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12 minutes ago, Iron Father Ferrum said:

GM OOC: Be advised, that's 3 times your armour value on that leg (minus the Pen), which means you're not Sealed anymore either. Remember kids, chasing a talented individual who likes to make IED's into a dark room can be bad for your health.

 

 

He saw me do the same charge-the-door maneuver earlier and wanted to imitate my greatness.  Something, something, discretion and valor. :biggrin:

 

Imitation is the highest form of flattening.

 

Er, Flattery.

Posted (edited)

Ship big.

 

In fairness, it was a random roll.

 

EDIT: I've been going over and over Core and the Errata, but can't find the damage rules, but from my notes, 'damage exceeding AP breaches the armour' is in there somewhere. We'll move ahead as though it doesn't, and if I spot it we can apply it later.

 

Since I was worried about killing your power-plant, hence the reason for kneecapping - and that doesn't exist for these purposes, we can move the damage to the Body location as suggested.

 

Edited by Mazer Rackham

Still no dice (get it?) on my bag, so @Mazer Rackham just roll for me for anything that needs it until I say otherwise.  I'd rather not die so if there's a failure that would result in Obi splattering about the interior of the bomber, please feel free to use an IP to reroll.

Posted (edited)
25 minutes ago, Iron Father Ferrum said:

Still no dice (get it?) on my bag, so @Mazer Rackham just roll for me for anything that needs it until I say otherwise.  I'd rather not die so if there's a failure that would result in Obi splattering about the interior of the bomber, please feel free to use an IP to reroll.

 

Appreciate the steer, no worries.

 

I rolled...

 

Edited by Mazer Rackham

Going to finish up with Crux'as and the ladies right now- I'll assume that he gets the name of the Vale fighters' trainer on the way out. He will then head towards the Vale, but I don't know how far/where he will be when Atesh's vox call comes in, so I don't know if he will hear/be able to help.

6 minutes ago, Lord_Ikka said:

Going to finish up with Crux'as and the ladies right now- I'll assume that he gets the name of the Vale fighters' trainer on the way out. He will then head towards the Vale, but I don't know how far/where he will be when Atesh's vox call comes in, so I don't know if he will hear/be able to help.

 

Nice - will sort all that out, cheers.

 

As for helping Atesh, I've dropped a post in to move things along.

I'm guessing, although it's not exactly Structured Time, Hagga has had his 'turn' by bashing through the door and taking the grenade to the face? So, should I wait for the bomber (and Varne?) to act before I do anything else?

 

Edit: I'm just writing some fluff to go with my last IC post (it was too late last night :wacko:) and it struck me that I've basically carried a big old (if now slightly crumpled) shield into the room with me - can I take any cover (a few extra AP?) behind the door?

 

 

Edit edit: Either way, fluff added to last post. 

 

 

 

 

Edited by Lysimachus

Edit: side point, Kraks in BC don't have Blast

 

Krak Grenades don't in Deathwatch either, only Krak Missiles. 

 

Krak Grenades in BC have Concussive (0) which means that Hagga has to take a Toughness Test with no penalties. 

 

 

 

 

 

Edited by Machine God
Concussive

@Lysimachus - Did you see my edit? 

 

OOC: Can you specify where that is stated please GM? I cant find it in the Armour section, or the Injuries section, or for that matter the game rules in the Data thread?

 

Not sure why it hit his Leg, either. Hit roll? Default is Body, no?

 

Perhaps it's just a case of GM's fiat. 

 

 

 

 

46 minutes ago, Machine God said:

Perhaps it's just a case of GM's fiat. 

 

9 hours ago, Mazer Rackham said:

Since I was worried about killing your power-plant, hence the reason for kneecapping - and that doesn't exist for these purposes, we can move the damage to the Body location as suggested.

 

Correct, as was allowing the Player a Dodge, which he shouldn't, by RAW, have been allowed.

 

2 hours ago, Machine God said:

Edit: side point, Kraks in BC don't have Blast

 

Krak Grenades don't in Deathwatch either, only Krak Missiles. 

 

Krak Grenades in BC have Concussive (0) which means that Hagga has to take a Toughness Test with no penalties. 

 

This is all correct. Blast of 1m was included because two grenades together aren't just going to tickle your fillings.

 

5 hours ago, Lysimachus said:

I'm guessing, although it's not exactly Structured Time, Hagga has had his 'turn' by bashing through the door and taking the grenade to the face? So, should I wait for the bomber (and Varne?) to act before I do anything else?

 

Good call, just hang fire a mo.

