. You can even stuff the combo into 2000 points if you make some room, as you won't get marine troop taxes much cheaper anyway..

 

Other combi is force commander with alchem jackers, 4x 5 infiltrators with demo charge and 2x10 veterans (or something else instead) as put on objectives and forget about them and throw a demo charge if you have an unlucky and expensive target :)

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AODC is pure money. Why ring Tacs when you can bring squishy dudes to hold the line and catch bullets!

 

Im going to be building some squats to use with my DG. The provinces Abhuman Helots and Survivors basically give you then with T4 3+ I2 etc. Very easy way to get some solid firepower too.

 

Its a shame you can't use a RoW but that would be broken.

 

Oh also remember you can bring a Storm hammer with the Disposable rule... Lol.

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I'll admit the AoDC never really clicked with me. 

 

I've been using 350pts of 101 rending, zealot cultists as an allied detachment for both my Word Bearers and my World Eaters with really good results lately.

 

I don't think I'd give up my Berzerker Assault for it, but the AoDC seems like it'd be really great for bringing a lot of entertaining shooting options though. 

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I think World Eaters may be one of the few legions where it doesn't really free up anything.

 

Despoilers & Inductii are so good that mitigating the troop Tax with AoDC doesn't really have the same appeal and like you say, losing 'Zerker Assault and then not using Depoilers? Then you aren't even playing WE Son!

 

Whereas for someone like me with DG, the troops Tax is just that, a Tax.

 

Sure with the Reaping I can give them Rad nades and MTC and make them blobbed with extra CCW and an Apoth, but that adds up ad they're still jsut there to tackle objectives and be Typhon food.

 

Instead I could take some T4 3+ BS4 S4 shooting Grenediers that have a 30" range to sit on objectives, which leaves those free'd up points to spend on Terminators and other Astartes stuff. Or a big old squad of levvies to just stay perma-pinned infront of my guns and provide cover.

 

Also, Ogryns with 3+ in a Spartan. It's beautiful.

 

 

 

There is also the Triple Army dream for those of us who just love collecting multiple armies. With AoDC you can still take an Allied Mechanicum detachment or Solar Auxillia if you are so inclined to get you even more things.

Edited by Charlo
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^Oh I get even more utility out of them with my World Eaters than I do in the Word Bearers. 

 

The warp cult/tainted flesh levy squads are perfect for bogging down or even killing stuff I really don't want my World Eaters getting into. I didn't have a great answer for Castellax, f'rex, other than pinging off wounds with lascannons. And the last place I want my Inductii to be is stuck in with a squad of mechanicum cyborgs or automata. 

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  • 2 weeks later...

So Sentinels seem absolutely amazing....!?

 

Outflanking 6 Multi-meltas and Hunter Killer Missiles for 240 points seems very reasonable. If not you can drop the hunters and take lascannons for the same price if you'd like.

 

Surely the absolute bane of artillery everywhere! Plus they're cheap enough to be "disposable"... Especially in a Dark Compliance list!

 

Going to make mine Squat Mining Walkers... :D

Edited by Charlo
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^Huh... that's a pretty good point.

 

I kinda just glanced over them. The only downside I'm thinking is that (unless I'm missing something) reserve manipulation isn't readily available to Cults and Militia. Would it be worth the few extra points to take 2 squads of 3 instead of one of six?

 

I think I'd rather keep the multimeltas. You're probably going to end up close to your targets with Outflank anyway, so with a less than amazing BS, I'd rather be super sure the shots that connect do damage. 

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Was more thinking of how Ceramite is a thing. But by the time they come in that Spartan is nought than kill points.

 

I glanced over them too until I found out they only cost 30pts each, 35 with a MM!

 

Plus the fast attack choice is barren so a couple of Sent squads and a flyer would fill it up nicely.

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Armored ceramite is indeed a thing for frontline AV14 tanks and leviathans.

 

However I have yet to see the bro that pays 20pts to put it on back line artillery.

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Yep. I suppose a Deredeo maybe to stop drop melta, but that has weak enough armour to just blam it anyway... Plus Sentinels could always charge it for hilarity.

 

I wish there was Volkite in the Militia list....

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Why would the worthless Mortal Plebs fit enough only to be used as Cannon Fodder be given Volkite?!

