BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 All I know is the Land Raider Crusader is looking better and better by the day. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538261 Share on other sites More sharing options...
Sword Brother Adelard Posted June 9, 2020 Share Posted June 9, 2020 Frag Launchers! Who knew? Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538263 Share on other sites More sharing options...
BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 Frag Launchers! Who knew? My premature excitement is who since I bought one! Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538265 Share on other sites More sharing options...
Gendo Posted June 9, 2020 Share Posted June 9, 2020 I disagree. Because things like turret battle cannons can't fire that close anyway. They should almost have a minimum range against smaller units, like carapace weapons on titans. What stops you from firing them apart from self harm? Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538272 Share on other sites More sharing options...
BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 I disagree. Because things like turret battle cannons can't fire that close anyway. They should almost have a minimum range against smaller units, like carapace weapons on titans. What stops you from firing them apart from self harm? Most blast weapons are turret weapons which can't traverse low enough to shoot oncoming targets. I guess Dreadnoughts with Missile Launchers will have to shoot Krak into melee instead of Frag if they give Frag blast... Sword Brother Adelard and Gendo 2 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538280 Share on other sites More sharing options...
Sword Brother Adelard Posted June 9, 2020 Share Posted June 9, 2020 Frag Launchers! Who knew? My premature excitement is who since I bought one! No, the Frag Assault Launchers on Land Raiders, you may as well charge in with the tank now, because it protects it from harm from anything but other vehicles, you get to use the launchers on the way in, plus your attacks,(such that they are) and still get to shoot the unit next turn. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538282 Share on other sites More sharing options...
BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 Frag Launchers! Who knew?My premature excitement is who since I bought one! No, the Frag Assault Launchers on Land Raiders, you may as well charge in with the tank now, because it protects it from harm from anything but other vehicles, you get to use the launchers on the way in, plus your attacks,(such that they are) and still get to shoot the unit next turn. Oh, and we can reroll charges when we do it too! FEAR MY ANGRY BRICK! Sword Brother Adelard 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538283 Share on other sites More sharing options...
Sword Brother Adelard Posted June 9, 2020 Share Posted June 9, 2020 Even funnier. If the LRC charges first, it has to soak up overwatch, but if a neophyte squad which disembarked charges first, you can use the strat to ignore overwatch, then charge in the tank as well! BitsHammer 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538288 Share on other sites More sharing options...
Medjugorje Posted June 9, 2020 Author Share Posted June 9, 2020 I disagree. Because things like turret battle cannons can't fire that close anyway. They should almost have a minimum range against smaller units, like carapace weapons on titans. What stops you from firing them apart from self harm? Most blast weapons are turret weapons which can't traverse low enough to shoot oncoming targets. I guess Dreadnoughts with Missile Launchers will have to shoot Krak into melee instead of Frag if they give Frag blast... I dont think each weapon which used to have a template will get this rule back. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538295 Share on other sites More sharing options...
BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 I disagree. Because things like turret battle cannons can't fire that close anyway. They should almost have a minimum range against smaller units, like carapace weapons on titans. What stops you from firing them apart from self harm? Most blast weapons are turret weapons which can't traverse low enough to shoot oncoming targets. I guess Dreadnoughts with Missile Launchers will have to shoot Krak into melee instead of Frag if they give Frag blast... I dont think each weapon which used to have a template will get this rule back.True, but frag missiles were specifically meant to fight hordes, so I could see them get it back. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538306 Share on other sites More sharing options...
Gendo Posted June 9, 2020 Share Posted June 9, 2020 I disagree. Because things like turret battle cannons can't fire that close anyway. They should almost have a minimum range against smaller units, like carapace weapons on titans. What stops you from firing them apart from self harm? Most blast weapons are turret weapons which can't traverse low enough to shoot oncoming targets. I guess Dreadnoughts with Missile Launchers will have to shoot Krak into melee instead of Frag if they give Frag blast... Makes sense. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538310 Share on other sites More sharing options...
MarshalMittermeier Posted June 9, 2020 Share Posted June 9, 2020 (edited) ... from much of the context, it seems True Line of Sight, or part of it anyway, is getting axed. for those of us that played before True LoS was a thing (4th edition; tlos was introduced in 5th edition, and stayed almost the same since), it changes the game DRAMATICALY. expect the need to move a lot if you want to shoot. basicaly, every time you need to focus-fire something, against a cunning opponent that uses terrain, only 20%-35% of your army will have LoS(sometimes not even the ideal models), so the rest of the army will need to move if you are serious about neutralizing the threat. depending on how tournaments will react, if terrain and rules push that to 30-35%(i.e. smaller terrain pieces, easier LoS), the change of play will be important but small; if it gets to the hard percentage (20%), gunlines may actualy become obsolete/replaced by less lethal but mobile versions (so that they CAN focus-fire threats). if these things turn out to be correct, the game will change in phenomenal ways. Edited June 9, 2020 by MarshalMittermeier Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538403 Share on other sites More sharing options...
BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 ... from much of the context, it seems True Line of Sight, or part of it anyway, is getting axed. for those of us that played before True LoS was a thing (4th edition; tlos was introduced in 5th edition, and stayed almost the same since), it changes the game DRAMATICALY. expect the need to move a lot if you want to shoot. basicaly, every time you need to focus-fire something, against a cunning opponent that uses terrain, only 20%-35% of your army will have LoS(sometimes not even the ideal models), so the rest of the army will need to move if you are serious about neutralizing the threat. depending on how tournaments will react, if terrain and rules push that to 30-35%(i.e. smaller terrain pieces, easier LoS), the change of play will be important but small; if it gets to the hard percentage (20%), gunlines may actualy become obsolete/replaced by less lethal but mobile versions (so that they CAN focus-fire threats). if these things turn out to be correct, the game will change in phenomenal ways. With obscuring terrain we already had some hints of it going away. I think we're going to see a more Kill Team style LoS system to speed up game play. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538428 Share on other sites More sharing options...
Brother Carpenter Posted June 9, 2020 Share Posted June 9, 2020 About the blast weapons, are templates returning? Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538526 Share on other sites More sharing options...
BitsHammer Posted June 9, 2020 Share Posted June 9, 2020 About the blast weapons, are templates returning?Nope. Some weapons will have the blast keyword which will give them a bonus against hordes. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538548 Share on other sites More sharing options...
Medjugorje Posted June 9, 2020 Author Share Posted June 9, 2020 About the blast weapons, are templates returning? d6 is flat 6 if the enemy target is a horde. Tomorrow it will be explained at 3:30 pm. Then we can talk here again about that fact^^ ... from much of the context, it seems True Line of Sight, or part of it anyway, is getting axed. for those of us that played before True LoS was a thing (4th edition; tlos was introduced in 5th edition, and stayed almost the same since), it changes the game DRAMATICALY. expect the need to move a lot if you want to shoot. basicaly, every time you need to focus-fire something, against a cunning opponent that uses terrain, only 20%-35% of your army will have LoS(sometimes not even the ideal models), so the rest of the army will need to move if you are serious about neutralizing the threat. depending on how tournaments will react, if terrain and rules push that to 30-35%(i.e. smaller terrain pieces, easier LoS), the change of play will be important but small; if it gets to the hard percentage (20%), gunlines may actualy become obsolete/replaced by less lethal but mobile versions (so that they CAN focus-fire threats). if these things turn out to be correct, the game will change in phenomenal ways. With obscuring terrain we already had some hints of it going away. I think we're going to see a more Kill Team style LoS system to speed up game play. i dont think so but we will see. I think its more a "back to older editions" thing. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538560 Share on other sites More sharing options...
Brother Kraskor Posted June 9, 2020 Share Posted June 9, 2020 Something of an inverse nerf-bat for the Impulsors and Repulsors then. I wonder if the points increases will be kinder to them to reflect their lost monopoly. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538588 Share on other sites More sharing options...
Ishagu Posted June 9, 2020 Share Posted June 9, 2020 If the Silent King rules are real then a Repulsor shouldn't cost more than 200 points lol Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538595 Share on other sites More sharing options...
Brother Kraskor Posted June 9, 2020 Share Posted June 9, 2020 If the Silent King rules are real then a Repulsor shouldn't cost more than 200 points lol What are those? Is it bad? Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538639 Share on other sites More sharing options...
Medjugorje Posted June 9, 2020 Author Share Posted June 9, 2020 (edited) If the Silent King rules are real then a Repulsor shouldn't cost more than 200 points lol What are those? Is it bad? Its not known about the output but rumors said that he is very good in defense statlines. Each shield has 8 wounds and 4++ and the throne themselve 16 wounds 4++ and healing 2d3 each round and many buffing auras. I like the rules that are leaked so far. From a Necronplayers perspective and from the other side too. Edited June 9, 2020 by Medjugorje Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538648 Share on other sites More sharing options...
SirJyo Posted June 10, 2020 Share Posted June 10, 2020 Really hoping power of the machine spirit gets replaced by a 5+ invuln or better melee on land raiders. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538900 Share on other sites More sharing options...
Ishagu Posted June 10, 2020 Share Posted June 10, 2020 (edited) Basically the Silent King has 32 wounds at T7 and T8, that regenerate, and has a 4+ invul, and his cost is 340 points. He also has an aura that combines Guilliman and Abaddon's abilities whist boosting regeneration for units around him. Edited June 10, 2020 by Ishagu Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538902 Share on other sites More sharing options...
Medjugorje Posted June 10, 2020 Author Share Posted June 10, 2020 (edited) Really hoping power of the machine spirit gets replaced by a 5+ invuln or better melee on land raiders. I think it will be a rule like "never take negative modifiers". Or it will just stay so Edited June 10, 2020 by Medjugorje Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538910 Share on other sites More sharing options...
Brother Kraskor Posted June 10, 2020 Share Posted June 10, 2020 Basically the Silent King has 32 wounds at T7 and T8, that regenerate, and has a 4+ invul, and his cost is 340 points. He also has an aura that combines Guilliman and Abaddon's abilities whist boosting regeneration for units around him. Wow. Deceiver should never have given him that many wounds! No wonder the C'tan got beaten! (A fluff crime in my eyes... but beside the point!) Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5538998 Share on other sites More sharing options...
Kastor Krieg Posted June 10, 2020 Share Posted June 10, 2020 Gonna have to run 5 + 5 Crusader Squads in 9e :(https://www.warhammer-community.com/2020/06/10/having-a-blastgw-homepage-post-1/ Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/7/#findComment-5539038 Share on other sites More sharing options...
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