Emperor Ming Posted June 9, 2023 Share Posted June 9, 2023 Have they included the units going to legends? That's confusing if so divad8 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957276 Share on other sites More sharing options...
Karhedron Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, Emperor Ming said: Have they included the units going to legends? We don't really know. Pretty much everything from the 9th Ed codex is in there along with Agastus and Leviathan. Either there are some Legends units in there or less stuff is going to Legends than some rumour-mongers claimed. We should get a better idea when points come out. Is that on the 16th? The Spitehorde and Starlight_Wolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957279 Share on other sites More sharing options...
Malekor Posted June 9, 2023 Share Posted June 9, 2023 If cheap, vindicators have some serious anti-tank and pretty durable with the 2+ save and a 33" threat range Dark Shepherd, Iron Father Ferrum, Karhedron and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957280 Share on other sites More sharing options...
Squark Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, Emperor Ming said: Have they included the units going to legends? That's confusing if so I don't think so. I think they decided to keep the Betrayal at Calth Contemptor and Relic Terminators from the previous codex, and only send the newly released heresy stuff to Legends. I'd put the inclusion of these options in the facebook post down to the left hand not knowing what the right hand is doing. crimsondave 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957282 Share on other sites More sharing options...
Dumah Posted June 9, 2023 Share Posted June 9, 2023 Biggest win for me so far: Reivers actually being useful! Rune Priest Jbickb, Karhedron, ZeroWolf and 4 others 2 5 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957284 Share on other sites More sharing options...
Bradeh Posted June 9, 2023 Share Posted June 9, 2023 The Reiver Lt. still doesn't have deep strike, if Reivers take deep strike he can't join them right? VengefulJan and Wugo_Heaving 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957285 Share on other sites More sharing options...
CCE1981 Posted June 9, 2023 Share Posted June 9, 2023 Note, points wise not withstanding Combined Gravis Captians...Gravis Captain HALVES damage Why is the Captian gear locked and the Lieutenant not for joining Bladeguard or Hellblasters? Librarians uhmmm 4++ uhmmmmm yeah, Space Wolves will have no issue with Characters Librarian in Phobos Armor grants Stealth...I guess Camo Cloaks are gone :( No Lieutenant or Librarian (pg 59) with Jump pack? Chaplain on Bike leading a full Bike Squad Chaplain with Jump Pack...miss Techmarine and Servitors attached to Intercessors / Tactical Squad, Primaris/firstborn dependent, adding 2 Heavy Weapons to a Squad...uhmm nice! Assault Intercessors with a Librarian to clear objectives! Lieutenant with combi-weapon really doesn't seem that good In Heavy Intercessor the Heavy Bolter gets Assault Infiltrators Helix Gauntlet is quasi-nerfed Comms array as guard......squad can now have both! Incursor Squad....Multi Spectrum Array...YES PLEASE! Tactical Flexibility on Tactical Squads definitely nice GRAV is ant-vehicle 2+ Scout Squad with a Librarian in Phobos Armor is unshootable if played well! Primaris Company Champion is here!!!! Lacks an Invulnerable Save Primaris Apothecary, nice Bladeguard Ancient gets an INVULN! Ancient abilities are nice Wargear doesn't seem to be Chapter Locked anymore, i.e. infernus pistols or Ancient in Terminator Armor wargear selection, Assualt Squad Special Weapons Vanguard only get Heirloom Weapons...Power Weapons with AP -1 but gain lethal hits on charge. and different Datasheets for foot vs jump pack Sternguard exactly like the Leviathan Datasheet Judiciar...uhm yeah that is good ANNNND he can join squads ooh I predicted Reivers would get Percision....they force Battleshock with units in Engagement Range! And cause -1 Leadership within 6" Aggressors are interesting Centurian Assault Squad melee weapons get Sustained Hits 2 against Monster, Vehicle or Fortifications! Centurian Devastators are no slouch either against units on objectives, though lack of shots hampers them Invictors are great for standing around your Phobos units! Dreadnought Wisdom of the Ancients re-roll hit Aura Contemptor Dreadnoughts are....fun Redemptors kept Duty Eternal!!!! but suffer when at 1-4 wounds uhmmmm, Assault Squads??? Uhmm Assault Squads!!!! oh on foot and with Jump Packs are separate datasheets. I think Assault Squads are arguably just as good OUTRIDERS Go up to 6 AND can get an attached Invader! Yeah Attach a Chaplain or Bike Captain! Suppressors are - eh, AGAIN Inceptors their weapons are Assault AND PISTOL! Plasma are only 2-shot without blast, Meteoric Decent....uhm why? Twin-linked should help with lack of shots Storm Speeders + Land Speeder all have interesting abilities that interact with the rest of your army interesting Hellblasters.....uhm yeah, yeah got the bolt Rifle treatment, thought they might still have at least two weapon profiles but don't :(, yeah attach an Apothecary and