Jump to content

Recommended Posts

Necro is busy as a pogo stick tester in a minefield.

To buy the dude time, and give him some room - I'll roll up Nergüi's posts as Tro advised and let Lysi do whatever he's up to this Round. If Necro wants to give me instruction or take over, this will give him room.

EDIT: I did mean to move us on - just a note though, Padawans, patience...a GM will not be rushed...a TPK arrives when he wants to.

Wait...

EDIT 2:

19 minutes ago, Lysimachus said:

(Forgot to include this before… over half way empty, then will need 2 Rounds clear to reload…)

You weren't the only one counting...:ph34r: I just didn't think it was important to mention it. :whistling:

In fact...ammunition is beginning to run low on a couple of you...remember that even if someone misses, they fire the full burst, so every time a storm bolter fires, it's 8 rounds a time.

I think Korvaan has a Burst and a half left?

Edited by Mazer Rackham
5 minutes ago, Necronaut said:

I'm terribly sorry about holding everyone up! Things were moving apace in Plunder and I had decided to focus my efforts there (when I had time available). I'll have an update up tonight without fail.

Not a problem dude, knew you were busy and you had to pick your time. It just means your stuff is more efficient! :tongue:

4 hours ago, Mazer Rackham said:

 

EDIT 2:

You weren't the only one counting...:ph34r: I just didn't think it was important to mention it. :whistling:

In fact...ammunition is beginning to run low on a couple of you...remember that even if someone misses, they fire the full burst, so every time a storm bolter fires, it's 8 rounds a time.

I think Korvaan has a Burst and a half left?

Don't have to reload the the ol' grey matter. Mind bullets go BRRRRRRR.

 

Until a Greater Daemon is spawned inside of your noggin...

@Mazer Rackham not to meta-game, particularly, but is there any advantage to using a force weapon over a power weapon vs a horde? I have read the Psychic Powers sub-heading in the Core Rulebook (p. 360), but it's a little unclear to me if the number of hits x PR part applies on the initial attack -- maybe the opposed willpower focus power test to deal bonus damage with a force weapon allows for these bonus hits to be conferred? Otherwise it seems to me as though you would have to make an opposed willpower test for the focus power bonus damage for each effective melee hit per 2 DoS on the attack, which turns into a lot of rolls. I will defer to your better knowledge of the rules. 

I'm envisioning something like this:

  1. Make attack roll and tally up total DoS to determine number of effective hits vs horde
  2. Either make a unified opposed willpower test vs the horde and apply bonus damage once (sort of like a power weapon but with the added complication of a secondary roll), which either translates into PR bonus mag damage or just 1 mag damage, to the GM's taste.
  3. Or for each bonus hit per 2 DoS on the initial attack roll, make an opposed willpower test and apply damage normally, counting each successful test as a bonus hit, with accompanying bonus damage successfully apply conferring a bonus mag damage once each.

Essentially I'm weighing whether Arcturion will attempt to render these hybrids down into meaty viscera with his chainfist or slice and dice them with the murder sword. If the psychic power rule applies to force weapons, then his force sword is mathematically guaranteed to deal more hits vs the horde than his chainfist.

Edited by Necronaut

It's just a thought, but if Nergui or Arcturion were to Charge the Stealer attacking Philemon, he'd be freed to move down and toast the vast majority of that Horde...?

 

Swapsies, anyone? :tongue:

Edited by Lysimachus

I guess it might be difficult for him to switch targets like that... he does have some control though, right? (He's got the Parry while Frenzied Talent, I think?)

I don't want to tell other players what to do, not my job! However, if you think it's a workable idea gameplay-wise, but not something the character would do fluff-wise, if it would help I could have Philemon order the squad to switch opponents?

(That kind of tactical thinking even in the middle of a fight would make Daddy G very happy! :teehee:)

Edited by Lysimachus

After consideration on Frenzy, I'm going to have to say no to the dance-partner swapping. Both the wording of the talent, and the narrative built by Necronaut is convincing that he is suffering from a lot of frustration, and a Bobby G Zen backrub isn't going to solve it.

The other talents allowing Parry and Force power use should be seen in as narrow a focus as the tunnel Arcturion is staring down.

Force Weapon Proposal:

I'm busy looking at the Psy rolls against Hordes proposals, as it will indeed require GM interpretation to fit the gap. The suggestions are useful, and we'll take a melange of them, as I am not convinced that forcing power into a force sword is a psychic power for the effects listed on p.360. If we look at how RF works, it provides no benefit to Horde attacks, just piles on the damage, and I am of the opinion that this is the same effect for Force weapons.

However, that is both narratively and mechanically dissatisfying.

