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Kill Team: Ashes of Faith (Inquisition vs Chaos Cultists)


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3 minutes ago, firestorm40k said:

Or, you've already spoken nicely to the people who run your local FLGS and asked them to put your name down ready for when it goes on order :whistling::wink::biggrin:

 

 

Good for you....I live in the deepest darkest wilderness, so no FLGS here,,,,curses peace and solititude and distance from the ratrace!

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Oddly, the model that excites me the most is the servitor. No way for Inquisition to field them currently. This is actually an expansion in the model range (or a return to a previous capability). Gives me some hope for the future of the inquisition in 10th edition. Hope that will likely burn me.

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I am excited for this one, as mini-campaign narrative games can be a lot of fun.  Warhammer 40k meets DnD.  

 

However some of the models are a real miss for me.  Especially the Interrogator.  They are supposed to be the leader of the squad, but the model is rather boring and lacks intrigue, IMO.  I wonder how many of these models are unused sculpts from the hopefully soon to be revealed Inquisitor version of Warhammer Quest. 

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Scribe is a A+ peak 40K model.

 

Deathworld veteran, priest and psyker bring that weird Imperium flavor and expertize. B tier.

 

Gunslinger, Eviscerator lady and ganger brings just as much usefullness as B tier, but only enough crazy for C tier. Servitor goes here as well, solely because it doesn't live up to Servitor X-101.

 

Which leaves the Interrogator and Enlightener in E or even F tier. I thought they were acolytes and the gunslinger was the Interrogator before I read the article. 

Why is one of them armed with an autopistol+book, and the other 2 daggers(+maybe a chainsword)? I get that the rest of the team are the specialist for fighting, and they are there for interrogations and torture, but... An autopistol? Did they spend the budget on candles?

 

Mostly good models though, any disappointment from my side is mostly from unreasonable expectations.

 

EDIT:

 

4 hours ago, librisrouge said:

Oddly, the model that excites me the most is the servitor. No way for Inquisition to field them currently. This is actually an expansion in the model range (or a return to a previous capability). Gives me some hope for the future of the inquisition in 10th edition. Hope that will likely burn me.

 

I would be concerned that an Inquisition group is now: 

0-1 servitor.

0-1 autosavant.

1 interrogator with autopistol or 1 enlightener with 2 knives.

1 Astra militarum veteran with polearm, or 1 hive ganger with hand flamer and chainsword.

1 Preacher with shotgun or 1 psyker.

1 Gunslinger with plasma pistol and auto carbine or 1 Fanatic with eviscerator.

1 skull-tome.

Edited by MagicHat
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1 hour ago, MagicHat said:

I would be concerned that an Inquisition group is now: 

0-1 servitor.

0-1 autosavant.

1 interrogator with autopistol or 1 enlightener with 2 knives.

1 Astra militarum veteran with polearm, or 1 hive ganger with hand flamer and chainsword.

1 Preacher with shotgun or 1 psyker.

1 Gunslinger with plasma pistol and auto carbine or 1 Fanatic with eviscerator.

1 skull-tome.

Ah, there it is. The voice of reason, dashing my hopes. Thank you, good sir. I was afraid I'd become an optimist for a bit there. I'm better now.

 

In all seriousness, you're too likely to be right. In addition, it won't count as a mandatory choice in any detachment except in inquisition detachments that don't have inquisitors.

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I'm really intrigued by the campaign mode, and being able to substitute other kill teams. It sounds like it could be a fun basis for an inquisitorial team (or even deathwatch) trying to root out a genestealer cult before it attracts a looking hive fleet 

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10 hours ago, WrathOfTheLion said:

I'd always heard rumors of scouts vs Striking Scorpions for a while now, hadn't heard of anyone having it backwards until recently.


I’ve  been thinking about this rumour and am trying to work out what may be coming. Bear with me here. If it is a box of scouts vs striking scorpions then to fit with every other kill team 2.0 release (bar this one) it will need to be the first in the season - reason for this is the first set has always had 2 completely new kits in it. It will also need new terrain to fit the pattern. However…..

 

Where it doesn’t fit the pattern is that all the new kits in the season starters (Krieg, kommandos, breachers, kroot) follow the same pattern of 10 (approx) models with specialist options included, same as all the new kits. A scouts vs striking scorpion release makes me think much more of a set more in line with say the marine vs Necron one towards the end of first edition where you had 5 necrons and a character vs 5 marines and a character. Though including something like a Phoenix lord would be excessive for kill team. 
 

