EmpiricalReed Posted June 9, 2023 Share Posted June 9, 2023 Am I missing something or does the datasheet for the Bike Squad list a bunch of weapon options in the wargear (like Meltagun) that aren't listed in the ranged weapons on the front of the datasheet? Captain Idaho and Spyros 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957124 Share on other sites More sharing options...
Large and Moving Torb Posted June 9, 2023 Share Posted June 9, 2023 6 minutes ago, Carcosa said: Have librarians lost the ability to take to jump packs? €: the chaplain on bike is just on profile for OG and primaris marines. it's on the card right after the Assault Intercessor Squad. Carcosa 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957125 Share on other sites More sharing options...
Bradeh Posted June 9, 2023 Share Posted June 9, 2023 2 minutes ago, EmpiricalReed said: Am I missing something or does the datasheet for the Bike Squad list a bunch of weapon options in the wargear (like Meltagun) that aren't listed in the ranged weapons on the front of the datasheet? Most Firstborn stuff has a armoury like old editions, they can take everything basically. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957127 Share on other sites More sharing options...
Malakithe Posted June 9, 2023 Share Posted June 9, 2023 So they chose to remove the Primaris keyword from only some but left it on others? Strange choice. And im glad these rules got simplified to a mere 252 pages lol Wolf Guard Dan, Sarges, Special Officer Doofy and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957128 Share on other sites More sharing options...
EmpiricalReed Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, Bradeh said: Most Firstborn stuff has a armoury like old editions, they can take everything basically. I get that I think, but I thought that a model's weapons were to be on the datasheet. So if I add two meltaguns to my bikers, what weapon profile am I supposed to use? (Because the a generic meltagun entry isn't listed in the Armoury card either) Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957129 Share on other sites More sharing options...
Evil Eye Posted June 9, 2023 Share Posted June 9, 2023 (edited) On the one hand this seems mostly pretty good! Nice to see that the line between real Marines Firstborn and Primaris has been blurred enough that one can easily run mixed forces and be no worse off for it. On the other hand there's still some major silliness with datasheet loadouts, as GW struggles fiercely to remove any possibility of someone running a model that isn't stock, and Primaris STILL being forbade from traveling in Rhinos is just stupid. Especially given that in most other respects they've removed a lot of that nonsense. Let them in already! One slight bonus is that, with the grav-tanks no longer having the FLY keyword (or indeed any rules separating them from regular tanks), I can see either conversions to make them into proper tracked vehicles or alternative models that have the same armaments but otherwise look more like proper Marine tanks being viable. I won't lie I kinda want to make a printable Impulsor counts-as that's effectively a larger Rhino with some extra weapons. Edited June 9, 2023 by Evil Eye Brain ceased to work and forgot how formatting is done. Time to be sent for recycling at the corpse starch plant I fear... Blindhamster, CaptainFrederickson, Warden-Paints and 3 others 1 3 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957131 Share on other sites More sharing options...
TrawlingCleaner Posted June 9, 2023 Share Posted June 9, 2023 12 minutes ago, Large and Moving Torb said: And am I reading the the Tac squad unit composition right? It has to be a 10-man squad? That's correct, it also means they can't fit in Razorbacks unfortunately. It doesn't look like a typo as the weapons options don't specify the need for X amount of models before being able to take Special/Heavy Weapons Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957132 Share on other sites More sharing options...
Burni Posted June 9, 2023 Share Posted June 9, 2023 (edited) Is that ancient in terminator armour a new model? I also noticed that the Primaris Company Champion is no longer in Legends and has a data card. Edited June 9, 2023 by Burni Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957133 Share on other sites More sharing options...
