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  1. Hi Folks, This second week ends up with 2 completed units: the Kabalites (Hand of the Archon) and the kitbashed Archon. Some close ups of the Kabalites: The scheme is going to be reproduced once again on the crew members for the Venoms. The Archon (also aligne din the Master of the Forge subchallenge) is based on a kit bash from a GSC Magus: The Venom motojets will be my next unit to be completed in the challenge I guess. These are already quite advanced in the process: Let's see if I can get these a little bit more advanced in the second half of July. See you.
  2. + ROGUE TRADER: SOLO PLAY CAMPAIGN + ++ BLOOD AND CARRION ++ (DISCUSSION & OOC THREAD) Premise: BaC is a Rogue Trader-based RPG Solo Player campaign where the GM and the Individual PC interact on a 1-2-1 basis, undertaking an adventure that is essentially on-rails. However, unlike the DW:SP this is a narrative-driven adventure that performs on Structured Time Light where combat is involved. The Player will be deemed to capture Priority in all combat circumstances. RPG Solo Play is intended to provide Players who are otherwise at a loose end with something to engage them in the Nook, where they are not already enrolled onto a Campaign Roster. You know how this works. It is also kind to me as GM since my time is limited. Execution: There is no progression. This is an RPG focussed, investigative, hopefully grim-dark, Evil campaign. That's right - bad guys, and this time around, it's Xenos. Mechanical rules are there to support story, not interfere with it. The PC build will be mostly GM dictated, but the personality is up to the player. No Character Threads will be opened. The Solo Player is encouraged to make their Character Bio the first post in response to this opener in order to keep the footprint minimal. This is intended as a one-shot. A Chargen Sheet will be made at some point, for interaction reference. Campaign Considerations: This is intended to be a dark game. Viewer discretion is advised. Roster: Player: @Xin Ceithan Chosen Player Race: Drukhari. Chosen 'Specialisation': Dracon of the (Insert name here, Xin) Cabal Position: Master of Hellfyre Carousel (A ragged port city in the bowels of Commoragh, wherein dwell the wicked and profane)...
  3. Hi Folks, Some 5 days after the kick-off of CtA25, I have managed some serious progress on my first units enlisted in my Xenos' pledge. Kabalites bodies are now completed and the kit bashed Archon may probably require only a few corrective touches of 0000 brushed plus basing. You can see bellow that I did not changed my scheme and sticked to the Arkhelian blue. Sorry, it is supposed to be a green. Next step will be heads and weapons. The Archon (based on the GSC femal magus with very little swaps) is quite distinct. This so-called follower of Ynnari will be useful either as a converted Wytche Maiden or a devoted Farseer. Multipurpose character. Pic is not that great and too dark. anyway, I will try to take a better one once the model will be finished, basing included... That's all for the moment. More work in perspective. I have just made the barbed wire floors of the vehicles and set a first layer of Incubi Darkness on the caracasses of the Venoms. More latter i.e. in a few days. See you.
  4. Hi Folks, While the countdown to CtA25 launch date is slowly but surely reducing, it has been time to revisit my list of stuff available for being enlisted. As I am still in the queue for some bases ordered, stuff I need in order to progress on my Corsairs kitbashes (a contribution likely to reach 30/35 pts easily within a more global 70 pts and something of Aeldarii) I have decided to phase my vows in a different order. The first key decision is to go Drukhari. And all my other Xenos vows will compute there too. My first vow will be based on the material accumulated and some recent additions (A Succubus and a Venom). Let’s see: - 10 Wytches - 10 Kabalites (Hand of the archon KT box) - The kit bashed Archon I showed previously here: Ynnari Priestess - a quick kitbash - Pointy and Spiky - The Bolter and Chainsword - The Succubus forementioned - 1 Raider - 2 Venoms out of which the one recently bought. Grand total: 44 Pts. Or something like that, as I have to check out how much points are loaded on the various vehicles. NB: 2 Kabalites are in the plastic bags I could wait for the delivery man, but I am not willing to postpone my June paintjob too much. Indeed, summertime is somehow susceptible to be quite busy and leave me with less hobby time than expected. Said otherwise, there are good chances that what has not been painted in June will not be painted this season at all. Just with that list I may have something like 1 month busy on the workbench, knowing that I usually complete approx. 