Karhedron Posted May 20 Share Posted May 20 52 minutes ago, DemonGSides said: Never had an issue customizing push fit models. Just a different tactic to modify compared to multi part kits. The building and kit bashing is my favorite part. Agreed. I wolfed up my monopose BGVs from 9th edition and they came out so well I still run them as Headtakers. Laurence, Domhnall, DemonGSides and 9 others 9 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172030 Share on other sites More sharing options...
Evil Eye Posted May 20 Share Posted May 20 As usual Karhedron taking the opportunity to flex with his nicely painted and classic-base-rocking Marines. I'm cool with pushfit stuff for starter sets, I suppose my issue is that A: some units never get non-pushfit models, especially if they have the misfortune not to be Space Marines (the Termagant kit is basically pushfit/monopose, and whilst it does at least have the weapon sprue that doesn't do anything to solve the repeated pose problem) and B: a lot of newer push-fit kits are still quite complex and fiddly. Sure they don't need glue to assemble, but they're made up of lots of small parts with bespoke connections which aren't necessarily beginner-friendly, which is a bit of a problem for a starter set. We're a long way past the old "body, bolter, backpack" pushfits that's for sure! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172078 Share on other sites More sharing options...
Brother Carpenter Posted May 20 Share Posted May 20 Agreed just got the invader atv for my bd deom my wife and which is to my surprise basically also a push fit model. Great for swapping the pintle weapons. Still having to assemble so have no exp with the actual fit. Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172089 Share on other sites More sharing options...
Lord Marshal Posted May 21 Author Share Posted May 21 'radicators today. Orange Knight 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172142 Share on other sites More sharing options...
Nephaston Posted May 21 Share Posted May 21 Neat and relatively tidy except for it being a dedicated profile rather than a wargear option. Then again, with this being the box set iteration they might elect differently for the proper codex. Might make for a dense datasheet though. Lord Raven 19, Dalmyth, Karhedron and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172149 Share on other sites More sharing options...
Crimson Longinus Posted May 21 Share Posted May 21 3 minutes ago, Nephaston said: Neat and relatively tidy except for it being a dedicated profile rather than a wargear option. Then again, with this being the box set iteration they might elect differently for the proper codex. Might make for a dense datasheet though. It is good thing that they're a separate datasheet. Then you can have three of each unit. And they have completely different roles, so it makes no sense for taking the one to restrict the another. Not that "the rule of three" makes much sense to begin with. Lord Blacksteel, Karhedron, mel_danes and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172150 Share on other sites More sharing options...
Arkley Posted May 21 Share Posted May 21 If the MPK Eradicators aren't belt-fed I am gonna riot :P ThaneOfTas 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172151 Share on other sites More sharing options...
HeadlessCross Posted May 21 Share Posted May 21 Entirely whelmed. I'd rather just take basic Heavy Intercessors to be honest. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172152 Share on other sites More sharing options...
Casual Heresy Posted May 21 Share Posted May 21 44 minutes ago, Lord Marshal said: 'radicators today. *Maniacal Helldiver laughing while firing full-auto.wav* A shame your limited to squads of 3 but that is probably for the best, and it may change when the codex drops. I will enjoy throwing large handfuls of dice at my opponents army regardless. Focslain and RolandTHTG 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172156 Share on other sites More sharing options...