go to town. Hope they are relatively cheaper. Eliminators are very, very NICE, Las fusils with d6 damage and DEVASTATING WOUNDS if it remained stationary yeah you don't wanna move with them. Attach a Phobos Librarian and untargetable over 12" Eradicators go up to 6 models!!!! Can re-roll Hit, Wound, and Damage uhmmm, yeah....Melta and Heavy Melta Rifle combined. Devastators - that Cherub should be "once per battle the Cherub can change a Hit roll, wound roll, or damage roll to 6." Just a little superfluous on only a hit roll. Why does the Hunter's Skyspear Missile Launcher have the Heavy keyword? ........Skyspear Missile Launcher hits Monster/Vehicle units on a 2+ on Overwatch.....am I right on that? It says "makes an attack..." Whirlwind - combined the launchers......ouch! Forces Battleshock from the bombardment Predator Destructor...anti-infantry fun with 6 shots at 24"!!! Predator Annihilator Strength 14!!!! Twin-Linked but one shot. Other shots re-roll wound roll of 1 against Monster/Vehicle...meh Lancer - Go Aquilon Optics! This is better than the Annhilator Reapers.....putting the reaper into Reapers!!!! Valiant is a huge miss Vindicator with Siege Shield ok Crusader/ Redeemer have Move 12"! 16/14 capacity respectively, Hurricane Bolters are legit! Repulsors various guns on top of guns were combined into "Repulsor Defense Array" I am good with this, the options were way too much Rhino's Capacity 12! 12" Move Razorbacks are cool! LOL Incursors or Eliminators in an Impulsor!!!! Uhmmmm yeah. Two Eliminator Squads in an Impulsor, and 2 squads of Incursors in 2x Impulsors Drop Pods...yeah two Drop pods with 9-man Infernus Squads attach a Primaris Librarian Are Chapter Masters only Named Characters now???? Pedro, pappi, mon ami! No named character can get into an Impulsor. Seems a lot of play with multiple units working together in this. ZeroWolf and Emperor Ming 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957286 Share on other sites More sharing options...
Squark Posted June 9, 2023 Share Posted June 9, 2023 Camo cloaks still seem to grant stealth- every unit I saw with one had stealth, anyway. The phobos Librarian just hands it out to the phobos units who don't have one. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957288 Share on other sites More sharing options...
Sir Clausel Posted June 9, 2023 Share Posted June 9, 2023 Inceptors with bolters are now D2 and have sustained hits 2! They do only have 3 shots but thats still pretty good! Maritn and Wugo_Heaving 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957294 Share on other sites More sharing options...
Orange Knight Posted June 9, 2023 Share Posted June 9, 2023 Everyone noticed the Contemptor comes back to life after being destroyed? Quite a fun rule I think. His ranged output isn't particularly great but you can throw caution to the wind. I think The Redemptor looks really good and has not been overshadowed by the Brutalis. I think now we have to wait for the points. A lot of units and characters seem great, but many of them cost cost a lot and we'll have some tough decisions ahead. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957296 Share on other sites More sharing options...
Brother Quinn Posted June 9, 2023 Share Posted June 9, 2023 I'm looking at what to add to bladeguard and at first I thought the Chaplain would be good for the +1 wound. Then I realized it would be better to add in a Lieutenant for the lethal hits because higher chance to get auto wounds > +1 wound I think. Combine that with the Captain and his ability and it's less and less likely I use the Chaplain. I was wondering, looking at the interaction between attaching Captain, Lt., and Ancients. Can I only attach two at most or can I possibly do all 3 to a bladeguard unit? I also want to try a full outrider squad with melta ATV and attached chaplain on bike. Pop the devastating wounds and fish for mortals on an oath target! Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957298 Share on other sites More sharing options...
Iron Father Ferrum Posted June 9, 2023 Share Posted June 9, 2023 My Redeemer is going to roll back into battle carrying five boltstorm Aggressors, a Gravis Captain, and the new Apothecary. And I can't wait. Dark Shepherd, Sea Creature, DemonGSides and 2 others 2 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957300 Share on other sites More sharing options...
Montford Posted June 9, 2023 Share Posted June 9, 2023 Predator Annihilator's turret lascannons are stronger than normal lascannons but they only get one shot. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957303 Share on other sites More sharing options...
OrkPlayer137 Posted June 9, 2023 Share Posted June 9, 2023 I see Land Raider Crusader and Redeemer are GRENADES units, presumably because their assault launchers do not have any other rule or profile. Spyros 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957304 Share on other sites More sharing options...
redmapa Posted June 9, 2023 Share Posted June 9, 2023 I couldn't find the Venerable Dread sheet, does anyone know the page number for it?. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957307 Share on other sites More sharing options...
