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52 minutes ago, DemonGSides said:

Never had an issue customizing push fit models. Just a different tactic to modify compared to multi part kits. The building and kit bashing is my favorite part. 

 

Agreed. I wolfed up my monopose BGVs from 9th edition and they came out so well I still run them as Headtakers. :cool:

 

large.20241011_122056.jpg.c283bef71f2fc0

As usual Karhedron taking the opportunity to flex with his nicely painted and classic-base-rocking Marines. :thumbsup:

 

I'm cool with pushfit stuff for starter sets, I suppose my issue is that A: some units never get non-pushfit models, especially if they have the misfortune not to be Space Marines (the Termagant kit is basically pushfit/monopose, and whilst it does at least have the weapon sprue that doesn't do anything to solve the repeated pose problem) and B: a lot of newer push-fit kits are still quite complex and fiddly. Sure they don't need glue to assemble, but they're made up of lots of small parts with bespoke connections which aren't necessarily beginner-friendly, which is a bit of a problem for a starter set. We're a long way past the old "body, bolter, backpack" pushfits that's for sure!

Neat and relatively tidy except for it being a dedicated profile rather than a wargear option. Then again,  with this being the box set iteration they might elect differently for the proper codex.

 

Might make for a dense datasheet though.

3 minutes ago, Nephaston said:

Neat and relatively tidy except for it being a dedicated profile rather than a wargear option. Then again,  with this being the box set iteration they might elect differently for the proper codex.

 

Might make for a dense datasheet though.

 

It is good thing that they're a separate datasheet. Then you can have three of each unit. And they have completely different roles, so it makes no sense for taking the one to restrict the another. Not that "the rule of three" makes much sense to begin with. 

44 minutes ago, Lord Marshal said:

 

*Maniacal Helldiver laughing while firing full-auto.wav*

 

A shame your limited to squads of 3 but that is probably for the best, and it may change when the codex drops.

 

I will enjoy throwing large handfuls of dice at my opponents army regardless.

 

Posted (edited)
1 hour ago, Lord Marshal said:

40k_eradicatorsrules-may21-datasheet-3pc

Why are these even called Eradicators? They may as well be called  Destoyers/Destructors/Exterminators/Extirpaters/Annihilators/Demolishers/Ruinators/Deracinaters... Do we really need MORE datasheets called "Unit with x weapon"? Honestly this is just spurring m on to finish my fan codex. We need fewer space marine datasheets. We need a datasheet scull and consolodation. 

 

My 'Dex will be:

  • Captain (and all other characters) - one datasheet, select the armour they wear.
  • Battleline in Tacticus (call them whatever you want, I'm calling mine "Tactical Intercessors")
  • Battleline in Phobos (call them whatever you want, I'm calling mine "Infiltrators")
  • Battleline in Gravis (call them whatever you want, I'm calling mine "Heavy Intercessors")
  • Close Support in Tacticus (call them whatever you want, I'm calling mine "Assault Intercessors")
  • Close Support in Phobos (call them whatever you want, I'm calling mine "Reivers")
  • Close Support in Gravis (call them whatever you want, I'm calling mine "Aggressors". I'm deleting Inceptors and flying Gravis from my headcannon)
  • Fire Support in Tacticus (call them whatever you want, I'm calling mine "Devastators")
  • Fire Support in Phobos (call them whatever you want, I'm calling mine "Eliminators")
  • Fire Support in Gravis (call them whatever you want, I'm calling mine "Heavy Devastators")
Edited by ChapterMasterGodfrey
13 minutes ago, Nephaston said:

Hmm, seeing as the Dark Eldar preview has shown off conditional abilities like [Lethal Hits: non-MONSTER/VEHICLE] I'm just gonna assume the proper codex version of these will have [Blast1: non-MONSTER/VEHICLE]

I wonder why they've gone with "non-monster/vehicle" and not "infantry"? is there another type I'm forgetting?