In any case  I can’t see them releasing a full set of 10 models with specialists etc included - it may work for the scouts to a degree but not the scorpions. The scouts will likely need to be 2 duplicate sprues of 5 and the scorpions in multiples of 5 to be resold at the same price point as banshees / reapers. It will be a departure from the norm regardless. 

Edited by jimbo1701
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3 minutes ago, jimbo1701 said:


I’ve  been thinking about this rumour and am trying to work out what may be coming. Bear with me here. If it is a box of scouts vs striking scorpions then to fit with every other kill team 2.0 release (bar this one) it will need to be the first in the season - reason for this is the first set has always had 2 completely new kits in it. It will also need new terrain to fit the pattern. However…..

 

Where it doesn’t fit the pattern is that all the new kits in the season starters (Krieg, kommandos, breachers, kroot) follow the same pattern of 10 (approx) models with specialist options included, same as all the new kits. A scouts be striking scorpion release makes me think much more of a set more in line with say the marine vs Necron one towards the end of first edition where you had 5 necrons and a character vs 5 marines and a character. Though including something like a Phoenix lord would be excessive for kill team. 
 

In any case  I can’t see them releasing a full set of 10 models with specialists etc included - it may work for the scouts to a degree but not the scorpions. The scouts will likely need to be 2 duplicate sprues of 5 and the scorpions in multiples of 5 to be resold at the same price point as banshees / reapers. It will be a departure from the norm regardless. 

Yes first in a season, and we just got strong hints for scouts and aeldari something as the first of the fall season 2023.

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~$325 in models. I'm assuming this will be at the $210 price point that the KT/WC starters and Battleforces share. If that's the case, not a bad deal if you're able to beat the scalp-bots.

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5 hours ago, MagicHat said:

 

I would be concerned that an Inquisition group is now: 

0-1 servitor.

0-1 autosavant.

1 interrogator with autopistol or 1 enlightener with 2 knives.

1 Astra militarum veteran with polearm, or 1 hive ganger with hand flamer and chainsword.

1 Preacher with shotgun or 1 psyker.

1 Gunslinger with plasma pistol and auto carbine or 1 Fanatic with eviscerator.

1 skull-tome.

 

This will be part of the list... But every other KT full of specialists has had one generic team member who could be spammed... Which in this case will likely be the generic acolyte. This allows people to include the specialists that suit their vision for the team and fill the remaining spots with acolytes.

 

And while there certainly are better ways that could have been done, keep in mind that it is better than the bland Acolyte unit that we have right now.

 

As for others who are concerned about the existing options (Jokaero, Bound Daemon, Generic Inquisitors), don't forget- this is a Kill Team release, not a 40k release, and we know that Agents are getting a dex. You can rest assured these models will come with that release wave.

 

Some are concerned about options from previous editions (DCA's and Crusaders); these units could be released with the SoB dex.

 

The inclusion of SoS as Inquisition hench bodes well for the SoS- perhaps an expansion to their limited range too?

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24 minutes ago, ThePenitentOne said:

The inclusion of SoS as Inquisition hench bodes well for the SoS- perhaps an expansion to their limited range too?

The HH 2.0 SoS have received some more options in-book like grenade/missile launchers, cyber-mastiffs and other beasts, and even jetbikes, so that is a possibility. 

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2 hours ago, ThePenitentOne said:

 

This will be part of the list... But every other KT full of specialists has had one generic team member who could be spammed... Which in this case will likely be the generic acolyte. This allows people to include the specialists that suit their vision for the team and fill the remaining spots with acolytes.

 

And while there certainly are better ways that could have been done, keep in mind that it is better than the bland Acolyte unit that we have right now.

 

Don't most kill team models have 1 generic unit load-out or 1 specialist load-out? These models choose 1 of 2 specialist load-outs, no ccw and autopistol that every model can take.

 

Isn't the ancillary support instead the spammed generic part of the kill team?

 

If the bland acolyte options are gone though, then that would pretty much invalidate all current inquisition collection.

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I’m glad that Inquisitor warbands are getting some love. I remember GW saying that they were going to use Kill Team to explore factions which didnt necessarily warrant an entire faction but we’re none the less a big part of the lore. Really want to go to town painting some of these, they’ll gel perfectly with the Blackstone Fortress models.