ChapterMasterGodfrey Posted May 21 Share Posted May 21 (edited) 1 hour ago, Lord Marshal said: Why are these even called Eradicators? They may as well be called Destoyers/Destructors/Exterminators/Extirpaters/Annihilators/Demolishers/Ruinators/Deracinaters... Do we really need MORE datasheets called "Unit with x weapon"? Honestly this is just spurring m on to finish my fan codex. We need fewer space marine datasheets. We need a datasheet scull and consolodation. My 'Dex will be: Captain (and all other characters) - one datasheet, select the armour they wear. Battleline in Tacticus (call them whatever you want, I'm calling mine "Tactical Intercessors") Battleline in Phobos (call them whatever you want, I'm calling mine "Infiltrators") Battleline in Gravis (call them whatever you want, I'm calling mine "Heavy Intercessors") Close Support in Tacticus (call them whatever you want, I'm calling mine "Assault Intercessors") Close Support in Phobos (call them whatever you want, I'm calling mine "Reivers") Close Support in Gravis (call them whatever you want, I'm calling mine "Aggressors". I'm deleting Inceptors and flying Gravis from my headcannon) Fire Support in Tacticus (call them whatever you want, I'm calling mine "Devastators") Fire Support in Phobos (call them whatever you want, I'm calling mine "Eliminators") Fire Support in Gravis (call them whatever you want, I'm calling mine "Heavy Devastators") Edited May 21 by ChapterMasterGodfrey Lord Raven 19, ThaneOfTas and MoriyaSchism 3 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172159 Share on other sites More sharing options...
Nephaston Posted May 21 Share Posted May 21 Hmm, seeing as the Dark Eldar preview has shown off conditional abilities like [Lethal Hits: non-MONSTER/VEHICLE] I'm just gonna assume the proper codex version of these will have [Blast1: non-MONSTER/VEHICLE] Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172162 Share on other sites More sharing options...
ChapterMasterGodfrey Posted May 21 Share Posted May 21 13 minutes ago, Nephaston said: Hmm, seeing as the Dark Eldar preview has shown off conditional abilities like [Lethal Hits: non-MONSTER/VEHICLE] I'm just gonna assume the proper codex version of these will have [Blast1: non-MONSTER/VEHICLE] I wonder why they've gone with "non-monster/vehicle" and not "infantry"? is there another type I'm forgetting? Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172165 Share on other sites More sharing options...
Orange Knight Posted May 21 Share Posted May 21 4 minutes ago, ChapterMasterGodfrey said: I wonder why they've gone with "non-monster/vehicle" and not "infantry"? is there another type I'm forgetting? Swarms and Mounted units Karhedron, Paturabo and ThaneOfTas 3 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172167 Share on other sites More sharing options...
ChapterMasterGodfrey Posted May 21 Share Posted May 21 @Orange Knight Thanks. Orange Knight 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172168 Share on other sites More sharing options...
Jukkiz Posted May 21 Share Posted May 21 Marine codex was bloat before, now it´s even more. What´s next, Tacticals with nothing but gravguns? bikers with meltaguns? Vanguard with powerfist and bolt pistol, instead of power sword and bolt pistol? While having A UNIT, with different wargear options looks weird, this "it´s exactly same unit but different warger, so it needs separate page for itself" is even more stupid Lord Raven 19 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172175 Share on other sites More sharing options...
Rhavien Posted May 21 Share Posted May 21 That's it? Blast1? Emperor protect me. They need to be dirt cheap to ever see the table. While their brethren (at least today) reroll everything against their designated target those got blast1. Meh. Ming the Merciless and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172178 Share on other sites More sharing options...
DemonGSides Posted May 21 Share Posted May 21 22 minutes ago, Rhavien said: That's it? Blast1? Emperor protect me. They need to be dirt cheap to ever see the table. While their brethren (at least today) reroll everything against their designated target those got blast1. Meh. Can kill most of a 20 man unit with solid rolls. Not sure what else you could want/expect from these guys. They're still mostly meh, but they'll do damage into their preferred target. Heavy also allowing up to 3 inches of movement means theyre hitting on 2's, wounding on 3's, AP-1 and 2 damage. 15 shots into a 10 man unit, you get back what you miss with sustained on average, you then wound 2/3rds of the time against most of their targets (non beefy infantry) so you're making 10 wounds worth 2 damage a peace. They're going to shred infantry. They'll still be mostly useless not because they don't have weapons that do what they need to, but because no one is clamoring for MORE infantry killing power. Every faction (especially Marines) has that in spades. They will do alright into Marines, but probably needed to be ap-2 to REALLY shine in that niche. Rhavien 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172183 Share on other sites More sharing options...
