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HH Weekender 2016 thread (Titan Secutarii pg. 56)


Atia

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Hmmm heraldor delegatus and a champion would make for fine black shield ideas ☺

Talking about Herald, any news on the "flag" rules Mr. Parker ?

All banners affect Legion Astartes with the appropriate context (I.e. Loyalist, Traitor or Blackshield) within 12" with the following:

Blackshield: gain Fear and +1 Ld to a max of 10

Loyalist: +1 WS to a max of 5

Traitor: +1" to charge and run distances, re-roll to hit rolls of '1' on turns they charge

Thanks smile.png

But really ? 12" bubble for 40 points ? Seems a bit weak...

Guys guys guys rules are boring let's focus on models not smelly rules

So thoughts on the new knight

Looks a bit hunched over, but I like the Missile Launcher popping out of the carapace.

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My mistake, the picture I have of it had significant lighting on it so I assumed it was only on to wound rolls of 6. In that case, he hits 3 times, wounds 2 times which becomes 4 and 2 wounds get past Sigismund's save. Sigismund ony has to get 1 wound past the Praetor's save to Instant Kill him. In a charging scenario he hits 3.5 times, wounds 2.3 repeating times, which becomes 4.6 repeating wounds from perdition blade which is 2.3 repeating wounds after invul. Still won't kill him.

These 3 attacks - are they after mstercrafted reroll? I'm not good at mathammering smile.png

(sorry for being insistent but I'm really curious)

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Does the new consul do anything interesting?

Not really. +40 points and you get a banner depending on whether your a loyalist, traitor or black shield (with specific bonuses) . Also if your Heraldor dies your opponent gets and additional VP

 

 

Most interestingly, the Heraldor has the Rite of Command rule from the Delegatus (apparently very intentionally, as the Rite of Command rules listing for the Heraldor sites the Delegatus page number for the rules).

 

This gives him Master of the Legion and forces him to be the Warlord. But, he's a Support Officer. It's an odd one.

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Could someone please do the mathhammer of a dance between a charging BA Praetor with Blade of Perdition vs Sigismund? Because my instincts are that a mere Praetor kills Siggy without taking a scratch and I hear such opinions elsewhere. Which is ridiculously STUPIDLY op. And it's not like it's the only AP2 @ Initiative weapon now.

 

Sigi still curb-stomps him in one round? He takes a few wounds, but he still murders the poor BA with a single failed invuln, that we have to re-roll successful ones, we have no way of getting Eternal Warrior. Ohh, and both of the BA rites of war require you to always accept or deliver challenges, just like the templar, so no hiding behind ablative wounds from him without throwing another character under the bus.

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Two requests: 

 

1:Blood Angels photos from the book

 

2:Corpus Contemptor rules

http://static.tvtropes.org/pmwiki/pub/images/sgtnefanyotvtropes_portraitversion_4543.jpg

No one will understand this joke *weeps*

 

 

I understand it. It required a google image search first though. ;)

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Does the new consul do anything interesting?

Not really. +40 points and you get a banner depending on whether your a loyalist, traitor or black shield (with specific bonuses) . Also if your Heraldor dies your opponent gets and additional VP

 

 

Most interestingly, the Heraldor has the Rite of Command rule from the Delegatus (apparently very intentionally, as the Rite of Command sites the Delegatus page number for the rules).

 

This gives him Master of the Legion and forces him to be the Warlord. But, he's a Support Officer. It's an odd one.

 

So you can pretty much take a seige breaker and then the Heraldor to get the RoW without having to take a Praetor.

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Could someone please do the mathhammer of a dance between a charging BA Praetor with Blade of Perdition vs Sigismund? Because my instincts are that a mere Praetor kills Siggy without taking a scratch and I hear such opinions elsewhere. Which is ridiculously STUPIDLY op. And it's not like it's the only AP2 @ Initiative weapon now.

Sigi still curb-stomps him in one round? He takes a few wounds, but he still murders the poor BA with a single failed invuln, that we have to re-roll successful ones, we have no way of getting Eternal Warrior. Ohh, and both of the BA rites of war require you to always accept or deliver challenges, just like the templar, so no hiding behind ablative wounds from him without throwing another character under the bus.

To be fair, if any random unnamed praetor can beat sigismund in a round... I'd not be happy, and I'm one of the disappointed BA players lol.

 

Sigismund is basically the greatest astartes warrior of the setting.

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My mistake, the picture I have of it had significant lighting on it so I assumed it was only on to wound rolls of 6. In that case, he hits 3 times, wounds 2 times which becomes 4 and 2 wounds get past Sigismund's save. Sigismund ony has to get 1 wound past the Praetor's save to Instant Kill him. In a charging scenario he hits 3.5 times, wounds 2.3 repeating times, which becomes 4.6 repeating wounds from perdition blade which is 2.3 repeating wounds after invul. Still won't kill him.

