Panda_Saurus_Rex Posted May 18, 2017 Share Posted May 18, 2017 I wonder... If a Land Raider charges, do the troops inside count as charging too? If not, can they charge after the LR failed to make contact? On the FB page tons of people are asking questions about this. The WH team just keeps saying a dedicated transport article is coming soon. I was really hoping that was going to be part of today's article but oh well I guess. Just gotta wait. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746146 Share on other sites More sharing options...
vahouth Posted May 18, 2017 Share Posted May 18, 2017 I wonder... If a Land Raider charges, do the troops inside count as charging too? If not, can they charge after the LR failed to make contact? Probably not if they still have to disembark during the movement phase. They've hinted however that some stratagems could allow you actions outside of your turn and/or phase. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746147 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 I wonder... If a Land Raider charges, do the troops inside count as charging too? If not, can they charge after the LR failed to make contact? Probably not if they still have to disembark during the movement phase. They've hinted however that some stratagems could allow you actions outside of your turn and/or phase. Those stratagems are exceptions from the rule tho so it's impossible to say what those would possibly allow or not. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746159 Share on other sites More sharing options...
Dont-Be-Haten Posted May 18, 2017 Share Posted May 18, 2017 (edited) They have already stated that the passenger in open topped vehicles can shoot their pistols in combat... At least now we know how to deal with overwatch: rhino charges first to soak up wounds then assault squad charges in to eat the unit. Edited May 18, 2017 by Dont-Be-Haten vahouth 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746241 Share on other sites More sharing options...
LordCommanderSamirus Posted May 18, 2017 Share Posted May 18, 2017 Except multiple overwatch is a thing and both the rhino and the assault would take it. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746277 Share on other sites More sharing options...
durdle-durdle Posted May 18, 2017 Share Posted May 18, 2017 Except multiple overwatch is a thing and both the rhino and the assault would take it. I might've misunderstood the article but I think that's referring to like if I declare a charger (say that single guy 7" away), and they overwatch, and kill him, on my next group of chargers, they can overwatch again until something actually touches them. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746283 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 Except multiple overwatch is a thing and both the rhino and the assault would take it. No that's not how it works. A unit can do more than once overwatch if it's not engaged in close combat. Means only if your Rhino fails its charge it could overwatch the second unit as well. If your Rhino manages to get into close combat the target unit wouldn't be able to Overwatch anymore. Grazcruzk 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746310 Share on other sites More sharing options...
Valerian Posted May 18, 2017 Share Posted May 18, 2017 sfPanzer has it right. You can absolutely send in vehicles first to absorb Overwatch. However, you'll need to have disembarked during your earlier Movement phase. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746375 Share on other sites More sharing options...
Panda_Saurus_Rex Posted May 18, 2017 Share Posted May 18, 2017 https://www.reddit.com/r/Warhammer40k/comments/6bxldo/notes_from_fb_live_q_a/ Breakdown on reddit of the live Q&A. Some important takeaways: - Powerfists are -1 to hit instead of hitting last - Drop Pods still have to land 9" away - Consolidation into another combat?! The exact wording on that last one: "Shooting vs Combat Dichotomy - How will combat units fare? Combat is more powerful. Units hit harder and do more damage. Piling in to engage multiple units, surrounding prevents falling back. Special rules allow combat units to do better. Units are a lot faster in 8th. Consolidation from combat to combat." vahouth and Grazcruzk 2 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746421 Share on other sites More sharing options...
Valerian Posted May 18, 2017 Share Posted May 18, 2017 Primaris juice available for brave Blood Angels heroes that want to get the free upgrade. He's a really, really, old man, but I for one want to see Primaris Dante. V Jorre and vahouth 2 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746465 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 Primaris Dante would be awesome as heck! And scary! It's like Muten Roshi going into full muscle serious mode! :D Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746482 Share on other sites More sharing options...
NTaW Posted May 18, 2017 Share Posted May 18, 2017 One thing I saw from reviews on today's Q&A: > Blood Angel Primaris Marines are still affected by Red Thirst (and potentially Black Rage). Aw yiss. The flaw is sticking around. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746534 Share on other sites More sharing options...