Orange Knight Posted May 21 Share Posted May 21 (edited) 57 minutes ago, Jukkiz said: Marine codex was bloat before, now it´s even more. What´s next, Tacticals with nothing but gravguns? bikers with meltaguns? Vanguard with powerfist and bolt pistol, instead of power sword and bolt pistol? While having A UNIT, with different wargear options looks weird, this "it´s exactly same unit but different warger, so it needs separate page for itself" is even more stupid If the rumors are true almost 20 units are about to get cut from the book... At this point I hope they ARE true because the faction has too many datasheets to cycle through. Also... it may well turn out that Eradicators are a single datasheet when the codex drops. --- As for the bolter Eradicators, 6 will fire 30 shots with sustained hits against a 10 man infantry unit, or 36 against a bigger blob. They could be very good depending on cost... add re-rolls and you'll have a mountain of dice, and remember - cover doesn't improve armour so the -1 ap is a lot more effective going into 11th. Edited May 21 by Orange Knight Emperor Ming, Karhedron and Rhavien 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172186 Share on other sites More sharing options...
Rhavien Posted May 21 Share Posted May 21 I overlooked they are hitting on 3+ and that ranged ap -1 isn't basically worthless. Good points made in their favour. Don't get me wrong, I want them to be cool, so I'm more than happy if you show me that they are DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172187 Share on other sites More sharing options...
Plaguecaster Posted May 21 Share Posted May 21 Ah yes yet another seperate marine dataslate with only one option for even more bloat Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172202 Share on other sites More sharing options...
Dr_Ruminahui Posted May 21 Share Posted May 21 (edited) While I prefer having 1 datasheet with a special rule for each weapon option (like the new knight Destrier has for ranged vs melee), having a separate datasheet for each option is much better than 1 datasheet with different weapon options but a special rule that really only benefits one of the options. For example, Heretic Astartes Legionairies can take bolters instead of pistols and chainswords, but their special rules only benefit their melee attacks, which is one reason why no one uses them with bolters. Plus, it makes sense in a paradigm where datasheets have a single point cost regardless of options, to make the weapon options their own datasheet to permit different point costs. Ideally, with the potential shift in how they do allow different points for a datasheet for different main weapon options where such is impactful, that means in the 11th ed. codex GW could roll all 3 into one datasheet with different special unit rules (and where warranted, point costs) for each of the weapon loadouts. So hopefully they do that. So, the "rules bloat" may literally only be until the new 11th marine codex drops - so, what, 2-4 months? If that's the case, doesn't really seem worth complaining about even if it is a real issue, IMHO. EDIT: I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant? Only one that comes to mind is Ork Deth Coptas. Edited May 22 by Dr_Ruminahui LSM, Maritn, Karhedron and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172204 Share on other sites More sharing options...
Paturabo Posted May 22 Share Posted May 22 21 hours ago, Orange Knight said: Swarms and Mounted units Don't forget Beast units! Orange Knight 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172266 Share on other sites More sharing options...
HeadlessCross Posted May 22 Share Posted May 22 19 hours ago, Dr_Ruminahui said: EDIT: I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant? Only one that comes to mind is Ork Deth Coptas. I think the Thousand Sons have one detachment where a Psyker can attach to the Sekhetar bots, so in a max squad there would be five models? Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172290 Share on other sites More sharing options...
irlLordy Posted May 22 Share Posted May 22 Neurotyrants can attach to neurogaunts and zoanthropes and give them the MONSTER keyword. Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172292 Share on other sites More sharing options...
HeadlessCross Posted May 22 Share Posted May 22 35 minutes ago, irlLordy said: Neurotyrants can attach to neurogaunts and zoanthropes and give them the MONSTER keyword. Technically correct, the best kind of correct. irlLordy and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387868-armageddon-the-space-marine-half/page/13/#findComment-6172299 Share on other sites More sharing options...
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