1 unit a week on average. Should the production rate be that one, it is rather a 7 weeks load, i.e. up to end of July. There are anyway shortcut and time saving approaches: I have already painted Kabalites and built a Raider, so I can save time as I do not have top test schemes and as I am aware of the best strategies for the vehicle building. Even if in the latter case it might be a tad different as I plan to use the crew of the Venoms to get a Wytches’ operated boarding boat, while the Kabalites will take place in the Venoms jetbikes. And if I go Wytches for the raider, I might affect the paint scheme of the vehicle to, in order to get something more edge cutting. May be a bicolor scheme with a reddish (something like the scheme of iamluketaylor but may be reversed) or bonish prow instead of a full Incubi Darkness hull? Unless I play on panel lining only going to the quite usual red used on GW schemes? Or I go to a simple chevron band and a red sail… I still have to give it a though. Or two. I will then shift to Corsairs/Aeldarii reinforcements or GSC once the first bunch of miniatures will have been done. The latter just grew up of 2 pts thanks to 2 additional spore mines found back. I have also gathered enough bits and crates to build up a new pile of scrap/Scenery worth a few points. And what about the rest of the Pile of Shame? Well, my not-GSC/Astra Militarum home made Regiment has not bee kitbashed yet. And my AdMechs are primed but I am still not in the mood to paint them: I will bring me too close of completion of a force I invested a lot of myself into, so I prefer postponing this moment just a little bit. After all, I have just finished painting my OldWorld dwarf army accumulated over 20 years this weekend and the milestone is a little bit bitter: “what’s next?” is what prevails. Such a feeling I am not willing to experience again too soon. Even if it is only a matter of postponing for a few months… See you in a few days when I will have started working on this pledge.
  5. LOOK AT THIS!!!! Saw in this thread over on reddit, Looks like two face options, one with a veil and one without, a little bit of a shame the head isn't the usual socket thing but I can live with it. I was really expecting a plastic Urien Rakarth to be the next character for Drukhari but this is great, both would be really nice of course. It's always possible the Drukhari release will just be this model and the codex but having seen this has made me more hopeful and excited even thought we are still some ways off given the Roadmap.
  6. Hi Folks, It will maybe be no surprise for you if you follow time to time my entries: I was planning including some Drukharii element to my old Aeldarii army in order to align an Ynnarii faction. I bought some stuff, made some test models (Archon) and even completetd some units (Mandrakes, Incubis and Kabalites). More stuff is on top of the Pile-of-Shame, such as Scourges and the 2 Vehicles from the Patrol box, waiting to be painted. Archon as Test Model KT Mandrakes Now what happened? The new Aeldarii codex hit the internet (shelves latter). I comes with all the shaking impact more or less expected from the rumours and annoucment of last Nov. big preview event. Sadly Ynnari are hit. or at leaest changed vs. what they used to be... Main changes are dealing with the reduction of the units the Ynnarii can access to into the Drukhari rooster. This made my plans of using Mandrakes, Scourges and Ravager useless. Shame. As I have the models already, what remains as options? The usual "Sell-on-Ebay-or-any-other-place", the "Keep-it-in-crate-who-knows-what-you-will-do-latter", and the "New Year/New Army". I will go for the second option, even if, as I am weak, I may eventually keep it on my painting bench, but not on the top list of stuff to be painted. Waiting has a benefit: it allows to wait for the Drukhari Codex and eventually revise my position latter. BTW, how will this Codex be? No idea. No rumour. No programmed release communicated in a foreseable future (2/3 quarters). This leaves grand opened the wishlist door! STUFF THAT MAY DISAPEAR Bad things may happen. They are synonym in that case of stuff we have and that may change in substantial way or disapear. I expect mainly models being phased out. in this case I see as being under threat: The Court of the Archon The Beast Master As range rotation already hit Drukharis badly, the disappearence of these models will probably only affect Old timers that own and use them... FW range has already be hit nadly (but anyway Drukhari resin vehicles were a low count already) and Tantalus may also be a serious victim. "Nice model, Interesting tactical apportation, 150€..." STUFF THAT WILL NOT HAPPEN At the level of mad dreams that will not come true, I will consider the inclusion of YNNARIs into the Drukhari Codex. A kind of mirroring effect vs. what was done in the Aeldari Codex. I do not think thiis will happen as it looks like, to me, to far away from the philosophy of the Dark kin army list structure. Should they get something following such mechanism, it will be distinct. In the same vein, I expect a Codex released under "light" conditions. I mean, very low new or redone models. I would bet mainly on a reopening of