Marine codex was bloat before, now it´s even more. 

What´s next, Tacticals with nothing but gravguns? bikers with meltaguns? Vanguard with powerfist and bolt pistol, instead of power sword and bolt pistol? 

While having A UNIT, with different wargear options looks weird, this "it´s exactly same unit but different warger, so it needs separate page for itself" is even more stupid 

22 minutes ago, Rhavien said:

That's it? Blast1? Emperor protect me. They need to be dirt cheap to ever see the table. While their brethren (at least today) reroll everything against their designated target those got blast1. Meh.

 

Can kill most of a 20 man unit with solid rolls. Not sure what else you could want/expect from these guys. 

 

They're still mostly meh, but they'll do damage into their preferred target. Heavy also allowing up to 3 inches of movement means theyre hitting on 2's, wounding on 3's, AP-1 and 2 damage.  15 shots into a 10 man unit, you get back what you miss with sustained on average, you then wound 2/3rds of the time against most of their targets (non beefy infantry) so you're making 10 wounds worth 2 damage a peace.

 

They're going to shred infantry.  They'll still be mostly useless not because they don't have weapons that do what they need to, but because no one is clamoring for MORE infantry killing power. Every faction (especially Marines) has that in spades. They will do alright into Marines, but probably needed to be ap-2 to REALLY shine in that niche.

Posted (edited)
57 minutes ago, Jukkiz said:

Marine codex was bloat before, now it´s even more. 

What´s next, Tacticals with nothing but gravguns? bikers with meltaguns? Vanguard with powerfist and bolt pistol, instead of power sword and bolt pistol? 

While having A UNIT, with different wargear options looks weird, this "it´s exactly same unit but different warger, so it needs separate page for itself" is even more stupid 

 

If the rumors are true almost 20 units are about to get cut from the book...

 

At this point I hope they ARE true because the faction has too many datasheets to cycle through. 

 

Also... it may well turn out that Eradicators are a single datasheet when the codex drops.

 

---

 

As for the bolter Eradicators, 6 will fire 30 shots with sustained hits against a 10 man infantry unit, or 36 against a bigger blob. They could be very good depending on cost... add re-rolls and you'll have a mountain of dice, and remember - cover doesn't improve armour so the -1 ap is a lot more effective going into 11th.

 

Edited by Orange Knight
Posted (edited)

While I prefer having 1 datasheet with a special rule for each weapon option (like the new knight Destrier has for ranged vs melee), having a separate datasheet for each option is much better than 1 datasheet with different weapon options but a special rule that really only benefits one of the options.  For example, Heretic Astartes Legionairies can take bolters instead of pistols and chainswords, but their special rules only benefit their melee attacks, which is one reason why no one uses them with bolters.

 

Plus, it makes sense in a paradigm where datasheets have a single point cost regardless of options, to make the weapon options their own datasheet to permit different point costs.

 

Ideally, with the potential shift in how they do allow different points for a datasheet for different main weapon options where such is impactful, that means in the 11th ed. codex GW could roll all 3 into one datasheet with different special unit rules (and where warranted, point costs) for each of the weapon loadouts.  So hopefully they do that.

 

So, the "rules bloat" may literally only be until the new 11th marine codex drops - so, what, 2-4 months?  If that's the case, doesn't really seem worth complaining about even if it is a real issue, IMHO

 

EDIT:  I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant?  Only one that comes to mind is Ork Deth Coptas.

Edited by Dr_Ruminahui
19 hours ago, Dr_Ruminahui said:

 

EDIT:  I do find it kind of hilarious that they made the BLAST not effect monsters or vehicles - are there any monster/vehicles that you can actually have 5 in a unit that blast is actually relevant?  Only one that comes to mind is Ork Deth Coptas.

I think the Thousand Sons have one detachment where a Psyker can attach to the Sekhetar bots, so in a max squad there would be five models?

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