Malekor Posted June 9, 2023 Share Posted June 9, 2023 10 minutes ago, redmapa said: I couldn't find the Venerable Dread sheet, does anyone know the page number for it?. You wont find it VengefulJan and redmapa 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957309 Share on other sites More sharing options...
The Spitehorde Posted June 9, 2023 Share Posted June 9, 2023 Can't find what doesn't exist. It appears to have gone. redmapa 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957311 Share on other sites More sharing options...
CCE1981 Posted June 9, 2023 Share Posted June 9, 2023 How does The Honour Vehement interact with a Captain in Gravis Armour with the Extra Attacks from the Relic Weapons? Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957313 Share on other sites More sharing options...
redmapa Posted June 9, 2023 Share Posted June 9, 2023 2 minutes ago, Malekor said: You wont find it 1 minute ago, The Spitehorde said: Can't find what doesn't exist. It appears to have gone. Thanks, I thought I was just tired or something. Such an odd omission. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957315 Share on other sites More sharing options...
Malekor Posted June 9, 2023 Share Posted June 9, 2023 1 minute ago, redmapa said: Thanks, I thought I was just tired or something. Such an odd omission. To add salt to the wound, they added an announced unit going to legends (The standard dread) and even gave it an interesting aura Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957317 Share on other sites More sharing options...
Captain Idaho Posted June 9, 2023 Share Posted June 9, 2023 Nothing too oppressive in the rules there, I feel good about moat of it thematically. Some minor quibbles... Grav Cannons are going to be difficult to point effectively as they're just flat out amazing if cheap but too low AP and range potentially for expensive. Internal balance might be off with Heavy Bolters and Multi-meltas being generally worse than Grav Cannons and Lascannons. Vanguard Veterans seems like a cheap shot. In fact the Sternguard getting no Sergeant options either just makes both squads seem very specialised and not particularly Elite. Worst of all, is twin Lightning Claws, power fists and Thunder Hammers exist... so why can't I use them now? Terrible. The Chapter Champion going bye-byes was sad for me. **** Positives... I like Tactical squads rules and don't mind too much them going to 10 men if the points are okay. It annoying but their rules are pretty good and weapons seem effect (Grav in particular). Assault Squads? Where have these came from like a wrecking machine! They're actually superior to Vanguard which is kinda shocking. Centurions are cool. Predators nifty little tanks. Land Raiders good. Hunters actually have a powerful weapon system but probably overshadowed by Predators. Whirlwinds and Vindicators are looking solid. Everything to do with Terminators is amazing. A Terminator Ancient can make a full squad fiendish. Happily surprised to see Relic Terminators and Contemptors in there, so either GW Facebook slugs got it wrong or they thought the conversation was about FW products and weren't aware there were Codex variants. Not holding my breath they'll make the Codex. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957318 Share on other sites More sharing options...
BrainFireBob Posted June 9, 2023 Share Posted June 9, 2023 Noted: No Combat Squads FB Chaplains on bikes now legal No Legends keyword? How's that going to be managed? Command Squads specified. Going to need to get a few banner bearers to convert mine. Tac Squads can doubleup specials without restriction. Vanguard Squads neutered with Heirloom weapons Assault squads can tote meltaguns or plasma guns at 5 men, twice Do transports still blow if nothing's embarked? Because otherwise, Razors are for assault marines. Need to check. Stormraven can drop any dreadnought Transport capacities up except for Stormraven and Pod. If you pod, no attached characters. If you don't, you can add both allowed First pass leap outs. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957319 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted June 9, 2023 Share Posted June 9, 2023 The Primaris Company Champion has a Bolt Pistol on his datasheet, even though the model doesn't have one (nor does the actual datasheet in the box). Cue countdown to the sage advice about - *and hear me out* - just accepting that he has it tucked somewhere under his tabard. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957326 Share on other sites More sharing options...
Hellex_The_Thanatar Posted June 9, 2023 Share Posted June 9, 2023 Uhm... Wow is all I can say. Marines eating good with the variety and options here. I do think this is utterly bloated but wow anyone can have any flavor of any style of combat here. Even without the chapter add-ons. jaxom 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957328 Share on other sites More sharing options...
Slips Posted June 9, 2023 Share Posted June 9, 2023 For GW saying they were going to be reducing the amount of re-rolls across the board, Space Marines sure do have a lot of rules that let them re-roll. Sea Creature, Special Officer Doofy, The Spitehorde and 3 others 4 2 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/6/#findComment-5957334 Share on other sites More sharing options...
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