Blindhamster Posted June 9, 2023 Share Posted June 9, 2023 so primaris captain actually still can't have a plasma pistol and power weapon, despite the model :P hopefully thats in legends at least goodness me, refuse to yield halving damage dealt to gravis captains is surprising. T6 W6 3+ 4++ and halving damage is... durable. interesting that phobos captain can lead scouts... wonder if that means new scout models coming ;) regular captains and primaris captains being identical outside of options and units they can lead is actually a surprise. terrible photoshop work on the captain on bike :P reivers still kinda suck (indicated by the reiver lieutenant) love shoot and fade on the phobos lieutenant i like the librarians and their abilities. chaplains rules are cool, litanies of hate is going to be very very good this edition, spiritual leader will be great late game. intercessors seem good, assault intercessors look like they'll be fairly decent at taking objectives heavy intercessors are TANKY vs small arms Infiltrators are basically unchanged, i like that they get heavy so are accurate whe not moving though Incursors give marines marker lights :D :P tactical squads base ability is amazing, but does mean intercessors are better at objective game. scouts rule is fun! primars champion is in there, and look quite good. apothecaries got FAR worse, heals 1 model from his unit, cant heal characters. kinda sucks considering nids insane regen powers ancients are iffy, but alright bladeguard are alright, decidedly un-tanky compared to some other things, but I like their special rule im sad they didn't make a primaris command squad, considering the components to do so exist. vanguard got worse by a country mile. take it back, riever squads flat out forcing battleshock checks EVER FIGHT PHASE aggressors are alright terminator assault squad looks good Spyros and Wugo_Heaving 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957134 Share on other sites More sharing options...
acrozatarim Posted June 9, 2023 Share Posted June 9, 2023 I have to admit, my eyes had thoroughly glazed over before half way through. Space marines just have too damn many datasheets, and are in dire need of some consolidation/thinning down. Interrogator Stobz, MithrilForge, Tymell and 2 others 2 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957135 Share on other sites More sharing options...
Bradeh Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, Blindhamster said: so primaris captain actually still can't have a plasma pistol and power weapon, despite the model :P hopefully thats in legends at least goodness me, refuse to yield halving damage dealt to gravis captains is surprising. T6 W6 3+ 4++ and halving damage is... durable. interesting that phobos captain can lead scouts... wonder if that means new scout models coming ;) regular captains and primaris captains being identical outside of options and units they can lead is actually a surprise. terrible photoshop work on the captain on bike :P reivers still kinda suck (indicated by the reiver lieutenant) love shoot and fade on the phobos lieutenant i like the librarians and their abilities. chaplains rules are cool, litanies of hate is going to be very very good this edition, spiritual leader will be great late game. intercessors seem good, assault intercessors look like they'll be fairly decent at taking objectives heavy intercessors are TANKY vs small arms Infiltrators are basically unchanged, i like that they get heavy so are accurate whe not moving though Incursors give marines marker lights :D :P tactical squads base ability is amazing, but does mean intercessors are better at objective game. scouts rule is fun! primars champion is in there, and look quite good. apothecaries got FAR worse, heals 1 model from his unit, cant heal characters. kinda sucks considering nids insane regen powers ancients are iffy, but alright bladeguard are alright, decidedly un-tanky compared to some other things, but I like their special rule im sad they didn't make a primaris command squad, considering the components to do so exist. vanguard got worse by a country mile. take it back, riever squads flat out forcing battleshock checks EVER FIGHT PHASE aggressors are alright terminator assault squad looks good Yeah, having Reivers in enemies lines being supported will cause havoc. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957136 Share on other sites More sharing options...
Blindhamster Posted June 9, 2023 Share Posted June 9, 2023 29 minutes ago, TrawlingCleaner said: I wonder if the inclusion of Legends units in the Index is to encourage more people to use Legends? If they're in their own PDF, they're less likely to be seen or used? which legends units? Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957137 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted June 9, 2023 Share Posted June 9, 2023 (edited) So now an entire Hellblaster squad can take Plasma Pistols in place of their Bolt Pistols. You just need to buy five boxes in order to equip a single squad that way, and they'll ALL be augmetic left arms. No, you CAN'T equip them with your leftover Plasma Pistol bits from the Assault Intercessor kit as those are RIGHT arms and all Plasma Incinerator options require use of the right arm. Edited June 9, 2023 by Lord Nord (Five, not ten. Forgot about the repeated sprues). Dracos, Dark Shepherd, Khornestar and 2 others 3 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957138 Share on other sites More sharing options...
Bradeh Posted June 9, 2023 Share Posted June 9, 2023 (edited) 3 minutes ago, Blindhamster said: which legends units? Most of the units in this PDF will become legends I think, just how they have been. Edited June 9, 2023 by Bradeh Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957139 Share on other sites More sharing options...