 

I seriously doubt outside of very well funded Personal Armies under the purview of a Rogue Trader or very wealthy sub sector would get that kind of tech. And if they have anything better/professional then its Solar Aux.

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So - outside of Cult Horde Levies with the Taint, what close combat options can Militia really do?

 

I'll be running Survivors and Abhumans (T4, I2, 3+ troops with S5 rifles plz - SQUATS!) but want something to at least hurt the enemy a little in CQC...

 

Anyone run anything unorthodox or cool?

 

Also - Enginseer Auxilia - any experience with those? For the sake of a T5 unit with some cool weapons they seem okay!

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So - outside of Cult Horde Levies with the Taint, what close combat options can Militia really do?

 

I'll be running Survivors and Abhumans (T4, I2, 3+ troops with S5 rifles plz - SQUATS!) but want something to at least hurt the enemy a little in CQC...

 

Anyone run anything unorthodox or cool?

 

Also - Enginseer Auxilia - any experience with those? For the sake of a T5 unit with some cool weapons they seem okay!

 

Abhuman survivors actually grants you one of the nastiest melee units in the C&M list. I'm talking about Ogryn brute squads, who are usually overlooked because of their high cost and because of how prevalent S10 weapons can be in the age of darkness.

 

The abhuman provenance solves the issue by granting them T6, meaning they will no longer fear instant death from being doubled out. On top of this, survivors mean that where others pay 25 points to give the unit carapace armour, you grant it power armour instead. A 3+ save on a T6 W3 frame is pretty darn tough. Throw in a Discipline master in each unit and you have Ld9 re-rollable with stubborn on top, countering their poor Ld score.

 

On the offense, each Ogryn has a base of 3 attacks at WS4 S5 I2. Not super impressive, but here is where we can work our magic. Because your Ogryns are incredibly more tough than others, you can justify spending points on upgrades that would otherwise be considered overpriced. While they will never excel at shooting, for 20 points per Ogryn you can grant them a power weapon - always go for the axe. Each Ogryn upgraded in this way puts out 5 S6 Ap2 attacks on the charge, and due to being I2 base unwieldy doesn't bother them. Suddenly, marines tremble at the prospect of your ogres, while they can absorb an ungodly amount of firepower otherwise going into your gunline.

 

Here's two example units:

 

- 3 Ogryns, Carapace Armour, 1 power axe 165 pts

Small enough to not detract from an otherwise shooty list, this unit could take a charge from a 20 man tactical squad with CCWs after being shot by them with both bolters and pistols, yet still win combat. A perfect counter-charge unit for when the enemy reaches you.

 

- 6 ogryns ,Carapace Armour, 3 power axes, 1 Boarding shield, Discipline master 340 pts

A bigger investment, but here is a unit that can be played aggressively. The 10pts boarding shield gives the unit defensive grenades, meaning you should have the upper hand against most foes even if you receive the charge. They suffer from the lack of an assault vehicle transport, however, but that's one zoning unit the enemy won't want to come within reach of.

 

As a sidenote, if you're running Squats, I'd definitely consider some sort of Exo-Suit unit to represent them!

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I have no idea why I didn't think of Ogryns.... I even have Exo-suit models planned to represent them!?

 

What a brain fart!

 

Looking though though, Grenadiers can be given augmented weapons for some decent melee punch. Add in a medic and discipline master and you can get a fair few power axes in there too. They are functionally the same as Astartes in attack and defence for less points, you're only missing out on initiative.

 

Is there anyway to grant units rage or some increased CC buffs in the list? I don't think there is outside of psykers (not allowed in my province though). Discipline collars grant stubborn, which is a nice one too! Really grind people down through attrition - which is a Squat thing to do :biggrin.:

 

Shame you can't take a 3rd Province... I'd grab Alchem to make the Squat Berzerkers of old!

Edited by Charlo
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Thinking of a good way to use Merchant Princeling...

 

The Stand outs to me are:

 

  • AP1 Lascannons - +2 on the Damage roll please!
  • AP3 Heavy Bolters - Minced Marines
  • AP3 Heavy Flamers - Chemical weapons!
  • AP3 Krak Grenade Launchers on a command squad- a crying shame you cannot give the Command Squad Gas Grenades, as you'd also have access to massed Poison (4+) ignore cover AP4 blasts :(

Anyone got anymore? :D

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