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I'll be picking up:

- launch set

- Sword Brethren (2x boxes)

- another crusader squad set (might just get that combat patrol bundle instead of this, especially seeing as it includes the upgrade sprue)

- 2x upgrade sprues

- the Castellan

- Grim and Helbrecht at a later date

 

I'll be using intercessor and Assault Intercessor bodies I have to add initiates to my crusader squad. 

 

I'm perfectly okay with no ancient; I love the Bladeguard Ancient and I think the 3rd ed. Castellan throwback is even better than a BT-exclusive Ancient!

Edited by Mmmmm Napalm

I come hanging my head in shame, I am sorry but I was mistaken about the Ancient, this is the one I saw and thought it was a new model, I have been informed that it's a conversation not an actual model, guess I really am a clickbaiter :sweat:

 

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Maxime Corbeils conversion is a most exquisite one at that, so you're almost forgiven for making the mistake... ALMOST, because you should have known about it already! :p

So rumors/info on what the Sword Brethren will be like? Wonder if they'll just be bladeguard but with weapon options instead of relic shields...

 

After reading their rules, I personally think Bladeguard are better stats wise.

 

 

So rumors/info on what the Sword Brethren will be like? Wonder if they'll just be bladeguard but with weapon options instead of relic shields...

After reading their rules, I personally think Bladeguard are better stats wise.

Ah, we all anticipated that, since we saw the absent of shields in their preview pics.

 

But we needn't worry; just find some shields and glue them to…

 

So rumors/info on what the Sword Brethren will be like? Wonder if they'll just be bladeguard but with weapon options instead of relic shields...

 

After reading their rules, I personally think Bladeguard are better stats wise.

 

 

That is an important info. So you say, Just 1 Sword Bretheren is enough? Or should I buy the second box?

Edited by BayOkuz

 

 

So rumors/info on what the Sword Brethren will be like? Wonder if they'll just be bladeguard but with weapon options instead of relic shields...

After reading their rules, I personally think Bladeguard are better stats wise.

Hm, guess the big question is if Sword Brethren get the bodyguard rule or not.

 

 

 

So rumors/info on what the Sword Brethren will be like? Wonder if they'll just be bladeguard but with weapon options instead of relic shields...

After reading their rules, I personally think Bladeguard are better stats wise.
Hm, guess the big question is if Sword Brethren get the bodyguard rule or not.
Uhh a five man of possibly 2 or more wounds being bodyguards? No way. Prob a more offensive unit than defensive

I'd like to know whether non-Primaris Sword Brethren and EC will be a thing and, on top of that, whether Terminators will be treated as Sword Brethren and get access to some potentially fun SB stuff.

I can't see the non-primaris sword brethren unit having a datasheet, because after this release GW will probably cease production of the finecast kit, and they haven't had a datasheet for years.

 

Rules wise, if Sword Brethren becomes a keyword, in the vein of Inner Circle, that could be pretty cool.

 

So rumors/info on what the Sword Brethren will be like? Wonder if they'll just be bladeguard but with weapon options instead of relic shields...

 

After reading their rules, I personally think Bladeguard are better stats wise.

 

 

Wild speculation: SB have the same stats as Veteran Intercessors, but are ACS&HBP by default, with more weapon options along those lines. Greater offensive versatility (an entire unit with hand flamers or power axes, perhaps?), but the lack of a 3rd wound and the 2+/4++ from the shields makes them much less durable (and durability is more valuable than offensive versatility?).

 

I'd like to know whether non-Primaris Sword Brethren and EC will be a thing and, on top of that, whether Terminators will be treated as Sword Brethren and get access to some potentially fun SB stuff.

I can't see the non-primaris sword brethren unit having a datasheet, because after this release GW will probably cease production of the finecast kit, and they haven't had a datasheet for years.

 

Rules wise, if Sword Brethren becomes a keyword, in the vein of Inner Circle, that could be pretty cool.

This, you can use the current classic swordbrethren as stern- or vanguard, its how you were intended to use them for years now (since 6th), I don't see them suddenly reversing that when I expect the finecast kit to be discontinued


We Built the Most Bellicose, In-your-face Black Templars Army List Ever – Heretics Beware!
 
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The Black Templars Army Set is up for pre-order tomorrow, and Dorn’s most belligerent sons are just about ready to launch Crusades all across the galaxy. But that notion got us wondering – what is the most shamelessly aggressive Black Templars army list that we could think of?
 
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Well, after perusing the new codex supplement included in their Army Set and meditating upon the teachings of Sigismund for guidance, we came up with this…
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First of all, a bit of a disclaimer. Is it the best, most competitive army list ever written? No. But does it capture the uncompromising ferocity and fanatical intensity of the Black Templars on the battlefield? Definitely! Let’s break it down.
 
The Black Templars are renowned for taking to the field in large numbers – the average crusade fleet includes many more Space Marines than a standard Battle Company.
 
We therefore decided that a full-size, 20-man Primaris Crusader Squad backed up by two further 10-man squads would not only make a statement in terms of numbers, but would neatly fill out a Battalion Detachment’s minimum Troops slots.
 
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All three squads are kitted out with as many pyreflamers as possible, as well as (heavy) bolt pistols and Astartes chainswords for close-range dominance. 40 angry Space Marines running at you at full speed, supported by a Marshal with the Crusader’s Helm (to ensure they’re all in range of his Rites of Battle aura ability), and a Primaris Ancient to keep them fighting to the last, is certainly an intimidating prospect.
 
