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Are they going to make us charge better or move faster?!

Might be that the Eradicators melta-weapon and squad abilities are good and beneficial to all Marines, nothing specifically for the Wolves per se in the form of the Eradicators. Those Melta-rifles might be able to provide long range melta coverage for all your advancing forces while stationary.

 

I'm interested in their range - rather than a Multi-Melta being a heavier shot with more range, these may be more like some kind of long range "death ray lance" pin-point weapon - you point, things die, soften up the targets to get overwhelmed in CC.

 

Are they going to make us charge better or move faster?!

Might be that the Eradicators melta-weapon and squad abilities are good and beneficial to all Marines, nothing specifically for the Wolves per se in the form of the Eradicators. Those Melta-rifles might be able to provide long range melta coverage for all your advancing forces while stationary.
Yeah I’m looking more towards delivery of our units into CC. Overwatch change is ok but we need more people to survive and more reliable charges for TWC and Wulfen (especially from reserves)

 

Some sort of hunters mark would be amazing!

Edited by C0deb1ue

Maybe , maybe not , I know atleast one unit of intercessors is getting kicked out of my wolf lords impulsor for blade guard so  I might stick them with Bjorn for Mid field / backfield presence 

Well, do bladeguard have a bodyguard keyword ? It was confirmed ?

 

 

 

Why?

 Well, remember im still a noob on warhammer but the need to use a unit only to babysit a big charcater or dread or anything don't make really hyped. I know we could do things like take stalker intercessor and put bjorn in the middle of that to be covered but i would prefer to use those intercessor to cap a objective or hold it instead :)

 

 

A little hint from Simon Grant:

 

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Initial post was from a fellow that said he wouldn't be using the new Eradicators from he upcoming starter set for his Space Wolves.

Are they going to make us charge better or move faster?!

If the new CQC have WG keyword could these have LF keyword?

I’m really looking forward to this edition but am disappointed about the competitive edge lost with the declaring multiple charges.

It’s definitely a mixed bag. Obviously need all the rules to see if they have done enough for CC to be more viable across the board.

I’m really looking forward to this edition but am disappointed about the competitive edge lost with the declaring multiple charges.

Not sure a competitive edge was lost. A trick was removed, however with the change to overwatch that trick became a bit too strong as there would be no negative to multi charge. Now you will have to rely on things like consolidation and pile in to get in there instead of big sling shot charges but its still a method to get in there. I think the removal of this trick is a removal of one of those completely legal but somewhat counterintuitive rules that they seem to be chipping away at in 8th. It also, IMHO, shows me that there really was a hard look at how the changes impact various tricks people which shows me good playtesting

 

My current favorite rule they shown us is this:

 

The Strategic Reserves rule allows a unit to deploy on their own table edge, even if it’s within Engagement Range (1”) of an enemy, and proceed to make attacks as though they charged!

 

This is intriguing because versus anyone trying to get in your back feild you can just pop in and take em. It also means that it will be nearly impossible to completely screen out your reserves making reserves a good choice I think

Only thing with that new feature is that it would require the enemy to get within 7” of your table edge, and I expect we’ll still be required to place objectives more than 6” away from all edges. So, your opponent will really have to not be paying attention to let themselves be caught by that.

 

It is cool, though.

Only thing with that new feature is that it would require the enemy to get within 7” of your table edge, and I expect we’ll still be required to place objectives more than 6” away from all edges. So, your opponent will really have to not be paying attention to let themselves be caught by that.

 

It is cool, though.

 

Yeah one benefit of this is a unit that a small unit hiding behind a 5" ruin in your deployment trying to gain recon / linebreaker points are in for a tough time now.

I've been painting up murderfang to go in my army; just the claws left to go and then GW dropped the rule change on character targetting

Now how on earth do we get murderfang in? Bjorn will take enough escorting as it is.

He can Advance forward with the Impulsors, or he can go On the Hunt with the Wulfen. Both options would keep him safe.

The ninth edition has halted all my buys and painting of SW at the moment. I think what we have seen so far looks promising, but it seems I will play mostly DG and GSC in the future,so I can see that it can get very bloody with the new rules for ruins and smaller tables.  

 

 

I've been painting up murderfang to go in my army; just the claws left to go and then GW dropped the rule change on character targetting

Now how on earth do we get murderfang in? Bjorn will take enough escorting as it is.

He can Advance forward with the Impulsors, or he can go On the Hunt with the Wulfen. Both options would keep him safe.
Not really sure I agree on the impulsors; he'll slow them down a hell of a lot.

 

Advancing him up behind wulfen does sound like a good plan though, especially with the new terrain rules.

Impulsors move is 14' Murderfangs is 8'

So there is a big debate going on elsewhere, but since they are both vehicles, as long as they remain 3" of each other, they satisfy that requirement. They then just need other screening units anywhere in front of them.

They’re both vehicles, yes, but they’re also both Characters, and other Characters are ignored for the purposes of the new Look Out, Sir rule, so they can’t screen each other. If you run Bjorn and Murderfang together, but with no other non-Character Vehicle, Monster, or 3+ model unit nearby, then you can freely target both/either.

 

Edit: at least that’s how I read it at first pass, but maybe it doesn’t really work that way. Who knows.

 

So there is a big debate going on elsewhere, but since they are both vehicles, as long as they remain 3" of each other, they satisfy that requirement. They then just need other screening units anywhere in front of them.

They’re both vehicles, yes, but they’re also both Characters, and other Characters are ignored for the purposes of the new Look Out, Sir rule, so they can’t screen each other. If you run Bjorn and Murderfang together, but with no other non-Character Vehicle, Monster, or 3+ model unit nearby, then you can freely target both/either.

 

Edit: at least that’s how I read it at first pass, but maybe it doesn’t really work that way. Who knows.

"Ignore other enemy character models when determining if the target is the closest enemy model to the firing unit"

 

 

Based on what has been released the only thing characters do NOT count as is a closer unit.

 

So 2 characters with no other models closer can both be selected at will by the firing model.

 

However...if my infiltrators are closer and hiding out of LOS then Bjorn and Canis can hold hands and walk without fear of incoming fire

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