These 3 attacks - are they after mstercrafted reroll? I'm not good at mathammering smile.png

(sorry for being insistent but I'm really curious)

The second scenario is with the master-crafted added on to a charge. Because the weapon is 2-handed the most attacks you can have is 6 on a charge.
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Two requests: 

 

1:Blood Angels photos from the book

 

2:Corpus Contemptor rules

http://static.tvtropes.org/pmwiki/pub/images/sgtnefanyotvtropes_portraitversion_4543.jpg

No one will understand this joke *weeps*

 

 

I understand it! I've been playing that game since it came out of Closed Beta.

 

 

Anyways, any pics of Dark Angel Rites or Iron Hand Rites?

 

Any changes to Gorgons or Immortals?

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Someone ask for me when they'll have House Malinax transfers done so I can slap some on these bad boys:http://i911.photobucket.com/albums/ac316/treacyjohn2/F2EDE150-10B1-493E-9261-5B5CC2F34F82.png_zpsglpabcnj.jpeg

They were made as a test sheet, then Mark Bedford used them. They are now in the fluff and the transfers are being worked on. He didn't have an eta though.

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Does the new consul do anything interesting?

Not really. +40 points and you get a banner depending on whether your a loyalist, traitor or black shield (with specific bonuses) . Also if your Heraldor dies your opponent gets and additional VP

Most interestingly, the Heraldor has the Rite of Command rule from the Delegatus (apparently very intentionally, as the Rite of Command rules listing for the Heraldor sites the Delegatus page number for the rules).

This gives him Master of the Legion and forces him to be the Warlord. But, he's a Support Officer. It's an odd one.

Hum, that does seem odd... So he's basically a delegatus who buffs more but hasn't got a master crafted weapon... huh.png

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All in all happy since my blood angels and (future) white scars are now better than they were with generic legion rules, let's hope to see some custodes tomorrow in book VII

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Just need Siege Tyrants to be previewed tomorrow and ill be sending a large shipment of gold to FW..

 

Edit: did any other Primarchs than Dorn lose unwieldy on their weapons? I think i saw that Mortys Silence lost it aswell? 

Yep. Morty lost it too.

 

Means that the only Unwieldy Primarch Weapons are:

  • Horus w/ World Breaker. Not a big deal since he's got 2 weapons
  • Guillimans Fist. Same as with Horus.
  • Perturabo w/ Forgebreaker

Though I am assuming that Dorns Super-Smash making his attacks S8 Ap2 Instant Death will still retain Unwieldy.

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Since we didn't get a new Primarch reveal today in the new model seminar, I'm betting that we will see one (or at least a WIP of one) during the Inferno Seminar. So more likely Russ than Dorn or Alpharius. 

 

I say Russ and not Magnus since Atia and other rumor sources have said a few times over the last few months that Russ was the Primarch being worked on after Corax.

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For anyone with a membership for Heresy 30k, Garro is doing a massive info dump which as it stands details the basic contents of Retribution & lists all the universal & Legion-specific RoW:

 

http://heresy30k.invisionzone.com/index.php?/topic/5934-garros-weekender-info-dump/

Would someone mirror these things for the rest of us?

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For anyone with a membership for Heresy 30k, Garro is doing a massive info dump which as it stands details the basic contents of Retribution & lists all the universal & Legion-specific RoW:

http://heresy30k.invisionzone.com/index.php?/topic/5934-garros-weekender-info-dump/

Would someone mirror these things for the rest of us?

Full List Contains:

  • new campaign rules with several story missions
  • new additional 'basic missions' cluster based around the shadow wars
  • 11 generic rites of war for all legions
  • each existing legion gets a single new rite of war
  • shattered legion rules and two unique rites of war for them.
  • rules for 'dark compliance' armies, (think tyrants legion list from badab)
  • garro, rubio and knight errants
  • blackshields with unique units and a named character
  • 3 consuls (praevain, delegatus and herald)
  • leviathan and cortus pattern dreads
  • quad launchers as seperate unit with special ammo
  • updated vindicator rules (now in squadrons)
  • mastodon
  • 9 named characters for various existing legions
  • legiones astartes, wargear and 2 rites of war for blood angels, dark angels and white scars
  • new arlatax battle automata (jump monstrous creature)
  • new dark magos character

New Generic RoW:

