defl0 Posted June 8, 2016 Share Posted June 8, 2016 So the most interesting part of the Militia list is the planetary overlord rule for your force commander. At first, the -1 AP was my go to but I've been playing with everything with rending and fearless recently, which has me gravitating towards infiltrating 150 levies up the board. Anything else you guys have been using it for? The other ones I like are: Target Priority - All units within 12" re roll to hit rolls of 1. I assume this is HTH and shooting. On a levy squad, that a lot of every hits. It's also interesting with tanks. Makes thinks like a Vindicators effectively BS4 ish. Immovable object - Gives fearless and it will not die to your commander. Which means e can make a unit fearless, which is great for loyalists. Great way to make a unit of Ogryns considerably better. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4415051 Share on other sites More sharing options...
Charlo Posted June 8, 2016 Share Posted June 8, 2016 Well - as I have discovered here - you can use the extra AP on allied units too...! You can only choose from the Milita traits and none of those give Eternal Warrior... I know the SA does though! Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4415060 Share on other sites More sharing options...
Shaolin_Monkey Posted June 8, 2016 Share Posted June 8, 2016 Wow that's a bit crazy. Hadn't considered that use for it... I always planned to make a large squad of Autocannons. High Str and AP3 and multiple shots make them able to kill marines, light vehicles and MC quite well. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4415066 Share on other sites More sharing options...
Flint13 Posted June 9, 2016 Share Posted June 9, 2016 So the most interesting part of the Militia list is the planetary overlord rule for your force commander. At first, the -1 AP was my go to but I've been playing with everything with rending and fearless recently, which has me gravitating towards infiltrating 150 levies up the board. Anything else you guys have been using it for? The other ones I like are: Target Priority - All units within 12" re roll to hit rolls of 1. I assume this is HTH and shooting. On a levy squad, that a lot of every hits. It's also interesting with tanks. Makes thinks like a Vindicators effectively BS4 ish. Immovable object - Gives fearless and it will not die to your commander. Which means e can make a unit fearless, which is great for loyalists. Great way to make a unit of Ogryns considerably better. Infiltrating fearless, rending levy squads up the board is distinctly attractive. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4415731 Share on other sites More sharing options...
Charlo Posted June 9, 2016 Share Posted June 9, 2016 How are you getting infiltrate? You need to choose from the M&C Traits and they do not have infiltrate Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4415775 Share on other sites More sharing options...
defl0 Posted June 16, 2016 Share Posted June 16, 2016 Damn. You are right. You can pick from the Militia list OR roll on any other list... Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4421815 Share on other sites More sharing options...
Perry Posted June 18, 2016 Share Posted June 18, 2016 (edited) Question for you guys, I'm taking some cult horde tainted flesh levy guys as an allied detachment for my Night Lords What would be the best Lemun Russ squadron? I'm thinking standard battle cannon Russes for pie plate fun, but does anyone else have preferences? Edited June 18, 2016 by Perry Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4423381 Share on other sites More sharing options...
ThatOneMarshal Posted June 18, 2016 Share Posted June 18, 2016 I would be wary of big pie plates due to the nature of terror assualt, which requires you to be pretty close to the enemy. The exterminator has been a favorite of mine since 5th edition, as it gives you some nice auto cannony goodness. Te vanquisher is nice but there's no real way to bring up their BS so that's something to keep an eye for. Likewise the annihilatir can give ready access to a lascannon but tbh I've never been a big fan of a single lascannon. Are you looking for a distraction carnifexes, anti tank, or anti marine? Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4423403 Share on other sites More sharing options...
Perry Posted June 19, 2016 Share Posted June 19, 2016 Distraction mostly, just think it will be a fun idea to have a squadron of av14 tanks rumbling alongside 100 mutants. Plus it will take the heat away from my Leviathan and give me some long range firepower Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4423541 Share on other sites More sharing options...
Flint13 Posted June 19, 2016 Share Posted June 19, 2016 I'd completely ignore all safety protocols and go for a squad of Demolishers. Terror Assault has anti-infantry in the bag already. What you need is armor cracking power. Demolishers are perfect for that and can even start picking on infantry squads once you've blown up all the other enemy armor. Hesh Kadesh, Charlo and Gorgoff 3 Back to top Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4423653 Share on other sites More sharing options...
defl0 Posted June 22, 2016 Share Posted June 22, 2016 Honestly, I've been Impressed at how good my standard leman russes have performed. When you can bubble wrap them with fearless rending bodies it really helps there survivability. I've also found that instead of blowing up walkers and I just tar pit them... Demolishers aren't a bad idea though. I'm also interested in trying out the vanquisher + lascannon. It's a total threat to units with ceramite. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4426470 Share on other sites More sharing options...