Jolemai Posted May 18, 2017 Share Posted May 18, 2017 Ewww. By saying "potentially" that implies we're rolling for DC again :/ :/ :/ Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746541 Share on other sites More sharing options...
Dont-Be-Haten Posted May 18, 2017 Share Posted May 18, 2017 Ewww. By saying "potentially" that implies we're rolling for DC again :/ :/ :/ I really hope not! Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746558 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 Yeah me neither. That would be super annoying! Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746561 Share on other sites More sharing options...
Damon Nightman Posted May 18, 2017 Share Posted May 18, 2017 That would be lame... do you just have to take a bunch of D.C. Marines along side your actual army in case some fail? What if all the units fail and you only brought 10 DC marines? Do I need to have a DC marine ready for each actual marine I have in my army? I could go on but I'll stop now since this probably (hopefully) isn't actually how it would work... Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746562 Share on other sites More sharing options...
Indefragable Posted May 18, 2017 Share Posted May 18, 2017 I don't like this New Coke Space Marine thing. But if D.C. Primaris are like 10x S7 Attacks on an 18" Charge always swinging first.... :cuss everyone's got their price. Code 187 and Quixus 2 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746565 Share on other sites More sharing options...
Charlo Posted May 18, 2017 Author Share Posted May 18, 2017 - Powerfists are -1 to hit instead of hitting last - Drop Pods still have to land 9" away AND units need to stay 9" away with disembark NAILED IT on powerfists. I weep for drop pod flamers :( He's a really, really, old man, but I for one want to see Primaris Dante. YES PLEASE, now that is a way to give him a beautiful new model and give me an excuse to use my metal Archaon model for my chapter master :D Ewww. By saying "potentially" that implies we're rolling for DC again :/ :/ :/ I think they were just being coy, and they just said "the flaw" no specifics. Rolling for model count is bad. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746585 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 The loss of Drop Pod flamer squads is really unfortunate. As well as Drop Pod Melta squads. That's basically our whole alpha strike capability gone in one go. :( Ah well hopefully Jump Packs do deep strike the same way and get a bonus on the charge roll so our alpha strike would just shift towards more melee...yay? :D Anyway, the revelation about existing Marines being able to get the Primaris upgrade might have moved me towards thinking about a Knights of Blood army with mostly Primaris in it depending on how the fighting on Baal develops. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746596 Share on other sites More sharing options...
Dont-Be-Haten Posted May 18, 2017 Share Posted May 18, 2017 The loss of Drop Pod flamer squads is really unfortunate. As well as Drop Pod Melta squads. That's basically our whole alpha strike capability gone in one go. :( Ah well hopefully Jump Packs do deep strike the same way and get a bonus on the charge roll so our alpha strike would just shift towards more melee...yay? :D Anyway, the revelation about existing Marines being able to get the Primaris upgrade might have moved me towards thinking about a Knights of Blood army with mostly Primaris in it depending on how the fighting on Baal develops. Mate, Drop pod multi-meltas, drop pod heavy bolters, drop pod plasma guns/cannons. Isn't all bad. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746609 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 Nah it's not all bad but it's also not as cool as before! :P Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746611 Share on other sites More sharing options...
Dont-Be-Haten Posted May 18, 2017 Share Posted May 18, 2017 A 10 man squad with plasma, combi-plasma, and plasma cannon is going to be siiiick Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746619 Share on other sites More sharing options...
Panzer Posted May 18, 2017 Share Posted May 18, 2017 I save myself the Plasma for my Emperor's Children. They actually don't mind having them explode in their face. :D Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746624 Share on other sites More sharing options...
Valerian Posted May 18, 2017 Share Posted May 18, 2017 There won't be rolling for DC again. That's the opposite of streamlined and balanced, and everything 8e is trying to achieve. Random rolls are going away, not being added. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746736 Share on other sites More sharing options...
Valerian Posted May 18, 2017 Share Posted May 18, 2017 The loss of Drop Pod flamer squads is really unfortunate. As well as Drop Pod Melta squads. That's basically our whole alpha strike capability gone in one go. :( Drop Pod Melta squads will be great - you can guarantee placement within 12" Meltagun range. Won't be within 6" for the 2d6 take the highest, but they'll still do d6 damage, which is perfect for alpha strike on high wounds models. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/32/#findComment-4746740 Share on other sites More sharing options...
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