Arbedark Posted June 9, 2023 Share Posted June 9, 2023 Just now, Paradogmatic said: Possibly -- I do enjoy the concept of a 10 man Heavy Intercessor bodyguard for him so this may be true That is how I shall be running him, alongside something a little heavier. Iron Father Ferrum 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957228 Share on other sites More sharing options...
Paradogmatic Posted June 9, 2023 Share Posted June 9, 2023 (edited) 4 minutes ago, Karhedron said: If I am reading this right, Stormravens can now carry Primaris Dreadnoughts. I think my Brutalis just found a ride! I don't think it does because the Redemptor for example has they keyword 'Redemptor Dreadnought' not 'Dreadnought'. This one will probably need clarification to keep people happy EDIT: HUH - I just noticed the Brutalis has both 'Dreadnought' and 'Brutalis Dreadnought' -- I guess unless they change it that one does work. That has to be an error Edited June 9, 2023 by Paradogmatic Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957229 Share on other sites More sharing options...
Squark Posted June 9, 2023 Share Posted June 9, 2023 2 minutes ago, Large and Moving Torb said: The Tactical unit comp change is really obnoxious. I have a small Dark Angels army with a Razorback and was planning on adding another with a five-man Tac squad. I guess that is going to have to be a second Devastator squad not, just with bolters so I can take my second RB. I didn't notice anything; Could you elaborate on what you are referring to? Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957230 Share on other sites More sharing options...
Blindhamster Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, OrkPlayer137 said: Sicarius and Cassius can be added to Sternguard squads! I think that's the only case I've found of mixing Firstborn characters and Primaris units. phobos captain and scout squads is another. shrike and assault/vanguard squads is another OrkPlayer137 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957231 Share on other sites More sharing options...
Karhedron Posted June 9, 2023 Share Posted June 9, 2023 (edited) 3 minutes ago, Paradogmatic said: I don't think it does because the Redemptor for example has they keyword 'Redemptor Dreadnought' not 'Dreadnought'. This one will probably need clarification to keep people happy Interesting because the Brutalis has both sets of Keywords. To be fair, the Brutalis is the one I really want to throw at the enemy. The Redemptor is much more useful stomping up the midfield and shooting. Edited June 9, 2023 by Karhedron Sea Creature 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957234 Share on other sites More sharing options...
Blindhamster Posted June 9, 2023 Share Posted June 9, 2023 just want to reiterate, they utterly neutererd vanguard vets lol... their rules equate to basic power weapons. Not even close to hammers or fists. Agree with others in that they should have had a heavy melee option Toxichobbit, VengefulJan, The4thHorseman and 9 others 1 11 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957237 Share on other sites More sharing options...
Medicinal Carrots Posted June 9, 2023 Share Posted June 9, 2023 Looking at the Salamanders characters: Adrax Agatone looked good until I saw how anemic his options for attached units are. He has melee focused abilities, but the only melee unit he can lead is Assault Intercessors, who already get a reroll wound ability. Would it be too much to ask to let him pall around with Bladeguard at least? Vulkan He'stan looks much better. His ability is going to make your contol of that particular objective especially secure. And he can benefit units other than the one he's joined with a pretty good range, so it doesn't feel like a waste to leave him sitting on an objective. 7 minutes ago, OrkPlayer137 said: Sicarius and Cassius can be added to Sternguard squads! I think that's the only case I've found of mixing Firstborn characters and Primaris units. Vulkan He'stan can join Infernus squads Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957238 Share on other sites More sharing options...
Blindhamster Posted June 9, 2023 Share Posted June 9, 2023 Just now, Medicinal Carrots said: Looking at the Salamanders characters: Adrax Agatone looked good until I saw how anemic his options for attached units are. He has melee focused abilities, but the only melee unit he can lead is Assault Intercessors, who already get a reroll wound ability. Would it be too much to ask to let him pall around with Bladeguard at least? Vulkan He'stan looks much better. His ability is going to make your contol of that particular objective especially secure. And he can benefit units other than the one he's joined with a pretty good range, so it doesn't feel like a waste to leave him sitting on an objective. even for captains its only the shield bearing ones that can go with bladeguard, agree its a bit of a weird one though Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957240 Share on other sites More sharing options...
