Gederas Posted May 30, 2018 Share Posted May 30, 2018 Oh yeah, something I forgot to bring up when you posted this: No Ordo Scriptorum related updates for today, as I am still working on the next model for the retinue. I do, however, have something to share you, as I've started messing around with a Tech-Priest Dominus and some bitz in order to create a model for my AdMech warband for INQ28. Now this guy is still mostly a bit of a thought-experiment at this point, and it may be quite a while before you see him again, but here's what I have so far: This guy looks awesome. That's the Dominus clamshell character's legs, a Kataphron torso and one of the heads from the Datascryer from the Kastellan Robots kit, and the arms are from the Dominus and Kastellan, right? I can't tell where the spindly arms are from though :lol: Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5094343 Share on other sites More sharing options...
KrautScientist Posted May 31, 2018 Author Share Posted May 31, 2018 Cheers for the feedback, everyone! :) @ Squigsquasher: Hmm, I think I'll be going for something very similar to Januine's Genestealers here, both because I think his colour scheme is the perfect mix between 40k and Giger, and because GW's "posterboy" Hive Fleet colour schemes aren't really working for me. As it happens, When I saw the Broodlord at first I got confused and didn't realize he'd been stripped- I thought the blue paint stuck in the recesses was painted bioluminesence! Ha, that's funny -- a fellow forumite over at the Ammobunker thought the exact same thing -- it might actually be an idea worth exploring -- for a much more gifted painter than me, that is ;) @ Gederas: You're mostly right RE: those AdMech bitz: The right arm is from a Kataphron, though, as are the smaller arms. So here's an update on the Road Crew: Thanks to a fairly successful painting session yesterday, here are the next three - mostly - finished members of the gang: As expected, Cirque (the guy in the middle) actually turned out to be a much better fit for a blood effect on the weapon. That being said, I did add some BftBG to the left guy's "bag o'bones" ;) As always, let me know what you think! :) Brother Lunkhead, Bjorn Firewalker, sockwithaticket and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5095174 Share on other sites More sharing options...
Gederas Posted May 31, 2018 Share Posted May 31, 2018 New guys look awesome painted. And Cirque looks really good. @ Gederas: You're mostly right RE: those AdMech bitz: The right arm is from a Kataphron, though, as are the smaller arms. D'oh! I meant Kataphron when I typed Katsellan :lol: And how'd you get the Kataphron's arm to go on the right side as well as you did? Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5095189 Share on other sites More sharing options...
Bjorn Firewalker Posted May 31, 2018 Share Posted May 31, 2018 Good job. The Road Crew looks appropriately intimidating. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5095213 Share on other sites More sharing options...
Atia Posted May 31, 2018 Share Posted May 31, 2018 Great work on your boys Kraut! They look like the worst possible nightmare versions of "Scum" in the Underhive Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5095422 Share on other sites More sharing options...
hushrong Posted May 31, 2018 Share Posted May 31, 2018 Looking REAL good! Cirque looks great and I can just hear and smell the wet meat and bone that could be in Beakie Mask's leather bag of bones. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5095446 Share on other sites More sharing options...
