Sherrypie Posted February 6, 2020 Author Share Posted February 6, 2020 Thanks Captain! More nice tables coming regularly to an internet near you. Since making more things is a bit slow currently, it's gaming time again. This time I had the pleasure of facing against a new Astorum commander, who besides being an all around great sport didn't mind playing a bit harder and... well, let's say the double Venator plan I devised earlier on for 1750 points is still absolutely brutal. Full Astorum Axiom on Retrieval vs. Favilla's double Venator with Hold the Line, go! With both sides using Strafing Run and me dropping more artillery on this once peaceful agrihub, the battle was off to an explosive start as the Warp Runners true to their name went on Full Stride across the line sans one tactical Hound in the middle. My hunters took positions on the flanks, even as my right flank was already struggling with heat problems (damn hot dogs always trying to catch on fire) but so did their furthest doggo too stop in its tracks as the uppity machine refused to run. Foolishly, the tactical doggo ran forwards on its own and found out standing in the range of most of your opponent's line is bad for your health. Bazillion shots later a new sun was born as the first ENGINE KILL rang through the air. Astorum got some payback though, as soon the Warlord running forwards blasted Cineres Immensis apart with pointblank plasma death, setting it to stumble into the field below. Forgot to take more pics from that match (derp :P) as the game was too much fun to interrupt, even if quite onesided from then on. Bombardment and flanking doggos kept their fisty Reaver from getting away with the objective, Warlord was silenced and subsequently toppled on top of the dead Hounds in the middle and the long range Reaver in the middle found itself quite outclassed by the artillery Warlord pounding it ro dust from afar. Last remaining Warhound tried, in vain, to exact small revenge by gutting Aurora Terribilis but was stymied by its formidable shields before being blown up in return. Ouch. But, being the absolute champ he was, the Runners' commander was up for another and we took a smaller 1500 game. For the sake of expediency, I just swapped the Warlord to the punchy Reaver and played the same Tempestus Venator + Ferrox list that I used against Mortis a while ago. While less onesided, the second game turned brutality up to eleven immediately :D Both sides took Vital Cargo, deployment was 18" upfield with the lightest engines and the Runners started with their package carrier rushing for the narrow canyon in the left flank. Oh boy, this can only end well. I blocked the way with my hounds, Ruina Superborum at the back ready to rush in and kill what is left of the inevitable crush, while keeping Aurora (and my cargo) on the right where it can take cover from the twin-Belicosa Warlord and rush ahead while everything dies on the left. It's not the fighting, it's the wait as you watch gods walk from the horizon that gets you. Casting doubts aside, the second hunter pair kicked into gear and strode to war as bombers screamed above sowing the land with mines and bombs. Cineres Immensis breaks formation and readies the infernoes, well aware of being the first sacrifice in the blocking maneuver that sees it blown apart immediately, but not before it takes its pound of adamantite spraying flames everywhere as the rest let rip and take down most of the Regia testudo's shields. The leading Astorum Warhound, its legs already molten and twisted from mines and flames, is soon immobilized by a bomber above while Echo Dolorum, having taken a foolishly high position on the hill, has its legs blown off underneath by the Belicosa Warlord. Second turn kicks off with Ruina Superborum charging through Cineres' remains, jumping from its carcass like a ramp and punting the other Hound backwards, where it limps a bit to the side and makes way for Iram et Lux before being shot to pieces by Favilla's midfield guns. At this point it is starting to show that while Regia may initially be tougher to break from afar, if shields are being collapsed through them all at the same time the comeback gets a lot harder if your opponent doesn't give you any breathing room. Astorum Warlord joins the fray, but misses pretty badly with its plasma gun and doesn't outright smash Ruina apart either, who then in conjunction with the limping Edax Rerum behind it proceed to rip out its power core with its fists, sending the mighty god-machine stumbling backwards, but before its limbs give way the princeps lurches forwards and crashes into the choked canyon. The falling giant buries Ruina under its mass as it furiously but futilely tries to claw its way up and batters Edax ever nearer to destruction, though the plucky dog does manage to make its way through the burning charnelhouse eventually. At this point we actually reach turn three with 3/4 Astorum engines flaming corpses (3/6 for Favilla), their package lost and the Ashen Gods circling on the last Warlord already suffering from reactor problems (twin Belicosas are reliable and safe, err...). As a gesture of contempt it blasts Edax with everything, plasma cores screaming towards red, but the defiant Hound refuses to break (...I think I used Overloaded Voids on the bazillion Apoc Missiles and rolled only 2's. Why try harder than necessary, I guess :D) and eventually becomes the one to finally saw through the Lord's ankles with its megabolters after other guns fall silent, throwing a barrage after barrage into the falling behemoth as it unceremoniously fell deeper and deeper into the soft, fertile soil of the fields below. GEEZ that was a blast. AT is great. Mendi Warrior, Brother Captain Arkley and Fajita Fan 3 Back to top Link to comment Share on other sites More sharing options...
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