SvenIronhand Posted 5 hours ago Share Posted 5 hours ago 20 hours ago, Dr_Ruminahui said: EDIT: I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant? Only one that comes to mind is Ork Deth Coptas. Yeah, this struck me as odd, too. I guess they don't want Heavy Bolters to punch up too hard. Maybe Tau Crisis Suits? Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172300 Share on other sites More sharing options...
ChapterMasterGodfrey Posted 5 hours ago Share Posted 5 hours ago For those interested, I’ve made Captain Datasheet for my fan space marine codex that seeks to consolidate datasheets whilst maximising options and granularity. I would love to get some feedback! phandaal 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172306 Share on other sites More sharing options...
Focslain Posted 4 hours ago Share Posted 4 hours ago 1 hour ago, SvenIronhand said: Maybe Tau Crisis Suits? Not at current, all battlesuit units are 3 or less (in the case of the broadside), unless your using the Legend version of the crisis suits. Looking into it, Killa Kans can also go up to 6. There might be other outliers. Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172329 Share on other sites More sharing options...
Tawnis Posted 2 hours ago Share Posted 2 hours ago (edited) 23 hours ago, Dr_Ruminahui said: EDIT: I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant? Only one that comes to mind is Ork Deth Coptas. It is much more of a corner case, but there are a few. Orks: You're right on the Deffkoptas, Killa Kans too, both are 6. Tyranids: Neurotyrant leading a unit of Zoanthropes, Tyrant Guard, or Warriors in their detachment which is 7, or when they lead Neuroguants it can be 23 which would be the most relevant. Hive Tyrant and Swarmlord can lead Tyrant Guard which can be 7. Flyrant can lead Gargolyes for 21. (Not this one whups ) Admech: Kastellan Robots in Admech are a unit of 5 with the Datasmith. That's all I can think of off the top of my head. Might be some in Legends that I don't know about. Edited 2 hours ago by Tawnis Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172343 Share on other sites More sharing options...
Dr_Ruminahui Posted 2 hours ago Share Posted 2 hours ago Thanks, @Tawnis. That actually brings something interesting to mind that hadn't occured to me previously - unless the way key words work changes in 11th, at least for this unit adding a monster to a unit that was otherwise blastable (mostly in tyranids, as per the above) would essentially turn off blast. I guess all the gargoyles hide from the heavy bolters behind the flyrant. Tawnis 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172344 Share on other sites More sharing options...
Ammonius Posted 2 hours ago Share Posted 2 hours ago 3 hours ago, irlLordy said: Neurotyrants can attach to neurogaunts and zoanthropes and give them the MONSTER keyword. I know what you meant, but now I want Tyranids that actually attach to other Tyranids like a Voltron or a Combiner team from Transformers to make a gestalt that gets the MONSTER keyword. Dr_Ruminahui, phandaal and Tawnis 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172346 Share on other sites More sharing options...
mel_danes Posted 2 hours ago Share Posted 2 hours ago 5 minutes ago, Ammonius said: I know what you meant, but now I want Tyranids that actually attach to other Tyranids like a Voltron or a Combiner team from Transformers to make a gestalt that gets the MONSTER keyword. Tyranid Warrior Form of - Winged Prime Form of - Lash Whip Prime Brother Anderson and Tawnis 2 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172347 Share on other sites More sharing options...
Tawnis Posted 2 hours ago Share Posted 2 hours ago 13 minutes ago, Dr_Ruminahui said: Thanks, @Tawnis. That actually brings something interesting to mind that hadn't occured to me previously - unless the way key words work changes in 11th, at least for this unit adding a monster to a unit that was otherwise blastable (mostly in tyranids, as per the above) would essentially turn off blast. I guess all the gargoyles hide from the heavy bolters behind the flyrant. Oh wait, I forgot, the Flyrant can't lead Gargoyles anymore. Disregard that one. Still relevant with the Neurotyrant though. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172350 Share on other sites More sharing options...
Cactus Posted 9 minutes ago Share Posted 9 minutes ago 2 hours ago, Ammonius said: I know what you meant, but now I want Tyranids that actually attach to other Tyranids like a Voltron or a Combiner team from Transformers to make a gestalt that gets the MONSTER keyword. But they already do! That's almost all Tyranid ranged weapons and some melee ones too. Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/14/#findComment-6172360 Share on other sites More sharing options...
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