Flint13 Posted June 22, 2016 Share Posted June 22, 2016 Omg let me tell you about some Vanquishers with lascannons. Legion players will tell you Vanquishers are bad tanks, what with AP2 and BS3. Then you drill a vanq round through the front of their stupid Flare Shield Spartan with a tank hunting tank commander and laugh all the way to the space bank. Seriously, give them a try, you won't be disappointed. CyderPirate and shandwen 2 Back to top Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4426475 Share on other sites More sharing options...
defl0 Posted June 22, 2016 Share Posted June 22, 2016 How do you get tank hunter or a tank commander? Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4426483 Share on other sites More sharing options...
Charlo Posted June 22, 2016 Share Posted June 22, 2016 How do you get tank hunter or a tank commander? Be Solar Auxilia :P Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4426553 Share on other sites More sharing options...
Flint13 Posted June 22, 2016 Share Posted June 22, 2016 Yeah! They are a great ally for Cults and Militia. The ravening cultist horde is a great side by side for the heavier tanks of the Aux. Plus you can use a Tank Commander as a compulsory HQ for an allied force. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4426585 Share on other sites More sharing options...
Charlo Posted June 23, 2016 Share Posted June 23, 2016 Yeah! They are a great ally for Cults and Militia. The ravening cultist horde is a great side by side for the heavier tanks of the Aux. Plus you can use a Tank Commander as a compulsory HQ for an allied force. Aye - if SA had some sort of T4 troops I'd be taking them as allies to Squats in a heartbeat, especially for that sweet sweet Malcador Infernus! But I suppose not, gotta be fluffy. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4426961 Share on other sites More sharing options...
noigrim Posted June 25, 2016 Share Posted June 25, 2016 I'd completely ignore all safety protocols and go for a squad of Demolishers. Terror Assault has anti-infantry in the bag already. What you need is armor cracking power. Demolishers are perfect for that and can even start picking on infantry squads once you've blown up all the other enemy armor. vanquishers? Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4428677 Share on other sites More sharing options...
Flint13 Posted June 25, 2016 Share Posted June 25, 2016 ^Good in Solar Aux, but sadly not quite so much in C&M. You don't have access to a BS4, Tank Hunting commander, you don't have induction chargers or the option to Outflank, and you're forced to take them in an already pretty contested spot in heavy support instead of Fast Attack. While they're probably (arguably) superior in an anti-armor roll compared to Demo Russes, they lack the versatility to go after other things after the armor is dead. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4428724 Share on other sites More sharing options...
noigrim Posted June 25, 2016 Share Posted June 25, 2016 They got better range tough and 2D6, good for fielding one or two plus pieplates elsewere I'm dounting between a stormhammer or a baneblade for my cultists, rest of the list is lots of cultists, 5 russes, psyker, commander and a thunderbolt. For 20pts only the stormhammer seems better to me. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429000 Share on other sites More sharing options...
Charlo Posted June 25, 2016 Share Posted June 25, 2016 Storm Hanmer is much better imo. And cooler. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429015 Share on other sites More sharing options...
Terminus Posted June 26, 2016 Share Posted June 26, 2016 It's the only one of its kind of Super Heavy tank that may actually be close to worth its points, especially with all the lascannons. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429058 Share on other sites More sharing options...
noigrim Posted June 26, 2016 Share Posted June 26, 2016 It's decided! Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429161 Share on other sites More sharing options...
Caillum Posted June 26, 2016 Share Posted June 26, 2016 Never noticed just how many lascannons you can have on the Stormhammer! And BS4 is available too! Definitely my new fave! :) Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429167 Share on other sites More sharing options...
noigrim Posted June 26, 2016 Share Posted June 26, 2016 (edited) Bs 4, HOW? Edited June 26, 2016 by noigrim Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429335 Share on other sites More sharing options...
Charlo Posted June 26, 2016 Share Posted June 26, 2016 It's just in the upgrade list for the Storm hammer. Link to comment https://bolterandchainsword.com/topic/314048-hh10-militia-and-cults-tactica/page/8/#findComment-4429420 Share on other sites More sharing options...
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