Reyner Posted December 3, 2020 Share Posted December 3, 2020 Eyup dudes. I am back! Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted December 3, 2020 Share Posted December 3, 2020 Nice, guys! Dunno if you've seen this, but the nid encounters are giving me flashbacks... MR. Steel Company and Xin Ceithan 2 Back to top Link to comment Share on other sites More sharing options...
Xin Ceithan Posted December 3, 2020 Share Posted December 3, 2020 Edited my post to correct the obviously translocation induced temporal discrepancy regarding the detonation of the Voice of Thunderfrom Sabaan’s mission stimulus recording ;) Mazer Rackham, Steel Company and Commissar Molotov 3 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 4, 2020 Author Share Posted December 4, 2020 Entirely understandable, brother! The Ordo Chronos Kill-Team dispatched to your dwelling have had their kill-authorisations revoked! Super awesome to see you back, Reyner. I think we have managed to gather almost all our players back together! Onward to slay the beast! Steel Company, Mazer Rackham, TechCaptain and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Nineswords Posted December 6, 2020 Share Posted December 6, 2020 Looking forward to seeing what we come up against Mol! Xin Ceithan, Commissar Molotov, Mazer Rackham and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 6, 2020 Author Share Posted December 6, 2020 Thanks Nine. Been watching some (D&D-based) videos on encounter design in the hopes of making something challenging that you guys can't just one-shot in a single round... apologist, Steel Company, Mazer Rackham and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted December 6, 2020 Share Posted December 6, 2020 Thanks Nine. Been watching some (D&D-based) videos on encounter design in the hopes of making something challenging that you guys can't just one-shot in a single round... Hmm...somewhere a small voice is saying "challenge accepted" Does it have stats? We can kill it if it has stats... MR. Steel Company and Xin Ceithan 2 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 9, 2020 Author Share Posted December 9, 2020 So based on the end of the last combat, the Kill-Team's status is: AKKAD | SOLO | AG45 (4+X=X) | WOUNDS 22/22 | FATE 3/4 ATRATUS | SOLO | AG70 (7+X=X) | WOUNDS 23/23 | FATE 3/3 GHENT | SOLO | AG60 (6+X=X) | WOUNDS 21/21 | FATE 2/2 GREYSIGHT | SOLO | AG43 (4+X=X) | WOUNDS 22/22 | FATE 5/5 MONTESA | SOLO | AG49 (4+X=X) | WOUNDS 23/23 | FATE 2(+1)/2 SABAAN | SOLO | AG43 (4+X =X) | WOUNDS 22/22 | FATE 3/3 SOLASTION | SOLO | AG33 (6+X=X) | WOUNDS 19/23 | FATE 4/4 TERALIL | SOLO | AG40 (4+X=X) | WOUNDS 21/21 | FATE 4/4 TYBER | SOLO | AG48 (8+X=X) | WOUNDS 20(+1)/20 | FATE 5/5 VARVOST | SOLO | AG59 (5+X=X) | WOUNDS 9/24 | FATE 0/3 VORR | SOLO | AG50 (5+X=X) | WOUNDS 21/21 | FATE 4/4 YENG | SOLO | AG40 (4+X=X) | WOUNDS 22/22 | FATE 3/3 NOTES: Varvost is missing an eye (-10BS, 41 to 31) with a -20 to tests involving sight ++++ The intention is to have a boss fight that sorely challenges the Deathwatch - you'll need to consider whether you want to spend a Fate Point to guarantee a high initiative score! Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Steel Company Posted December 9, 2020 Share Posted December 9, 2020 I'll hang on to that fate point, for now, chances are really high that Tyber will be near the top of the list for actions as it is thanks to having +8 to it. Besides I already know what's going to happen, once we spot a master level foe, Tyber is going to be hard-charging at it. That being said, perhaps we can bring down those pillars? We do have ordinance in the form of the rocket launcher and krak grenades... Commissar Molotov and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted December 9, 2020 Share Posted December 9, 2020 Save the fate point on Atratus, his sniping and hit and run fighting tends to be stretched over multiple rounds anyway. Commissar Molotov, Steel Company and Mazer Rackham 3 Back to top Link to comment Share on other sites More sharing options...