the range rotation and one or two models redones. My top list for stuff more likely to be redone is limited to the Archon. This model is Mheew... It may deserve a better incarnation. Just STUFF THAT MAY HAPPEN In that category, and in echoe to the Ynnari inclusion into the Aeldari Codex, I may perfectly see a special treatment for Corsairs. There are some rumours for a Corsair Faction, but even if it might look like a dream, there are otehr rumours or opinion stating that this might in fact be a second Corsair unit included via Kill-Team. I might tend to belive that option. In that case, the Corsair might align up to 3-4 units which might be enough if a special character is included too (Yriel). Limited release, backed by an another game mainly, and rule incription into the Dark kin book... Other aspects, more previsible, are the Detachment to be expected: Kabalite Gladiator/Wytches Fleshmongers/Wracks Other ones might be less oriented in direction of one of the 3 main pillars of the Drukhari society and may be the one covering interaction such as: Harlies into DE The Corsairs I mentionned previously STUFF THAT I DREAM OF This is the part where I dream while awake. I WISH: A plastic Tantalus in form of a dual kit, allowing to build Asdrubael Vect - ´nough said. But it is worth mantionning that Drukhari lack a Primarch/greater daemon class of unit Another Elite unit, for example based on True Born. We need another hard hitter beyond Incubis, even if I see True borns as a concet better oriented to a trait/enhancment for a character. Indeed the True Born are either destined to be leaders of asssinated. In a sense I doubt the KT court of the Archon will survive, even if it might be a "mild" candidate for such a role. If (another) Primarch level character should be neede, I would perfectly see a Arhra model, solvng the riddle of Drahzzar, with the latter being only his Herald. A Drukhari minor level character acting as a bouty killer/assasin; Lone Operative. Either a Champion Level mandrake or (better) an infiltrating cold blooded murderer paid to eliminate competition from other Archons. This is not that much but it might already be a good shaking... What is your own wishlist made of?
  7. A colour test for some reinforcments for my Ynnari host: Not perfect but good enough for what I plan to do with this lad... More in the blog:
  8. Hi folks, As part of my Asuryani force, Ynnari oriented, I had marked on my list the addition of deepstriking units under the form of a Drukhari combat patrol plus other stuff. I've already painted the Incubus as part of the CtA24. Comes the time of the Kabalites. I have hesitated quite a long time before choosing a colour. I finally decided myself for an Akhelian green. It is close to a teal colour that can traditionally be associated to the dark kins. Their alliegence to the Ynnari sect will be only marked by subtle red details 5ribbons for example) or red paultrons. This illustration is a good impression of what I may aim at. But before diving into the painting I made a test model. For this I used the Archon mini. I was initially planning to make a kit bash to get it as an Harlequin Death Jester Proxy, as others overhere have done, especially the model displayed by @The Yncarne a few months ago: But in the end I went to a kit bash based on the bits I had in stock and keeping the boy into the Drukhari band wagon: Incubi stuff. A simple head and weapon swap. The miniature is IMHO improved by these changes, even if it still looks dumb. But not so dumb than the initial crossed arms version... So a margin improvment... The Akhelian green has been applied on a grey base coat, with deeper grey on the legs. This pic is not adapated to see the latter so you will ahve to trust me on that; but it is a nice variation. The full end result can be seen there: Interestingly enough, I cannot say which pic is worse... Generally speaking, I have not been very clever on that model. Some parts are of difficult access once glued, so prepainting would have been required. Foolish me. Anyway, after corrective actions taken to hide coloured spots that ended up where they were not supposed to be, it ended up quite OK. I've just forgotten that the paultrons were planned to be red. Not so important here as the fleshed cape is largely hiding them. But something to be checked on next models. I will stick with this scheme I guess; at least for the next 10 footsloggers. And for the 10 Scourges I enlisted last week too... See you soon.
  9. From the album: Aeldari

    armor (cont), ammunition, specialized equipment; skills
  10. From the album: Aeldari

    hand-to-hand weapons (cont), pistols, special weapons, heavy weapons, armor
  11. From the album: Aeldari

    Weapons and equipment; grenades, basic weapons, hand-to-hand weapons
  12. From the album: Aeldari

    Basic Kabalite Trueborn kill team rules
  13. Comes both in Standard and Special Editions. Nice to have another dive into Commoraghian politics.
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