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What’s more, they’ll also be augmented further by Grimaldus’ inspiring (and very angry) oratory. You’ll no doubt recognise the Litany of Hate, but what about the Litanies of the Devout? Well, Black Templars Chaplains have access to six bespoke litanies in the new codex supplement. We went with Psalm of Remorseless Persecution, and Fires of Devotion purely because they fitted our army’s theme of relentless aggression.
 
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As any true fan of the faction will tell you, no Black Templars army is complete without an Emperor’s Champion. We included one on principle and gave him a unit of Primaris Sword Brethren to accompany him – and an Impulsor to drive them straight into the heart of enemy forces.
 
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Finally, we just had to include a Land Raider Crusader. Not only does it look great in black, but it exemplifies the no-holds-barred fighting style of the Black Templars. What’s more, by sticking a Terminator Assault Squad in the cargo hold, there’s a nasty little trick you can pull off using the Chapter’s exclusive Relic Bearers rules.
 
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Unlike most Relic Bearers abilities, which only affect the model carrying the revered artefact, Sigismund’s Seal applies to the bearer’s entire unit. Simply pick a target you don’t like the look of, drive straight towards it, then unleash your elite, thunder hammer-wielding paladins and enjoy all the re-rolls you could possibly want. With the hard bit done, you can kick back and enjoy the show as your opponent’s prize unit is violently clobbered into a pulp.
 
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The cherry on the thematic top of our super-aggressive army list is our Templar Vow
 
We went with Suffer Not the Unclean to Live. It’s the most unapologetically hostile as its Passion element obliges your Black Templars to charge the nearest enemy at all times. Purging heretics is like cleaning stairs – you start at the top and work your way down, rather than picking which to clean one at a time.
 
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If you’re looking to make the most of the Black Templars Army Set but still maintain the theme of a full-bore assault force, the Redemptor Dreadnought would make a suitably brutal alternative. Not only is its Redemptor fist an excellent option for dealing with enemy armour in melee, but you’d be able to utilise Wisdom of the Ancients to provide your massed infantry advance with Tactical Precision in the absence of a Primaris Lieutenant.
 
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The Black Templars have potent Stratagem options at their disposal. This army is intended to deliver a huge knock-out punch to the enemy battleline with a massed infantry assault, which has the potential for overkill, leaving your potent melee specialists isolated from combat. Devout Push enables one unit that’s run out of heretics to stay on the front foot by moving back into Engagement Range and keep the momentum going.
 
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The Black Templars Army Set is up for pre-order tomorrow, so make sure you secure your copy and you’ll be discovering all the other awesome Chapter-specific rules in their codex supplement in no time.

Am I just being thick, or does Devout Push not actually let you do what their description says it should?

 

If I'm not within engagement range, I can only make a normal move, which means I can't finish within engagement range, so no fighting.

If I am already within engagement range, I can pile in, but, couldn't I do that anyway when I fight?

ok so Suffer Not the Unclean to Live pretty much guaranteed will never be used as is.

 

It is now the previously underwhelming Knights of Sigismund Superdoctrine, but made even worse by an absolutely horrendously egregious drawback.  If you ever played Warhammer Fantasy with units that had the old Frenzy rules where you had to charge the closest enemy, well, you'll remember how easy it is for your opponent to control your army's movement/charges.  

 

I'm shaking my head in disbelief at how bad this is.  Good grief.

Edited by 9x19 Parabellum
Sigusmund's Seal on a unit of 10 Hammernators, combined with a Bike Chaplain and the +2" charge Litany, makes for a very powerful "Primarch killer" unit... full rerolls to hit and wound with 30 x S8 AP-2 Dmg3 attacks (negate the -1 to hit with the "Fury of the First Strat) should take down Mortarion reliably in one round of melee, especially if you have the "Suffer Not the Unclean to Live" Vow active for 6s to hit auto wounding.

 

So are hand flamers called pyre pistols now or is that something new?

 

Something new? Maybe along the lines of the SoB flamers being renamed?

 

That's my guess. New name means it can have a new statline. Guessing longer range and maybe S4.

ok so Suffer Not the Unclean to Live pretty much guaranteed will never be used as is.

 

It is now the previously underwhelming Knights of Sigismund Superdoctrine, but made even worse by an absolutely horrendously egregious drawback.  If you ever played Warhammer Fantasy with units that had the old Frenzy rules where you had to charge the closest enemy, well, you'll remember how easy it is for your opponent to control your army's movement/charges.  

 

I'm shaking my head in disbelief at how bad this is.  Good grief.

Nah, it's fine. It's not "competetive" but some people like having an excuse to turn your brain off and just charge all the time.

 

Just ask Duncan Rhodes.

Edited by Fulkes

 

ok so Suffer Not the Unclean to Live pretty much guaranteed will never be used as is.

 

It is now the previously underwhelming Knights of Sigismund Superdoctrine, but made even worse by an absolutely horrendously egregious drawback.  If you ever played Warhammer Fantasy with units that had the old Frenzy rules where you had to charge the closest enemy, well, you'll remember how easy it is for your opponent to control your army's movement/charges.  

 

I'm shaking my head in disbelief at how bad this is.  Good grief.

Nah, it's fine. It's not "competetive" but some people like having an excuse to turn your brain off and just charge all the time.

 

Just ask Duncan Rhodes.

 

 

Land Raiders are "not competitive".

 

This is way, waaaay worse than "not competitive". Any rule that gives your opponent control over your army's movement is a HUGE drawback, especially when's it's dressed up in the guise of being a 'perk'.   This particular vow's drawback far exceeds the benefit.

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