Reyner Posted December 11, 2020 Share Posted December 11, 2020 Vorr will spend a fate point, firing missiles before melee starts! Steel Company and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
Nineswords Posted December 11, 2020 Share Posted December 11, 2020 We could each rig a pillar up with four krak grenades — this also gives us a defensive cordon we can start with and make sure every angle is covered. I should think tossing the remaining frags could also set them off in a pinch? Mazer Rackham, Commissar Molotov, Xin Ceithan and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted December 12, 2020 Share Posted December 12, 2020 The gang appears to be operating again. :) Perhaps we should rig the outside pillars with krak grenades and a frag, then occupy the central pillar. This would put us all back to back with something sturdy, put us in a combat formation wheel and then we blow the pillars as the enemy gets near them, like claymores. Just a thought. Mol, no fate point for my Init. :) MR. Commissar Molotov, Xin Ceithan, apologist and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Noctus Cornix Posted December 12, 2020 Share Posted December 12, 2020 Stepping on brains. Commissar Molotov and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted December 12, 2020 Share Posted December 12, 2020 Stepping on brains. You speak from experience? ;p What's not to like, the sticky pulling at your boots will clean off the cleats. Plus it makes that funny squelching noise. MR. Steel Company 1 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 13, 2020 Author Share Posted December 13, 2020 Awesome stuff everyone; I am super pleased to see you all posting and - more importantly - strategising! Brilliant post Noctus! Mazer Rackham and Steel Company 2 Back to top Link to comment Share on other sites More sharing options...
Noctus Cornix Posted December 14, 2020 Share Posted December 14, 2020 Thanks, Mol! Steel Company and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
apologist Posted December 15, 2020 Share Posted December 15, 2020 Can we organise the demi-squads here, so the in-character text suggests the bosses have made a decision on their own? Steel Company and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 15, 2020 Author Share Posted December 15, 2020 My assumption, currently (unless I am contradicted) is: LEFT DEMI-SQUAD Yeng Teralil Vorr Atratus Tyber CENTRAL PILLAR Montesa Ghent RIGHT DEMI-SQUAD Solastion Varvost Akkad Greysight Sabaan If you let me know, I can begin creating maps and laying out the combat encounter. In the midst of writing a longer post but I will post a more truncated version to allow for OOC strategising (which I am a BIG fan of.) Steel Company, Mazer Rackham, Reyner and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Reyner Posted December 15, 2020 Share Posted December 15, 2020 Are there any spots of high ground in this chamber? If so Vorr will climb up to provide the left demi squad Overwatch with his missile launcher. Then he can move towards the central pillar once all the charges are set? Who is commanding the left squad and has a better idea for Vorr? Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 15, 2020 Author Share Posted December 15, 2020 High ground is something I've not been able to replicate on my maps - which are quite basic. If we were an RPG group in real life, I'm sure we could do a lot more intricacy. At the moment, I've had to do something relatively simple. Though the floor of the chamber may undulate - so in theory there may be some semblance of cover - it is effectively relatively flat. The pillars do allow for some cover, at least, so there is that going for you! Mazer Rackham and Reyner 2 Back to top Link to comment Share on other sites More sharing options...
Reyner Posted December 15, 2020 Share Posted December 15, 2020 Fair enough :D Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Steel Company Posted December 15, 2020 Share Posted December 15, 2020 GM: Per Nineswords' post in the OOC and the implications of A.T.'s in-character post, I will assume you are placing the maximum 4 krak grenades in each pillar unless you contradict me. There's no kill like overkill! False, there is no such thing as over kill, only sufficient force. Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted December 16, 2020 Author Share Posted December 16, 2020 Hi everyone, I will be taking the squad distributions above unless anyone has any final objections. I will be posting tomorrow after work (so a little under twenty-four hours from the time of this post), so if anyone wants to put in a post or a placeholder, please feel free! Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Slips Posted December 16, 2020 Share Posted December 16, 2020 Work has just been killing me recently dudes, havent had much time to actually do anything outside of any pre-planned weekly obligations, sleep and work. Mazer Rackham and Commissar Molotov 2 Back to top Link to comment Share on other sites More sharing options...
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