Dagoth Ur Posted June 9, 2023 Share Posted June 9, 2023 Just now, Lord Nord said: So now an entire Hellblaster squad can take Plasma Pistols in place of their Bolt Pistols. You just need to buy ten boxes in order to equip a single squad that way, and they'll ALL be augmetic left arms. No, you CAN'T equip them with your leftover Plasma Pistol bits from the Assault Intercessor kit as those are RIGHT arms and all Plasma Incinerator options require use of the right arm. Or - and hear me out on this one - you slap the holstered pistols in that kit onto your minis and call it a job done. Dracos, Sea Creature, Blurf and 21 others 4 14 2 4 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957140 Share on other sites More sharing options...
Lord Marshal Posted June 9, 2023 Share Posted June 9, 2023 (edited) 7 minutes ago, Burni said: Is that ancient in terminator armour a new model? It's from Space Marine Heroes 2, repainted in Ultramarine colours. Edited June 9, 2023 by Lord Marshal ZeroWolf, Burni, HolyPestilience and 3 others 3 3 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957141 Share on other sites More sharing options...
Blindhamster Posted June 9, 2023 Share Posted June 9, 2023 3 minutes ago, Bradeh said: Most of the units in this PDF are legends. Nothing indicates that in the PDF? Khornestar, Toxichobbit and Bloody Legionnaire 3 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957144 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted June 9, 2023 Share Posted June 9, 2023 (edited) 3 minutes ago, Dagoth Ur said: Or - and hear me out on this one - you slap the holstered pistols in that kit onto your minis and call it a job done. I'm not that sloppy. No way a Plasma Pistol fits into a standard Bolt Pistol holster. Edited June 9, 2023 by Lord Nord crimsondave, Kastor Krieg, tzeentch9 and 10 others 8 5 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957145 Share on other sites More sharing options...
Dagoth Ur Posted June 9, 2023 Share Posted June 9, 2023 Just now, Lord Nord said: I'm not that sloppy. No way a Plasma Pistol fits into those holsters. I mean I dunno, patterns such as the one found in the new beakie box would easily fit in with room to spare. But you do you, I guess. Sea Creature, Sword Brother Adelard, Bloody Legionnaire and 2 others 1 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957147 Share on other sites More sharing options...
Indy Techwisp Posted June 9, 2023 Share Posted June 9, 2023 I note the Tyrannic War Veterans have [Anti-Tyranid] on all their weapons. That's gonna be a slight pain since Marines and Tyranids are the first 2 Factions to get their full codex. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957148 Share on other sites More sharing options...
danodan123 Posted June 9, 2023 Share Posted June 9, 2023 Dang, was hoping drop pods had something like a 12 man capacity instead of the 10 VengefulJan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957149 Share on other sites More sharing options...
Burni Posted June 9, 2023 Share Posted June 9, 2023 Apparently Devastators are bad shots now. (I know its so they aren't hitting on 2+ due to [Heavy] all the time - just seems weird to see it) Firedrake Cordova and Interrogator Stobz 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957150 Share on other sites More sharing options...
Starlight_Wolf Posted June 9, 2023 Share Posted June 9, 2023 (edited) 1 hour ago, Shield-Captain said: Little confused because I didn’t look at the Tyranid n ethe other day, but I’m assuming that there were no points costs in that index either? Points aren't being released until after the indexes (indices?) all drop, the points come out 2 days before Leviathan iirc? Double checked - rumoured date for points dropping is June 16th (7 days and counting :) ) Edited June 9, 2023 by Starlight_Wolf ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957151 Share on other sites More sharing options...
TrawlingCleaner Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, Blindhamster said: Nothing indicates that in the PDF? Nothing indicates it here but a lot of the Firstborn characters are currently in Legends, Relic Termies and Contemptors are going to Legends too. My assumption is they'll release a list of units that are in Legends and are in this Index to be used for the rest of the edition. If it's in the Index, I suppose more poeple are likely to use it. Perhaps it's a step in the right direction to try to get more people to use them IMO Bloody Legionnaire 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957152 Share on other sites More sharing options...
Kilamandaros Posted June 9, 2023 Share Posted June 9, 2023 Ooo Devastator squad with grav cannons in a drop pod is back - anti-vehicle 2+ with 3 shots D3 looks really strong, shame about only -1 AP but poor AP is across the board it seems. Karhedron and Bloody Legionnaire 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/2/#findComment-5957153 Share on other sites More sharing options...
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