KrautScientist Posted June 1, 2018 Author Share Posted June 1, 2018 Cheers for the feedback, guys! :) @ Gederas: Haha, it only went together so well because it's held together with massive amounts of poster tac ;) The finished build will need quite a bit of cleanup before everything fits together snugly, I imagine... @ Bjorn Firewalker: Thanks! :) @ Atia: Cheers, Atia! That's exactly the effect I intended for the gang ;) @ hushrong: Ewww, seriously, mate: You think about the strangest things... ;) So here's a proper round of pictures of the finished models: First up, the dude with the chainsaw -- codenamed "Sawtooth" for now: Then there's the Road Crew member called "Sarge", a former career soldier in the Astra Militarum who has chosen life in the underhive, seemingly to get away from something he experienced during his former life. He supports the Road Crew with his trusty longlas: And, finally, very much my favourite, Cirque, a heavily muscled brute who's at the forefront of every raid and gang fight, with his trusty eviscerator: Like I said, Cirque basically provided me with the opportunity to experiment with a blood effect that nevertheless didn't completely drown out the rest of the model: And with that, I have basically managed to finish all the models I had planned for the Road Crew, at least for now. There's only their ride left to paint, and old Gorkamorka trukk, but apart from that, here's the entire Road Crew: =][= The Road Crew The deeper levels of St.Sabasto’s Reach’s primary hive cluster - colloquially known as „The Orphans‘ Cradle“ - is crisscrossed by a network of tansportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive. Ranging from cramped maintenance shafts that are mere crawlspaces to multi-laned transport ways allowing for vehicle traffic, the warren of tunnels and substations has become a living space for many underhivers, from the indentured personnel manning the various installations and the maintenance workers to gatherings of escaped slaves and convicts seeking something resembling a life in freedom, even if it should be a life in squalor and darkness. The so-called „Roadcrew“ is one such group and has begun to attract former pit slaves, soldiers of fortune, twists and other malcontents from the hive’s lower reaches, trying to eke out an existence between the underhive fighting pits and minor raids on the biggest transport thoroughfares. From left to right: Crusher Vex, also know as "Old Man Claw", a former pitfigthing champion Grimspyke “the Impaler”, another champion in the fighting pits and former enemy of Crusher Vex Sawtooth, a mute and slightly unhinged manufactorium worker Tiny the Brute, a member of the mutant underclass of St. Sabasto's Reach and current war-captain of the Road Crew "Doktor" Solon Antonov, a former, low-ranking Magos of the Velsian Adeptus Mechanicus who disappeared from his posting as a workforce and slave prospector on the world of St. Sabasto’s Reach, only to emerge as the leading figure of the Road Crew Cirque, a physically imposing mutant and one of the Road Crew's fiercest fighters Sarge, a veteran of the Astra Militarum with a dark past "Papa Anjevin", a particularly unhinged mutant styling himself the Road Crew's shaman-priest Chopper, a diminutive mutant wielding a massive chainblade. Back row: Worker #9, an ancient automaton of ambiguous originAs always, let me know what you think! :) Augustus b'Raass, Atia, Brother Lunkhead and 9 others 12 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5096039 Share on other sites More sharing options...
Stercus Posted June 1, 2018 Share Posted June 1, 2018 I think sawtooth might be my favourite. Such a simple conversion, but so clever in its effectiveness. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5096576 Share on other sites More sharing options...
Dragonlover Posted June 2, 2018 Share Posted June 2, 2018 Please tell me you're gonna add a model to the Road Crew that's using the stop sign from the spoiled Genestealer Aberrant. Partially because it'd look awesome, partially because I would find the accidental Psychonauts reference highly amusing. Dragonlover Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5096743 Share on other sites More sharing options...
Augustus b'Raass Posted June 2, 2018 Share Posted June 2, 2018 COngrat on finishing this project (although I am looking fvery much forward to the trukk), Kraut! I've been thoroughly enjoying the ride so far :) Love to see more of your work. :tu: Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5096846 Share on other sites More sharing options...
