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CustomTitle

  1. Afternoon all. I've been quite happy and intrigued by the possibilities of the Agents Codex. It's by no means perfect but I do feel there is potential for fun and it opens up a whole new toolbox for Imperial armies. I've been looking at putting together an all agents list as I can fill out alot of it using things I already own. My own reading confirms the internets consensus that the Imperialis Fleet detachment has the most competitive potential. But it's the Ordo Hereticus Detachment that calls to me, and it's Sister and Arbites units I'd like to purchase. This is my first go at an all rounder force. Purgation Force Detachment Strike Force 2000pts Epic Heroes Inquisitor Greyfax - Warlord Eversor Assassin Vindicare Assassin Characters Inquisitor - Psychic Gifts - Psychic Shockwave - Force Weapon - No Escape Ministorum Priest - Power weapon and Holy Pistol - Liber Heresius Battleline Units Vigilant Squad - Executioner Shotgun - Arbites Grenade Launcher - Nuncio-Aquila Vigilant Squad - Executioner Shotgun - Arbites Grenade Launcher - Nuncio-Aquila Other Units Inquisitorial Agents - 10 Inquisitorial Agents, 2 Gun Servitors - 2x Tome Skulls - 2x Plasma Pistols - 2x Eviscerators - 2x Mystic Staves - Gun Servitors: 2x Multi-Meltas Subductor Squad - Nuncio-Aquila Grey Knights Terminator Squad - 1x Psycannon - 1x Ancient’s Banner - 1x Narthecium Grey Knights Terminator Squad - 1x Psycannon - 1x Ancient’s Banner - 1x Narthecium Sisters of Battle Squad - Simulacrum Imperialis - Meltagun - Multi-Melta - Sister Superior: Power Weapon and Combi-Weapon Sisters of Battle Squad - Simulacrum Imperialis - Meltagun - Multi-Melta - Sister Superior: Power Weapon and Combi-Weapon Dedicated Transports Imperial Rhino - Hunter-Killer Missile Inquisitorial Chimera - Chimera Heavy Bolter - Heavy Bolter - Storm Bolter - Hunter-Killer Missile Sisters of Battle Immolator - Twin Multi-Melta - Hunter-Killer Missile Sisters of Battle Immolator - Twin Multi-Melta - Hunter-Killer Missile Imperial Knights: Freeblades Armiger Warglaive - Meltagun Armiger Warglaive - Meltagun Armiger's are in this list for some anti-vehicle/monster backbone. Greyfax joins the Inquisitorial Agents in the Chimera, the Priest goes with the Subductors in the Rhino and the Inquisitor is joining a Grey Knight Squad and both will deepstrike. Both Sister Squads will split to have the Superior and gunners in the Immolators and the others will run around the backfield doing actions and such. I went for the two most expensive Assassins so that I can freely swap around depending on the match up. Key I think to playing this is to try and control the flow of battle and make sure engagements are on my army's terms. Easier said than done but with redeployment shenanigans from the Liber Heresius, Deepstriking Grey Knights and tricks to eliminate key enemies when needed I think I might have a chance in casual to semi-competitive settings and look good doing it.
  2. I recently read a source that talked about “travelling judges” that went around frontier worlds and dispensed the Empreror’s Justice. however, since then, my Google-fu has failed me. Does this ring any bells in any of you?
  3. Version 1.2 2020/05/21

    1318 downloads

    Complete rules for collecting and using the Adeptus Arbites in Warhammer 40,000: Kill Team
  4. Version v2

    1510 downloads

    Adeptus Arbites. By commission of CommodusXIII. Two variations in PDF layers: solid and fluted.
  5. So while doing some reorganizing the other day I took inventory of my =][= Forces: My Inquisitor Erasmus Cartavolnus is sitting currently primed and awaiting paint. Still need to prime/ paint 3 Culexus, Vindicare, and Callidus Assassins. I need build my Imperial Navy Breachers, Voidsmen, 15 Militarum Tempestus (including making a new Tempstor), 2 Taurox Prime, and Valkyrie. Hopefully I'll add some Arbites.
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