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IA - The Nightguard


Sigismund229

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I could see the nightguard getting more.and.more.unhappy with the situatiom as the warpregions grow.more and more instable and they have more.and more problems to contain the chaos incursions. To late do they realize thst chaos spread already behind them

My idea was that they'd fight on as they had and gradually come to realise that they aren't enough and help is needed. But who from? The revolutionaries? They're too busy carving out an empire. The Imperium? It's fighting for its lofe against the Insurrecionists who are also not gonna be where the Nightguard look for help due to being corrupted.

 

There's only once place left to look: Caerbannog :wink: That would give the WoL something to do other than welcome refugee ships and I imagine Gwal would take a request for help against the warp very seriously

 

 

I like this idea. Early on the Warriors of Light felt too passive, but between this and protecting refugee ships, it finally looks like they're taking an active role. Just a role that no one else wants them to do. 

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I could see the nightguard getting more.and.more.unhappy with the situatiom as the warpregions grow.more and more instable and they have more.and more problems to contain the chaos incursions. To late do they realize thst chaos spread already behind them

My idea was that they'd fight on as they had and gradually come to realise that they aren't enough and help is needed. But who from? The revolutionaries? They're too busy carving out an empire. The Imperium? It's fighting for its lofe against the Insurrecionists who are also not gonna be where the Nightguard look for help due to being corrupted.

There's only once place left to look: Caerbannog ;) That would give the WoL something to do other than welcome refugee ships and I imagine Gwal would take a request for help against the warp very seriously

Yes, that makes absolutely sense to me.

 

And sim: Wardens of Light although I tejd to change it to Guardians as you are not the only one mixing it up^^

Edited by MikhalLeNoir
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People as the Nightguard will be in book 3 we need to start thinking of special units and characters.

Ideas?

If we follow the Night's Watch resemblance, we can have "Knights" as melee specialists and "Rangers" who are more mobile and favour ranged combat.

 

As for characters, let's think about our Grave Stalker and Lightning Bearer to begin with. What are they like? And who could our other Tower Master be? I like the idea that the Lightning Bearer could be a Librarian who pursued his interest into the Immaterium into membership of the Nightguard.

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Hmm. My one problem with those two ideas for units is that the Nightguard are meant to be equally good at both ranged and melee combat, so they generally go into battle with a bolter w.special ammo and a power sword(seeing as they aren't lacking for gear).

 

For the LB I was more thinking he was a veteran of the Ghost Crusade who was recruited into the NG to provide experience fighting deamons. For the GS I haven't put much thought into.

 

There are two other towers masters. Gonna roll a d18 later today to decide which legions they hail from originally.

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Hmm. My one problem with those two ideas for units is that the Nightguard are meant to be equally good at both ranged and melee combat, so they generally go into battle with a bolter w.special ammo and a power sword(seeing as they aren't lacking for gear).

 

For the LB I was more thinking he was a veteran of the Ghost Crusade who was recruited into the NG to provide experience fighting deamons. For the GS I haven't put much thought into.

 

There are two other towers masters. Gonna roll a d18 later today to decide which legions they hail from originally.

I'm sorry Sigismund, but you seem to have a very precise idea of what you want the Nightguard to be, but without really posting up those ideas, or else those ideas are disseminated throughout 5 threads in the Sub-forum. Could you please edit the first post of this thread and include all the information you have and haven't posted about them? I know it might take some time, but for those who aren't able to keep up with the masses of threads going on but who still want to give a hand with the Nightguard, it's rather vital.

 

Sorry if I sound frustrated, but I've already asked you to do it. Plus, you don't seem open to actually discuss these ideas and options, so we, as contributors, feel really left out - especially those who didn't have their own legion and wanted to probably try out some new things with the Nightguard.

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Let's not roll dice for the Tower Masters. I'd rather work according to narrative possibilities.

I've been thinking of a Drowned character as captain or second-in-command of the Vigilia Aeternam. One with a little twist, courtesy of the Paternova...

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Let's not roll dice for the Tower Masters. I'd rather work according to narrative possibilities.

 

I've been thinking of a Drowned character as captain or second-in-command of the Vigilia Aeternam. One with a little twist, courtesy of the Paternova...

You got there just before me. I was going to wonder if a Grave Stalker Tower Master and a Drowned Man would be a bit much. I guess the Stalker could always be a Chief Ranger or something similar.

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Let's not roll dice for the Tower Masters. I'd rather work according to narrative possibilities.

I've been thinking of a Drowned character as captain or second-in-command of the Vigilia Aeternam. One with a little twist, courtesy of the Paternova...
This idea intrigues me. What did you have in mind?

 

Also, Thørn. I did notice your request to update the first post. However, I'm trying to find a couple of texts written about the Nightguard first so that I can include them in there. Atm the piece about their recruitment is proving particularly elusive. And when I say "Problem with that is (insert here)" what I mean is the problem that my vision of the Nightguard has with it. However, that can change depending on what people want. Part of the reason I thought the Nightguard would be cool was that they could be a force everyone could contribute to. So if I come across as dictatorial I apologise, that's not my intention.