KrautScientist Posted June 3, 2018 Author Share Posted June 3, 2018 Cheers for the feedback, guys! :) @ Stercus: Thanks! While I personally prefer Cirque, I can definitely see where you're coming from. @ Dragonlover: Hmm, I actually like that Aberrant wielding the traffic sign so much that I'd rather keep it on him, if I ever acquire the model. That being said, not having featured a stop sign seems like a pretty big oversight now -- good thing it should be easy enough to add new members to the Road Crew whenever I need to, because a gang like that need not ever be finished, really ;) @ Auggs: Cheers, buddy! Don't expect too much from the trukk, it's only an old Gorkamorka vehicle -- that being said, it will be my first proper attempt at salt weathering, at least that's the plan ;) With two projects mostly finished in a short while, and the next bigger endeavours already looming, I fancied a bit of kitbashing this weekend. Back when the Primaris Marines were released, I got some of the snapfit ones with the eventual goal of making a truescale Killteam for INQ28. Now while I have already finished the first member of the Killteam, progress has been slow, mostly due to the somewhat weird poses of those snapfit Primaris -- and I've also had difficulties to choose which chapters to go with, as just combining first founding chapters seems a tad unlikely and lazy. Anyway, I've already shared this guy with you before, I presume: A Watch Brother from the Iron Hands (and possibly the Killteam's squad leader): I am actually still pretty happy with this guy -- I just added some extra gear to his belt, as it feels like members of the Deathwatch need all the grenades and extra ammunition they can get ;) And then I had an idea -- how about going for a Crimson Fist, and building him as an homage to this particular piece of artwork: So I made this guy: Granted, I've had to simplify some parts of the illustration - mostly due to the fact that, funnily enough, even the Primaris' bigger scale does not allow for all the detail present in the art - and I've also made some minor adaptations, allowing for the fact that my version is intended as a member of the Deatwatch, but I am pretty happy with the kitbash -- it definitely does mitigate the stock model's super weird pose ;) So here are all three of them so far -- and you'll see why I've gone with black and white pictures above: As always, let me know what you think! :) deathspectersgt7, Gederas, Markus_ and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097440 Share on other sites More sharing options...
Dragonlover Posted June 3, 2018 Share Posted June 3, 2018 The Kataphron torso looks really good on the Iron Hand. I'm surprised you've not removed the knee rims to adjust the silhouette a bit more away from Mk 10. Dragonlover Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097454 Share on other sites More sharing options...
sparrow2z Posted June 3, 2018 Share Posted June 3, 2018 Awesome thread! Just caught up, and loving the work so far. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097455 Share on other sites More sharing options...
Augustus b'Raass Posted June 3, 2018 Share Posted June 3, 2018 NICE! I like that iteration of the Crimson Fist. Perhaps his bolt pistol arm could be angled slightly more backwards, to bring across his stride? The Iron Hand looks cool - nice kitbash on the left arm! Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097457 Share on other sites More sharing options...
hushrong Posted June 3, 2018 Share Posted June 3, 2018 Deathwatch is coming along nicely! The homage is definitely a beauty of a sight as I loved that piece of art. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097601 Share on other sites More sharing options...
KrautScientist Posted June 3, 2018 Author Share Posted June 3, 2018 Thanks a lot, guys! :) @ Dragonlover: That torso was quite a messy piece of conversion work, to tell you the truth -- fortunately enough, most of the iffy parts get covered up rather nicely by the arms ;) As for the knees, I realise that most truescalers these days tend to get rid of the extra kneepad trim, but I actually like the look, and seeing how there's no way these will be mistaken for anything but Deathwatch Marines in my collection, I've decided to keep it. That and the element will only really appear on this Killteam, making it almost look like an actual feature of Deatwatch armour ;) @ Auggs: No can do, buddy: Thanks to the really weirdly posed Primaris arms I have (I've actually had to splice together a slightly less weird one for this very conversion), the pose I have on there now is just about the best possible copromise -- plus there's also that helmet to consider. @ hushrong: Thanks, mate! :) So here's what I've done this afternoon: Meet - an almost completed - Watch-Brother Vargo Diaz: And here he is, next to his already completed squad mate, Brother Diomedes: As always, let me know what you think! :) sockwithaticket, robofish7591 and DuskRaider 3 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097645 Share on other sites More sharing options...
hushrong Posted June 3, 2018 Share Posted June 3, 2018 Dang! That was quick! Paint job is looking too notch with the detail and weathering the metallics around the edges. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097685 Share on other sites More sharing options...
sockwithaticket Posted June 3, 2018 Share Posted June 3, 2018 Diaz is a great homage to that art work. Really like the new Roadcrew members too Sawtooth's sack (where's that bit from, by the way? Ogres?) is a great little addition to the model, with the bloody skull peeking through it adds such subtly sinister touch. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097779 Share on other sites More sharing options...