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8 minutes ago, MagicHat said:

 

Don't most kill team models have 1 generic unit load-out or 1 specialist load-out? These models choose 1 of 2 specialist load-outs, no ccw and autopistol that every model can take.

Many of them actually have 2 generic + at least 1 specialist per model ( well noviatates, corsairs and arbites at least).. they are really rich kits but underpresented by GW.

Wich could be the case here too ofcourse, they very rarely show all the options. ( with kt especially ignoring the generic ones )  

 

On the other hand however this really is its own thing and despite sharing the name and rules, seems designed with a seperate mindset from killteam, so same design principles might not apply.

 

I always found that cultists release odd... the group ( cultists, mutants, torments and dark commune) often felt to me  as if they were leftovers from an unreleased game / major WHQ expansion and they feel so "at home" in this concept including the progressive mutation, i think reception of both this box and that release would have been more positive if this was their first home.

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13 hours ago, MagicHat said:

Which leaves the Interrogator and Enlightener in E or even F tier. I thought they were acolytes and the gunslinger was the Interrogator before I read the article. 

Why is one of them armed with an autopistol+book, and the other 2 daggers(+maybe a chainsword)? I get that the rest of the team are the specialist for fighting, and they are there for interrogations and torture, but... An autopistol? Did they spend the budget on candles?

 

 

In general I think you'll find that most people tend to be armed with simpler weapons than we expect from the "kitchen sink" world of 40k the game, including interrogators and even inquisitors :) 

 

That was and is certainly a feature of most Inquisition lit and even inquisitor itself - a grittier, more down to earth, world.

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5 hours ago, MagicHat said:

 

 

If the bland acolyte options are gone though, then that would pretty much invalidate all current inquisition collection.

 

KT models won't invalidate 40k (or shouldn't- I guess you never know).

 

This unit with all it's options will replace the acolyte unit in the new dex. If we're lucky, they'll do what they did with Corsairs and Arbites and make more than one unit entry out of the box- one elite (with some or all of the specialist options) and one troop (mostly standard troops).

 

As for ancillary support models, I have been operating under the assumption that they are in lieu of an acolyte team- just as you can field Inquisitors in Inquisition detachments or attach them as agents to other Imperial forces. Could be wrong, of course, but that was the assumption.

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Very excited for this set! Coming at the perfect time as well as i'm putting together my inquisitorial stormtroopers company (check out my instagram for details) Looks like there will be lots of parts and options which is great. Already buzzing with ideas for conversions! By the looks of it the possible models include: gun servitor, autosavant, tome skull, interrogator/Enlightener, Guard veteran/penal legionnaire, mystic/hierophant (i think, hard to read the blurry box description) and gunslinger/fanatic.

 

18 hours ago, MagicHat said:

I would be concerned that an Inquisition group is now: 

0-1 servitor.

0-1 autosavant.

1 interrogator with autopistol or 1 enlightener with 2 knives.

1 Astra militarum veteran with polearm, or 1 hive ganger with hand flamer and chainsword.

1 Preacher with shotgun or 1 psyker.

1 Gunslinger with plasma pistol and auto carbine or 1 Fanatic with eviscerator.

1 skull-tome.

 

I share your concern that when the rules for 40k games drop they will be very inflexible with a lot less options (assuming this replaces the acolyte unit). It'll come down to A) unit size and B) weapon options. If it was say:

 

0-1 servitor.

0-1 autosavant.

0-1 Interrogator

0-1 Mystic

2-5 Warrior Acolytes

 

That'd be okay but only if they allow you to choose the weapons they can have. Looking at the available options you've got several pistols, a few close combat weapons and a shotgun as options. That's cutting out a LOT from the current acolyte weapons list, particularly two handed ranged weapons. Given that not all of the specialists make it from kill team into regular 40k (vox operators, medics, tech troopers etc) i would imagine the vertan, penal legion, heirophant, gunslinger and fantatic might would become generic acolytes. It'll come down to if GW is feeling generous and would allow people to kitbash weapon options from other kits or (as the trend seems to be) they'll only let you use what is in the box. On the whole it seems unlikely that the rules would suit you taking more than one of these "agents" squads as they're unlikely to stack benefits. I'd feel very sad for all the people who've built acolyte squads with meltaguns or power fists if they're completely invalidated. However if this unit is an addition to the imperial agents roster instead of a replacement for Acolytes i'll be a very happy camper :D

Edited by Onyx Warpainter
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