 

Also part of the problem regarding updating te first post is that we have a lot of ideas floating around but very little solid fluff and info.

 

The reason I thought the whole knights&rangers thing wouldn't work is that the Nightguard only have limited numbers so they're going to want to be flexible and seeing as they're Malcador's chosen/the Emperor's chosen, them getting the best gear makes sense(to my mind at least). So each marine getting bolters, spec.ammo, power wpns and artificer seems like it could happen.

 

And aesthetically, the way I imagine the Nightguard are like the three chaps in the foreground of this piece of art

http://www.beastsofwar.com/wp-content/uploads/2015/06/Dark-Angels-Art.jpg but with somewhat more knightly armour and more censees and, of course, clad in dark blue and white.

Edited by Sigismund229
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Let's not roll dice for the Tower Masters. I'd rather work according to narrative possibilities.

I've been thinking of a Drowned character as captain or second-in-command of the Vigilia Aeternam. One with a little twist, courtesy of the Paternova...
This idea intrigues me. What did you have in mind?

Ah, I really have to revive the Grand Councils thread.

 

With Hesh, we'd started a basic premise about the Paternova and a small amount of the Drowned meddling with some Astartes and Navigators to produce heretical "Astartes Navigators" - of course, the Paternova has a contingent of Iron Bears because of his continued support of the VIth Legion (from the time before he became Paternova), and these eventually discover the existence of these experiments. A battle in the Paternoval palace ensues, some time before the Siege of Terra.

 

However, one of the Drowned-Navigators, disgusted by what his superiors have wrought on his body, escapes before the discovery (he could also be in large part responsible for the Iron Bears hearing about the experiments), and turns to the Nightguard. He does his best to keep his third eye secret (he always keeps his helm on), but his experience and seemingly preternatural skills in void warfare (both tactically and strategically) push him rapidly up the hierarchical ladder in the Nightguard fleet.

 

 

 

All this is still very rough as an idea, and I'd have to flesh it out with Redd and Hesh for later on in the series, but for the moment I didn't feel it was as urgent as the Legions from the earlier books, as the events are rather stand alone from the greater conflict.

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I like it :) although it wounds like it might pop up later on in the Insurrection rather than sooner but plenty of time to change it to fit.

 

Running with blunt's basic idea, how about one troops choice that is like a well equipped tac squad so does range slightly better than melee but is flexible ans can turn its hand to both and then a unit of guys who have slain a deamon in single combat or something?

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I like it :smile.: although it wounds like it might pop up later on in the Insurrection rather than sooner but plenty of time to change it to fit.

 

Running with blunt's basic idea, how about one troops choice that is like a well equipped tac squad so does range slightly better than melee but is flexible ans can turn its hand to both and then a unit of guys who have slain a deamon in single combat or something?

I'd say it could work :) Also, how about a kind of special Chaplain/Exorcist? that can be taken as a cadre, like Techmarines and Apothecaries are?

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Just one thing; it ain't dark blue and white, it's dark blue and slightly bluish silver

What is this replying to? I am confused.

 

You're not the only one, Sig. oO

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Let's not roll dice for the Tower Masters. I'd rather work according to narrative possibilities.

I've been thinking of a Drowned character as captain or second-in-command of the Vigilia Aeternam. One with a little twist, courtesy of the Paternova...
This idea intrigues me. What did you have in mind?

 

Also, Thørn. I did notice your request to update the first post. However, I'm trying to find a couple of texts written about the Nightguard first so that I can include them in there. Atm the piece about their recruitment is proving particularly elusive. And when I say "Problem with that is (insert here)" what I mean is the problem that my vision of the Nightguard has with it. However, that can change depending on what people want. Part of the reason I thought the Nightguard would be cool was that they could be a force everyone could contribute to. So if I come across as dictatorial I apologise, that's not my intention.

 

Also part of the problem regarding updating te first post is that we have a lot of ideas floating around but very little solid fluff and info.

 

The reason I thought the whole knights&rangers thing wouldn't work is that the Nightguard only have limited numbers so they're going to want to be flexible and seeing as they're Malcador's chosen/the Emperor's chosen, them getting the best gear makes sense(to my mind at least). So each marine getting bolters, spec.ammo, power wpns and artificer seems like it could happen.

 

And aesthetically, the way I imagine the Nightguard are like the three chaps in the foreground of this piece of art

http://www.beastsofwar.com/wp-content/uploads/2015/06/Dark-Angels-Art.jpg but with somewhat more knightly armour and more censees and, of course, clad in dark blue and white.

This.

 

I thought we wanted the Nightguard to be something other than just knightly

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Aaah, gotcha

 

And yeah, with several different towers, I still think it would be interesting to vary the themes. Have one of the towers be knightly, have one a bit more militaristic and so on.

 

How is the Nightguard's fleet organised? I can't see the Towers be very useful if they haven't each got a small fleet at least - they can't expect all the daemons to come at them directly after all.

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Do we have some space left for a loyal Predator?

Joining before the betrayal of his entire Legion, he is ashamed of what his Legion has become and vows to serve until his last breath in the Nightguard to fight the horrors of the warp.

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