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If I only knew if the MPKs which will surely follow will crucially expand the wargear options. Would be annoying to learn, that in fact all of the vanguard's can carry a plasma pistol or the HB gravis marines get an even heavier bolter like their melta cousins. I'm already annoyed that the 10 man intercessors only come with one grenade launcher dude. Can't imagine they change the rules for them to only carry one per 5-10. 

2 hours ago, Rhavien said:

If I only knew if the MPKs which will surely follow will crucially expand the wargear options. Would be annoying to learn, that in fact all of the vanguard's can carry a plasma pistol or the HB gravis marines get an even heavier bolter like their melta cousins. I'm already annoyed that the 10 man intercessors only come with one grenade launcher dude. Can't imagine they change the rules for them to only carry one per 5-10. 

"Heavier bolter" sounds funny for all the wrong reasons. 

1 hour ago, Orange Knight said:

I predict the full release of the new Eradicators will have a Grav Cannon option to replace the Heavy Bolters. Take that to the bank!

I have no opposition to such models (I think they'd look pretty cool). I'd rather see them as an alternative build to Melticators because then one box would be anti-vehicle and the other box would be anti-infantry.... So place my wishing on new Volkite option to replace the Heavy Bolters.

 

 

1 hour ago, jaxom said:

So place my wishing on new Volkite option to replace the Heavy Bolters.

Eradicators with CHOOM would be amazing. Also now I wanna kitbash Havocs with disintegrators just for fun.

Does anyone know, has GW given any indication of whether units in your army get access to rules/strats from all the Detachments you take, or do they have to be "slotted" into a particular Detachment and only benefit from that Detachment's rules/strats?

 

For example, if I have the Firestorm Assault Force as my main detachment and the new Plasma focused detachment for Dark Angels as a second detachment in my 2000 point army, would my Hellblasters get +2s to their Plasmas when shooting an enemy within 12" ?

Edited by L30n1d4s
3 minutes ago, L30n1d4s said:

Does anyone know, has GW given any indication of whether units in your army get access to rules/strats from all the Detachments you take, or do they have to be "slotted" into a particular Detachment and only benefit from that Detachment's rules/strats?

 

For example, if I have the Firestorm Assault Force as my main detachment and the new Plasma focused detachment for Dark Angels as a second detachment in my 2000 point army, would my Hellblasters get +2s to their Plasmas when shooting an enemy within 12" ?

 

I'm pretty sure that the units are not slotted into detachments; all the rules of all of the chosen detachments apply to all applicable units. 

45 minutes ago, L30n1d4s said:

Does anyone know, has GW given any indication of whether units in your army get access to rules/strats from all the Detachments you take, or do they have to be "slotted" into a particular Detachment and only benefit from that Detachment's rules/strats?

 

For example, if I have the Firestorm Assault Force as my main detachment and the new Plasma focused detachment for Dark Angels as a second detachment in my 2000 point army, would my Hellblasters get +2s to their Plasmas when shooting an enemy within 12" ?

 

40 minutes ago, Crimson Longinus said:

 

I'm pretty sure that the units are not slotted into detachments; all the rules of all of the chosen detachments apply to all applicable units. 

Correct, GW confirmed this. It’s just a question of if the rules regarding stacking bonuses remains the same or not.

5 hours ago, jaxom said:

I have no opposition to such models (I think they'd look pretty cool). I'd rather see them as an alternative build to Melticators because then one box would be anti-vehicle and the other box would be anti-infantry.... So place my wishing on new Volkite option to replace the Heavy Bolters.

 

 

You know, if the "just throw an extra sprue in" idea for the Eradicators is what they go with, there would be plenty of room for more than just the Heavy Bolters. I can see a world where they surprise us with grav and neo-volkite to give multiple anti-infantry and anti-vehicle options. Would also help expand the offerings of the latter two, as we only have them in pistol or Tor Garadon version currently

10 hours ago, jaxom said:

Is it weird I want grav-weapons to be good against Terminator class models (Termies, Mega-Nobz, Blightlords, all Custodes, etc) and like not good against everything else?

No, that makes sense and is how they're supposed to work; they crush things under their own weight, so lighter targets are pretty unaffected whilst very heavy things are fethed. Would make for an interesting mechanic.

2 hours ago, Evil Eye said:

No, that makes sense and is how they're supposed to work; they crush things under their own weight, so lighter targets are pretty unaffected whilst very heavy things are fethed. Would make for an interesting mechanic.


Cool way to do would be for the wound roll to be equal to the targets armour save, with maybe re-roll 1s to wound against things over a certain toughness, say 8+. 

34 minutes ago, Casual Heresy said:


Cool way to do would be for the wound roll to be equal to the targets armour save, with maybe re-roll 1s to wound against things over a certain toughness, say 8+. 

This was how they worked when they were first introduced, but only the heavy grav-cannons got a re-roll, as they came with a grav-amp.

1 hour ago, Casual Heresy said:


Cool way to do would be for the wound roll to be equal to the targets armour save, with maybe re-roll 1s to wound against things over a certain toughness, say 8+. 

1 hour ago, TwinOcted said:

This was how they worked when they were first introduced, but only the heavy grav-cannons got a re-roll, as they came with a grav-amp.

 

Maybe Sustained Hits 1 against models with T8 or higher?

 

It's hard to think of a way to make it all work so that one doesn't return to the old problem where grav-weapons were great against both heavy infantry and vehicles.

3 hours ago, TwinOcted said:

This was how they worked when they were first introduced, but only the heavy grav-cannons got a re-roll, as they came with a grav-amp.

Which was the reason they were so broken. It doesn't matter if you wound Daemons on a 6 if you reroll all your wounds and get five shots. 

On 5/9/2026 at 8:14 AM, Orange Knight said:

I predict the full release of the new Eradicators will have a Grav Cannon option to replace the Heavy Bolters. Take that to the bank!

seems like it wouldn't be hard to add a third sprue to the existing Eradicator kit that adds  grav and heavy bolter options.

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