Blurf Posted June 9, 2023 Share Posted June 9, 2023 1 hour ago, Lord Nord said: I'm not that sloppy. No way a Plasma Pistol fits into a standard Bolt Pistol holster. I mean...neither would a bolt pistol? Those holsters are not at all to scale. Arkangilos, Oxydo, Sword Brother Adelard and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957243 Share on other sites More sharing options...
Orange Knight Posted June 9, 2023 Share Posted June 9, 2023 3 minutes ago, Blindhamster said: just want to reiterate, they utterly neutererd vanguard vets lol... their rules equate to basic power weapons. Not even close to hammers or fists. Agree with others in that they should have had a heavy melee option Yeah, these guys are done. Probably about right. They can still be made durable and fast, however. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957244 Share on other sites More sharing options...
Blurf Posted June 9, 2023 Share Posted June 9, 2023 8 minutes ago, Squark said: I didn't notice anything; Could you elaborate on what you are referring to? Tacs are min 10. Large and Moving Torb 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957246 Share on other sites More sharing options...
ChapterMasterGodfrey Posted June 9, 2023 Share Posted June 9, 2023 As someone who didn't really play pre-8th (struggled through 4th & 5th as a child), what's the best way to go about buliding your army? Do I pick the character I like first and then pick from his possible bodyguard unit or do I pick the squad I like and pick from the available leaders? Seems a small distiction but I don't want to get it wrong! Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957247 Share on other sites More sharing options...
Dark Legionnare Posted June 9, 2023 Share Posted June 9, 2023 12 minutes ago, OrkPlayer137 said: Sicarius and Cassius can be added to Sternguard squads! I think that's the only case I've found of mixing Firstborn characters and Primaris units. Pedro can too, thank heavens. Of all the IC's that SHOULD be able to. At least they made him able to. That's been his whole deal since 4th or 5th ed, can't quite remember. Silas7 and Sea Creature 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957248 Share on other sites More sharing options...
Squark Posted June 9, 2023 Share Posted June 9, 2023 2 minutes ago, Blurf said: Tacs are min 10. Oh. Huh. That's... a choice. VengefulJan and BrainFireBob 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957250 Share on other sites More sharing options...
Dark Legionnare Posted June 9, 2023 Share Posted June 9, 2023 (edited) 2 minutes ago, Dark Legionnare said: Pedro can too, thank heavens. Of all the IC's that SHOULD be able to. At least they made him able to. That's been his whole deal since 4th or 5th ed, can't quite remember. Couldn't edit my post for some reason. oh, and they gave pedro a bit of a glow-up. His fist is not just "Some ol' powerfist" like it was in 8th and 9th. The bossman shall ride again! Edited June 9, 2023 by Dark Legionnare Silas7 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957251 Share on other sites More sharing options...
sandrorect Posted June 9, 2023 Share Posted June 9, 2023 (edited) 12 minutes ago, Blindhamster said: just want to reiterate, they utterly neutererd vanguard vets lol... their rules equate to basic power weapons. Not even close to hammers or fists. Agree with others in that they should have had a heavy melee option Maybe because this will be the equipement of the new version of models to relese at no much time. I think this index have some units that will be no more in the near future... Edited June 9, 2023 by sandrorect Urkh 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957255 Share on other sites More sharing options...
DemonGSides Posted June 9, 2023 Share Posted June 9, 2023 4 minutes ago, ChapterMasterGodfrey said: As someone who didn't really play pre-8th (struggled through 4th & 5th as a child), what's the best way to go about buliding your army? Do I pick the character I like first and then pick from his possible bodyguard unit or do I pick the squad I like and pick from the available leaders? Seems a small distiction but I don't want to get it wrong! Pick a faction, buy at least one HQ, then just season in whatever things you like. This edition has almost no restrictions on what can be brought to bear as a complete army, so you kinda have the ability to do whatever you want. Like dreadnoughts? Field a whole force of them. Like a more combined arms detachment feel? Grab a couple of squads of intercessors, a couple heavier weapon squads and a few vehicles and go to town! The world is your oyster! Dark Shepherd, ChapterMasterGodfrey, sonsoftaurus and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957258 Share on other sites More sharing options...