  • rite representing traitors from loyalist legions, gives boosts against loyalist marines, especially from the same legion
  • rite making jetbikes troops, all units must be skimmers, jetbike or flyers
  • rite representing loyalists from traitor legions, similar to other rite but different boosts
  • rite making contemptor and regular dreadnought talons troops not elites, must take forge lord and primius medicea as additional HQs.
  • rite making predator squadrons troops, sicarans (regular only) elites and allowing a single predator or sicaran as a HQ choice, all non-vehicle units must have transports
  • rite making the primarch a HQ choice not LoW (still has the price of failure) allowing him under the 2k limit, no LoW slot. but he dies, all scoring units cease to be scoring, only denial
  • rite allowing any battle-automata (castellax, vorax, domitar) as their respective FoC slots in a legion army (non-complusory), must include 1+ cortex controller, a forge lord must be taken, and only more forge lords or praevain may be taken as consuls
  • rite allowing assault squads to deep strike turn 1, on the turn they arrive, they can only be snap fired at, and gain hit and run from turn 2 onwards, all units in the army must be able to deep strike or be transported in flyers
  • rite removing 'support squad' rule from recons marines, all units deployed with scout or infiltate (actively used) gain shrouded during turn 1, no terminator units may be taken
  • zone mortalis rite, terminators are troops, 1 unit of terminators may be given deep strike for free, breachers when all in base contact gain +1 to invuln saves
  • rite of war for traitor legions only, must take an allied detachment of militia/cults. detachment gains stubborn in their deployment zone, and do not yeild victory points for being killed. primary detachment all gains outflank, must hold whole primary in reserves and can't deep strike

Legion exclusive rites of war

  • Sons of horus gain relentless while in their own deployment zone, fleet in no mans land, and crusader while in the enemy deployment zone, may also re roll all rolls of 1 to hit in the first turn. legion terminators are troops
  • death guard gain a cover save of 5+ while in the open as long as no enemy models are within 12", also rolls a D6 for each woodland terrain piece on the board, on a 4+, the piece has -1 to its cover save and is dangerous terrain to all non-DG units, all frag grenades and missiles are str5, must include siege breaker
  • world eaters gain FNP while in enemy deployment zone, ICs also gain IWND as well, enemy team gains +1 VP if WE player doesn't achieve 'attrition' or 'linebreaker' secondary objectives
  • emperor's children gain kakophoni squads as troops and they gain relentless, any infantry model in power armour or artificer armour may take sonic shriekers for cost
  • word bearers gain gal vorbak as troops, they may take drop pods and dreadclaws as DT. any unit that can take a rhino can instead take a drop pod, any enemy unit within the drop pods final landing spot (post scatter) takes a pinning test. all infantry units must deploy by deep strike
  • night lords gain night raptors as troops, any unit can take trophies of judgement for a fixed cost, any unit of 10 or more men, may take kharybdis assault claws as DT. must always charge if in range.
  • iron warriors: barrage weapons fired within 12" of friendly iron warriors only scatter D6, counters are left in the center of barrage attacks, if more barrage attacks are made within 18" of a counter and within 6" of friendly IWs do not scatter. also any IWs within 6" of a counter is fearless
  • alpha legion gain head hunters as troops, reroll who goes first, and any enemy unit shooting at an alpha legion unit must pass a leadership test first, unless they have already been shot at by alpha legion. enemy gains D3 VP if AL do not kill their warlord, all vehicles are held in reserves
  • imperial fists get phalanx warders as troops, any infantry unit can buy teleport arrays for a cost, units gain shrouded the turn they arrive via teleport array, plus enemy units with LoS and within 12" of the teleporting unit, must take a blind test at the of the phase
  • ultramarines must take a milita allies detachment with gene-crafted and warrior disciplines provenances, all infantry units in allied detachment gain infiltrator and implacable advance. recon marines lose 'support squad' rule.
  • iron hands gain medusan immortals as troops which are stubborn while in enemy deployment zone, also gain 'hatred(traitors)' rule across the whole army, no allies and no ferrus manus
  • raven guard for one turn only (of their choice) entire army gains zealot, gains D3 VPs for slay the warlord, allied militia are fearless while within 6" of raven guard infantry
  • salamanders cause fear, may chose to play additional game turn if random length in is use (instead of rolling) librarians gain special psychic power, which is a replacement 'pyromancy' primus power. str5 ap1 beam 18" range, and units that take casualties from it must take a morale check regardless of the 25% rule, with a negative modifier equal to the number of unsaved wounds caused.

None of this is mine please don't give me credit for posting it biggrin.png

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Since we didn't get a new Primarch reveal today in the new model seminar, I'm betting that we will see one (or at least a WIP of one) during the Inferno Seminar. So more likely Russ than Dorn or Alpharius.

 

I say Russ and not Magnus since Atia and other rumor sources have said a few times over the last few months that Russ was the Primarch being worked on after Corax.

 

I will be pretty upset if they Russ and Magnus are released before alpharius

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Can someone who's going tomorrow drop a hint that rules for rotor cannons found do with a buff please?

 

The new Proteus pattern rotor cannon looks great but rules for them are rubbish when you can have volkite calivers for the same cost.

Maybe give rotor cannons rending?

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I am led to believe there is fluff regarding a Raven Guard fleet making it to Terra after managing to escape Isstvan V in the new book, can anyone confirm this? And if possible please let me know what is written?  

Thank you.

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