  1. Make attack roll and tally up total DoS to determine number of effective hits vs horde
  2. Make Opposed Focus Power Test on successful WS.
  3. If Attacker wins, each point of PR Bonus = 1 Mag Dam.

I open the proposal to thoughts before ruling.

Wouldn't go that far with how it has been proposed - it's both mechanically and tactically valid, it's just that Frenzy precludes it.

EDIT: Just as an addon to this, there's nothing stopping Philemon from just outright leaving the combat he's in to come and toast the Horde. Lysi was going to be looking at eating a free strike anyway, and it's better than eating 4-5 attacks which will turn him into hotdogs.

It would only be metagaming if Arcturion 'just decides on his own' to turn around and help Philemon out.

Edited by Mazer Rackham

@Machine God No SB action I'm afraid, the attack was a melee attack, regardless of their physical reach. That's important, because there are opponents who can grapple outside of their reach, but their actions still count as melee attacks and put the player into melee only stances.

Base to base isn't quite accurate for DW, but yes, in short, you're base to base with two oiks.

Edited by Mazer Rackham
1 hour ago, Machine God said:

I second Mazer on the Dance Partner thing, it's meta-gaming. 

 

1 hour ago, Mazer Rackham said:

Wouldn't go that far with how it has been proposed - it's both mechanically and tactically valid, it's just that Frenzy precludes it.

It would only be metagaming if Arcturion 'just decides on his own' to turn around and help Philemon out.

 

Even then - if it weren't for Frenzy being in effect - it would be perfectly reasonable. All the team can see each other's opponents via linked auspex and it is standard Astartes tactics to pick your targets so that your strengths (and the enemy's weaknesses) are magnified.

Both fluffy and within the rules, hardly 'metagaming'.

However, as it is, Frenzy clearly says they must attack the closest enemy, so that's fair enough. :thumbsup:

Yes sorry Lysimachus, I retract my statement.

I can certainly see that the linked Auspex thing means that we know what's going on all over the map.

We even know that one of the Blips controls the doors even if we don't know what he is.

10 hours ago, Mazer Rackham said:

After consideration on Frenzy, I'm going to have to say no to the dance-partner swapping. Both the wording of the talent, and the narrative built by Necronaut is convincing that he is suffering from a lot of frustration, and a Bobby G Zen backrub isn't going to solve it.

The other talents allowing Parry and Force power use should be seen in as narrow a focus as the tunnel Arcturion is staring down.

Force Weapon Proposal:

I'm busy looking at the Psy rolls against Hordes proposals, as it will indeed require GM interpretation to fit the gap. The suggestions are useful, and we'll take a melange of them, as I am not convinced that forcing power into a force sword is a psychic power for the effects listed on p.360. If we look at how RF works, it provides no benefit to Horde attacks, just piles on the damage, and I am of the opinion that this is the same effect for Force weapons.

However, that is both narratively and mechanically dissatisfying.

  1. Make attack roll and tally up total DoS to determine number of effective hits vs horde
  2. Make Opposed Focus Power Test on successful WS.
  3. If Attacker wins, each point of PR Bonus = 1 Mag Dam.

I open the proposal to thoughts before ruling.

I am amenable to all of that! That is more or less what I had in mind, and it gives psykers that (unnecessary) edge over power weapon wielders.

@Necronaut I was reading how Compel affected hordes and that gave me the idea that your Mag damage would reflect how the enemy perceived you, since Mag Dam is not kills per se, but actually a representation of will to fight. Obviously a power sword is a frightening enough weapon, but if there was some kind of ethereal quality to it because of the psychic resonance...

It keeps Power swords ok too, since they do an extra Mag Dam due to the field, and Power Field Quality means they still destroy normal weapons, whereas Force Weapons do not (but similarly are immune).

We'll pilot it for now and see how it works. If it does start to make things crazy, we'll dial it down (Perhaps a D3 or D5) or off.

Agreed?

If things are getting fraught Nergüi can take a break from collecting geneseed and lay into some denizens before returning to his task.  

On 7/27/2022 at 11:54 PM, Mazer Rackham said:

Ammo count for Nergüi is irrelevant, since he has a Shot Selector and therefore 180 Bolt Rounds! He can afford to spray and pray! (Ha, Chaplain pun).

 

I have tried to keep track of bullets spent as best I can on his Character sheet, by my count I am 22 rounds spent for normal ammo (so many misses!) and full for the other two.

10 minutes ago, Machine God said:

Did the Rosarius save Nergui from taking any damage from the Plasma Gun? 

If MR allows, lets find out.

Rosarius field is 50 if memory serves
D100: 47 So yes?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.