Bradeh Posted June 9, 2023 Share Posted June 9, 2023 Most likely will get new Vanguard Vets in Summer. Just got new Terminators and Sternguard so makes sense. DemonGSides, Sea Creature and sandrorect 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957261 Share on other sites More sharing options...
Kilamandaros Posted June 9, 2023 Share Posted June 9, 2023 My poor Chaplain dread has been sent to legends twice now with no Venerable dread - time to convert him to an Ironclad - maybe a giant Crozius Arcanum as the Seismic hammer sonsoftaurus, Cruor Vault, Sea Creature and 2 others 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957263 Share on other sites More sharing options...
Aragus Posted June 9, 2023 Share Posted June 9, 2023 Lysander has a nice buff, nice thunder hammer and a 2++ for a phase! Also plasma inceptors with damage 2 not overcharged seems like a mistake? Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957264 Share on other sites More sharing options...
Karhedron Posted June 9, 2023 Share Posted June 9, 2023 14 minutes ago, ChapterMasterGodfrey said: As someone who didn't really play pre-8th (struggled through 4th & 5th as a child), what's the best way to go about buliding your army? Do I pick the character I like first and then pick from his possible bodyguard unit or do I pick the squad I like and pick from the available leaders? Seems a small distiction but I don't want to get it wrong! I would probably pick the units you want and then select appropriate characters to lead them. You need the units to build your battleplans around, the Characters are the seasoning to make them spicier. If you have a character you particularly like it is worth looking at what units he would work well in. But overall I think it is better to choose the units you need to execute your plan. You might choose a cool set of characters and then discover that they can't lead the sort of army you want to build or are stuck in units that don't really benefit from their abilities (like putting a Lt in a Tactical Squad). 24 minutes ago, Blindhamster said: just want to reiterate, they utterly neutererd vanguard vets lol... their rules equate to basic power weapons. Not even close to hammers or fists. Agree with others in that they should have had a heavy melee option I am sorry, that is my fault. I just tracked down a box of the lovely Blood Angels Vanguard Vets and got them magentised. I was planning to spray them this weekend. Firedrake Cordova, Rhavien, Dracos and 5 others 1 5 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957266 Share on other sites More sharing options...
Large and Moving Torb Posted June 9, 2023 Share Posted June 9, 2023 8 minutes ago, DemonGSides said: Pick a faction, buy at least one HQ, then just season in whatever things you like. This edition has almost no restrictions on what can be brought to bear as a complete army, so you kinda have the ability to do whatever you want. Like dreadnoughts? Field a whole force of them. Like a more combined arms detachment feel? Grab a couple of squads of intercessors, a couple heavier weapon squads and a few vehicles and go to town! The world is your oyster! Personally, I want to see someone run a full 9 Land Raiders (standard, Crusader, and Redeemer) in an Onslaught game. That's assuming points aren't too different. VengefulJan and sonsoftaurus 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957268 Share on other sites More sharing options...
DemonGSides Posted June 9, 2023 Share Posted June 9, 2023 I'm assuming they're getting re-done with the rumored nee jump pack primaris. Hopefully. It's a strange one to lose out on even though I never used them much. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957269 Share on other sites More sharing options...
SillyDreadnought Posted June 9, 2023 Share Posted June 9, 2023 I'm not happy with these index rules. They're needlessly arbitrary on some things, and all the units I liked to use got worse. Really not happy at all, to the point where I think I'll pass on the edition. Kallas, The4thHorseman, Wugo_Heaving and 5 others 1 2 5 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957271 Share on other sites More sharing options...
Bradeh Posted June 9, 2023 Share Posted June 9, 2023 (edited) 3 minutes ago, SillyDreadnought said: I'm not happy with these index rules. They're needlessly arbitrary on some things, and all the units I liked to use got worse. Really not happy at all, to the point where I think I'll pass on the edition. Worse in comparison to what though? To 9th? Every army is completely changed. Been playing since 3rd and rules change every edition, I try not to get too worked up about it because at the end of the days rules change all the time. Edited June 9, 2023 by Bradeh Maritn, Dracos, sandrorect and 10 others 13 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/5/#findComment-5957275 Share on other sites More sharing options...
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