KrautScientist Posted June 3, 2018 Author Share Posted June 3, 2018 Cheers, guys! :) @ hushrong: Quick? Haha, I wish -- after all, I didn't do too much else this Sunday... @ sockwithaticket: Thanks a lot! And yes, that bag is a - pretty common - Ogre Kingdoms bit. Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097821 Share on other sites More sharing options...
hushrong Posted June 3, 2018 Share Posted June 3, 2018 Well, you are a heck of a lot quicker than me! Haha :) Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097844 Share on other sites More sharing options...
Augustus b'Raass Posted June 4, 2018 Share Posted June 4, 2018 Hmm, with your shiny hobby saw, couldn't you have sawn through his shoulder joint and repositioned it? Or am I missing something? The point is moot thouh, as Watch-Brother Diaz is looking might fine in this coloured outfit! And quick, too! :D You're on a roll! :tu: Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097965 Share on other sites More sharing options...
Kierdale Posted June 4, 2018 Share Posted June 4, 2018 Excellent stuff. The rabble are inspiring! And those Deathwatch really look the business! :tu: Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5097978 Share on other sites More sharing options...
KrautScientist Posted June 4, 2018 Author Share Posted June 4, 2018 (edited) Thanks, guys! @ Auggs: I can cut apart anything, with or without the saw, buddy -- that doesn't change anything about the fact that it all has to come together in a believably and at least mostly natural looking fashion in the end, and that's why I settled on the way the arm has been assembled (as it happens, it actually was spliced together from a regular Primaris shoulder pad, a Reiver forearm and a hand from the plastic Ortan Cassius from Deathwatch:Overkill). Oh, I did make pretty good use on that Microsol and Microset I bought at Amsterdam, along with your pointers on applying decals, when adding that chapter icon to the shoulder pad, by the way Edited June 4, 2018 by KrautScientist Augustus b'Raass 1 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5098474 Share on other sites More sharing options...
KrautScientist Posted June 5, 2018 Author Share Posted June 5, 2018 So here's another small update, as I've managed to complete the last tweaks on my second Deathwatch Marine: =][= Vargo Diaz Brother of the Deathwatchoriginally of the Crimson Fists As you can see, he does have the one ...erm crimson fist, at least ;) There's also another little element I wanted to include: In the original Inquisitor rulebook, the 54mm model for Brother Artemis (basically the forefather of all Deathwatch Marines) had those little rectangles on his bolter painted as the displays/buttons for the different kinds of ammunition stored in the weapon, so I thought it might be fun to include this in a bit of a shout out to the classic model and its paintjob. So I put some Roman numerals on the panels: This side has 'I' and 'II', the other one has 'III' and 'IV': When it came to basing Brother Diaz, I went for the same basic look I had already used on my first Deathwatch Marine. I included an ork skull this time around, however -- I think it's an entertaining little meta touch to feature an alien skull from the respective chapter's nemesis Xenos race, so Tyranids for Ultramarines, Orks for Crimson Fists and a Necron head for the Iron Hand, presumably? ;) Anyway, here's the finished Brother Diaz next to Brother Arcturus Diomedes again: As always, let me know what you think! :) Majkhel, Kierdale, Bjorn Firewalker and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5099229 Share on other sites More sharing options...
hushrong Posted June 5, 2018 Share Posted June 5, 2018 Looks great and I do love that added, extra touch to the bolt pistol. Makes me think of ol' Judge Dredd and his pistol. Definitely a cool nod to the Artemis mini. I also like the skulls used on bases. Yet, whenever I read 'Necron' and 'Iron Hand' in the same sentence I start to think of the Dornian Heresy. Nomus Sardauk 1 Back to top Link to comment https://bolterandchainsword.com/topic/344865-the-velsen-sector-krautscientists-inq28/page/12/#findComment-5099257 Share on other sites More sharing options...
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