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20 hours ago, Dr_Ruminahui said:

EDIT:  I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant?  Only one that comes to mind is Ork Deth Coptas.

Yeah, this struck me as odd, too. I guess they don't want Heavy Bolters to punch up too hard.

Maybe Tau Crisis Suits? 

1 hour ago, SvenIronhand said:

Maybe Tau Crisis Suits? 

Not at current, all battlesuit units are 3 or less (in the case of the broadside), unless your using the Legend version of the crisis suits.

 

Looking into it, Killa Kans can also go up to 6. There might be other outliers. 

23 hours ago, Dr_Ruminahui said:

EDIT:  I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant?  Only one that comes to mind is Ork Deth Coptas.

It is much more of a corner case, but there are a few. 


Orks:
You're right on the Deffkoptas, Killa Kans too, both are 6. 


Tyranids:
Neurotyrant leading a unit of Zoanthropes, Tyrant Guard, or Warriors in their detachment which  is 7, or when they lead Neuroguants it can be 23 which would be the most relevant. 
Hive Tyrant and Swarmlord can lead Tyrant Guard which can be 7. 

Flyrant can lead Gargolyes for 21.  (Not this one whups :sweat:)

Admech:
Kastellan Robots in Admech are a unit of 5 with the Datasmith. 

That's all I can think of off the top of my head. Might be some in Legends that I don't know about. 

Edited by Tawnis

Thanks, @Tawnis.  That actually brings something interesting to mind that hadn't occured to me previously - unless the way key words work changes in 11th, at least for this unit adding a monster to a unit that was otherwise blastable (mostly in tyranids, as per the above) would essentially turn off blast.

 

I guess all the gargoyles hide from the heavy bolters behind the flyrant.

3 hours ago, irlLordy said:

Neurotyrants can attach to neurogaunts and zoanthropes and give them the MONSTER keyword.

I know what you meant, but now I want Tyranids that actually attach to other Tyranids like a Voltron or a Combiner team from Transformers to make a gestalt that gets the MONSTER keyword. 

5 minutes ago, Ammonius said:

I know what you meant, but now I want Tyranids that actually attach to other Tyranids like a Voltron or a Combiner team from Transformers to make a gestalt that gets the MONSTER keyword. 

Tyranid Warrior

Form of - Winged Prime 

Form of - Lash Whip Prime

1IFitKo.gif

13 minutes ago, Dr_Ruminahui said:

Thanks, @Tawnis.  That actually brings something interesting to mind that hadn't occured to me previously - unless the way key words work changes in 11th, at least for this unit adding a monster to a unit that was otherwise blastable (mostly in tyranids, as per the above) would essentially turn off blast.

 

I guess all the gargoyles hide from the heavy bolters behind the flyrant.


Oh wait, I forgot, the Flyrant can't lead Gargoyles anymore. Disregard that one. Still relevant with the Neurotyrant though. 

2 hours ago, Ammonius said:

I know what you meant, but now I want Tyranids that actually attach to other Tyranids like a Voltron or a Combiner team from Transformers to make a gestalt that gets the MONSTER keyword. 

But they already do! That's almost all Tyranid ranged weapons and some melee ones too. 

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