 

5 hours ago, Lysimachus said:

Edit: I'm just writing some fluff to go with my last IC post (it was too late last night :wacko:) and it struck me that I've basically carried a big old (if now slightly crumpled) shield into the room with me - can I take any cover (a few extra AP?) behind the door?

 

Mate, that door's in Canada. Fortunately the room is now a clusterblunt of overturned tables etc.

 

6 hours ago, FabiusV4lcoran said:

How far north is the river?  Which way does it run?  Atesh could follow it and meet up with Crux'as over Vale-way?

 

Yes....yes you could.

 

Have your next post meet up with Crux'as, and the Marchant Vale Mob....

 

Spoiler

 

 

23 minutes ago, Mazer Rackham said:

Have your next post meet up with Crux'as, and the Marchant Vale Mob....

I'll do it- I have some time right now. Do you want me to just hand-wave the interactions with the Vale boys and just move us two back to Harville, or is there something important there?

2 minutes ago, Lord_Ikka said:

I'll do it- I have some time right now. Do you want me to just hand-wave the interactions with the Vale boys and just move us two back to Harville, or is there something important there?

 

Top man.

 

Yes, there's a potential interaction there.

Just now, Mojake said:

How tall is the room? Is there anywhere to purchase up high?

 

Good query, like your thinking. People never look up.

 

The room is four metres tall, but it is an armoury/bunker to store munitions. Even though there's gargoyles and gothic blarg all over the shop, no, there is no purchase above - and no buckets of paint poised precariously on any lintels either.

Posted (edited)
20 minutes ago, Mojake said:

Just so I'm imagining this in my mind's eye correctly; does it look like the person passed through the armoury or is hiding in there?

 

You would be satisfied that he hasn't come out of there - someone would have seen him, or you would have heard him etc. Peering through the door, it's dark, and junk is everywhere. You can see through to the other door, and the Armsmen lingering at the jamb.

 

The Armoury itself is split into two distinct sections (port and starboard, as you are aware). One is for storage of individual equipment, the other is general or heavy equipment. The sections are divided by a shallow partition with identical and opposite buttresses jutting from the walls at the mid point, to an extent of two metres. This forms the partition, along with a painted yellow line between them for demarcation.

 

Your autosenses can see in this darkness, of course.

 

The room is strewn with multiple sized items of junk. Walking proves no impediment, but anything else is Difficult (-10). Watch out for stray Deadline. Any Agility Test with 2 + DoF, and it's arse over tit. It's everywhere, at knee and ankle height. You can see it, but like any good tripwire, it will have you if'n you ain't bein' careful.

 

EDIT: If you wish to use your faculties to detect the saboteur, you may make a Difficult (-10) Perception Test (Hearing), or, if you want to flex your Lyman's Ear a bit, you may increase the Difficulty step to Hard (-20) to discern his heartbeat. If you fail, there's just too much noise form the ship/in the bomb aftermath. No other drawback.

 

Edited by Mazer Rackham

Hello @Mojake just trying to help you and I was wondering if you missed out the +20 for Heightened Senses from Space Marine implants and Power Armour. Then you can add that to your Perception which is a minimum of 32?

 

 

 

1 minute ago, Machine God said:

Hello @Mojake just trying to help you and I was wondering if you missed out the +20 for Heightened Senses from Space Marine implants and Power Armour. Then you can add that to your Perception which is a minimum of 32?

 

You're totally right, thanks - forgot we also get bonuses to hearing tests too.

Sorry GM, can you clarify this bit:

 

A clever little gambit - pursuit is befuddled, and you don't immediately realise what's missing....

 

What's missing? Do you mean it's hard to tell what from the Armoury has blown up and what hasn't?

 

 

@Machine God Sorry mate, wrong. Regular mortal Krak Grenades have Concussive(0), but Legion Krak Grenades don't. (Admittedly, I'm not sure of the logic of that, but it is what it is...)

 

 

 

 

26 minutes ago, Lysimachus said:

Sorry GM, can you clarify this bit: What's missing? Do you mean it's hard to tell what from the Armoury has blown up and what hasn't?

 

Of course, no, just the grenade trap has blown up - it just means that the catalogue of what you have is not ordered - so you can't immediately tell if you've got three bombs missing or four - if there's a magazine missing, or if it's under a table, if Necro's brain spork has been stolen or it's jammed in an air vent.

 

The room looks quite literally, like a bomb's hit it - stuff is everywhere. OCD folks would lose their nut.

 

8 minutes ago, Xin Ceithan said:

Regarding Kraggan’s / @Machine God’s question… guess there is a Forbidden Lore Test involved?

 

Likely. I'll get back to you.

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